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    Kumokami no tsūru (spider gods tools)

    Bliss
    Bliss

    Player 
    Lineage : Maelstorm
    Position : None
    Posts : 53
    Cosmic Coins : 0
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    Experience : 25

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    Kumokami no tsūru (spider gods tools) Empty Kumokami no tsūru (spider gods tools)

    Post by Bliss 2nd June 2014, 2:37 pm

    Magic


    Primary Magic: Kumokami no tsūru (spider gods tools)
    Secondary Magic: None
    Caster or Holder: Caster
    Description:
    Kumokami no tsūru is a lost magic and is only given to an individual who proves their worth to the Arachnid Queen. It gives the user three primary abilities; the first is to spawn and manipulate lengths of magical threads. The second is the ability to spawn magical sewing needles. The third ability is to be able to manipulate and control spiders of all sorts. Balthazar Bliss was able to gain this magic after taking up a gamble with the Arachnid Queen. The gamble was, if Bliss could bring something that would please her, he then would be granted the ability to use the magic called Kumokami no tsūru, but if he gave her something that displeased her, he would lose his life. Bliss unfortunately had nothing; he had no gold and jewels. Instead he tore some cloth of his coat, he then took some of the Arachnid Queens webs and used it as thread, and made her a small stuffed teddy bear using the strong web as a thread and part of his clothes a fabric and stuffing. The Queen was touched by his simple gift, and impressed of how he had nothing, but he used what he had around him to create a simple but beautiful token. The Queen was sick of the generic offerings of gold and jewels, and other material things of the wealth; she saw something different in Bliss. The Queen then gave him the magic of the spider gods, Kumokami no tsūru, as sign of respect and favoritism of the strange young man that went by the name of Bliss.

    Strengths:
    - Kumokami no tsūru, is a very versatile magic, with the magical threads the user can use it in many different ways such as settings traps.
    - If the threads break they regenerate themselves in 3 posts.
    - The needles properties can be changed just like the threads.
    - The threads are thin, but strong, it is barely visible to the naked eye.
    - The threads are able to tie themselves to anything, but Bliss must focus on the object.
    - Threads are thin and sharp and can cut into flesh and bones.
    - Bliss is able to use these threads to sense enemies by feeling the vibrations caused by the surroundings.

    Weaknesses:
    - The threads are difficult to use under water.
    - The threads can break after 3 cutting based D rank spells.
    - The threads become weaker if Bliss is not focused.
    - The more threads spun the more difficult it is to control and summon them.
    - If the conditions are windy or stormy, the threads may have inaccurate readings when trying to sense an enemy.
    - The more threads are spun the more magic it takes from Bliss.
    - The threads lack attack power.
    - The less treads there are, the less damage they can deal when the threads are concentrated as an attack.
    - Since this magic lacks offense, it can be subdued to offensive magic more quickly.
    - It is very difficult to block other spells using this magic.

    Abilities/Powers:

    Ever thread: The threads can withstand extreme pressure, the more pressure is applied the stronger it gets, but the threads can still be cut by cutting base spells. (Chart refers to what rank and how many pounds of force a thread can handle.)
    D-rank = 200 lbs
    C-rank = 400 lbs
    B-rank = 800 lbs
    A-rank = 1600 lbs
    S-rank = 3200 lbs

    Threads of Life: This allows the user to use the threads to control stuffed animals stitched together by the threads. (Chart refers to the number of puppets Bliss can control in each rank)
    D-rank = 3 puppets
    C-rank = 6 puppets
    B-rank = 9 puppets
    A-rank = 18 puppets
    S-rank = 26 puppets

    Healing threads: The threads can be used for surgical and healing uses, Note, if Bliss uses this ability; all offensive magic on the threads must be halted, and cannot attack using the threads until the procedure is done. Bliss loses 10% magic if ability is in used. Healing takes two posts to complete.(Chart bellow refers to how many posts it takes to fully heal someone's injuries.)
    D-rank: Can only heal small cuts and bruises.
    C-rank: Can heal bigger cuts and sprains
    B-rank: Can heal large cuts and fractures
    A-rank: Can heal broken bones.
    S-rank: Can heal severe injuries

    Regenerating Threads: If the threads are cut by an opponent’s spell, the threads will bind together again in three posts, while the threads are regenerating those threads are rendered useless until they are repaired.

