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    Water Goddess Magic

    Azalea Antiope
    Azalea Antiope

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 63
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Water Goddess Magic Empty Water Goddess Magic

    Post by Azalea Antiope 4th September 2015, 9:15 pm

    Magic

    Primary Magic: Water Goddess Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Water magic is one of the fundamental elements. Unlike mot other elemental magic that revolve around the use of the environment around them: the use of this magic comes from the user themselves. However, this does not mean they cannot utilize the environment. Water Goddess magic's principles revolve around the concept of the body of the user generating the water as well as becoming the water. The uses and attacks of such a magic is near limitless in application, extremely versatile and malleable.

    Azalea's use of this water mostly revolves around herself. She both turns her body into water as well as generates sources of water from within her or her immediate surroundings. Her attacks range from short to far range, offensive and defensive. Her strong-suit however with this magic is the simple but effective defensive nature of both her water magic and her water body.
    Strengths:

    • Versatile: The most basic and effective strength of this magic is its ability to meet near any opposition given enough water source.
    • Purifying: Because of the nature of her magic, water has purifying properties, capable of dispelling disease and harmful effects from natural or magical nature. This purifying power is within Azalea's own water body, but can also affect others if she has her body enter them.
    • Water Body: Because her body is Water Goddess Magic, her body consists of water, a conscious collection of her willpower than can serve to both protect her from physical trauma and some magics.

    Weaknesses:

    • Elements: Because of the nature of her magic, she is inherently weaker to lightning magic by 1 full rank.
    • Purifying: Her ability to purify only works on harmful effects equal or lower to her own magic rank, she cannot purify more difficult harmful effects.
    • Source: Because of the nature of her magic, all of her water comes from her own body and the surrounding moisture. Places with less than natural moisture(such as a dessert) means that Azalea cannot use B+ water spells without using her own water body which will reduce her overall size.
    • Transparent: Water itself is a very straight forward magic even with its many different uses. With enough know-how and the right magic, it is possible to prevent Azalea from using her magic effectively and even manipulate her.

    Lineage:
    Cursed Seal: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal. A small black hole is created at the palm of the user’s hand causing any object to be sucked in. The pit is endless and can store any object.
    Ability: The seal only lasts one post and counts as an attack even if the user is absorbing/storing an object. Can only affect NPC living creatures. This lineage is considered to be a "finisher" move, whereas it does maximum damage to weakened opponents. If one wants to use this lineage against a fully powered opponent, they will take backlash damage that is the equivalent of the rank of the target being sucked up. Has a maximum range of 15 meters. The lineage ability can only be used a maximum of seven times per a thread.
    Unique Abilities:

    • Water Body: Because the nature of her magic, her body is comprised of her magic- water. Her body retains all senses and physical "feel" For all intensive purposes, she has a real body. Yet when she takes damage(physical forms of trauma) her body parts damaged revert to that of water and can regenerate the damage dealt. The downside is that for this to work, it required her to use her magic source. Each use depletes her magic by 5MP. With this ability, she can also morph her choice of clothing and length of hair.
    • Goddess Purifying: Because of the nature of water and its purifying powers, Azalea has the natural ability to purify harmful effects and magic from her body and those she can touch to use her magic through. She cannot purify effects one rank higher than her magical rank.
    • Size Manipulation: Because her body differs on her use of magic, Azalea can change her appearance and size with this water magic. Her water body can change its density with water pressure, capable of increasing or decreasing her size. At minimum, she can decrease her size to that of 2" tall. At maximum, she can increase her size to twice that of her original form.


    Spells

    Name: Water Sphere
    Rank: D Rank
    Type: Water/Offensive/Instant
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user gathers water from both themselves and their surroundings and focuses it into a spiraling orb in the palm of their hand. Once per post, the user releases a high pressure sphere of water the size of a softball at a speed of 5m/s that upon impact, explodes with high pressure in close proximity(5ft) and deals 20pts of damage.
    Strengths:

    • Small: The small nature of this spell makes it both quick and difficult to visually keep up with.
    • Directional: The direction of this attack is fully directional, meaning that opponents and targets in front of her have higher chances of receiving damage.
    • Physical: Because the use of this spell involved concentrated a high pressure of water in a small orb, the impact and explosion of this orb deals considerable physical damage.

    Weaknesses:

    • Size: Because of its size, its maximum effect is limited to one target per hit.
    • Direction: Because the spell is directional, she must turn her hands in the direction of the opponent to attack them.
    • Element: Water has a natural weakness to lightning by 1 rank.
    • Range: The range of these orbs are limited to 10meters.


