Name: Jewelry of Champions
Rank: Legendary
Type: Pendant
Description: Click me!! The Jewelry of the Champion was awarded to Mashyuu after he and Wolfe defeated the former champion. Thanks to Mashyuu shattering the Champion's armor it was possible for Wolfe to deal the final blow, making the pair the new dual champions.
Strengths:
Valuable- Being a one of a kind item, the pendant is very valuable.
Weaknesses:
Chain- Its a necklace so it can be removed (Honestly this is really self explanatory.)
It's a Necklace- it's small.... the necklace can't be used directly in a fight. Because it's a necklace.
Abilities:
Rank: Legendary
Type: Pendant
Description: Click me!! The Jewelry of the Champion was awarded to Mashyuu after he and Wolfe defeated the former champion. Thanks to Mashyuu shattering the Champion's armor it was possible for Wolfe to deal the final blow, making the pair the new dual champions.
Strengths:
Valuable- Being a one of a kind item, the pendant is very valuable.
Weaknesses:
Chain- Its a necklace so it can be removed (Honestly this is really self explanatory.)
It's a Necklace- it's small.... the necklace can't be used directly in a fight. Because it's a necklace.
Abilities:
- Ability:
Name: Champion's Boost
Rank:
Duration: 5 Posts
Cooldown: Job states it can only be used once per thread.
Description: Provides a 20% boost to all physical stats. However, its effect is active and lasts only five posts. It does stack with other boosts though
Strengths:
Stackable- This passive stacks with other abilities
Weaknesses:
Timed- Only lasts for five posts
This ability was pre made and only had one weakness thus I'm not including a second one.
- Ability 2:
Name: Natural Born Leader
Rank: A
Duration: Passive
Cooldown: Passive
Description: When leading a team, Mashyuu grants his team mates (2 per rank) a 10% reduction to damage, letting them last longer in battles. (Must be within 10 meters per rank of the ability max 40 meters. In addition it apparently cannot increase damage reduction past 75%)
Strengths:
Multi target- This boost effects multiple targets at once so long as they are within range.
Weaknesses:
Limited Range- This boost only works if a target is within range and stays within range.
Team only- This boost doesn't work on Mashyuu himself, or anyone who comes to the team after the job is started.