Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Bane of Reality

    Eilidh O'Maoilriain
    Eilidh O'Maoilriain

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 204
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 0
    Mentor : Leila Vergious
    Experience : 1,850

    Character Sheet
    First Skill: Nebula Slayer
    Second Skill: N/A
    Third Skill:

    Bane of Reality Empty Bane of Reality

    Post by Eilidh O'Maoilriain 20th May 2014, 9:01 am

    Name: Bane of Reality
    Rank: Artifact
    Type: Scythe
    Description:
    Appearance:
    The handle is much longer, 6 feet and 6 inches to be exact.
    Strengths:

    • Decent reach. Reach of 6 feet and 6 inches
    • Can only be used by Aaron, an enemy who gets a hold of the weapon will find it to heavy to lift.
    • The tail bottom of the handle can be used to jab someone behind Aaron, even though it won't break skin, it can still bruise someone.

    Weaknesses:

    • Cumbersome in extremely close combat
    • Can only be used to slice. Cannot bludgeon, stab, etc. Though the handle can be used to block.
    • Can only be used by Aaron, a friend who tries to use it if Aaron is incapacitated will find it to heavy to lift.
    • Difficult to fight in a group with. There is a high chance that a swing could hit an ally if they're within Aaron's range.

    Abilities: Passive: When Bane of Reality makes contact with something that uses, or is made of, magic, It drains 5/6/6/8/10% of the victims magic power, and Aaron recovers 2/3/3/4/6% of his magic power. The values used apply to Aaron when he is D/C/B/A/S rank, respectively.

    Active Ability:
    Name: Gate of Void
    Rank: D/C/B/A/S as according to Aaron's rank.
    Type: Void, Offensive
    Description: Aaron slashes the air with his scythe, and the front half of the blade disappears as if embedded with something, a glowing line is left it it's wake. After the slice is completed the line wavers, then opens to reveal a gate to the void. Instantly the gate begins to suck everything around it into itself with a strength of 1.5/1.5/1.5/2/3 g's (with respect to rank). The ability to resist this spell is completely reliant on the ability of those affected to resist the pull. Magically, or physically. In otherwords, while it will be in no way easy, a person who can anchor themselves with magic, a rock, a weapon, etc; or resist the pull of gravity by sheer strength can avoid getting sucked in. The gate is a circle with a diameter of 6 feet and 6 inches.
    Strengths:

    • Draws in any and everything it can.
    • cannot be broken except by the equivalent of 2 offensive spells of its own rank.

      • Aaron is immune to its effects.



    Weaknesses:

    • Aaron cannot use magic while this is in effect since as soon as the spell leaves him, it is sucked in.
    • ONLY Aaron is immune. His allies must resist the pull like everything else.
    • Aaron can't shut it off after activating it.
    • Only usable once per thread.

    Duration: 1/1/1/1/2 posts as according to rank.
    Cooldown: Once per thread.

    Name: Sensory Void
    Rank: D/C/B/A/S as according to Aaron's rank.
    Type: Sensory, Offensive
    Description:While Aaron has this ability active, Anyone he slices will suffer complete sensory deprivation, all five senses will go numb for 1 post. Add one post of sensory deprivation for every 2 ranks lower the victim is than Aaron.. The victim can purge themselves of the spell by applying the equivalent, or more than the equivilant, of this spells current rank of magic to themselves. Sort of a purge my magic energy.
    Strengths:

    • Mentally taxing. Having all your senses taken away is extremely terrifying
    • cannot be broken except by damage being dealt.

      • Sensory deprivation. Pretty straight forward.



    Weaknesses:

    • If the victim is dealt damage after the spell is laid on them, the spell is broken.
    • Non selective, meaning if an ally gets hit, they take the spell.
    • Aaron can't shut it off after activating it.
    • Once the spell effects someone, the spell on Bane of reality ends.

    Duration: 1/1/2/3/4 posts as according to rank, automatically ends when the spell begins to effect someone.
    Cooldown: 3/3/4/4/5

    Artifact purchase:


    Last edited by koetsu on 20th May 2014, 10:16 am; edited 6 times in total
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Bane of Reality Empty Re: Bane of Reality

    Post by Samus Aran 20th May 2014, 9:21 am

    Okay. Couple things off the bat.

    Your weapon needs one more strength, and one more weakness so it balances out.

    Your passive has a couple things needing to be fixed. First, I'd like for you to rework the values. They seem high to me for a passive, so I'd like them to be lower. Secondly, Take out the H-rank part. Artifacts cap at S, so the most it would go to is the S-rank value.

    Also, with this you can have TWO active abilities. Passives are extras for weapons, so you have an extra slot to use.

    Bump when your done~


    _____________________________________________________________________________________

    Bane of Reality Tumblr_minephQ2G81r37arko2_500
    Sephiria's Themes: