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    Rapture Magic

    MeWantCake
    MeWantCake

    Black Sister


    Black Sister

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 168
    Guild : Shadow Wing
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill: Light Écriture
    Second Skill:
    Third Skill:

    Rapture Magic  Empty Rapture Magic

    Post by MeWantCake 22nd February 2013, 4:26 am

    Primary Magic: Rapture
    Secondary Magic:
    Caster or Holder: Caster Magic
    Description: A Magic which allows the user to pressurize the Magic power within a person into an explosion. The more Magic power a person has, the more powerful Rapture Magic's effects will be.
    Strengths:
    •Causes large explosions which may also damage in Area of Effect.

    •Every time an opponent gets hit by Rapture, he/she will get weakened and obviously lose some of It's magic power.

    •Can cause large amounts of damage depending on the rank.

    Weaknesses:
    •The user needs to be in contact with the target.

    •The damage is weak when the magic power of the target is also weak.

    •Won't work if the target has low magic power.

    Abilities/Powers:
    •Can cause massive explosions.

    Spells


    Spoiler:


    Last edited by MeWantCake on 23rd February 2013, 3:44 am; edited 7 times in total
    Borro
    Borro

    Moderator- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 331
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fate and Games, Rules and Luck
    Second Skill: Muscles!
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by Borro 22nd February 2013, 9:45 am

    Review:


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    Rapture Magic  Nq4tx2
    Because my magic is confusing, here is the link for all those who need to reference it https://www.fairytail-rp.com/t2165-borro-magic#26678
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by TacticalFallacy 22nd February 2013, 7:42 pm

    Arms Explosion - Please tell me whether this spell has area-of-effect due to its nature as an explosive, as well as include the explosion's exact size if it does. Furthermore, include in the weaknesses that it is still possible for the person to just have only one arm paralyzed instead of both, as other RPers can try to minimize your magic's damage that way. Also include how the spell will look like visually, i.e. magical runes or an ominous. glowing

    Legs Explosion - Same thing as Arms Explosion. Area-of-effect, explosive size and the possibility of just having one leg paralyzed. Also needs visual description.

    Pressurized Beams - Visual description on how the condensed magical power will look like, first initially when it is just released from your hands (like a condensed sphere) and then when it is fully activated (a large body-sized beam). Since the explosion is massive, I assume there is an area-of-effect so include the explosive size for this one as well. Furthermore, include how far a person will get blown back if hit directly. Assume that your opponent is a D-rank mage with no physical enhancements.

    Pressurized Sphere - If someone touches the sphere, does the entire person explode or is it just the local body part that was in contact? Also, is this sphere capable of manifesting if the enemy is right beside you. Please clarify on this as it will allow us to see whether you can use the sphere as a trapping spell for your close-quarter spells to be more effective.


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    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by TacticalFallacy 22nd February 2013, 8:08 pm

    Now you would have been cleared had you not made the size of the explosive effect so vague by stating that it is based on the user's rank. A mere condition like that is not good enough. I need a specific size of your explosions at your current rank.

    State a specific size in these spells: Arms Explosion, Legs Explosion and Pressurized Beam. My idea for the explosion size would be 1 meter-wide for Arms and Legs and 3 meters for the Beam.


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    Theme:
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    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by TacticalFallacy 22nd February 2013, 8:16 pm

    Half-approval given. Look for another moderator to check your magic.


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    Borro
    Borro

    Moderator- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 331
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fate and Games, Rules and Luck
    Second Skill: Muscles!
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by Borro 22nd February 2013, 8:24 pm

    THE SECOND APPROVAL


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    Rapture Magic  Nq4tx2
    Because my magic is confusing, here is the link for all those who need to reference it https://www.fairytail-rp.com/t2165-borro-magic#26678
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Rapture Magic  Empty Re: Rapture Magic

    Post by TacticalFallacy 14th March 2013, 3:29 am

    Unlocked for upgrade to C-rank.


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