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    D'gerik Blackheart's Dark Écriture

    D'gerik Blackheart
    D'gerik Blackheart

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 21
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed D'gerik Blackheart's Dark Écriture

    Post by D'gerik Blackheart 11th April 2017, 2:36 pm

    Magic

    Primary Magic: Dark Écriture
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type Magic
    Description: Dark Écriture is essentially a caster magic based on the writing of runes to achieve their effect. The caster writes *Usually at a high speed given the amount of runes that are written, or through magical means* on virtually any surface the given runes of a spell or effect and it essentially just happens as though it was a written rule of reality. This grants the user a very high amount of versatility in regards to how he can use his spells -ranging from mid-air casting of projectiles, self-buffs, traps, and more. This form of magic can easily be seen as reality bending as even death is a possible outcome if written as such by its user.

    D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.

    Strengths:

    • Versatile
    • Capable of being strong in every field of damage with a strong enough mage
    • Doesn't require items or Catalysts to use
    • Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.


    Weaknesses:

    • Requires hands to cast (It's basically written)
    • A simple misspelling will break the spell
    • Very easily able to injure yourself if written incorrectly
    • Channeling time depending on what is being written
    • Requires knowledge of the correct rune or runes before the spell can be cast


    Lineage: Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    • Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
    • Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
    • Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)



    Spells:

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Dark Éctriture; Elemental burst
    Rank: D
    Type: Elemental, Versatile
    Duration:Instant
    Cooldown:2 posts
    Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;

    1. Fire rune, midair - launch small fireball
    2. Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
    3. Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
    4. Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
    5. Air rune, midair - Blasts a powerful gust of wind in a given direction.
    6. Dark rune, midair - Launches a dark elemental chaos orb in a given direction.

    All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
    Given speeds and distances are as follows;

    • All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
    • Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
      but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces.
    • Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)

    Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).

    Strengths:

    • Incredibly versatile with a variety of effects both offensive and defensive.

    Weaknesses:

    • Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
    • D'gerik can damage himself by mistake.


    Name: Dark Écriture; Flight
    Rank: D
    Type: Support, utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
    Strengths:

    • Flight
    • Can be cast on others

    Weaknesses:

    • Flight speed only amounts to that of a fast runner
    • limited flight time
    • user risks falling if the spell wears off whilst flying too high.


    Name: Dark Écriture; Runic Form
    Rank: D
    Type: Versatile, utility, offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed is increased by 25% for the duration. D'gerik cannot utilize physical attacks nor be injured physical attacks of equal rank or lower, with one rank higher dealing 50% less damage and further still being able to injure him fully. However his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
    Strengths:

    • Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
    • Increased speed

    [*]Can still use his blade as a magical attack.

    Weaknesses:

    • Still susceptible to other forms of magical attack.
    • Cannot phase through magical barriers.
    • Longer cooldown.
    • Can only deal half damage with his blade.


    Name: Dark Écriture; Refusal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind equal or lower in rank targeting D'gerik to be reflected back to the caster. Higher ranked spells have their damage reduced by 25%
    Strengths:

    • Defensive Counter-attack


    Weaknesses:

    • Cannot be spammed
    • Still costs mana to cast, so it must be used sparingly.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by D'gerik Blackheart on 25th April 2017, 7:50 am; edited 8 times in total
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    Completed Re: D'gerik Blackheart's Dark Écriture

    Post by Guest 25th April 2017, 6:29 am

    D'gerik Blackheart wrote:Magic

    Primary Magic: Dark Écriture
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type Magic
    Description: is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
    The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength. This is considered a form of plagiarism, is against site rules, and infringes upon U.S copyright laws. Please, remove the given paragraph and write it in your own words.

    D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.

    Strengths:

    • Versatile
    • Capable of being strong in every field of damage with a strong enough mage
    • Doesn't require items or Catalysts to use
    • Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.


