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    Forging the future {LETS START YELLING AT EACH OTHER}

    Kusanagi
    Kusanagi

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 256
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 37.5

    Forging the future {LETS START YELLING AT EACH OTHER} Empty Forging the future {LETS START YELLING AT EACH OTHER}

    Post by Kusanagi 30th June 2015, 4:23 pm

    Magic

    Primary Magic: Blacksmith Magic
    Caster or Holder: Caster, Molding
    Description: A molding magic that allows Ean to take any material available and forge it into any shape. From simple to complex, as long as Ean understands the structure of what he's making he can forge it. This magic hold an incredible amount of versatility, capable of making weapons out of what's available and effectively capable of adapting to any situation. Weapons built that quickly however are typically fragile and will usually break from deformities unless the user has made the weapon so many times using the given material that there aren't going to be deformities.

    The greatest strength of this magic however comes in the support role where Ean uses it most. The ability to make anything in advance makes it incredibly useful in long term battles and can give his guild the upper hand before anything has happened. He's also incredible at repairing damage in the aftermath as well. It's best used in the before and after where Ean makes most of its use. Ean is most proficient with common materials such as wood, iron, and stone and is still working on mastering the use of precious gems and rarer materials.

    Ean creates weapons out of metal so they don’t disappear after they are used. Instead, they tend to stick around for extended periods of time. Thus they’re durations are in blows rather than by simple time, based on rank.
    D-rank: 1-5 blows
    C-rank: 6-15 blows
    B-rank: 16-25 blows
    A-rank: 30-40 blows
    S-rank: 50-75 blows
    SS-rank: indefinite time



    A blow is defined as a defended attack, an attack that hits a solid surface, or an ineffective impact. Evaded attacks hit nothing and do not count towards the blow count. Facing off against an attack the material used is fundamentally weak to will count as 3 blows rather than one.

    Rank differential increases the blow count by 1 for every difference in rank there is. This includes spells. So c-rank vs. D-rank equals 1 extra blow and using a c-rank spell on a d-rank spell increases the blow count by 1 more for a total of 3 blows in one hit(in correlation to the item used. Like wise, If Ean has a higher rank then the opponent, the blow count can drop. Blow count can never go below 1.

    The mage using this magic must keep track of blow counts at all times and make visible notes showing the count. The scale given applies to weapons made instantly in the heat of battle or just before battle. If Ean is, for example, given a task 3 days in advance natural logic applies rather than the given rules.

    Strengths:
    -Durability: His spells can last a while if you haven't noticed. He can make swords long in advance to be used later in preparation or he can make them on the spot it doesn't change their effectiveness as weapons.

    -Blows/Turns conundrum: Most of the weapons Ean creates in battle stick around. They're made of metal not glass(typically) and their duration is determined by how many hits they can take rather than a simple length in time. The amount of blows a weapon can take is determined by what its made out of following the above scale.

    -Preparation Factor: Although it takes time, If Ean is aware ahead of time about what's going on, perhaps in preparation for a guild war or large scale battle, Ean can make many weapons in a short period of time as well as make long term weapons and large scale defenses for his allies such as barbed wire fences or steel barricades.

    Weaknesses:
    -Quality/Quantity conundrum: Even if Ean is able to quickly mass-produce weapons on the field of battle they're typically fairly fragile and will break after a few hits if he's not proficient at using the abilities.

    -Time consuming: Making better weapons out of better materials takes longer periods of time then it would with simpler weapons. During the time periods in which Ean is forging a weapon he is completely helpless which is why he prefers to make weapons ahead of time and prepare so he isn't left completely helpless. Without teammates, it is difficult to build effective weapons because he will rarely have a means of defense.

    -Carrying limit: Ean can't carry around everything and anything so he typically can't use an array of complex combinations of spells. This doesn't mean its impossible however if he forms and starts using a great sword it would be counterintuitive to make and try and use a dagger along side it. Again, if he has teammates this doesn't apply as strictly because he can give the weapons and tools to his teammates instead of carrying everything himself. He's better off in a group than alone.

    -Complex weaponry: Complex weapons, aka guns, cannot be made on the spot. They can be constructed outside of battle but quickly they can not be built because they're are to many complexities to make out of the blue. Ean can however make bullets because they aren't nearly as complicated.

    -Weaknesses: If a material faces off against a significant weakness, for example, a wooden sword taking on a ball of fire. The number of blows taken/dealt is assumed to be double the normal. This can put Ean at a loss if he has no materials effectively available.

    Lineage: N/A you guys still owe me one I paid for from two years ago when I was still playing Hiro that never happened.

