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    Animal Rune Requip

    Silvia
    Silvia

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : The Doll's Puppet
    Position : None
    Posts : 170
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,255

    Animal Rune Requip Empty Animal Rune Requip

    Post by Silvia 17th March 2018, 12:52 am

    Primary Magic: Animal Rune Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: America came from a tribe that worshipped the animals that protected them. Every decade, a person is born within the tribe that can withhold the runes of the sacred animals/deities. These runes are stored within the sacred lands of Aihi. This is a land where the sacred animals of Fantagia Village are kept. These animals are ancestral beings that hold the animal runes within them. They are strong but after the 10 years they give a certain newborn child set runes. These runes have become one with the rune of the butterfly and use it for its home. Whenever the runes are summoned they come out of the rune of the butterfly at the front of Mer's forehead. These runes amplify the power of America by giving her the celestial parts of the sacred animals.
    When the runes are summoned the sacred shell of the animal attached to the rune forms around America. These runes can be activated to unleash the power of the animal. These runes are very versatile in the ways they are used.
    Strengths:
    -versatile
    -very supportive
    Weaknesses:
    -Runes deactivate when dropped
    -This doesn’t actually summon weapons
    Permafrost Snow Globe:
    UA's:
    Spells:


    Last edited by America Braide on 15th April 2018, 5:27 pm; edited 19 times in total
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    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Guest 21st March 2018, 6:37 pm

    All comments will be in this color.

    America Braide wrote:
    Primary Magic: Animal Rune Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: America came from a tribe that worshipped the animals that protected them. Every decade, a person is born within the tribe that can withhold the runes of the sacred animals/deities. These runes are stored within the sacred lands of Aihi. This is a land where the sacred animals of Fantagia Village are kept. These animals are ancestral beings that hold the animal runes within them. They are strong but after the 10 years they give a certain newborn child set runes. These runes have become one with the rune of the butterfly and use it for its home. Whenever the runes are summoned they come out of the rune of the butterfly at the front of Mer's forehead. These runes amplify the power of America by giving her the celestial parts of the sacred animals.
    When the runes are summoned the sacred shell of the animal attached to the rune forms around America. These runes can be activated to unleash the power of the animal. These runes are very versatile in the ways they are used.
    Strengths:
    -versatile
    -very supportive
    Weaknesses:
    -Runes deactivate when dropped
    -This doesn’t actually summon weapons
    Lineage: Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)
    Unique Abilities:
    -Sacred Bond-Whenever America withholds a rune, 50% of the damage goes towards the requip while the other 50% goes towards America. Physical or magical damage? Also, lower them both to 25%
    -Primal instinct-Whenever America summons a rune, she gains the aspects of the animal. This does not boost her stats in any way, but it allows her to take on natural abilities. This can include flying, climbing, swimming, etc.
    -Blessed-Since America was blessed by the sacred animals she has gained 50% mp Drop this down to 25%
    Spells:

    Name: Rune: Deer
    Rank: D
    Type: Supportive;armor
    Duration: 3
    Cooldown: 4
    Description: The deer deity of Fantagia represents harmony and peace. Mer speaks the word “Deer.” Once she says this a beam of bright words flows through her mouth. As the words glow the rune for deer shines on the arm of Mer. After this, a stone rune flows out of the written rune and into the hands of Mer. Mer then sees antlers grow on top of her head
    Passive: Peace-Allies that are in a radius of 30 meters from Mer gain a 25% mp boost
    Active: Harmony-The antlers of the celestial body glows and as it does this it shoots a beam towards an ally that can be shot from 60 meters away at 45 mps. Once the beam touches the ally it heals them for D rank damage, while cleansing them of all debuffs inflicted by D rank abilities/spells. This has a cooldown of 2 posts.

    Strengths:
    -Heal
    -cleanse
    -buff
    Weaknesses:
    -mp buff is small
    -the beam has to hit to heal
    -only D rank debuffs are cleansed

    Name: Rune:Wolf
    Rank: D
    Type: Offensive;weapon
    Duration: 3
    Cooldown: 4
    Description: The deity of the wolf represents the connection between intuition and instinct. Mer speaks the word "wolf" and feels the runes of the wolf burn on her hands and feet as they glow. One glows more than the others as a stone rune comes out of it. As Mer holds it in her hands she gains celestial shells of paws around her hands and feet.
    Passive: Intuition-Every hit from an enemy damages the wolf rune instead of Mer.
    Active: Paws of Light-Mer closes her eyes as she feels the glow of light coming from the paws as they light up with a bright white light. When she opens her eyes she gains a new strength within her that gives her a 60% physical damage buff. This can only be used once per requip and lasts 2 posts.
    Strengths:
    -buff
    Weaknesses:
    -no actual damage
    -active can only be used once per requip