    Weaknesses:

    • Requires hands to cast (It's basically written)
    • A simple misspelling will break the spell
    • Very easily able to injure yourself if written incorrectly
    • Channeling time depending on what is being written
    • Requires knowledge of the correct rune or runes before the spell can be cast


    Lineage: Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    • Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
    • Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
    • Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)



    Spells:

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Dark Éctriture; Elemental burst
    Rank: D
    Type: Elemental, Versatile
    Duration:Instant
    Cooldown:1 post Cooldowns must always be at least 1 post longer than the duration. Instant entails 1 post, so the cooldown should be 2 posts.
    Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;

    • Fire rune, midair - launch small fireball
    • Water rune, anywhere - forms a decent sized ball of water in midair, or puddle of water on the ground.
    • Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
    • Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
    • Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
    • Air rune, midair - Blasts a powerful gust of wind in a given direction.
    • Light rune, anywhere - causes a bright flash of light in a given direction (Like a flashbang)
    • Dark rune, midair - Launches a dark elemental chaos orb in a given direction.

    All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
    Given speeds and distances are as follows;

    • All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
    • Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
      but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces.
    • Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)

    Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
    There's a lot that is going on here for a single D-rank spell. What I suggest that you do is either connect it to the normal dice (1-6) and having only 6 effects with varying outcomes when the normal dice is rolled, or to pick a single effect from your given list and elaborate on it.

    Strengths:

    • Incredibly versatile with a variety of effects both offensive and defensive.

    Weaknesses:

    • Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
    • D'gerik can damage himself by mistake.


    Name: Dark Écriture; Flight
    Rank: D
    Type: Support, utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
    Strengths:

    • Flight
    • Can be cast on others

    Weaknesses:

    • Flight speed only amounts to that of a fast runner
    • limited flight time
    • user risks falling if the spell wears off whilst flying too high.


    Name: Dark Écriture; Runic Form
    Rank: D
    Type: Versatile, utility, offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed by 25% for the duration. increased or decreased speed? D'gerik cannot utilize physical attacks nor be injured by them for the duration as well, however his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. It's fine not being injured by physical attacks;
    however, it should be stated that only physical attacks equal or lower in rank to D'gerik do not affect him. Higher ranking physical attacks will still hit him.
    While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
    Strengths:

    • Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
    • Increased speed

    [*]Can still use his blade as a magical attack.

    Weaknesses:

    • Still susceptible to other forms of magical attack.
    • Cannot phase through magical barriers.
    • Longer cooldown.
    • Can only deal half damage with his blade.


    Name: Dark Écriture; Refusal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind targeting D'gerik to be reflected back to the caster. Please state that only projectiles equal or lower in rank to D'gerik are reflected, with one rank higher having it's damage reduced rather than entirely negated, and two or more ranks higher going unaffected.
    Strengths:

    • Defensive Counter-attack


    Weaknesses:

    • Cannot be spammed
    • Still costs mana to cast, so it must be used sparingly.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    D'gerik Blackheart
    D'gerik Blackheart

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 21
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: D'gerik Blackheart's Dark Écriture

    Post by D'gerik Blackheart 25th April 2017, 7:13 am

    Marceline Anicetus wrote:
    D'gerik Blackheart wrote:Magic

    Primary Magic: Dark Écriture
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type Magic
    Description: is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
    The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength. This is considered a form of plagiarism, is against site rules, and infringes upon U.S copyright laws. Please, remove the given paragraph and write it in your own words.

    I very stupidly did not consider this. I have written it in my own words albeit just a touch shorter than the original. A thousand apologies for any inconveniences this could have caused.

    D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.

    Strengths:

    • Versatile
    • Capable of being strong in every field of damage with a strong enough mage
    • Doesn't require items or Catalysts to use
    • Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.


    Weaknesses:

    • Requires hands to cast (It's basically written)
    • A simple misspelling will break the spell
    • Very easily able to injure yourself if written incorrectly
    • Channeling time depending on what is being written
    • Requires knowledge of the correct rune or runes before the spell can be cast


    Lineage: Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    • Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
    • Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
    • Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)



    Spells:

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Dark Éctriture; Elemental burst
    Rank: D
    Type: Elemental, Versatile
    Duration:Instant
    Cooldown:1 post Cooldowns must always be at least 1 post longer than the duration. Instant entails 1 post, so the cooldown should be 2 posts.
    Fixed
    Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;

    • Fire rune, midair - launch small fireball
    • Water rune, anywhere - forms a decent sized ball of water in midair, or puddle of water on the ground.
    • Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
    • Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
    • Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
    • Air rune, midair - Blasts a powerful gust of wind in a given direction.
    • Light rune, anywhere - causes a bright flash of light in a given direction (Like a flashbang)
    • Dark rune, midair - Launches a dark elemental chaos orb in a given direction.

    All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
    Given speeds and distances are as follows;

    • All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
    • Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
      but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces.
    • Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)

    Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
    There's a lot that is going on here for a single D-rank spell. What I suggest that you do is either connect it to the normal dice (1-6) and having only 6 effects with varying outcomes when the normal dice is rolled, or to pick a single effect from your given list and elaborate on it.

    Dropped the rune amount to six for dice rolls, although I'm not sure how I should go about writing the connection to the dice for the same. Water and light runes have been removed.

    Strengths:

    • Incredibly versatile with a variety of effects both offensive and defensive.

    Weaknesses:

    • Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
    • D'gerik can damage himself by mistake.


    Name: Dark Écriture; Flight
    Rank: D
    Type: Support, utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
    Strengths:

    • Flight
    • Can be cast on others

    Weaknesses:

    • Flight speed only amounts to that of a fast runner
    • limited flight time
    • user risks falling if the spell wears off whilst flying too high.


    Name: Dark Écriture; Runic Form
    Rank: D
    Type: Versatile, utility, offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed by 25% for the duration. increased or decreased speed? D'gerik cannot utilize physical attacks nor be injured by them for the duration as well, however his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. It's fine not being injured by physical attacks;
    however, it should be stated that only physical attacks equal or lower in rank to D'gerik do not affect him. Higher ranking physical attacks will still hit him.

    Edited this as to your specifications, although checking to see if it's ok if at a single rank higher than D'gerik a very slight damage reduction is ok?
    While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
    Strengths:

    • Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
    • Increased speed

    [*]Can still use his blade as a magical attack.

    Weaknesses:

    • Still susceptible to other forms of magical attack.
    • Cannot phase through magical barriers.
    • Longer cooldown.
    • Can only deal half damage with his blade.


    Name: Dark Écriture; Refusal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind targeting D'gerik to be reflected back to the caster. Please state that only projectiles equal or lower in rank to D'gerik are reflected, with one rank higher having it's damage reduced rather than entirely negated, and two or more ranks higher going unaffected.
    Edited as per specifications, Lady Marceline.
    Strengths:

    • Defensive Counter-attack


    Weaknesses:

    • Cannot be spammed
    • Still costs mana to cast, so it must be used sparingly.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)





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    Completed Re: D'gerik Blackheart's Dark Écriture

    Post by Guest 25th April 2017, 7:35 am

    D'gerik Blackheart wrote:
    Marceline Anicetus wrote:
    D'gerik Blackheart wrote:Magic

    Primary Magic: Dark Écriture
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type Magic
    Description: is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
    The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength. This is considered a form of plagiarism, is against site rules, and infringes upon U.S copyright laws. Please, remove the given paragraph and write it in your own words.

    I very stupidly did not consider this. I have written it in my own words albeit just a touch shorter than the original. A thousand apologies for any inconveniences this could have caused.

    It happens. It's just best to avoid copying and pasting, despite it being a cannon magic, as it can cause later issues if the person who wrote the topic on the wikia runs across it on the site and sees they weren't credited.

    D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.

    Strengths:

    • Versatile
    • Capable of being strong in every field of damage with a strong enough mage
    • Doesn't require items or Catalysts to use
    • Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.


    Weaknesses:

    • Requires hands to cast (It's basically written)
    • A simple misspelling will break the spell
    • Very easily able to injure yourself if written incorrectly
    • Channeling time depending on what is being written
    • Requires knowledge of the correct rune or runes before the spell can be cast


    Lineage: Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    • Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
    • Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
    • Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)



    Spells:

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Dark Éctriture; Elemental burst
    Rank: D
    Type: Elemental, Versatile
    Duration:Instant
    Cooldown:1 post Cooldowns must always be at least 1 post longer than the duration. Instant entails 1 post, so the cooldown should be 2 posts.
    Fixed
    Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;

    • Fire rune, midair - launch small fireball
    • Water rune, anywhere - forms a decent sized ball of water in midair, or puddle of water on the ground.
    • Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
    • Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
    • Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
    • Air rune, midair - Blasts a powerful gust of wind in a given direction.
    • Light rune, anywhere - causes a bright flash of light in a given direction (Like a flashbang)
    • Dark rune, midair - Launches a dark elemental chaos orb in a given direction.

