Spirit Invoke: Call of the Ghost
Magic Name: Spirit Invoke: Call of the Ghost
Magic Type: Summon (Prevalent) / Caster (Auxiliary)
Description:
This magic focuses on communicating with the ghostly and spirit realms, in order to draw out the power of beings stuck in between the living and the dead. Tapping into the energy of the ethereal plane, it allows its user to call upon ghostly powers, as well as temporarily manifest beings normally unable to be seen by the normal eye in this world, utilizing them as allies in combat.
Strengths:
- Being of spirit/ghost origin, the spells and beings used by this magic can choose to pass through the items of this world, making it a surprisingly non-destructive offense enviromentally, even at high ranks.
- Its summonings can be rather versatile, due to spirits and ghosts having the potential to come from just about any type of creature.
Weaknesses:
- Ghosts can potentially be exorcised or similarly purged, thus the magic's natural weakness are holy based powers that could extinguish their kind.
- This magic isn't very adept at making a dent in anything non-living with a working consciousness, and cannot be used well to make alterations to the environment.
- Lineage:
Description: Legend tells of an enlightened monk who traveled around the world to places of ongoing war. Wherever he went, the war stopped for as long as he was present. However, he realized that whenever he left it would all start over again, so he used a powerful spell to sacrifice himself and spread his gift over the world. Some people are blessed with a fraction of the monk's gift at birth. They can call upon it to stop violence and fighting for a short period of time whenever tapping into the monk's power; they too cannot attack whilst the effect is in play.
Ability: The user shouts and spreads a white light over everyone nearby a 30 meter radius (+20 meters per rank beyond D). All fighting stops for 4 posts. People can still converse and interact, but are compelled not to do anything violent; this also applies to the user.
Usage: Duration: 4 posts. Cool-down: 10 posts. Only affects beings the user’s rank or lower.(S Max)
Unique Abilities:
D Rank
C Rank
- Ghostly Flicker
Circulating spiritual energy throughout his body allows Loki to have a semi-intangible body structure at molecular level. This lets him take physical blows better, reducing any such damage he takes by 45%. - Body Cleanse
Due to his current body not being actually his, but one he has taken over, he has a peculiar soul link with it, allowing him to affect its state to an extent a normal person can't. He is way less likely to suffer from illnesses, or negative effects of hostile environments such as poisonous fumes or radiations. If he does get inflicted by a poisonous type of ailment through magic, he can nullify the effect by paying MP equal to the cost of the spell that had been used upon him. - Spirit Link
Loki shares a strong bond with the ghosts/spirits he calls upon, thus letting him partially link with their senses, being able to perceive what they see/taste/smell/feel if he so chooses. Can only be maintained with one summon at a time.
C Rank
- Inner Spirit Power
Having once been in a near death situation which made him experience the spirit realm, Loki has a rather natural connection to the beings that reside in the inbetween. He can channel extra power into them in order to strengthen their attacks. This makes damaging spells cast by the summons have a 40% power boost.
- Spells:
- Signature:
- Azure Cait Sith:
Name: Azure Cait Sith
Rank: C (scales with player)
Type: Summon
Damage: 12 HP (scales with Rank)
Summon HP: 100 HP (scales with Rank)
Speed: Burst
Range: 120 meters (scales with Rank)
Duration: 4 posts
Cooldown: 5 posts
Description:
This feral cat-like beast stands at around 7 feet, its blue body formed by constantly flickering flames. It possesses two swinging tails, as well as a set of sharp claws and fangs.
Strengths:- This spirit has its body made of swirling ghostly flames, effectively doubling as a good source of light in dark areas.
Weaknesses:- On the other hand, its flashy appearance makes it hard to utilize in a stealthy manner.
- Spirit Fire Breath:
- Name: Spirit Fire Breath
Type: Area of Effect
Damage: 30 HP (scales with Rank)
Range: 60 Meters (scales with Rank)
Speed: 30 m/s (scales with Rank)
Duration: 1 post
Cooldown: 2 posts
Description: Like its trademark, the Cait Sith breaths out a thick stream of ghostly blue flames from its maw at the opponents.
- This spirit has its body made of swirling ghostly flames, effectively doubling as a good source of light in dark areas.
- Ghost Mist:
- Name: Ghost Mist
Rank: D
Type: Area of Effect
Damage: -
Range: 30 meters
Speed: 15 m/s
Duration: 3 posts
Cooldown: N/A
Description: Drawing upon the power of spirits, Loki releases mist-like fumes from his body, having them obstruct the nearby area.
Strengths:- Effective defemsive spell, making it harder for opponents to aim through the mist obscuring their vision.
