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    Magic Registration- Aera Tylidae

    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,225

    Character Sheet
    First Skill: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Skill: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Skill:

    Magic Registration- Aera Tylidae Empty Magic Registration- Aera Tylidae

    Post by Lilim 30th June 2016, 9:57 am

    Primary Magic: Memory God Slayer Magic*

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor: Slayer Magic

    Description: Memory God Slayer Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.

    Strengths:

    •Thief - Steals memories from the enemies it hits


    •Devastating- It can leave massive areas of destruction in its wake.


    •God Slayer- Can recover from damage taken by eating a corresponding element


    •Multi-Elemental- Can recover from eating wind, water and electricity


    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)

    Weaknesses:

    •Volatile - If you interrupt the spell, it will flux and damage the user.


    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*


    •Vampiric- drains stamina and health if used, but regains health and stamina from rest



    Lineage: Pheonix Fire

    Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]


    Spells:

    1.Name: Memory Nova


    Rank: D Rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 3 posts after use

    Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. AoE: 100ft Speed: 5 seconds

    Strengths:

    •Uncounterable - cannot be countered by any element/magic


    •Devastating - Deals damage in a massive area


    Weaknesses:

    •Vampiric -Takes health and stamina from usage.


    •Self inflicting- deals half health damage from use to self


    •Uncontrollable- once used, cannot be undone.



    1.Name: Memory Dance


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 2 posts after use

    Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)

    Strengths:

    •Uncounterable*- cannot be countered by magic during use, not when casting.


    •AoE- has an area of effect of up to 50 ft


    •Stun- will stun enemies and allies alike for 1 min.


    Weaknesses:

    •Vampiric- deals damage as long as it is active


    •Friend or Foe- will target enemies and allies


    •Unstable - if countered before cast is complete, user will take half current health as damage.



    1.Name: Memory Field


    Rank: D rank

    Type: Multi-Elemental

    Duration: 3 posts

    Cooldown: 5 posts after use

    Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size.

    Strengths:

    •Uncounterable - cannot be countered by magic during or after casting.*


    •Infinity- Can create whatever the user desires


    •AoE- sphere with a diameter of 100ft


    Weaknesses:

    •Vampiric - user takes health and stamina damage for each turn this spell is active


    •Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.


    •Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere



    1.Name: Memory Heal


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 Post

    Cooldown: 5 posts

    Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius

    Strengths:

    •Ally Hunter: targets only allies


    •AoE: 20 ft radius of healing surges


    Weaknesses:

    •Volatile: Explodes when countered, dealing one quarter current health damage to user


    •Sacrifice: User loses three quarters of health from use.

    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,225

    Character Sheet
    First Skill: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Skill: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Skill:

    Magic Registration- Aera Tylidae Empty Re: Magic Registration- Aera Tylidae

    Post by Lilim 30th June 2016, 12:19 pm

    Primary Magic: Memory God Slayer Magic*

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Slayer Magic

    Description: Memory God Slayer Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.

    This brand of Magic was taught to her through a writ from the memory and time god, Ec’ Chronimes

    Strengths:

    •Thief - Steals memories from the enemies it hits


    •Devastating- It can leave massive areas of destruction in its wake.


    •God Slayer- Can recover from damage taken by eating a corresponding element


    •Multi-Elemental- Can recover from eating wind, water and electricity

    Weaknesses:

    •Volatile - If you interrupt the spell, it will flux and damage the user.


    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*


    •Vampiric- drains stamina and health if used, but regains health and stamina from rest



    Lineage: Pheonix Fire

    Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]


    Spells:

    1.Name: Memory Nova


    Rank: D Rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 3 posts after use

    Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. AoE: 100ft Speed: 5 seconds

    Strengths:

    •Uncounterable - cannot be countered by any element/magic


    •Devastating - Deals damage in a massive area


    Weaknesses:

    •Vampiric -Takes health and stamina from usage.


    •Self inflicting- deals half health damage from use to self


    •Uncontrollable- once used, cannot be undone.



    1.Name: Memory Dance


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 2 posts after use

    Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)

    Strengths:

    •Uncounterable*- cannot be countered by magic during use, not when casting.


    •AoE- has an area of effect of up to 50 ft


    •Stun- will stun enemies and allies alike for 1 min.