    Unique Abilities:
    Lacrimic Forging: Ean is capable of imbuing magical elements into weapons equal to or less than his rank. At current, it costs 30% to imbue a magic element into a weapon. Weapons that acquire this boost in power however become more fragile due to the added power and their blow limit is halved(if I decimal appears, round up). weapons that would break in one blow or instantly regardless still break in one blow or instantly. Elements include, fire, ice, wind, water, earth, etc.

    Iron Trace: Ean has learned that there is iron all over the world, even in trace amounts in the earth and stone and thus has access to Iron assuming there is some form of stone in the area.

    Mass Production: Ean can make more than one of each item at once by simply adding the mana costs together.

    SPELLS

    Name: Forge: The shiv
    Rank:  D
    Type: Offensive
    Duration: 1 blow
    Cooldown: 1 post
    Description: An easy surprise weapon Ean makes frequently, Ean makes one out of the available materials to hide and use for a quick surprise attack. It's useful in the long term if used properly or hidden for later but also useful. The shiv is a 2-3 inch long blade with a handle that can barely be held by one hand.
    Strengths:
    -Easy weapon to hide
    -Does a lot of damage when used to stab.
    -highly effect surprise attack.
    Weaknesses:
    -Small and doesn't cut deep. Can only do real damage if used to stab.
    -Only useful in surprise. If an attack fails the weapon is typically useless afterwards whether it is still around or not.
    -Fragile and breaks immediately after impact
    -improper hiding techniques can lead to injury. Please be careful when hiding a shiv not to cut your wrists or damage the family jewels.

    Name: Forge: Iron knife
    Rank: D
    Type: Offensive
    Duration: 5 blows
    Cooldown: 3 posts
    Description: A small knife and more durable version of the shiv made of iron. It's slightly longer overall, with the blade about 4 to 5 inches long compared to the 2-3 inch blade of the shiv and is more effective at damaging opponents through slashing.
    Strengths:
    -attacks quickly
    -extremely dangerous against unarmored foes(its a metal knife I can stab you)
    -Can be used for menial things such as carving wood or in the kitchen
    Weaknesses:
    -lightning
    -more difficult to hide then the shiv.
    -unlikely to significantly damage metal armor.
    -not balanced for effective throwing. Although its still a pointy hunky of metal.

    Name: Forge: Arrows
    Rank: D
    Type: Supportive, offensive
    Duration: shoot them/1 blow
    Cooldown: 2 posts
    Description: Ean makes a set of 5 arrows to be used with a bow. The arrows are typically a foot to a foot and a half long although they are again, made to fit the person using them and their bow. Arrows are made with an iron tip and oak wood shaft with white feathering on the end.
    Strengths:
    -Multiple attacks in one spell
    -In a worst case scenario can be used as makeshift stabbing weapons.
    -Does not have to be used with only a bow Ean makes and can be used with any available bow.
    Weaknesses:
    -mostly ineffective without a bow to use with them
    -Firing range is smaller than would be desired at 100 yards and accuracy drops significantly at 50 yards due to wind resistance and gravity.
    -Weak to Heat
    -Weak to Wind

    Name: Forge: The bow
    Rank: D
    Type: Offensive
    Duration: 3 blows
    Cooldown: 5 posts
    Description: Ean creates a bow for his use in long range offense. The bow is designed for whomever is using it with the proper length depending on whose using it. For Ean, this is a 26 inch bow. The bow is forged out of oak wood while the string is made of linen. The bow is to be used in conjunction with forged arrows. Arrows can be fired up to 100 yards. Arrows fired with the bow deal 1 D-rank damage per arrow.
    Strengths:
    -long projectile range.
    -Can be used to attack without harming the actual bow
    -Shooting an arrow does not count toward the blow count
    Weaknesses:
    -Does not come with its own arrows
    -Fairly ineffective in close range(you can whack people in the head with it though).
    -although it can take a blow if need be, its not very durable
    -Weak to fire


    Last edited by Ean Vanguard on 9th July 2015, 10:40 pm; edited 2 times in total


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    Kusanagi
    Kusanagi

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 256
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 37.5

    Forging the future {LETS START YELLING AT EACH OTHER} Empty Re: Forging the future {LETS START YELLING AT EACH OTHER}

    Post by Kusanagi 9th July 2015, 10:16 pm

    finish bump


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    Forging the future {LETS START YELLING AT EACH OTHER} Empty Re: Forging the future {LETS START YELLING AT EACH OTHER}

    Post by Guest 9th July 2015, 10:42 pm

    Forging the future {LETS START YELLING AT EACH OTHER} CBsTu5w

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