    All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
    Given speeds and distances are as follows;

    • All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
    • Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
      but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces.
    • Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)

    Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
    There's a lot that is going on here for a single D-rank spell. What I suggest that you do is either connect it to the normal dice (1-6) and having only 6 effects with varying outcomes when the normal dice is rolled, or to pick a single effect from your given list and elaborate on it.

    Dropped the rune amount to six for dice rolls, although I'm not sure how I should go about writing the connection to the dice for the same. Water and light runes have been removed.

    Typically, you just list them as 1 through 6, doesn't matter what element is what number, then you just roll the dice when you want to use the spell and whatever number the dice comes up with is the current effect of the spell. Technically, you can still keep the seventh and eighth effects, but they would only occur if the two normal dice rolled equal 7 or 8.

    Strengths:

    • Incredibly versatile with a variety of effects both offensive and defensive.

    Weaknesses:

    • Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
    • D'gerik can damage himself by mistake.


    Name: Dark Écriture; Flight
    Rank: D
    Type: Support, utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
    Strengths:

    • Flight
    • Can be cast on others

    Weaknesses:

    • Flight speed only amounts to that of a fast runner
    • limited flight time
    • user risks falling if the spell wears off whilst flying too high.


    Name: Dark Écriture; Runic Form
    Rank: D
    Type: Versatile, utility, offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed by 25% for the duration. increased or decreased speed? D'gerik cannot utilize physical attacks nor be injured by them for the duration as well, however his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. It's fine not being injured by physical attacks;
    however, it should be stated that only physical attacks equal or lower in rank to D'gerik do not affect him. Higher ranking physical attacks will still hit him.

    Edited this as to your specifications, although checking to see if it's ok if at a single rank higher than D'gerik a very slight damage reduction is ok?
    They can effect one rank higher, but it reduces the damage by 50%, andtwo ranks or higher are unaffected.
    While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
    Strengths:

    • Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
    • Increased speed

    [*]Can still use his blade as a magical attack.

    Weaknesses:

    • Still susceptible to other forms of magical attack.
    • Cannot phase through magical barriers.
    • Longer cooldown.
    • Can only deal half damage with his blade.


    Name: Dark Écriture; Refusal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind targeting D'gerik to be reflected back to the caster. Please state that only projectiles equal or lower in rank to D'gerik are reflected, with one rank higher having it's damage reduced rather than entirely negated, and two or more ranks higher going unaffected.
    Edited as per specifications, Lady Marceline.
    Strengths:

    • Defensive Counter-attack


    Weaknesses:

    • Cannot be spammed
    • Still costs mana to cast, so it must be used sparingly.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)







    D'gerik Blackheart
    D'gerik Blackheart

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 21
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: D'gerik Blackheart's Dark Écriture

    Post by D'gerik Blackheart 25th April 2017, 7:55 am

    Marceline Anicetus wrote:
    D'gerik Blackheart wrote:
    Marceline Anicetus wrote:
    D'gerik Blackheart wrote:Magic

    Primary Magic: Dark Écriture
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type Magic
    Description: is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
    The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength. This is considered a form of plagiarism, is against site rules, and infringes upon U.S copyright laws. Please, remove the given paragraph and write it in your own words.

    I very stupidly did not consider this. I have written it in my own words albeit just a touch shorter than the original. A thousand apologies for any inconveniences this could have caused.

    It happens. It's just best to avoid copying and pasting, despite it being a cannon magic, as it can cause later issues if the person who wrote the topic on the wikia runs across it on the site and sees they weren't credited.

    D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.

    Strengths:

    • Versatile
    • Capable of being strong in every field of damage with a strong enough mage
    • Doesn't require items or Catalysts to use
    • Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.