    Weaknesses:

    •Vampiric- deals damage as long as it is active


    •Friend or Foe- will target enemies and allies


    •Unstable - if countered before cast is complete, user will take half current health as damage.



    1.Name: Memory Field


    Rank: D rank

    Type: Multi-Elemental

    Duration: 3 posts

    Cooldown: 5 posts after use

    Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size.

    Strengths:

    •Uncounterable - cannot be countered by magic during or after casting.*


    •Infinity- Can create whatever the user desires


    •AoE- sphere with a diameter of 100ft


    Weaknesses:

    •Vampiric - user takes health and stamina damage for each turn this spell is active


    •Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.


    •Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere



    1.Name: Memory Heal


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 Post

    Cooldown: 5 posts

    Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius

    Strengths:

    •Ally Hunter: targets only allies


    •AoE: 20 ft radius of healing surges


    Weaknesses:

    •Volatile: Explodes when countered, dealing one quarter current health damage to user


    •Sacrifice: User loses three quarters of health from use.




    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Name: (Name of the Spell )

    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)

    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)

    Fused Spells: (What Spells Went into the Fusion and their Ranks?)

    Description:

    Duration:

    Cooldown:

    Strengths:

    Weaknesses:
    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,225

    Character Sheet
    First Skill: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Skill: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Skill:

    Magic Registration- Aera Tylidae Empty Correction-Memory God Slayer

    Post by Lilim 6th July 2016, 12:41 pm


    Magic Registration- Aera Tylidae

    Post by 4rc on Thu 30 Jun - 9:57


    Primary Magic: Memory God Slayer Magic*

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor: Slayer Magic

    • Description:
    Memory God Slayer Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.
    When in use, the God slayer loses physical form and cannot be hit except by those that can hit ethereal beings, (elemental magic, celestial magic, etc...)

    • Strengths:


    •Thief - Steals memories from the enemies it hits


    •Devastating- It can leave massive areas of destruction in its wake.


    •God Slayer- Can recover from damage taken by eating a corresponding element


    •Multi-Elemental- Can recover from eating wind, water and electricity


    • Weaknesses:


    •Volatile - If you interrupt the spell, it will flux and damage the user.


    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*


    •Vampiric- drains stamina and health if used, but regains health and stamina from rest



    • Lineage:

    Pheonix Fire

    Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]


    1. Spells:


    1.Name: Memory Nova


    Rank: D Rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 3 posts after use

    Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. When casting, Aera will gain a hazy purple aura around her and a light will shine brilliantly from one eye. AoE: 100ft Speed: 5 seconds

    Strengths:

    •Uncounterable - cannot be countered by any element/magic


    •Devastating - Deals damage in a massive area


    Weaknesses:

    •Vampiric -Takes health and stamina from usage.


    •Self inflicting- deals half health damage from use to self


    •Uncontrollable- once used, cannot be undone.



    1.Name: Memory Dance


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 2 posts after use

    Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)
    When casting, Aera will look like a midnight blue shadow, and cannot be seen in entirety.
    Strengths:

    •Uncounterable*- cannot be countered by magic during use, not when casting.


    •AoE- has an area of effect of up to 50 ft


    •Stun- will stun enemies and allies alike for 1 min.


    Weaknesses:

    •Vampiric- deals damage as long as it is active


    •Friend or Foe- will target enemies and allies


    •Unstable - if countered before cast is complete, user will take half current health as damage.



    1.Name: Memory Field


    Rank: D rank

    Type: Multi-Elemental

    Duration: 3 posts

    Cooldown: 5 posts after use

    Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size. When casting, Aera gains a rainbow cloak, and will not be seen easily.

    Strengths:

    •Uncounterable - cannot be countered by magic during or after casting.*


    •Infinity- Can create whatever the user desires


    •AoE- sphere with a diameter of 100ft


    Weaknesses:

    •Vampiric - user takes health and stamina damage for each turn this spell is active


    •Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.