    Mastery of the Threads: This enables the user to use any string, chain, or thread based weapons or items, such as a yo-yo or a spin top.

    Threads binding: The threads never get tangled with one another, they also bind and tie themselves to an object if Bliss concentrates on an object, it does not untie until the Bliss says so. (Chart refers to how long the threads are tied to something per rank)
    D-rank = 5 posts
    C-rank = 10 posts
    B-rank = 15 posts
    A-rank = 25 posts
    S-rank = 35 posts

    Arachnid Queens blessing: Bliss is able to control and speak to spiders. Bliss must wait 3 post to call all the weak spiders and for strong spiders he must wait 5 posts (chart refers to how many spiders Bliss can control per rank)
    D-rank = 50 weak spiders or 25 strong and venomous spiders  
    C-rank = 100 weak spiders or 50 strong and venomous spiders
    B-rank = 150 weak spiders or 100 strong and venomous spiders
    A-rank = 250 weak spiders or 200 strong and venomous spiders
    S-Rank = 500 weak spiders or 400 strong and venomous spiders

    Spell Template

    Name: Kumokami no Kakurega (Spider Gods Lair)
    Rank: D
    Type: Threads, Offensive, Defensive, Supportive
    Description: Kumokami no Kakurega is the most important spell Bliss has to his disposal. This spell allows Bliss to tie his threads around the whole area as if it was a giant spider web, the maximum distance covered is 87 sq. ft. The threads are thin and are barely visible to the human eye, Bliss is able to move the strings about to his advantage to set up traps, and escapes. It is also a sensory net, Bliss will be able to sense enemies and the area around him by touching the string, and he is able to do that because he can sense the vibrations on the thread created by those around him. To activate traps and to sense things the Bliss must be in the area the spell covers, if Bliss is out of the spells area he cannot sense anything using the threads of this spell, and he cannot activate any traps. He is able to make out words and phrases, and even actions of those around him by using the threads. The threads are sharp; victims may get cut or injured if they run into it. Bliss can use the threads to pull himself away from danger at 40 mph.

    Strengths:
    - Increases Bliss’ senses and range when using spells.
    - The strings are hard to see and can be placed tactically without anyone noticing.
    - The threads set around can be moved about to create traps and escapes.
    - Bliss can use the threads of Kumokami no Kakurega for other thread based spells.

    Weaknesses:
    - Senses can be dulled if the threads are damp or in windy and rainy conditions..
    - It leaves the user tired.
    - The user cannot use any other spells for 2 post after using this spell.
    - This spell last for 5 posts, the spell can be undone if Bliss is knocked out unconscious.
    - Cool down is 6 post

    Name: Thread make
    Rank: D
    Type: Threads, Offensive, Defensive, Supportive
    Description: This spell allows Bliss to weave his threads into items such as a sword, a dagger, a shield etc. The threads layer themselves over and over making them into a solid item with the properties of the shape it has taken. The longer the threads are spun the longer it can hold its shape.  (Example of weapons made using this spell bellow)
    Sword= Deals 2 D-rank damage, can withstand 2 D-rank hits of an opponent.
    Dagger= Deals 1 D-rank damage, can withstand 1 D-rank hits of an opponent.
    Shield= Deals 0 Damage, can with stand 4 D-rank hits.

    Strengths:
    - Very versatile, can create many useful objects.
    - The objects made can have the physical properties as the shape weaved into, for example it can be a sword if it takes shape of a sword, etc.
    - Bliss can make multiple objects at the same time.

    Weaknesses:
    - If the threads are spun into shape in a short amount of time, it unbinds quickly back into threads.
    - Objects created by the thread cannot fully block or cut spells.
    - Objects break and unwind to thread after being hit 5 times by a rank d-spell.
    - Cool down varies. (one post for simple and quite easily breakable things, two for more sophisticated, and three for the strongest they can be at D-rank. The cool down is two for simple objects, three for sophisticated and four posts for strongest at D-rank. )

    Name: Coffin of a thousand threads
    Rank: D
    Type: Offensive
    Description: This is the only pure offensive spell at Bliss’ disposal (for now), Bliss targets a person, threads lash forward and follow the target, the threads weave around the target until they are completely tied in the coffin, thus cutting and crushing the targets flesh, organs and bones.

