Magic
Magic Name: Laws of the Red
Magic Type: Curse Magic (auxiliary)/Mystic Eyes (primary)
Benefits: Mystic Eyes: Both Unbound Eyes spells gain +2 abilities equal to spell rank.
Curse Magic: Associated Magic receives 1 additional signature spell equal to the character's rank (Up to S).
Description: The Red God granted this magic to Masha in return for her memories. Thus she returned. This magic warps the rules of reality as we know them. Everything can be subject to the caster's will with the right application. The caster may also, limitedly, apply their will against the will of others and against that of time or space. A sufficiently strong mage might manage to control others even. Masha uses this magic as she feels however each instance leaves her with a hollow feeling. In addition, this magic is what bind Masha's memories and prevents her from ever recalling things. A blessing that is in fact a curse in disguise.
Unique Abilities:
~Law of Mana: Caster has a 60% passive buff to their MP.
~Law of Strength: Caster has a 60% passive buff to Strength
~Law of Speed: Caster has a 60% passive buff to Speed.
Spells
Signature Spells
B Rank Spells
A Rank Spells
S Rank Spells
H Rank Spells
Magic Name: Laws of the Red
Magic Type: Curse Magic (auxiliary)/Mystic Eyes (primary)
Benefits: Mystic Eyes: Both Unbound Eyes spells gain +2 abilities equal to spell rank.
Curse Magic: Associated Magic receives 1 additional signature spell equal to the character's rank (Up to S).
Description: The Red God granted this magic to Masha in return for her memories. Thus she returned. This magic warps the rules of reality as we know them. Everything can be subject to the caster's will with the right application. The caster may also, limitedly, apply their will against the will of others and against that of time or space. A sufficiently strong mage might manage to control others even. Masha uses this magic as she feels however each instance leaves her with a hollow feeling. In addition, this magic is what bind Masha's memories and prevents her from ever recalling things. A blessing that is in fact a curse in disguise.
Unique Abilities:
~Law of Mana: Caster has a 60% passive buff to their MP.
~Law of Strength: Caster has a 60% passive buff to Strength
~Law of Speed: Caster has a 60% passive buff to Speed.
Spells
Signature Spells
- Gravity Slugger:
Name: Law of Gravity
Rank: S
MP Cost: N/A
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: The caster casts their eyes toward a target within range. A flickering purple spark fires unerringly toward the target, following them up to spell range. If the spark hits, it transforms into a ball of twisting gravity the size of a fist which deals spell damage.
- Condensed Muscle:
Name: Law of Density
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: The caster's musculature is much denser than normal granting them a passive Strength Buff of 60%.
- Future Probability Cognition:
Name: Law of Probability
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: The caster can see possible futures around them allowing them to react faster. This grants them a passive Speed buff of 60%
- Less Friction (Locked til H rank):
Name: Law of Friction
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: The laws restricting the body due to friction are greatly lessened on the caster, granting them a passive Speed buff of 60%
B Rank Spells
- Spatial Warp:
Name: Law of Warp
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 8 posts
Downside:
Description: The caster warps their own personal space, allowing them to teleport up to spell range once per post. While the spell is active, they have a 90% speed buff. Immobilization effects are also 50% less effective as the spatial warping counters it.
- Matter Acceleration:
Name: Law of Matter Acceleration
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 300 meters
Speed: 300 MPS
Duration: 8 posts
Downside:
Description: The caster touches a piece of matter, dead or inanimate and not being held by a player character, altering its properties subtly. The piece rockets toward a target within range at spell speed. If it strikes, it deals spell damage and burns 5% of their MP away as the Laws reassert themselves upon impact. The caster has a buff of 90% for spell damage while this spell is active.
A Rank Spells
- Chronokinetic Destiny:
Name: Law of Destiny
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multitarget
Damage: 115 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: The caster reaches into the near future, planting a dangerous kernel of chrono energy in the path of their opponents. The kernel winks brilliantly before it twists. If the target comes in contact with this kernel, it deals spell damage, burns 5% MP and immobilizes them. The caster can place up to 9 kernels. A target may only be immobilized every other post. While the spell is active, the caster has a 100% buff to speed as they peer into the future.
- Heat:
Name: Law of Heat
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 110 meters
Speed: 300 MPS
Duration: 9 posts
Downside:
Description: The caster unleashes a beam of heat to spell range. If a target is hit by this beam, they take spell damage and have 5% HP burned away. The caster can move at spell speed to spell range once per post along the line of the beam. While the spell is active, the caster has a buff of 100% to spell damage as they concentrate heat around each spell.