    Weaknesses:

    • Requires hands to cast (It's basically written)
    • A simple misspelling will break the spell
    • Very easily able to injure yourself if written incorrectly
    • Channeling time depending on what is being written
    • Requires knowledge of the correct rune or runes before the spell can be cast


    Lineage: Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    • Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
    • Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
    • Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)



    Spells:

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Dark Éctriture; Elemental burst
    Rank: D
    Type: Elemental, Versatile
    Duration:Instant
    Cooldown:1 post Cooldowns must always be at least 1 post longer than the duration. Instant entails 1 post, so the cooldown should be 2 posts.
    Fixed
    Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;

    • Fire rune, midair - launch small fireball
    • Water rune, anywhere - forms a decent sized ball of water in midair, or puddle of water on the ground.
    • Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
    • Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
    • Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
    • Air rune, midair - Blasts a powerful gust of wind in a given direction.
    • Light rune, anywhere - causes a bright flash of light in a given direction (Like a flashbang)
    • Dark rune, midair - Launches a dark elemental chaos orb in a given direction.

    All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
    Given speeds and distances are as follows;

    • All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
    • Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
      but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces.
    • Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)

    Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
    There's a lot that is going on here for a single D-rank spell. What I suggest that you do is either connect it to the normal dice (1-6) and having only 6 effects with varying outcomes when the normal dice is rolled, or to pick a single effect from your given list and elaborate on it.

    Dropped the rune amount to six for dice rolls, although I'm not sure how I should go about writing the connection to the dice for the same. Water and light runes have been removed.

    Typically, you just list them as 1 through 6, doesn't matter what element is what number, then you just roll the dice when you want to use the spell and whatever number the dice comes up with is the current effect of the spell. Technically, you can still keep the seventh and eighth effects, but they would only occur if the two normal dice rolled equal 7 or 8.

    Nah, it's ok. The two I removed were more utility than anything else, and this spell is supposed to be primarily offensive.


    Strengths:

    • Incredibly versatile with a variety of effects both offensive and defensive.

    Weaknesses:

    • Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
    • D'gerik can damage himself by mistake.


    Name: Dark Écriture; Flight
    Rank: D
    Type: Support, utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
    Strengths:

    • Flight
    • Can be cast on others

    Weaknesses:

    • Flight speed only amounts to that of a fast runner
    • limited flight time
    • user risks falling if the spell wears off whilst flying too high.


    Name: Dark Écriture; Runic Form
    Rank: D
    Type: Versatile, utility, offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed by 25% for the duration. increased or decreased speed? D'gerik cannot utilize physical attacks nor be injured by them for the duration as well, however his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. It's fine not being injured by physical attacks;
    however, it should be stated that only physical attacks equal or lower in rank to D'gerik do not affect him. Higher ranking physical attacks will still hit him.

    Edited this as to your specifications, although checking to see if it's ok if at a single rank higher than D'gerik a very slight damage reduction is ok?
    They can effect one rank higher, but it reduces the damage by 50%, andtwo ranks or higher are unaffected.
    Done!

    While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
    Strengths:

    • Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
    • Increased speed

    [*]Can still use his blade as a magical attack.

    Weaknesses:

    • Still susceptible to other forms of magical attack.
    • Cannot phase through magical barriers.
    • Longer cooldown.
    • Can only deal half damage with his blade.


    Name: Dark Écriture; Refusal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind targeting D'gerik to be reflected back to the caster. Please state that only projectiles equal or lower in rank to D'gerik are reflected, with one rank higher having it's damage reduced rather than entirely negated, and two or more ranks higher going unaffected.
    Edited as per specifications, Lady Marceline.
    Strengths:

    • Defensive Counter-attack


    Weaknesses:

    • Cannot be spammed
    • Still costs mana to cast, so it must be used sparingly.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)









    Done!
    avatar
    Guest
    Guest

    Completed Re: D'gerik Blackheart's Dark Écriture

    Post by Guest 25th April 2017, 7:59 am

    D'gerik Blackheart's Dark Écriture E6AbbWA

      Current date/time is 14th May 2024, 4:52 pm