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    Priscilla's Magic

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    Sumdumguy

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    Priscilla's Magic Empty Priscilla's Magic

    Post by Sumdumguy 2nd March 2014, 5:55 pm

    Previous Magic:

    Magic
    Primary Magic: Stand Magic: Soft & Wet
    Secondary Magic: Nope
    Caster or Holder: Lost Magic
    Description: Stand magic is the original form of Priscilla's previous Primary magic, the Ghostly Ripple magic. A Stand is a creature that fights for its individual user and provides them with spells that they can both use, although they share the same magic pool. If Priscilla used a spell, it would use MP from her personal magic pool, and if her Stand used a spell, it would use MP from Priscilla's magic pool as well. There is no real theme to the spells given to Priscilla, but it has been hinted by her that said spells are actually from the dozens and dozens of different magics she's used in the past. They're all a mix of the things she once used in the hundreds of years she's been alive. This can range from a shadow spell to a wind spell to a time spell or even some sort of take-over or something. Almost anything she had in the past can be used in this magic, making it a sort of
    mixed bag of random things.

    The issue is that, while Soft & Wet itself is powerful, it has its limitations that could possibly mean life or death. It can only move 5 meters from Priscilla, is more focused on protecting her than being on the offensive, and can drain Priscilla of her MP very quickly. However, it does not cast spells without Priscilla's command, and is focused entirely on protecting her while costing her as little MP as possible, if any at all. Unlike Priscilla's previous magic, she does not draw power from her summon in the form of spells. Instead, it works the other way around, where Soft & Wet will draw power from Priscilla in order to work. As such, Priscilla can will Soft & Wet to do whatever she wants, but most of the time it works on its own.

    In combat, Soft & Wet does its best to protect Priscilla without making her do anything on her own. It is specifically supposed to move faster than anything else while also being stronger, but any damage Soft & Wet takes is also done to Priscilla. If Soft & Wet's left arm got cut off, Priscilla's left arm would also be severed. The issue with this is that Soft & Wet has limited speed (shocker there), strength, and durability. It is far more powerful than a normal human being, yet it is still limited by Priscilla's strength as well. I.E. if she's only B-Rank, there would (of course) only be a limited amount of extra power/abilities that Soft & Wet can have.

    Strengths:

    • Advantages in 1 on 1 Fights - Because Priscilla has a Stand that will fight by her side, or even for her in some situations, she has an advantage in what would normally be 1 on 1 fights.
    • Spell Versatility - Because the spells Priscilla uses aren't just "shoot a fireball", they can have various uses in many situations.
    • Not Combat Oriented - Well, at least not specifically. Priscilla's magic can be used to make any situation easier.


    Weaknesses:

    • Shared Damage - Any damage Soft & Wet takes will be shared with Priscilla, as previously stated.
    • Limited Range - Soft & Wet can move up to 5 meters away from Priscilla, or a little over 30 feet if you don't know your metrics.
    • Less Protection - People sometimes use their summons to protect themselves from damage, but Priscilla cannot do that very well due to the shared damage.
    • Themeless Magic - Sometimes, because Priscilla's magic hardly has a theme, she has to be creative to use her spells well with each other. Something that softens an object mixed with a poisonous gas spell would not be as effective together as you would hope, unless you were really creative.


    Abilities/Powers:

    • Shared Spells - Soft & Wet doesn't get any spells of its own, as it can use any spell that Priscilla can use, with one or two exceptions.
    • Self-Preservation - Whether Priscilla likes it or not, Soft & Wet has the reflexes, speed, and precision to protect her at all times, regardless of whether she likes it or not. Soft & Wet can pluck bullets out of the air as they fly towards Priscilla, directly pump her heart when she's choking on something, or block incoming attacks.
    • Hardened Skin - Soft & Wet's skin is hardened with the power of Priscilla's magic energy, preventing it from being cut by anything that isn't of equal or higher rank than Priscilla. Anything of equal rank will have trouble cutting through, and will need to continuously hit the same spot in order to correctly cut through. Anything of lower rank will be deflected, and things of higher rank will cut through normally with no hindrance at all.