S Rank Spells
- Eye of Law:
Name: Eye of Law
Rank: S
MP Cost per post: 30 MP
Description: The caster closes their eye and slowly opens it. The pupil and whites are replaced by a brilliant blue interconnected circles that make the eye appear endlessly deep. A blue fire springs up around the caster's eye, burning harmlessly as they look about. They can see the laws imposed upon creation itself if they look hard enough.- Law Dominion:
Name: Law of Laws
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 200 meters
Speed: 100 MPS
Duration: 10 posts
Downside:
Description: A pulse of blue energy moves out to spell range at spell speed, enforcing the Laws of the universe. Inanimate broken things revert to how they should be. Laws twisted by magic, provided its not active, are reverted to their proper place. This pulse repeats once per post. If a target is hit by this pulse, they are drained of 5% MP and have their spell damage debuffed by 70%. With OOC permission for player and event characters, the pulse presses artificial guilt and shame of anything they have broken upon them, be it a heart, a family or a life.
- Fate:
Name: Law of Destiny
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: The caster sends out purple sparks at up to 9 targets within spell range. If the sparks hit, the caster tears away part of the target's destiny, dealing spell damage and draining 5% MP. The caster gets a buff of 70% spell damage while this spell is active.
- Law of Equals:
Name: Law of Equals
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: Blue power streams from the caster's eye. If they peer at a spell that is S rank or lower within spell range, they can spend MP equal to the original cost of the spell to negate it. The caster may also copy the spells they look at of S rank or lower within spell range if they spend MP equal to the original spell cost. The caster gains a 70% buff to spell damage while this spell is active.
- Law of Power:
Name: Law of Power
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster feels Order burn throughout their body, granting them a 70% increase to spell damage. They can also move at spell speed up to spell range once per post. Debuff effects for spell damage are countered by this spell, making them 50% less effective.
- Eye of Chaos:
Name: Eye of Chaos
Rank: S
MP Cost per post: 30 MP
Description: The caster closes their eye and slowly opens it. Their eye is replaced by a golden eye, frozen in place. Their eyelids are replaced by golden lids that close around the eye, connecting on either end. Around their eye, the red fire burns brightly and harmlessly. The caster sees clusters of potential chaos if they peer hard at the world around them.- Molecular Deconstruction:
Name: Reality Breakdown
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: A beam of golden light is fired from the eye at a target within range. If it hits the target, it deals spell damage, have a 70% speed debuff and burns 5% HP as it attempts to deconstruct their form. Inanimate objects vanish into dust if hit by the beam.
- Destabilize Reality:
Name: Chaos' Law
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: The caster's eye flashes, sending out golden sparks at up to 10 targets within spell range. If the spark hits, the target takes spell damage and is burned of 5% MP as Reality shifts around and through them. The caster has a 70% increase to spell damage while this spell is active.
- Chaos Embodiment:
Name: Chaotic Embodiment
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster imbues the essence of chaos into their body. This allows them to move at spell speed up to spell range once per post. As the energy streams off their body, the caster finds their spell damage increased by 70%. The chaotic energy also counters drain effects making them 50% less effective.
- Toon World:
Name: Topsey Turvey
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 200 meters
Speed: 100 MPS
Duration: 10 posts
Downside:
Description: The caster unleashes a wave of chaotic energy out to spell range in a sphere. With OOC permission for player characters and/or event characters, the space and people within the area are toonified/cartooned. The world becomes that of a cartoon with all the tricks and gimmicks. Targets within the area when a burst of color races out to spell range at spell speed each post, are drained of 5% MP. Spells that enter this area or are cast in this area can be copied into cartoonish versions if the caster pays the original MP cost of the spell. This can only be done to spells of rank S or lower. Cartoonish music and sounds can be heard within this area
- Law Erasure:
Name: Law of Abolishment
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multitarget
Damage: 135 HP
Range: 450 meters
Speed: 340 MPS
Duration: 12 posts
Downside:
Description: The caster reaches out toward up to 12 targets. A small white spark streaks to each target at spell speed up to spell range without wavering (homing). If the spark finds its target, some essential law for living is abolished (Oxygen removed from area, gravity suddenly 20x heavier, etc. plot only) . This deals spell damage, drains 5% MP, and immobilizes the target. Targets can only be immobilized every other post. Immediately afterwards, whatever law was abolished reasserts itself.
H Rank Spells
- Breaking of Reality (locked til H rank):
Name: Laws of Broken Reality
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multitarget
Damage: 105 HP
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside:
Description: The caster reaches out, blue fire darting from their fingers toward up to 20 targets within spell range unerringly up to spell range. If the fire touches the target, it deals spell damage, burns 5% MP and with OOC permission for player or event characters, pulls their minds apart. The target feels as if reality itself is tearing at them, attempting to break them apart or perhaps swallow them altogether.
- Storms of Time (Locked til H Rank):
Name: Laws of Torn Time
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multitarget
Damage: 160 HP
Range: 700 meters
Speed: 600 MPS
Duration: 25 posts
Downside:
Description: A clock appears behind the Caster. With a large crack, it breaks from the edge down toward the center. Howling and screams fills the area within spell range. Streams of gold leak from the clock. Time within spell range seems awkward, discordant and almost always out of sync with itself (plot only). The caster can guide the golden streams from the clock unerringly toward up to 25 targets within spell range. If the streams hit the targets, it deals spell damage, burns 5% MP and debuffs their spell damage by 115%. While the spell is active, the caster is protected from Immobilization effects, making them 50% less effective.