    Name: Rune: Monkey
    Rank: D
    Type: Offensive; Weapon
    Duration: 3
    Cooldown: 4
    Description: The deity of the monkey is represented by trickery. Mer speaks the word "monkey" and then feels a glow on her chest as a rune with a symbol of a monkey flows through it. As she holds the rune a celestial shell of a tail grows out of the back of her lower waist.
    Passive: Trickey-Mer gains the ability of trickey with this rune. Due to this she has the ability to teleport out of an area and replace it with a clone that takes one hit before dying. She is only able to use this if a hit comes at her while she is below 50% of hp. This passive only happens once. She can only travel within burst range
    Active: 1000 strikes-Mer grows 7 more tails to make 8 tails. She then sends them out to deal 25% of D rank spell damage each. They travel from 45 meters away and travel at a 33.75 mps speed. Whichever enemy gets hit by 4 or more tails gets stunned for 1 posts if they are equal or lower rank. This can only be used once per requip.
    Strengths:
    -stun
    -damage
    -defense
    Weaknesses:
    -clone teleport can't be used until Mer is below 50% of health
    -Tail damage is very minimal
    -Stun only works if 4 tails hit an enemy

    Name: Rune: Butterfly
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The butterfly deity represents transformation and life. This is the main rune for Mer and will go up the rank of her spells as she goes along. When she says the word, "Butterfly" her head glows pink as a rune comes out of it. When the rune lands in her hands 2 butterfly wings come out.
    Passive: Transformation-The butterfly deity represents the ability to transform. As such the wings of the butterfly change their pattern by whatever rune they replaced last. This is important because it turns the passive of the butterfly rune into the passive of the last one.
    Active: Glittering Gales-The butterfly wings on Mer glow as she feels them beginning to vibrate. As they vibrate they create 10 scythes of light that flow straight towards the enemies in a 45-meter radius and travel at a 33.75 mps. They deal 25% of D rank damage each and knocks them back to the end of the range the scythes can go. The max damage this ability can do is 1.5x D rank damage. This has a cooldown of 2 posts.
    Strengths:
    -damage
    -knockback
    Weaknesses:
    -no actual passive
    -Scythes do little damage
    -damage cap to active

    Silvia
    Silvia

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : The Doll's Puppet
    Position : None
    Posts : 170
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,255

    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Silvia 21st March 2018, 7:59 pm

    Bump
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    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Guest 22nd March 2018, 9:44 am

    Spoiler:

    Animal Rune Requip 9EB27lh
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

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    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Lester Drynedi 25th March 2018, 2:28 am

    ❀:

    ❀Unlocked and Moved at users request


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    Silvia
    Silvia

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : The Doll's Puppet
    Position : None
    Posts : 170
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,255

    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Silvia 28th March 2018, 3:32 pm

    -Got 2 D rank spells(sold 4 of the ones in this post for 2 C ranks in this post)

    -the 3 D ranks I added were Cat Rune, Hummingbird Rune, and Chipmunk Rune

    -I moved butterfly up to C rank

    -2 extra C ranks are Jaguar Rune and Fox Rune

    -Also added 1 UA
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

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    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Kite Wilhelm 15th April 2018, 5:49 pm

    America Braide wrote:
    Primary Magic: Animal Rune Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: America came from a tribe that worshipped the animals that protected them. Every decade, a person is born within the tribe that can withhold the runes of the sacred animals/deities. These runes are stored within the sacred lands of Aihi. This is a land where the sacred animals of Fantagia Village are kept. These animals are ancestral beings that hold the animal runes within them. They are strong but after the 10 years they give a certain newborn child set runes. These runes have become one with the rune of the butterfly and use it for its home. Whenever the runes are summoned they come out of the rune of the butterfly at the front of Mer's forehead. These runes amplify the power of America by giving her the celestial parts of the sacred animals.
    When the runes are summoned the sacred shell of the animal attached to the rune forms around America. These runes can be activated to unleash the power of the animal. These runes are very versatile in the ways they are used.
    Strengths:
    -versatile
    -very supportive
    Weaknesses:
    -Runes deactivate when dropped
    -This doesn’t actually summon weapons
    Permafrost Snow Globe:
    UA's:
    Spells:
    Good to go~


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    Animal Rune Requip Gvf4gD8
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


    Starlight Maiden

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    Lineage : Vassal of the Cosmos
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    Character Sheet
    First Skill: Starlight Maiden
    Second Skill: Valkyrie Summoner
    Third Skill: Moon Goddess Slayer

    Animal Rune Requip Empty Re: Animal Rune Requip

    Post by Nessa Cordelia Lux 22nd May 2020, 3:54 am

    Spoiler:



    Archived due to player inactivity~


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    Animal Rune Requip 60582_s


      Current date/time is 7th May 2024, 4:35 am