    Strengths:
    - High damage, equal to 3 consecutive D spell attacks.
    - Once the binding is complete the target cannot move until the spell is over. (against C and B-rank mages the damage is cut in half, Rank A or higher can break out of the bind)
    - Auto targeting, the threads follow the target if it is in the range of 20 meters.

    Weaknesses:
    - Can target only ONE target at a time.
    - The user only has three 3 posts to complete this spell, during the 3 post, the target can dodge and break free from the threads, if the target is not captured by the last post after the last post the spell is void. (The spell last for 3 posts, if the opponent is not caught by the third post the spell is rendered void )
    -  Cool down of this spell is 4 posts
    -  Cannot use the threads defensively when the spell is in use

    Name: Arachnid Kings Puppetry
    Rank: D
    Type: Offensive, Defensive, Supportive
    Description: Bliss makes a stuffed animal and uses it as a puppet. Bliss can control up to 3 puppets at the same time, the puppets must be within 15 meters for Bliss to control them.)

    Strengths:
    - The puppets are strong and can deal D rank damage.
    - Bliss can make multiple stuffed animals, each holding the same abilities of the animal the puppet is shaped after. For example if it is in a shape of a bear it has a bears strength, etc.
    - The puppets can be used for offense and defense. The puppets can attack, they can also defend Bliss.

    Weaknesses:
    - The puppets can be broken after 2 D rank hits.
    - To control the puppets require concentration.
    - It takes 1 posts to make a puppet.
    - Each puppet is active for 3 posts, cool down is 4 posts


    Last edited by Bliss on 4th June 2014, 2:24 pm; edited 4 times in total
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
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    Posts : 1549
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    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Kumokami no tsūru (spider gods tools) Empty Re: Kumokami no tsūru (spider gods tools)

    Post by Samus Aran 2nd June 2014, 4:27 pm

    Bliss wrote:

    Magic


    Primary Magic: Kumokami no tsūru (spider gods tools)
    Secondary Magic: None
    Caster or Holder: Caster and Holder <----A magic cannot be both Caster and Holder. Holder magic requires a medium such as a key or sword to use, while Caster can be used without the need of a medium.
    Description:
    Kumokami no tsūru is a lost magic and is only given to an individual who proves their worth to the Arachnid Queen. It gives the user three primary abilities; the first is to spawn and manipulate lengths of magical threads. The second is the ability to spawn magical sewing needles. The third ability is to be able to manipulate and control spiders of all sorts. Balthazar Bliss was able to gain this magic after taking up a gamble with the Arachnid Queen. The gamble was, if Bliss could bring something that would please her, he then would be granted the ability to use the magic called Kumokami no tsūru, but if he gave her something that displeased her, he would lose his life. Bliss unfortunately had nothing; he had no gold and jewels. Instead he tore some cloth of his coat, he then took some of the Arachnid Queens webs and used it as thread, and made her a small stuffed teddy bear using the strong web as a thread and part of his clothes a fabric and stuffing. The Queen was touched by his simple gift, and impressed of how he had nothing, but he used what he had around him to create a simple but beautiful token. The Queen was sick of the generic offerings of gold and jewels, and other material things of the wealth; she saw something different in Bliss. The Queen then gave him the magic of the spider gods, Kumokami no tsūru, as sign of respect and favoritism of the strange young man that went by the name of Bliss.

    Strengths:
    - Kumokami no tsūru, is a very versatile magic, with the magical threads the user can use it in many different ways such as settings traps.
    - The threads are very durable, Bliss can manipulate the threads properties, such as changing what the material is made out of, for example the user can change the thread into a thread made out of steel, or cotton or a thread made of pure magic, and so forth. <----Remove this strength please. You already have a ton of things you can do with this magic, this is something you just don't exactly need.
    - If the threads break they regenerate themselves in 3 posts.
    - The needles properties can be changed just like the threads.
    - The threads are thin, but strong, it is barely visible to the naked eye.
    - The threads are able to tie themselves to anything, but Bliss must focus on the object.
    - Threads are thin and sharp and can cut into flesh and bones.
    - Bliss is able to use these threads to sense enemies by feeling the vibrations caused by the surroundings.