    •Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere



    1.Name: Memory Heal


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 Post

    Cooldown: 5 posts

    Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius When casting, Aera will turn pale, and wobble a couple of steps, and then fall as the spell is complete, either unconscious or awake.
    Strengths:

    •Ally Hunter: targets only allies


    •AoE: 20 ft radius of healing surges


    Weaknesses:

    •Volatile: Explodes when countered, dealing one quarter current health damage to user


    •Sacrifice: User loses three quarters of health from use.
    Lilim
    Lilim

    Heaven's Traitor


    Heaven's Traitor

    Knight VIP Status- Regular VIP Status- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 519
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,225

    Character Sheet
    First Skill: Takeover: Heaven's Traitor & Hell's Exile (W.I.P.)
    Second Skill: 2nd Gen Shadow Dragon Slayer (W.I.P,)
    Third Skill:

    Magic Registration- Aera Tylidae Empty Correction-Memory God Slayer-no longer a slayer

    Post by Lilim 6th July 2016, 3:01 pm

    Primary Magic: Memory Magic*

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Castor

    Description: Memory Magic is a magic utilized by the memory of the user, but mainly it is a mass area explosive magic, but can be focused later on into creation and bolt type magic.

    Strengths:

    •Thief - Steals memories from the enemies it hits


    •Devastating- It can leave massive areas of destruction in its wake.


    •Multi-Elemental- Is comprised of water, wind and electricity.


    Weaknesses:

    •Volatile - If you interrupt the spell, it will flux and damage the user.


    •Amnesia- If the character gains amnesia, all power the ability has, is gone.


    •AoE- This is a very dangerous AoE spell that cannot be focused into a mono-directional attack.*


    •Vampiric- drains stamina and health if used, but regains health and stamina from rest



    Lineage: Pheonix Fire

    Unique Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.

    By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.

    Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed. [/color]


    Spells:

    1.Name: Memory Nova


    Rank: D Rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 3 posts after use

    Description: A single white star emerges 10 ft from the character, then detonates in a massive supernova of 100 ft in size. AoE: 100ft Speed: 5 seconds

    Strengths:

    •Uncounterable - cannot be countered by any element/magic


    •Devastating - Deals damage in a massive area


    Weaknesses:

    •Vampiric -Takes health and stamina from usage.


    •Self inflicting- deals half health damage from use to self


    •Uncontrollable- once used, cannot be undone.



    1.Name: Memory Dance


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 post

    Cooldown: 2 posts after use

    Description: the Memory God Slayer jumps her magic into each person's mind, and forces them to relive their life, even if the person has amnesia*, she can jump into their minds and force remembrance on them, unless it was caused by natural circumstances. *(i.e. magic cannot stop this, but anything caused by natural damage, I.e. amnesia due to a hit on the head from a fall.)

    Strengths:

    •Uncounterable*- cannot be countered by magic during use, not when casting.


    •AoE- has an area of effect of up to 50 ft


    •Stun- will stun enemies and allies alike for 1 min.


    Weaknesses:

    •Vampiric- deals damage as long as it is active


    •Friend or Foe- will target enemies and allies


    •Unstable - if countered before cast is complete, user will take half current health as damage.



    1.Name: Memory Field


    Rank: D rank

    Type: Multi-Elemental

    Duration: 3 posts

    Cooldown: 5 posts after use

    Description:A bubble of swirling color erupts on the battlefield, around 100 ft in diameter, which allows the Memory God Slayer to create one being of enormous size, or three being of regular size.

    Strengths:

    •Uncounterable - cannot be countered by magic during or after casting.*


    •Infinity- Can create whatever the user desires


    •AoE- sphere with a diameter of 100ft


    Weaknesses:

    •Vampiric - user takes health and stamina damage for each turn this spell is active


    •Infinity- Can create ANYTHING if the user gets hit physically. *(I.e. The user loses control, but still takes damage.


    •Unstable- if the user takes damage by physical means, the user takes one quarter current health damage and loses control of the sphere



    1.Name: Memory Heal


    Rank: D rank

    Type: Multi-Elemental

    Duration: 1 Post

    Cooldown: 5 posts

    Description: the Memory God Slayer uses an AoE surge to find and heal allies, within a 20 ft radius

    Strengths:

    •Ally Hunter: targets only allies


    •AoE: 20 ft radius of healing surges


    Weaknesses:

    •Volatile: Explodes when countered, dealing one quarter current health damage to user


    •Sacrifice: User loses three quarters of health from use.
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Magic Registration- Aera Tylidae Empty Re: Magic Registration- Aera Tylidae

    Post by desirée 16th December 2017, 5:26 pm

    Magic Registration- Aera Tylidae XEibTrW


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    Magic Registration- Aera Tylidae IY2eFxu


      Current date/time is 27th April 2024, 7:32 pm