Primary Magic: Lightning
Secondary Magic: Dying Will Flame: Storm
Caster or Holder: Caster
Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
Storm Flame- Description: Highly offensive Flames, its Disintegration special trait can induce anything that touches the Flames into decaying and breaking apart, including other Dying Will Flames. This form of flame is treated as corrupt flames, due to this fire demon/god slayers are able to eat it.
Appearance: Their core is of an ordinary red, an inner layer of a very pale, somewhat pink-like shade of red-white and outer edges of deep crimson.
Strengths: Weakens anything hit by the flames one rank
Destroys anything hit by the flames
Isn’t effected by any of the fire weaknesses
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can be eaten by fire demon/god slayers
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
The weaker the user’s will is the smaller the flames become
For the flames to destroy equipment it goes as followed:
Weak: 4 posts
Strong: 6 posts
Legendary: 10 posts
Artifact: 15 posts
Abilities/Powers: Hyper Dying Will Mode: Hyper Dying Will Mode, instead of removing external limiters on the body and using pressure during a crisis, removes internal limiters, therefore releasing the person's hidden awareness. When the internal limiters are lifted. However, like Dying Will Mode, being in this mode makes the target feel as if their body was breaking, yet that they were prepared to take on anything as well as to be unafraid of their body being destroyed. Those that are experienced with Hyper Dying Will Mode are able to enter it upon willing it so. While in this mode their physical combat aspects are increased making them stronger, faster, more durable, and increased stamina.
Spell Template
Name: Flame Arrow
Rank: D
Type: Dying Will Flame: Storm
Description: A stream of storm flames is launched from the caster’s hand which weakens any defense/spell collision it hits by one rank causing the next attack to hit with more force. This spell is meant to be a defense breaker, but can be used as an attack. If used against a D-rank defense/spell it causes it to decay away causing the next attack to pass through with no resistance.
Strengths: Weakens defense/spell collision by one rank
Not effected by fire weaknesses
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can be eaten by fire demon/god slayers
Allies can be hit if they are in the way or too close
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 1 post/Cooldown: 4 posts
Name: Decaying Shield
Rank: C
Type: Dying Will Flame: Storm
Description: The caster has a bubble of storm flames appear in a ten foot radius around them. Any attack that hits the shield is weakened by one rank causing it to be less effective. The shield can take one C or two D-ranked attacks before breaking.
Strengths: Can protect allies in the radius
Weakens any attack that hits the shield
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Takes 1 C or 2 D-ranked attacks to break
Can be eaten by fire demon/god slayers
Can’t attack from inside the shield
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 2 posts/Cooldown: 5 posts
Name: Burning thunder
Rank: B
Type: Dying Will Flame: Storm
Description: This spell allows Nightken to coat any lightning source in storm flames. Doing this makes it so the defense that the lightning source hits is weakened by one rank before the lightning strikes. This doesn't weaken the attack it is coating.
Strengths: Makes the lightning attack used with it more dangerous
Weakens enemy defense
Doesn't weaken the attack
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can’t be used by itself
Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: Same as lightning duration/Cooldown: 6 posts after duration ends
Name: Burning Magma
Rank: A
Type: Dying Will Flame: Storm
Description: The caster releases a jet of Storm Flames with an appearance similar to magma from his hand. This jet comes out at a rate of 35 MPH, with a general diameter of 2 feet. The blast can be shot out at an approximate 20 meter distance from the caster's initial location. This spell is used as an attack and, as with any storm flame spell, weakens any spell, weapon, or armor, by one rank.
Strengths: The strong the user’s will is the more brilliant the flame glows
Though used as an attack, it can weaken enemy spells, weapons, or armor by one rank
Jet is shot out at a relatively high speed, making it difficult to dodge.
Weaknesses: Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 1 post/Cooldown: 8 posts
Name: Crimson Flame
Rank: S
Type: Dying Will Flame: Storm
Description: The caster lets out a giant wall of Storm Flames, measuring at a height of 20 feet, a width of 10 feet, and length of 30 feet. The wall travels down a straight path at a speed of 15 MPH. This is a massive wall of Storm Flames, and can be used for defensive and offensive purposes.
Strengths: The strong the user’s will is the more brilliant the flame glows
The sheer size of the wall makes it rather difficult to dodge.
Weakens enemy spells, weapons, or armor by one rank
Weaknesses: Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
The speed of the wall can be it's downfall, moving at a slower pace then some spells, can be ran around should an enemy mage be far enough away, or near the edges of the wall if close to the caster.
Duration/Cooldown: Duration: 4 posts/Cooldown: 10 posts
Secondary Magic: Dying Will Flame: Storm
Caster or Holder: Caster
Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
Storm Flame- Description: Highly offensive Flames, its Disintegration special trait can induce anything that touches the Flames into decaying and breaking apart, including other Dying Will Flames. This form of flame is treated as corrupt flames, due to this fire demon/god slayers are able to eat it.
