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    Dying Will Flame Magic

    Orpheus
    Orpheus

    1 Year Anniversary- Player 
    Lineage : Knight Of Swords
    Position : None
    Posts : 33
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Self taught
    Experience : 0

    Character Sheet
    First Skill: Dying Will Flame Magic
    Second Skill:
    Third Skill:

    Dying Will Flame Magic Empty Dying Will Flame Magic

    Post by Orpheus 14th May 2015, 9:51 am

    Magic

    Primary Magic: Dying Will Flame Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
    Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
    Storm:

    Sun:

    Sky:

    Rain:

    Lightning:

    Mist:

    Cloud:
    Strengths:-Very versatile
    -Isn’t effected by any of the fire weaknesses
    -The strong the user’s will is the more brilliant the flame glows
    Weaknesses:-Can be eaten by slayers at times(depends on the spell)
    -Can be absorbed by anyone who can absorb auras
    -The weaker the user’s will is the smaller the flames become
    -For the storm flames to break equipment it goes as followed(D-ranked damage per post to the item):
    Weak: 4 posts of D-rank damage
    Strong: 6 posts of C-rank damage
    Legendary: 10 posts of A-rank damage
    Artifact: 15 posts of S-rank damage

    Lineage:
    Knight of Swords:
    Unique Abilities:-Hyper Dying Will Mode: Hyper Dying Will Mode, instead of removing external limiters on the body and using pressure during a crisis, removes internal limiters, therefore releasing the person's hidden awareness. When the internal limiters are lifted. However, like Dying Will Mode, being in this mode makes the target feel as if their body was breaking, yet that they were prepared to take on anything as well as to be unafraid of their body being destroyed. Those that are experienced with Hyper Dying Will Mode are able to enter it upon willing it so. While in this mode their physical combat aspects are increased making them stronger, faster, more durable, and increased stamina making them on par with someone one rank higher in those aspects.(Combat only use and color of flame changes with the spell used.)
    -Can fly using flames as propulsion(Max speed: 75 MPH)
    -Element Resistance (half of flame user's rank):Storm=fire/acid, Rain=water, Lightning=electricity, Sky=holy

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Storm: Flame Arrow
    Rank: D
    Type: Dying Will Flame Magic
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster shoots a one foot long arrow made of Storm Flames at a single target from the palm of their hand. The arrow pierces D-rank and lower defenses with ease and weakens higher ranked defenses by a rank to allow for a quick follow up attack to try and break the newly weakened defense. The Storm Flames from this attack cause over time damage to anyone hit by them for two posts and lingers on objects until extinguished.
    Strengths:-Breaks D-rank and lower defenses with ease and weakens higher ranked defenses by a rank
    -Does D-rank corrosive damage on impact and .5 D-rank for the next 2 posts
    -Can destroy enemy equipment
    Weaknesses:-Can be eaten by fire slayers
    -Max range: 5 meters
    -Limited range
    -Can accidentally hit allies if not careful

    Name: Sky: X-Burner
    Rank: D
    Type: Dying Will Flame Magic
    Duration: Instant
    Cooldown: 4 posts
    Description: Holding one arm in front and back the cast while using "Soft Flames" to create support, he fires the "Hard Flame" forward covering a cone blast of ten meters blasting anyone in front and behind the caster with sky flames.
    Strengths:-Can't be eaten
    -Can be used in the air and on the ground
    -Does 1.5 D-rank holy damage to those in front of the caster, D-rank to those behind the caster
    Weaknesses:-Takes one post to charge
    -Max range: 10 meters
    -Can hit allies if not careful
    -Destroys the area in the blast range on both sides of the caster