    Name: Spear of the Water Goddess
    Rank: D Rank
    Type: Water/Offensive/Charged
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: The user gathers water from both themselves and their surroundings and focuses it into a spiraling orb in their closed mouth. The orb of water builds up within their mouth and is only released after fully charged, this gives the user the opportunity to catch their foes off guard. This spell charges for one post and is released on the next post as the user opens their mouth. The orb of water transforms into that of a light blue spear as it leaves their mouth and travels at 10m/s to pierce D Rank defenses and deal 30hp of damage.
    Strengths:

    • Piercing: The spell's true potential is in its piercing damage. The high pressure water is concentrated into a thin focus for maximum output.
    • Directional: The direction of this attack is fully directional, meaning that opponents and targets in front of her and to her sides are more likely to take damage.
    • Surprise: Because the spell is charged within her mouth and released at a moment's notice, the target/opponent will have difficulty learning what Azalea is planning.

    Weaknesses:

    • Size: Because of its size, its maximum effect is limited to one target per hit.
    • Direction: Because the spell is directional, she must turn her head in the direction of her target, which means the direction is limited to in front and beside her.
    • Element: Water has a natural weakness to lightning by 1 rank.
    • Range: The range of these orbs are limited to 15meters.


    Name: Water Barricade
    Rank: D Rank
    Type: Water/Defensive/Charge Up
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user gathers water from both themselves and their surroundings and focuses it into a progressively building wall of water in any one direction. This wall of water stats on the first post of use and remains for three posts, each post the wall can be shifted once in direction. The wall is tall and thick- standing 15 meters high and 5 meters thick. It can block 2 D Rank spells or 1 C Rank spell once per post.
    Strengths:

    • Large: The spell focuses on a larger than average structure, providing a defensible position for the user and their allies.
    • Directional: The direction of this attack is fully directional, meaning that opponents and attacks in front of her will be forced to use other methods for reaching her.
    • Malleable: The wall of water is highly malleable, capable of absorbing physical impact of C Rank and reducing it to D Rank.

    Weaknesses:

    • Size: Because of its size, the spell makes it a focal point on a battle field. Opponents and allies alike can see it easily and ascertain its user's position.
    • Direction: Because the spell is directional, the user must stay behind the wall to be provided with its defensive benefit. Opponents who circumvent the wall are more likely to succeed in harming the user.
    • Element: Water has a natural weakness to lightning by 1 rank.
    • Range: The range of this wall is small, the user must remain within physical contact with the wall to maintain it.


    Name: Wings of the Water Goddess
    Rank: D Rank
    Type: Water/Offensive/Support/Charge Up
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user gathers water from both themselves and their surroundings and focuses it near their body. With a pre-existing source of water, the charging time of this spell can be reduced to instant. The user charges water around them for one post, this water floats around their bodies in a manner similar to a shifting river that floats above their head until fully charged. After being charged, the water focuses behind the user and transforms into two seraphim wings. These wings are a light blue and consist of highly pressurized water. They look as though they have angelic feathers and span out 5ft from the user's back. These wings may be used either for attacking, defense or flight. Each wing can block 1 D Rank spell or together to block 1 C Rank spell. By changing the pressure against the edges of the wings, they can possess cutting power enough to deal high D Rank damage(30HP) The flight speed of these wings grant the user to glid above the ground and move at 10m/s.
    Strengths:

    • Compact: The wings are highly pressurized and compacted in their thin but durable structure. Because of their thin nature, these wings can b used defensively around the user instantaneously to block attacks within 5 meters of her in one second.
    • Directional: The direction of this attack is fully directional, meaning that opponents and targets all around her are subject to her attacks and defense.
    • Physical: Because the use of this spell involved concentrated a high pressure of water in the wings, blocking physical attacks reduce their damage by 1 full rank.
    • Flight: Because of the wings, the user is granted the ability to fly for the duration of the spell.

    Weaknesses:

    • Size: Because of its size, its maximum effect is limited to two blocking or attacking D Rank attacks or 1 C Rank attack per post within its 5ft wingspan.
    • Flight: Because the spell is a flight spell, it allows the user to fly for brief periods. Though it grants flight, it is limited to glided only two feet off the ground.
    • Form: Because the wings are shaped into wings for flight & other purposes, for the duration of the spell- the water cannot reshape
    • Element: Water has a natural weakness to lightning by 1 rank.
    • Range: The range of the attacks and defense are around the user's personal space(5ft) so the user must remain close to an opponent if they want to attack.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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    Water Goddess Magic What_you_see_is_exactly_what_you_re_gonna_get___by_blairxm-d96hsl7
    Azalea Antiope
    Azalea Antiope

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 63
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Water Goddess Magic Empty Re: Water Goddess Magic

    Post by Azalea Antiope 1st October 2015, 2:25 pm

    Bump btw


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    Water Goddess Magic What_you_see_is_exactly_what_you_re_gonna_get___by_blairxm-d96hsl7
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    King Elyx

    The Vanquisher


    The Vanquisher

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    Character Sheet
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    Water Goddess Magic Empty Re: Water Goddess Magic

    Post by King Elyx 4th October 2015, 2:25 pm

    Water Goddess Magic Merp%202.jpg_zpszdcapnj1

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