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    Tamed Blood Magic

    Odhran Aegisbane
    Odhran Aegisbane

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- 1 Year Anniversary- Player 
    Lineage : Gods of the Celestial Spirit Realm
    Position : None
    Posts : 331
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Experience : 786,120

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: Ark of Embodiment
    Third Skill:

    Tamed Blood Magic Empty Tamed Blood Magic

    Post by Odhran Aegisbane 28th June 2016, 9:18 pm

    Magic

    Primary Magic: Blood Magic
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Tamed Blood Magic utilizes, as the name would suggest, blood. This can be the blood of another or the blood of the caster.
    Tamed Blood Magic, at early levels, is very similar to Water Magic, being able to control the flow of loose blood. At higher levels, however, this magic can be used to change the properties of blood, such as causing it to boil. It can be used by simple thought or by hand movements to control the flow. This can include both the caster's blood or the opponent's blood (opponent's blood properties can only be controlled if the user is two ranks or higher above the opponent's)
    Strengths:
    Walking, Talking Magic Source: Near infinite supply of element
    Literal Blood Knight: Very strong offense
    A Bloody Nuisance: Strong DoT effects
    High Stamina: Spells use little to no magic power, which allows for longer time at full power
    Speed Demon: Offensive Spells are fast.
    Weaknesses:
    If Magic Source=Blood…:If using own blood, drains life force (When beginning to lose power, there is a steeper drop in ability as opposed to most magic)
    Forgot to Shield: Very weak defensively
    No Spontaneity: Cannot create blood out of nowhere
    Linearity: Most spells, once cast, cannot be altered from course
    Setup Time: Requires preexisting blood, so may have need to get up close first
    Patience:  Most Spells are slightly weaker on own, doing at most 95% normal damage
    Indirect Damage: If target is immune or resistant to DoT, Tamed Blood Magic is weak
    *foe* used Water Gun!: Water can easily dilute blood
    Lineage:

    Victor's Descent:
    Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
    Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground,  ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
    Usage: Passive toggle on/off.  
    Unique Abilities:
    When activated, +1 turn DoT for 25% damage of initial spell
    When activated, +5% health regen per post over 6 posts
    If opponent has an open wound, their blood can be used for -30% of initial spell damage

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Lesser Blood Ball
    Rank: D
    Type: Blood, Offensive
    Duration: Two post
    Cooldown: Three posts
    Description: By condensing a puddle of blood into a spherical mass at around 12 inches in circumference, Elian can extend a hand to send the ball towards the opponent at 7-8 m/s. This spell does 80% D-Rank damage plus 25% DoT damage the next turn. This can reach up to 15m
    Strengths:
    Able to be quickly used
    Can be maneuvered in-flight
    Deals total of 105% damage with DoT on average
    ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses:
    No Area of Effect
    Small spell
    Requires Elian to stand still while casting
    Requires relatively decent amount of blood

    Name: Serpentine Blood
    Rank: D
    Type: Offensive
    Duration: 1 Post
    Cooldown: 2 Post
    Description: A blood is taken in a whip-like form and used to strike the opponent. It can reach up to 5m
    Strengths:
    Strong for Tamed Blood Magic spells, dealing normal damage
    Maneuverable
    Can be cast nearly immediately
    Weaknesses:
    Unlike most TBM, does not inflict DoT
    Requires Elian to stand still whilst casting
    Instantly recoils upon contact with any solid. (Example: Someone raises a stone shield, the spell is useless)
    Requires extreme concentration to control

    Name: Blooded Daggers
    Rank: D
    Type: Blood, Multiple Hit
    Duration: One post
    Cooldown: Three posts
    Description: Blood is condensed into sharp “blades” of blood and sent flying towards opponents at 9 m/s. Each “blade” does ~2% D-Rank damage with .5% DoT over on turn. Number of blades ranges between 45-50
    Strengths:
    Sharp, which allows there to be more blood spilled
    Moves quickly
    Does up to 125% damage if all hit
    Weaknesses:
    No maneuverability
    Each individual blade does very low damage
    High cooldown
    Easy to block

    Name: Blooded Shield
    Rank: D
    Type: Defensive
    Duration: Two posts (one for putting up shield, one for putting down shield)
    Cooldown: Three posts
    Description: A dome, 3m in diameter at most, is placed around Elian in order to protect him from damage. Can be reduced to a single side for added defense in a lesser area. C-Rank or Higher spells can also dispell.
    Strengths:
    Very defensive
    Quick use
    Large area
    Does not require pre existing blood
    Weaknesses:
    Can be easily diluted
    Long cooldown
    Takes full post to dispel
    Elian loses 2.5% of health using spell
    Elian cannot move during either post of spell


    Last edited by dynoc4half on 18th July 2016, 2:36 pm; edited 6 times in total
    Odhran Aegisbane
    Odhran Aegisbane

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- 1 Year Anniversary- Player 
    Lineage : Gods of the Celestial Spirit Realm
    Position : None
    Posts : 331
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Experience : 786,120

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: Ark of Embodiment
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Odhran Aegisbane 4th July 2016, 12:10 am

    If anyone checked it before, made a change to one of the strengths after realizing my stupidity


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    Tamed Blood Magic XBivwWT
    Fair
    Fair

    Aurofortis


    Aurofortis

    Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
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    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Skill: Heavenly Body Magic
    Second Skill:
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Fair 13th July 2016, 5:07 am

    Alright. Shall we begin? Edits will be in this color!