Appearance: Their core is of an ordinary red, an inner layer of a very pale, somewhat pink-like shade of red-white and outer edges of deep crimson.
Strengths: Weakens anything hit by the flames one rank
Destroys anything hit by the flames
Isn’t effected by any of the fire weaknesses
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can be eaten by fire demon/god slayers
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
The weaker the user’s will is the smaller the flames become
For the flames to destroy equipment it goes as followed:
Weak: 4 posts
Strong: 6 posts
Legendary: 10 posts
Artifact: 15 posts
Abilities/Powers: Hyper Dying Will Mode: Hyper Dying Will Mode, instead of removing external limiters on the body and using pressure during a crisis, removes internal limiters, therefore releasing the person's hidden awareness. When the internal limiters are lifted. However, like Dying Will Mode, being in this mode makes the target feel as if their body was breaking, yet that they were prepared to take on anything as well as to be unafraid of their body being destroyed. Those that are experienced with Hyper Dying Will Mode are able to enter it upon willing it so. While in this mode their physical combat aspects are increased making them stronger, faster, more durable, and increased stamina.
Spell Template
Name: Flame Arrow
Rank: D
Type: Dying Will Flame: Storm
Description: A stream of storm flames is launched from the caster’s hand which weakens any defense/spell collision it hits by one rank causing the next attack to hit with more force. This spell is meant to be a defense breaker, but can be used as an attack. If used against a D-rank defense/spell it causes it to decay away causing the next attack to pass through with no resistance.
Strengths: Weakens defense/spell collision by one rank
Not effected by fire weaknesses
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can be eaten by fire demon/god slayers
Allies can be hit if they are in the way or too close
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 1 post/Cooldown: 4 posts
Name: Decaying Shield
Rank: C
Type: Dying Will Flame: Storm
Description: The caster has a bubble of storm flames appear in a ten foot radius around them. Any attack that hits the shield is weakened by one rank causing it to be less effective. The shield can take one C or two D-ranked attacks before breaking.
Strengths: Can protect allies in the radius
Weakens any attack that hits the shield
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Takes 1 C or 2 D-ranked attacks to break
Can be eaten by fire demon/god slayers
Can’t attack from inside the shield
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 2 posts/Cooldown: 5 posts
Name: Burning thunder
Rank: B
Type: Dying Will Flame: Storm
Description: This spell allows Nightken to coat any lightning source in storm flames. Doing this makes it so the defense that the lightning source hits is weakened by one rank before the lightning strikes. This doesn't weaken the attack it is coating.
Strengths: Makes the lightning attack used with it more dangerous
Weakens enemy defense
Doesn't weaken the attack
The strong the user’s will is the more brilliant the flame glows
Weaknesses: Can’t be used by itself
Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: Same as lightning duration/Cooldown: 6 posts after duration ends
Name: Burning Magma
Rank: A
Type: Dying Will Flame: Storm
Description: The caster releases a jet of Storm Flames with an appearance similar to magma from his hand. This jet comes out at a rate of 35 MPH, with a general diameter of 2 feet. The blast can be shot out at an approximate 20 meter distance from the caster's initial location. This spell is used as an attack and, as with any storm flame spell, weakens any spell, weapon, or armor, by one rank.
Strengths: The strong the user’s will is the more brilliant the flame glows
Though used as an attack, it can weaken enemy spells, weapons, or armor by one rank
Jet is shot out at a relatively high speed, making it difficult to dodge.
Weaknesses: Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
Duration/Cooldown: Duration: 1 post/Cooldown: 8 posts
Name: Crimson Flame
Rank: S
Type: Dying Will Flame: Storm
Description: The caster lets out a giant wall of Storm Flames, measuring at a height of 20 feet, a width of 10 feet, and length of 30 feet. The wall travels down a straight path at a speed of 15 MPH. This is a massive wall of Storm Flames, and can be used for defensive and offensive purposes.
Strengths: The strong the user’s will is the more brilliant the flame glows
The sheer size of the wall makes it rather difficult to dodge.
Weakens enemy spells, weapons, or armor by one rank
Weaknesses: Can be eaten by fire demon/god slayers
The weaker the user’s will is the smaller the flames become
Can be absorbed by anyone who can absorb auras
Only weakens physical objects, liquids, physical magic, and other dying will flames
The speed of the wall can be it's downfall, moving at a slower pace then some spells, can be ran around should an enemy mage be far enough away, or near the edges of the wall if close to the caster.
Duration/Cooldown: Duration: 4 posts/Cooldown: 10 posts
Last edited by Nightken on 30th December 2013, 6:44 pm; edited 1 time in total