Fairy Tail RP

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    Forgery

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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Posts : 2261
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Forgery Empty Forgery

    Post by Ninetails Derpfox 5th April 2016, 6:24 pm

    Job Title: Forgery Job
    Rank: C
    Player Requirements: 1-4 mages of C rank, minimum 2 of D.
    Job Requirements: 
    Minimum of 30 posts at 300 words per post (or 9000 words overall)
    Roll 5 times
    Obtain the Documents
    Job Location: Crocus
    Job Description: Find the documents that are told to be crucial to the survival of dark guilds hidden away from human knowledge. This document is said to be able to spend country funding to send out search parties into unsearched lands and find these locations and remove them. However, this area is under 24 hour supervision by Rune Knights and will be highly susceptible to intruders. You are to break in somehow, and take these documents no matter how you have to do it.

    Enemies: 
    Weak: Basic Guards x3: A troop of basic Knights outside or making rounds in halls (Varying on location on roll). They carry polearm spears and shields, capable of dealing C rank damage and block C rank spells. They're taken down rather easily otherwise by 2 C rank attacks.

    Normal: Motion Sensor Activated Robots x2: Upon landing on this roll, you will be spotted by a micro motion sensor. From the opposite end of the area comes two robots, capable of dealing C rank electrical damage on basic attacks, and takes 4 B rank spells to destroy, or can be shorted by a single C rank lightning spell.

    Strong: Guard Dogs x3: These pups are no ordinary guard hounds. They're raised to smell out anything unfamiliar to their noses. On this roll, you can hear the dogs in the distance, moving at 5 m/s these dogs can outrun most people and can bite for B rank damage and claw for C rank. It takes 2 C ranks to knock out these hounds, but they return after 1 post, but can be killed with 6 C ranks. 

    Boss: The Safety Guard 3001: This is no ordinary boss. In fact, this boss is but a simple safe. Upon finding this safe via only rolling the boss, you must roll 3 block dice. This represents the 3 times you can crack this safe via any methods your character decides upon. This cannot be destroyed without a successful miss on the roll. Blocking will activate a defense mechanism which will drain 20% of your max health and add a counter. Upon 3 counters (rolling three blocks), this safe enters lock-down mode for 24 hours or until a code is given before hand, gaining defenses that require 5 H ranks to destroy. The safe is rooted into the ground and can be removed if needed, but only makes it harder to escape with.

    Reward: 7000 jewels and C rank exp. If the safe was cracked, then the reward is double C rank exp.

    Code:
    Job Title: Forgery Job
    Rank: C
    Player Requirements: 1-4 mages of C rank, minimum 2 of D.
    Job Requirements:
    Minimum of 30 posts at 300 words per post (or 9000 words overall)
    Roll 5 times
    Obtain the Documents
    Job Location: Crocus
    Job Description: Find the documents that are told to be crucial to the survival of dark guilds hidden away from human knowledge. This document is said to be able to spend country funding to send out search parties into unsearched lands and find these locations and remove them. However, this area is under 24 hour supervision by Rune Knights and will be highly susceptible to intruders. You are to break in somehow, and take these documents no matter how you have to do it.

    Enemies:
    Weak: Basic Guards x3: A troop of basic Knights outside or making rounds in halls (Varying on location on roll). They carry polearm spears and shields, capable of dealing C rank damage and block C rank spells. They're taken down rather easily otherwise by 2 C rank attacks.

    Normal: Motion Sensor Activated Robots x2: Upon landing on this roll, you will be spotted by a micro motion sensor. From the opposite end of the area comes two robots, capable of dealing C rank electrical damage on basic attacks, and takes 4 B rank spells to destroy, or can be shorted by a single C rank lightning spell.

    Strong: Guard Dogs x3: These pups are no ordinary guard hounds. They're raised to smell out anything unfamiliar to their noses. On this roll, you can hear the dogs in the distance, moving at 5 m/s these dogs can outrun most people and can bite for B rank damage and claw for C rank. It takes 2 C ranks to knock out these hounds, but they return after 1 post, but can be killed with 6 C ranks.

    Boss: The Safety Guard 3001: This is no ordinary boss. In fact, this boss is but a simple safe. Upon finding this safe via only rolling the boss, you must roll 3 block dice. This represents the 3 times you can crack this safe via any methods your character decides upon. This cannot be destroyed without a successful miss on the roll. Blocking will activate a defense mechanism which will drain 20% of your max health and add a counter. Upon 3 counters (rolling three blocks), this safe enters lock-down mode for 24 hours or until a code is given before hand, gaining defenses that require 5 H ranks to destroy. The safe is rooted into the ground and can be removed if needed, but only makes it harder to escape with.

    Reward: 7000 jewels and C rank exp. If the safe was cracked, then the reward is double C rank exp.



    ~~Credits to Sasha Martin

      Current date/time is 8th May 2024, 2:08 pm