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    To Hunt a Vampire; IV - The Finale

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    To Hunt a Vampire; IV - The Finale Empty To Hunt a Vampire; IV - The Finale

    Post by Guest 5th October 2017, 11:21 am

    Job Title: To Hunt a Vampire; IV - The Finale
    Rank: B
    Player Requirements: At least 1 B-Ranked mage or equivalent. 11,000 Words minimum. Defeat the Master Vampire. All mages having completed the job "To Hunt a Vampire; III - Find the Nest" and chosen to decline the offer of the Master Vampire.
    Job Requirements: Defeat the Master Vampire
    Job Location: Lycan Woods
    Job Description: You will return with the information to the leader of the monster hunters and she will thank you greatly. She will also inform you that only two of the hunters returned from the last mission. Together with her and the two hunters, as well as the enchanted swords, you will storm the cave and finish off the Master Vampire once and for all!
    Enemies:
    Boss: The Master Vampire and his two cohorts
    As soon as you arrive inside the cave you will find yourself in a small hallway of stalagmites that leads to a much larger room. The room is very dimly lit by torches and there will be racks of containing the corpses of livestock, drained of their life energy. There will be a throne upon which the Master Vampire sits with a vampire on either side of the chair which appear to be just as strong as the one you interrogated. He will express his disappointment in your decision one last time before commanding his two vampire servants to deal with your group. Not long after, he himself will join to deal with you and the leader personally. The two vampires can turn invisible, shape shift between its regular form and a swarm of bats, and grow sharp claws that inflict S-Rank damage. They have 500 HP, but the swords deal triple your rank's damage for every hit you land. The two hunters deal A-Rank damage and the leader of the hunters deals S-Rank damage. The two have 400 HP while their leader has 500 HP.

    The Master Vampire is slightly more resistant to the enchanted swords, only taking double your rank's damage. He also has 2000 HP, truly deserving of the title of "Master Vampire" among those that serve him. He is able to perform all the spells and has all the powers that his servants can and additionally has illusion magic.

    Spells:
    Blood Leech - The vampire points its arm out at his target and fires a beam of blood towards them. If it hits, the target will lose 40 HP and the vampire will permanently gain 50% to its physical abilities.

    Shadow Snare - The vampire stomps on the ground and a wave of darkness is sent towards a single target. If the wave hits then the target will be immobilized for one post. Additionally, targets will lose 10% of their max HP. Only targets on the floor may be affected.

    Bloody Downpour - The vampire will raise both its hands towards the ceiling and will cause it to rain down needles of blood. These do 30 HP of damage per post and last 4 posts. Additionally, anyone who takes damage from the spell will suffer from complete blindness for one post. Can be blocked by any kind of shielding spell.

    Black Fog - The vampire will blow to create a thick black fog that engulfs everything in a mile radius. This black fog will be too thick to see through and will do 10 HP damage per post you inhale it. Additionally, the vampire can see perfectly through the fog.

    ----------------[Master Vampire Only Spells]----------------

    Hypnotic Trance - The Master Vampire will attempt to look you in the eyes. If he succeeds you will fall under his spell and believe that he is perhaps right. At the very least, you will not attempt to attack him and he will not attack you. At the worst, if your will is weak or if he has already used this spell on you once before, you will attack your allies. This Trance lasts for two posts and has a two post cool down.

    Nightmare - The Master Vampire will attempt touch you. If he succeeds you will fall under his spell and will be tormented with thoughts that your worst fear is coming true. You will be completely immobilized for two posts, but will be immune to "Hypnotic Trance." However, he will still attempt to attack you with other spells.


    Reward: 30,000 Jewels and a Legendary + item: The Hunter's Mark

    The Hunter's Mark: This item is a necklace with a small rusty saw as its only piece besides he worn chain. The necklace is used to distinguish hunters from non-hunters and are not given out lightly. Only when one has proven their prowess against monsters is one awarded this symbol, but the leader of the monster hunter's has deemed you and your group of mages worthy. The Hunter's Mark bestows abilities to the user depending on their magic and style of fighting and varies greatly between hunters. [Create a Legendary + item with more or less this description and abilities which in some way relate to hunting / fighting monsters]

    -- credit to King Zenshin

      Current date/time is 16th May 2024, 6:38 am