    D-Rank Spells:


    Signature Spell:


    Last edited by Sumdumguy on 27th July 2014, 2:03 am; edited 21 times in total
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    Priscilla's Magic Empty Re: Priscilla's Magic

    Post by Chaotic Rumble 4th March 2014, 3:45 pm

    We've discussed this in the CB and you've made changes accordingly.

    This is REALLY cool magic, and I can't wait to see what you do with it.

    Nice work.

    I'll approve ya.


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    Post by TacticalFallacy 18th March 2014, 5:42 am

    Luna Dial: I would say that 2 posts is a little too short, but keeping in mind of the 'desire' requirement, I'll let it slide, since de-summoning possibly mean you got what you wanted or don't need have a desire anymore, along with the light-headed bit. So, okay, 2 posts is alright, since other circumstances prevent you from summoning too fast. However, we are missing the 'sustaining' bit; I need to know how much MP is used to maintain Luna Dial per specific time period. It's a little problematic to use Summoning Energy since it is so little and hence it won't last(unless you want that). Either way, I want to see something telling how expensive it is to maintain Luna Dial and not just summon it. You might also include that as a 'weakness' point, re-summoning an injured Luna Dial will not regenerate its injuries on the spot.


    Shadow Storage: Approved.

    Enhanced Physical Abilities: Approved.

    Gatling Punch: 2 post cooldown(in description) or 3 post cooldown(in cooldown part). Personally, I suggest a 3 post cool-down. Furthermore, you still obey physics and at Priscilla's current level, I don't want her even after Positional Switch to be able to punch at the speed of sound just yet, unless there is a cost, such as extreme pain(her Ripple does not feel it, while she herself does not have such a luxury) or damage to herself.

    Hardened Skin: Approved.

    Shadow Chains: Approved.

    Bullet Hell: Projectiles can pierce....what? Up to what sort of non-magical material, assuming it is not super-thick, can they pierce? Iron? Steel? Diamond? Also, I need the speed of the spheres and the damage they deal for each sphere. I also only allow a minimum of 3 posts for C-rank cool-downs.


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    Sumdumguy

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    Priscilla's Magic Empty Re: Priscilla's Magic

    Post by Sumdumguy 18th March 2014, 6:07 am

    Fixed it up, hope it's okay now.
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    Post by TacticalFallacy 18th March 2014, 6:58 am

    Luna Dial: While we have the amount spent to maintain it, you still need to state how long before you need to pay that amount again to maintain it. It's like a duration of sorts, only that you can pay to keep renewing it.

    Bullet Hell: Still missing damage per sphere hit and the speed of the spheres when fired.


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    Post by Sumdumguy 18th March 2014, 12:35 pm

    Luna costs as much as a C-Rank spell every post to maintain, the projectiles in Bullet Hell move at half of an actual bullet's speed, and do C-Rank damage. Added all of that into the original post.
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    Post by TacticalFallacy 18th March 2014, 8:44 pm

    Well I would say that maintaining per post is very expensive for you, but I guess since it is supposed to be a weakness at a low rank, I'll agree with that period. Looking at everything else, nothing seems to be in need of further changes, so approved.

    I like this magic. Well done.


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    Priscilla's Magic Empty Re: Priscilla's Magic

    Post by Sumdumguy 4th June 2014, 7:45 pm

    Added four new powers (the last three on the list)

    Added B-Rank Spells

    Removed some C-Rank spells and replaced them with three new spells (Shadow Teleportation, The Shadows have Eyes, and Shadow Clones)

    Changed a D-Rank spell (Shadow Pool)
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    Priscilla's Magic Empty Re: Priscilla's Magic

    Post by Samus Aran 17th June 2014, 1:05 pm

    Raise the cooldown for the first three B-rank spells to 4 at least.

    For your shadow fire spell, does it do 3 B-rank damage over time or all at once? If its all at once, lower it to 2 B-rank damage. Other than that, all of the B-rank spells are fine.

    For your C-rank spells, raise any of the cooldowns that are 2 up to 3.

    Shadow Teleport's range needs to be lowered from 1 mile. Something to about 40-55 meters.

    Desire's Drive needs to be changed. I need more clarification on the numbers and such used, but if I'm interpreting it right then it can't pass as a mere ability. Change it up and I'll look at it again, but I'll be honest and say it probably won't pass.

    Bump when finished, because this is a great magic idea, one I love very much!


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