- Can be used as a means to stage an escape in a tough spot.
Weaknesses:- Worsens the aiming and locating abilities of the caster as well.
- Might be a hindrance within teamwork.
- Effective defemsive spell, making it harder for opponents to aim through the mist obscuring their vision.
- D Rank:
- The Crystal Sage:
Name: The Crystal Sage
Rank: D
Type: Summon
Damage: 5 HP
Summon HP: 50 HP
Speed: Burst
Range: 60 meters
Duration: 3 posts
Cooldown: 4 posts
Description:
More or less humanoid in appearance outside of its head which seems to be a small crystal encased in a ball of ghostly energy, the Sage stands at 5'7" feet, wearing a white cloak and wielding a 3 ft long spear.
Strengths:- Having a weapon allows this summon to have better attacking reach when it comes to physical strikes.
Weaknesses:- The crystal which forms the base of its head seems to be its weak point, and damaging it directly will disorient the Sage.
- Spear Pierce:
- Name: Spear Pierce
Type: Single Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 2 post
Cooldown: 3 posts
Description: Encasing his spear in a white ghostly glow to power it up, the Sage then tosses it at an opponent, aiming to pierce it right through them. If successful, the opponent has their magic defense dropped by 50% for 1 post.
- Crystal Heart:
Passive Ability: The crystal in the Sage's head emits a strange energy that gets more condensed whenever its owner is hit. When the Sage takes a hit, he gains a 20% boost to both magical and physical defense for 1 post. This ability cannot stack.
- Having a weapon allows this summon to have better attacking reach when it comes to physical strikes.
- The Demon Gecko:
Name: The Demon Gecko
Rank: D
Type: Summon
Damage: 5 HP
Summon HP: 50 HP
Speed: Burst
Range: 60 meters
Duration: 3 posts
Cooldown: 4 posts
Description:
Has the appearance of a demonic reptilian, its size being about 3ft. This demon possesses a thick mane, and two pairs of fairly large hands.
Strengths:- Having two sets of arms allows it more natural dexterity when it comes to attacking, whether physically or through magic.
Weaknesses:- This summon isn't very force resistant, and can be blown about with magical spells quite easily.
- Fourth Flash:
- Name: Fourth Flash
Type: Multiple Target
Damage: 30 HP
Range: 45 meters
Speed: 30 m/s
Duration: 1 post
Cooldown: 2 posts
Description:
Creating condensed balls of spiritual energy, the Gecko then tosses them towards nearby opponents in rapid succession, utilizing its four arms to do so.
- Reptile Slink:
Passive Ability: Being a reptilian creature, the Gecko has an innate ability to move faster. Its speed is 40% higher.
- Having two sets of arms allows it more natural dexterity when it comes to attacking, whether physically or through magic.
- The Shackled Toad:
Name: The Shackled Toad
Rank: D
Type: Summon
Damage: 5 HP
Summon HP: 50 HP
Speed: Burst
Range: 60 meters
Duration: 2 posts
Cooldown: 3 posts
Description:
A spirit of a large, 8 ft tall toad. It appears to have a collar and a broken chain attached to its neck.
Strengths:- The Toad is bulky in nature, making for a good defensive wall.
Weaknesses:- Due to its size, it's somewhat slower to get moving, making it less efficient during faster paced combat.
- Croak Melody:
- Name: Croak Melody
Type: Single Target
Damage: N/A; 50% debuff to spell power
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Cooldown: 4 posts
Description:
Letting out an energy infused croak, the Toad temporarily disturbs an opponent's magical aptitude, making their spells weaker.
- Spirit Mass:
Passive Ability: While the Toad is summoned, it supports its master with its massive bulk of energy, regenerating 5% of their HP every other turn.
- The Toad is bulky in nature, making for a good defensive wall.
- Vanishing Cloak:
- Name: Vanishing Cloak
Rank: D
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 3 posts
Cooldown: 4 posts
Description: Creating a thin layer of ghostly veil around his body, Loki makes himself invisible to the normal eye for the duration of this spell (can still be detected by magic senses), as well as raising his movement speed by 50%.
Strengths:- A good techique for gathering stealthy intel.
Weaknesses:- Has a limited duration, making it tricky in situations where one can't afford to leave the premises before it runs out.
- A good techique for gathering stealthy intel.
- C Rank:
- The Soul Gobbler:
Name: The Soul Gobbler
Rank: C
Type: Summon
Damage: 12 HP
Summon HP: 100 HP
Speed: Burst
Range: 120 meters
Duration: 4 posts
Cooldown: 5 posts
Description:
A small, 2ft pudgy looking creature with a helmet on its head, and a set of large teeth. It has the ability to alter its size and grow up to 4 times its base size.