    Boom:


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    Odhran Aegisbane
    Odhran Aegisbane

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- 1 Year Anniversary- Player 
    Lineage : Gods of the Celestial Spirit Realm
    Position : None
    Posts : 331
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Experience : 786,120

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: Ark of Embodiment
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Odhran Aegisbane 13th July 2016, 4:15 pm

    Bump. Also, for the serpentine blood, it is formed straight from the blood. The furthest it can reach is 5m, and instantly recoils upon contact with anything.
    Fair
    Fair

    Aurofortis


    Aurofortis

    Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
    Posts : 1798
    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Skill: Heavenly Body Magic
    Second Skill:
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Fair 16th July 2016, 2:55 am

    Alright there seems to be some errors still, so let's get on with it and hopefully this time we'll have everything correctly! Edits will be in the same color.

    dundun:

    I didn't touch the Unique Abilities part until you were done with the other edits. So I will talk about it now. Here is the section about Unique Abilities in the Rules:

    Unique Abilities: Mages gain abilities from their magic. There is a limit to how many abilities you have as a mage. 3 for D, 4 for C, 5 for B through A, 6 for S rank, and 7 for H. Abilities can be passive or active. If the ability is active, it will be judged on a case by case basis if the ability is required to be a spell or not.

    So basically that means that they are spells that don't cost mana. They have the same effects as spells and you are allowed to make them either passive or active, such as status effects and the like. It all depends on what you want!

    These are the Unique Abilities you wrote:
    Can be combined with lineage to draw blood to add to perception
    Wounds heal quicker due to control over blood
    All spells have Damage over Time effect


    They don't really look like a Unique Ability I would have and they sound more like strengths than Unique Abilities. So please fix those so that they are legit Unique Abilities!

    Thank you, and bump when fixed.


    _____________________________________________________________________________________

    Odhran Aegisbane
    Odhran Aegisbane

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- 1 Year Anniversary- Player 
    Lineage : Gods of the Celestial Spirit Realm
    Position : None
    Posts : 331
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Experience : 786,120

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: Ark of Embodiment
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Odhran Aegisbane 16th July 2016, 9:52 pm

    Bump once again. This most likely won't be the last edit because of one last question:
    The magic has an important focus on controlling the opponent's blood as well as changing the properties of blood. As of right now, I have opponent's control causing -30% spell damage reduction, then property control is locked until B-Rank. Need to know whether or not this is balanced, because I don't want this to be OP
    Fair
    Fair

    Aurofortis


    Aurofortis

    Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
    Posts : 1798
    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Skill: Heavenly Body Magic
    Second Skill:
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Fair 17th July 2016, 11:17 am

    Alright the third one sounds like a Unique Ability, but there is a problem still with these two:

    Most spells have +1 turn DoT for 25% damage of initial spell
    Wounds heal quicker over time



    These are still not UAs. So I will give you an example of how you could turn each of them into UAs.

    i. Most spells have +1 turn DoT for 25% damage of initial spell
    UA: This UA, when activated, does an extra post of DoT, dealing 25% damage of the initial spell.

    ii. Wounds heal quicker over time
    UA: When activated, user's HP is regenerated by 5% every post.


    So I hope that gave you a clearer idea of what you should do. And the ones I just gave are examples, they don't have to be that way. Bump when fixed!


    _____________________________________________________________________________________

    Odhran Aegisbane
    Odhran Aegisbane

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- 1 Year Anniversary- Player 
    Lineage : Gods of the Celestial Spirit Realm
    Position : None
    Posts : 331
    Cosmic Coins : 35
    Dungeon Tokens : 0
    Experience : 786,120

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill: Ark of Embodiment
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Odhran Aegisbane 18th July 2016, 2:37 pm

    Bumpity bump. Also, again, just want to know if the opponent blood control and property control is alright as is
    Fair
    Fair

    Aurofortis


    Aurofortis

    Moderator- Main Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- A-Rank- Christian Minecraft Server- I Have Friends...- Achiever- Expert Achiever- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Summer Special Participant- Have an Admin as a friend!- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descent
    Posts : 1798
    Guild : Silver Wolf
    Cosmic Coins : 2
    Dungeon Tokens : 0
    Experience : 3,050

    Character Sheet
    First Skill: Heavenly Body Magic
    Second Skill:
    Third Skill:

    Tamed Blood Magic Empty Re: Tamed Blood Magic

    Post by Fair 19th July 2016, 11:41 pm


    Yes, but one thing. You must have a registered spell/unique ability to use the blood/property control. Otherwise, you're


    Tamed Blood Magic VkQKFl4


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