    Name: Rain: Downpour
    Rank: D
    Type: Dying Will Flame Magic
    Duration: 3 posts
    Cooldown: 4 posts
    Description: By releasing Rain Flames into the air from their hands the caster is able to make an area have heavy rain begin to appear there. While it is raining in the given area visibility for enemies and allies are reduced like in normal downpour, but the caster isn't impeded by the effects of this rain since its created by their Flames. The chance of an area flooding increase as the rain continues once at two rounds in the area becomes swampy, three rounds in it is lightly flooded, and at four rounds in the area suffers from being heavily flooded by rain water which can cause mudslides or other natural hazards to pop up based on the type of terrain it is used in.
    Strengths:-Makes combat difficult for the enemies
    -Caster is able to fight normally during Downpour
    -Water output isn't effected by the heat of the area
    Weaknesses:-The rain can be eaten by water slayers
    -Max range: 15 meters
    -Makes it difficult for allies to fight
    -Can cause natural hazards to pop up from the flooding of an area

    Name: Lightning: Discharge
    Rank: D
    Type: Dying Will Flame Magic
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The cast gathers Lightning Flames into the palms of their hands which then quickly envelopes their hands in Lightning Flames giving their punches more damage. When someone or something is hit they are knocked back a certain amount(see strengths for range).
    Strengths:-Does D-rank shock damage on impact + normal damage from the attack
    -Knocks D-rank enemies 10 feet away, C-rank 5 feet, B+ immune to knock-back
    -Isn't attracted to metal or other things that attract/ draw in electricity
    Weaknesses:-Electricity can be eaten by lightning slayers
    -Knock-back applies to allies as well
    -Can hit allies if not careful
    -Point-blank range


    Last edited by Orpheus on 26th May 2015, 3:33 pm; edited 3 times in total


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    Combat Theme:

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    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
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    Character Sheet
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    Dying Will Flame Magic Empty Re: Dying Will Flame Magic

    Post by Thorn 26th May 2015, 11:52 am

    For the storm flames to destroy equipment it goes as followed:
    Weak: 4 posts
    Strong: 6 posts
    Legendary: 10 posts
    Artifact: 15 posts
    ok for this could you put the rank of spell it would need like
    weak: 4 posts of D rank damage also they would not be destroyed just broken unable to be used within that thread.


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    Dying Will Flame Magic S6Eaz9K
    Orpheus
    Orpheus

    1 Year Anniversary- Player 
    Lineage : Knight Of Swords
    Position : None
    Posts : 33
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Self taught
    Experience : 0

    Character Sheet
    First Skill: Dying Will Flame Magic
    Second Skill:
    Third Skill:

    Dying Will Flame Magic Empty Re: Dying Will Flame Magic

    Post by Orpheus 26th May 2015, 12:07 pm

    bump


    _____________________________________________________________________________________

    Combat Theme:

    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C:
    D:
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Dying Will Flame Magic Empty Re: Dying Will Flame Magic

    Post by Thorn 26th May 2015, 2:40 pm

    For the storm flames to destroy equipment it goes as followed:
    Weak: 4 posts of D rank damage
    Strong: 6 posts of C rank damage
    Legendary: 10 posts of A rank damage
    Artifact: 15 posts of S rank damage
    ok well I will have to say good try but not quite what I mean, but this is what i mean


    _____________________________________________________________________________________

    Dying Will Flame Magic S6Eaz9K
    Orpheus
    Orpheus

    1 Year Anniversary- Player 
    Lineage : Knight Of Swords
    Position : None
    Posts : 33
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Self taught
    Experience : 0

    Character Sheet
    First Skill: Dying Will Flame Magic
    Second Skill:
    Third Skill:

    Dying Will Flame Magic Empty Re: Dying Will Flame Magic

    Post by Orpheus 26th May 2015, 3:33 pm

    bump


    _____________________________________________________________________________________

    Combat Theme:

    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B:
    C:
    D:
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Dying Will Flame Magic Empty Re: Dying Will Flame Magic

    Post by Thorn 27th May 2015, 4:04 am

    Approved


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    Dying Will Flame Magic S6Eaz9K

      Current date/time is 11th May 2024, 2:22 am