Strengths:- Its size manipulation ability makes it good for surprising opponents.
Weaknesses:- With its chubby body and short arms/legs, it can be rather clumsy in a fight.
- Mega Chomp:
- Name: Mega Chomp
Type: Multiple Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: 2 posts
Cooldown: 3 posts
Description: The Gobbler opens its maw wide, expanding its size as it takes in a large amount of air before it launches itself towards the opponents, attempting to swallow them up. If successful, the opponents become paralyzed for 1 post due to forcibly passing through the being's ghostly body.
- Acidic Spit:
- Name: Acidic Spit
Type: Single Target
Damage: -
Range: 120 meters
Speed: 120 m/s
Duration: 4 posts
Cooldown: 5 posts
Description: Drawing in a breath, the Gobbler then spits a wad of purplish liquid at an opponent. If it hits, it makes the opponent nauseous and cuts their concentration, upping their MP costs by 50% for 3 posts.
- Its size manipulation ability makes it good for surprising opponents.
- Spirit of the Lake:
Name: Spirit of the Lake
Rank: C
Type: Summon
Damage: 12 HP
Summon HP: 100 HP
Speed: Burst
Range: 120 meters
Duration: 3 posts
Cooldown: 4 posts
Description:
A spirit which sort of resembles the appearance of water, encased in pieces of armor and chains. Comes up to about 6'5" ft.
Strengths:- Being a watery spirit, it has a slight advantage against fire based magic.
Weaknesses:- It is however susceptible to lightning based abilities.
- Ghost Splash:
- Name:
Type: Area of Effect
Damage: 30 HP
Range: 60 meters
Speed: 30 m/s
Duration: 2 post
Cooldown: 3 posts
Description: The Spirit makes ghostly imitations of water rise from the ground in a circle around him, sending waves splashing into opponents within the range.
- Liquify:
Passive Ability: Due to its water-like properties and fluid body, this Spirit has a 50% resistance to magic attacks.
- Being a watery spirit, it has a slight advantage against fire based magic.
- Spirit Tank:
- Name: Spirit Tank
Rank: C
Type: Passive
Description: Being the spirit of a demon residing in a human body, he has higher natural reserves, allowing him to build up the excess energy. Raises MP by 45%.
- Advanced:
- Spirit Bomb:
- Name: Spirit Bomb
Rank: D+
Type: Single Target
Damage: 60 HP
Range: 90 meters
Speed: 90 m/s
Duration: 2 post
Cooldown: 3 posts
Description: Gathering a large ball of tightly packed energy in his hands, Loki hurls it towards an enemy.
Strengths:- This spell can be somewhat remotely controlled by the caster's own spirit, allowing it to change its trajectory mid toss.
Weaknesses:- The spell gives off a glow, making it fairly easy to keep eyes on and thus attempt to dodge away.
- This spell can be somewhat remotely controlled by the caster's own spirit, allowing it to change its trajectory mid toss.
- Fury the Dragon:
Name: Fury the Dragon
Rank: C+
Type: Summon
Damage: 18 HP
Summon HP: 150 HP
Speed: Burst
Range: 180 meters
Duration: 5 posts
Cooldown: 6 posts
Description:
A large, 10 ft long chinese dragon spirit with various swirly markings covering the majority of its body.
Strengths:- Its size alongside its long body allows it to potentially wrap around opponents and attempt to disrupt them that way.
- It has the ability to fly, giving it aerial advantages.
Weaknesses:- Its size makes it easier to score a hit against.
- It's usability diminishes in restricted and small areas.
- Whisker Bind:
- Name: Whisker Bind
Type: Single Target
Damage: 90 HP
Range: 180 meters
Speed: 180 m/s
Duration: 2 posts
Cooldown: 3 posts
Description: Extending the length of his whiskers, the dragon lashes them out at the enemy in an attempt to wrap around them and squeeze them.If successful the enemy is bound for 1 post.
- Dragon Swallow:
- Name: Dragon Swallow
Type: Single target
Damage: -
Range: 180 meters
Speed: 180 m/s
Duration: 1 post
Cooldown: 3 posts
Description: To protect its master, the Dragon has the ability to swallow and negate one hit of C+ or less rank of damage. Cannot protect multiple people, or other allies in general.
- Its size alongside its long body allows it to potentially wrap around opponents and attempt to disrupt them that way.
Last edited by Loki Flygare on 7th September 2018, 10:57 am; edited 2 times in total