Magic
Primary Magic: Blood Magic
Secondary Magic: None
Caster or Holder: Caster
Description: Tamed Blood Magic utilizes, as the name would suggest, blood. This can be the blood of another or the blood of the caster.
Tamed Blood Magic, at early levels, is very similar to Water Magic, being able to control the flow of loose blood. At higher levels, however, this magic can be used to change the properties of blood, such as causing it to boil. It can be used by simple thought or by hand movements to control the flow. This can include both the caster's blood or the opponent's blood (opponent's blood properties can only be controlled if the user is two ranks or higher above the opponent's)
Strengths:
Walking, Talking Magic Source: Near infinite supply of element
Literal Blood Knight: Very strong offense
A Bloody Nuisance: Strong DoT effects
High Stamina: Spells use little to no magic power, which allows for longer time at full power
Speed Demon: Offensive Spells are fast.
Weaknesses:
If Magic Source=Blood…:If using own blood, drains life force (When beginning to lose power, there is a steeper drop in ability as opposed to most magic)
Forgot to Shield: Very weak defensively
No Spontaneity: Cannot create blood out of nowhere
Linearity: Most spells, once cast, cannot be altered from course
Setup Time: Requires preexisting blood, so may have need to get up close first
Patience: Most Spells are slightly weaker on own, doing at most 95% normal damage
Indirect Damage: If target is immune or resistant to DoT, Tamed Blood Magic is weak
*foe* used Water Gun!: Water can easily dilute blood
Lineage:
Victor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
Unique Abilities:
When activated, +1 turn DoT for 25% damage of initial spell
When activated, +5% health regen per post over 6 posts
If opponent has an open wound, their blood can be used for -30% of initial spell damage
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Lesser Blood Ball
Rank: D
Type: Blood, Offensive
Duration: Two post
Cooldown: Three posts
Description: By condensing a puddle of blood into a spherical mass at around 12 inches in circumference, Elian can extend a hand to send the ball towards the opponent at 7-8 m/s. This spell does 80% D-Rank damage plus 25% DoT damage the next turn. This can reach up to 15m
Strengths:
Able to be quickly used
Can be maneuvered in-flight
Deals total of 105% damage with DoT on average
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
No Area of Effect
Small spell
Requires Elian to stand still while casting
Requires relatively decent amount of blood
Name: Serpentine Blood
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: A blood is taken in a whip-like form and used to strike the opponent. It can reach up to 5m
Strengths:
Strong for Tamed Blood Magic spells, dealing normal damage
Maneuverable
Can be cast nearly immediately
Weaknesses:
Unlike most TBM, does not inflict DoT
Requires Elian to stand still whilst casting
Instantly recoils upon contact with any solid. (Example: Someone raises a stone shield, the spell is useless)
Requires extreme concentration to control
Name: Blooded Daggers
Rank: D
Type: Blood, Multiple Hit
Duration: One post
Cooldown: Three posts
Description: Blood is condensed into sharp “blades” of blood and sent flying towards opponents at 9 m/s. Each “blade” does ~2% D-Rank damage with .5% DoT over on turn. Number of blades ranges between 45-50
Strengths:
Sharp, which allows there to be more blood spilled
Moves quickly
Does up to 125% damage if all hit
Weaknesses:
No maneuverability
Each individual blade does very low damage
High cooldown
Easy to block
Name: Blooded Shield
Rank: D
Type: Defensive
Duration: Two posts (one for putting up shield, one for putting down shield)
Cooldown: Three posts
Description: A dome, 3m in diameter at most, is placed around Elian in order to protect him from damage. Can be reduced to a single side for added defense in a lesser area. C-Rank or Higher spells can also dispell.
Strengths:
Very defensive
Quick use
Large area
Does not require pre existing blood
Weaknesses:
Can be easily diluted
Long cooldown
Takes full post to dispel
Elian loses 2.5% of health using spell
Elian cannot move during either post of spell
Primary Magic: Blood Magic
Secondary Magic: None
Caster or Holder: Caster
Description: Tamed Blood Magic utilizes, as the name would suggest, blood. This can be the blood of another or the blood of the caster.