    Weaknesses:
    - The threads are difficult to use under water.
    - The threads can break after 3 cutting based D rank spells.
    - The threads can be absorbed by slayers is it is the same element of the slayers abilities.
    - The threads become weaker if Bliss is not focused.
    - The more threads spun the more difficult it is to control and summon them.
    - If the conditions are windy or stormy, the threads may have inaccurate readings when trying to sense an enemy.
    - The more threads are spun the more magic it takes from Bliss.
    - The threads lack attack power.
    - The less treads there are, the less damage they can deal when the threads are concentrated as an attack.
    - Since this magic lacks offense, it can be subdued to offensive magic more quickly.
    - It is very difficult to block other spells using this magic.
    Abilities/Powers:
    Ever thread: The threads cannot break due to extreme pressure, the more pressure is applied the stronger it gets, but the threads can still be cut by cutting base spells. <------This needs to be more rank specific. State how much pressure it can take at D-rank up onwards increasing as you increase in rank. Preferably, I would like it to be something like this:

    D-rank = 200 lbs
    C-rank = 400 lbs
    B-rank = 800 lbs
    A-rank = 1600 lbs
    S-rank = 3200 lbs

    The higher you go in terms of rank, the more it can withstand. But eventually it will break if enough pressure it put on it.

    Threads of Life: This allows the user to use the threads to control stuffed animals stitched together by the threads. Explain more about how he can use them and how many he can control per rank.
    Healing threads: The threads can be used for surgical and healing uses, Note, if Bliss uses this ability; all offensive magic on the threads must be halted, and cannot attack using the threads until the procedure is done.
    Regenerating Threads: If the threads are cut by an opponent’s spell, the threads will bind together again in three posts, while the threads are regenerating those threads are rendered useless until they are repaired.
    Mastery of the Threads: This enables the user to use any string, chain, or thread based weapons or items, such as a yo-yo or a spin top.
    Threads binding: The threads never get tangled with one another, they also bind and tie themselves to an object if Bliss concentrates on an object, it does not untie until the Bliss says so. <-------This would actually differ upon the rank as well.
    Shifting threads: Allows Bliss to change the material the threads made out of. For example he can change the threads to steel, cotton, fire, thunder, ect. If Bliss is not careful he can damage himself if chooses an unstable material, such as lightning, fire. The thread cannot change into, darkness, light, water and wind. <---Remove this ability for the reasons I stated for the strength.
    Arachnid Queens blessing: Bliss is able to control and speak to spiders.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Kumokami no Kakurega (Spider Gods Lair)
    Rank: D
    Type: Threads, Offensive, Defensive, Supportive
    Description: Kumokami no Kakurega is the most important spell Bliss has to his disposal. This spell allows Bliss to tie his threads around the whole area as if it was a giant spider web, the threads are thin and are barely visible to the human eye, Bliss is able to move the strings about to his advantage to set up traps, and escapes. It is also a sensory net, Bliss will be able to sense enemies and the area around him by touching the string, and he is able to do that because he can sense the vibrations on the thread created by those around him. He is able to make out words and phrases, and even actions of those around him by using the threads. The threads are sharp; victims may get cut or injured if they run into it. Bliss can use the threads to pull himself away from danger at high speeds. Okay. Going to need some more info on about everything here. First, how wide is the Area of Effect? How fast does it he move through the strings and, how fast do they pull him away (Preferably in MPH). How much damage do they do when they strike someone? How far can he be before he cannot activate a trap any longer, or before he cannot detect someone? Keep in mind that this is a D-rank spell.
    Strengths:
    - Increases Bliss’ senses and range when using spells.
    - The strings are hard to see and can be placed tactically without anyone noticing.
    - The threads set around can be moved about to create traps and escapes.
    - Bliss can use the threads of Kumokami no Kakurega for other thread based spells.

    Weaknesses:
    - Senses can be dulled if the threads are damp or in windy and rainy conditions.
    - To spin all these threads require a lot of magic. <---There is a specific amount of magic energy used during spells. So this weakness is not needed at all.
    - It leaves the user tired.
    - This spell is active throughout the whole battle, but it takes 5 posts to cover the area with the threads, Bliss cannot use any other spells during the 5 post activation time. <------I'm going to have to reject this. First a 5 post activation time is a heavy weakness, as an opponent could easily get the jump on you in 5 posts. Secondly, all spells that are actives require a duration and a cooldown. So this spell would eventually dissipate.
    - The user cannot use any other spells for 3 posts after using this spell. <-----This is simply weakening yourself too much. One post is fine, but three is too much.
    - During the wait Bliss is open to attacks.
    Add a specific duration and cooldown to this spell.

    Name: Thread make
    Rank: D
    Type: Threads, Offensive, Defensive, Supportive
    Description: This spell allows Bliss to weave his threads into items such as a sword, a dagger, a shield etc. The threads layer themselves over and over making them into a solid item with the properties of the shape it has taken. The longer the threads are spun the longer it can hold its shape.  <--------Going to need you to be specific on what exactly you can create, the size of said items and what they can do in terms of damage or defense. I'd say about 3 simple items, maybe like a shield, a sword and a dagger.
    Strengths:
    - Very versatile, can create many useful objects.
    - The objects made can have the physical properties as the shape weaved into, for example it can be a sword if it takes shape of a sword, etc.
    - Bliss can make multiple objects at the same time.
    Weaknesses:
    - If the threads are spun into shape in a short amount of time, it unbinds quickly back into threads.
    - Objects created by the thread cannot fully block or cut spells.
    - Objects break and unwind to thread after being hit 5 times by a rank d-spell.
    - Cool down varies. (minimum is one post of weaving, the object unwinds after two posts, the longer the object is weaved the stronger it gets, meaning it can withstand 1 more D spell attack per post it has been weaved. The threads unwind and cool down equal to the amount spent weaving the weapon plus one post. Cool down is cut in half if Kumokami no Kakurega is in active.) <-----The last sentence needs to be explained more. How does the cooldown get cut in half? Also, you need to state for me a minimum duration and cooldown, and how long it takes to weave things (one post for simple and quite easily breakable things, two for more sophisticated, and three for the strongest they can be at D-rank. The cooldown can be just two, three and four posts respectively.

    Name: Coffin of a thousand threads
    Rank: D
    Type: Offensive
    Description: This is the only pure offensive spell at Bliss’ disposal For D-rank at least., Bliss targets a person, threads lash forward and follow the target, the threads weave around the target until they are completely tied in the coffin, thus cutting and crushing the targets flesh, organs and bones.

    Strengths:
    - High damage, equal to 3 consecutive D spell attacks.
    - Once the binding is complete the target cannot move until the spell is over. <-----This would depend on rank once again. For D-rank mages sure, but for C-rank that number would be cut in half, B-rank cut in half for the C-rank limit and for A-rank it might not even bind them.
    - Auto targeting, the threads follow the target. <-----For a specific range, which you would need to state.

    Weaknesses:
    - Can target only ONE target at a time.
    - The user only has three 3 posts to complete this spell, during the 3 post, the target can dodge and break free from the threads, if the target is not captured by the last post after the last post the spell is void. (Three chances of binding the opponent, Bliss has an additional two more tries if Kumokami no Kakurega is active.) Three post duration to the spell? Or three posts before it activates? Explain.
    -  Cool down of this spell is 4 posts (cool down is cut in half if Kumokami no Kakurega is active.) Once again, why would the cooldown be cut in half? The cooldowns for spells must always equal or exceed the duration unless the spell or effect that cuts it down specifically does that. You need to give more of a reason why it would.

    You need a fourth weakness here.

    Name: Arachnid Kings Puppetry
    Rank: D
    Type: Offensive, Defensive, Supportive
    Description: Bliss makes a stuffed animal and uses it as a puppet. Okay. I need a range as to how far he can control the puppet, and how many he can control at once.

    Strengths:
    - The puppets are strong and can deal D rank damage.
    - Bliss can make multiple stuffed animals, each holding the same abilities of the animal the puppet is shaped after. For example if it is in a shape of a bear it has a bears strength, etc.
    - The puppets can be used for offense and defense. The puppets can attack, they can also defender Bliss.

    Weaknesses:
    - The puppets can be broken after three D rank hits.
    - To control the puppets require concentration.
    - It takes 3 posts to make a puppet. Way too long. Cut this down to two at most, but one is more preferable.
    - Cool down is equal to the number of posts it is used plus one post. Once again, I need a specific cooldown and duration.

    Alright. I need anything in Bold addressed.

    Bump this thread when you have finished please~


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