Tamed Blood Magic, at early levels, is very similar to Water Magic, being able to control the flow of loose blood. At higher levels, however, this magic can be used to change the properties of blood, such as causing it to boil. It can be used by simple thought or by hand movements to control the flow. This can include both the caster's blood or the opponent's blood (opponent's blood properties can only be controlled if the user is two ranks or higher above the opponent's)
Strengths:
Walking, Talking Magic Source: Near infinite supply of element
Literal Blood Knight: Very strong offense
A Bloody Nuisance: Strong DoT effects
High Stamina: Spells use little to no magic power, which allows for longer time at full power
Speed Demon: Offensive Spells are fast.
Weaknesses:
If Magic Source=Blood…:If using own blood, drains life force (When beginning to lose power, there is a steeper drop in ability as opposed to most magic)
Forgot to Shield: Very weak defensively
No Spontaneity: Cannot create blood out of nowhere
Linearity: Most spells, once cast, cannot be altered from course
Setup Time: Requires preexisting blood, so may have need to get up close first
Patience: Most Spells are slightly weaker on own, doing at most 95% normal damage
Indirect Damage: If target is immune or resistant to DoT, Tamed Blood Magic is weak
*foe* used Water Gun!: Water can easily dilute blood
Lineage:
Victor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
Unique Abilities:
When activated, +1 turn DoT for 25% damage of initial spell
When activated, +5% health regen per post over 6 posts
If opponent has an open wound, their blood can be used for -30% of initial spell damage
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Lesser Blood Ball
Rank: D
Type: Blood, Offensive
Duration: Two post
Cooldown: Three posts
Description: By condensing a puddle of blood into a spherical mass at around 12 inches in circumference, Elian can extend a hand to send the ball towards the opponent at 7-8 m/s. This spell does 80% D-Rank damage plus 25% DoT damage the next turn. This can reach up to 15m
Strengths:
Able to be quickly used
Can be maneuvered in-flight
Deals total of 105% damage with DoT on average
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
No Area of Effect
Small spell
Requires Elian to stand still while casting
Requires relatively decent amount of blood
Name: Serpentine Blood
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: A blood is taken in a whip-like form and used to strike the opponent. It can reach up to 5m
Strengths:
Strong for Tamed Blood Magic spells, dealing normal damage
Maneuverable
Can be cast nearly immediately
Weaknesses:
Unlike most TBM, does not inflict DoT
Requires Elian to stand still whilst casting
Instantly recoils upon contact with any solid. (Example: Someone raises a stone shield, the spell is useless)
Requires extreme concentration to control
Name: Blooded Daggers
Rank: D
Type: Blood, Multiple Hit
Duration: One post
Cooldown: Three posts
Description: Blood is condensed into sharp “blades” of blood and sent flying towards opponents at 9 m/s. Each “blade” does ~2% D-Rank damage with .5% DoT over on turn. Number of blades ranges between 45-50
Strengths:
Sharp, which allows there to be more blood spilled
Moves quickly
Does up to 125% damage if all hit
Weaknesses:
No maneuverability
Each individual blade does very low damage
High cooldown
Easy to block
Name: Blooded Shield
Rank: D
Type: Defensive
Duration: Two posts (one for putting up shield, one for putting down shield)
Cooldown: Three posts
Description: A dome, 3m in diameter at most, is placed around Elian in order to protect him from damage. Can be reduced to a single side for added defense in a lesser area. C-Rank or Higher spells can also dispell.
Strengths:
Very defensive
Quick use
Large area
Does not require pre existing blood
Weaknesses:
Can be easily diluted
Long cooldown
Takes full post to dispel
Elian loses 2.5% of health using spell
Elian cannot move during either post of spell
Last edited by dynoc4half on 18th July 2016, 2:36 pm; edited 6 times in total