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    Tier "the Grim' Ayne, Blood Magic

    Tier
    Tier

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Tier "the Grim' Ayne, Blood Magic Empty Tier "the Grim' Ayne, Blood Magic

    Post by Tier 19th June 2012, 12:12 am

    Primary Magic: Blood Magic.
    Secondary Magic: Not acquired.
    Caster or Holder: Caster.
    Description: A seemingly rare magic that allows the user to incorporate blood into water magic. It is almost seemingly a different view point on water magic, with different benefits and downfalls. The most positive being able to transfer the harmful effect into a positive one for the user. Since both brothers originally used water magic before the incident, a lot of the basics remain the same, although it appears red now instead of blue, or ocean green. The user has the ability to form the blood into harmful objects used in spells.
    Strengths: While the original base of the magic can be created by nothing, much like other Elemental users, the true potential of this magic comes when Saeryth is more wounded. He is able to fuse his own blood into the spells, increasing their size and power. The more wounded, or bloody that he is, the larger the effect has. Referred to as Blood Boost.
    Weaknesses: Since the tragic events of their past, only Saeryth is able to cast magic. This makes it so that as long as he is not released, Tier cannot use magic.

    Abilities/Powers:

    -Transference. The key concept of blood magic. It allows for some of Saeryth's spells to give himself a positive effect, while placing a negative one on the enemy, or damaging them.


    D-Rank Spells

    Spoiler:


    Last edited by Tier on 19th June 2012, 8:10 pm; edited 2 times in total
    Xana
    Xana

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 338
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : N/A
    Experience : 0

    Tier "the Grim' Ayne, Blood Magic Empty Re: Tier "the Grim' Ayne, Blood Magic

    Post by Xana 19th June 2012, 7:38 pm

    Erm... Explain Transference. That, and some of your spells require a duration too. Also, a slight coding error in the strength of the first spell. Other than that, I really see no other problem. I really love your idea an spells. Keep up the good work man.
    Tier
    Tier

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Lamia scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Tier "the Grim' Ayne, Blood Magic Empty Re: Tier "the Grim' Ayne, Blood Magic

    Post by Tier 19th June 2012, 8:12 pm

    Thank you, I'm glad your enjoying it as much as I have been creating it. Anyways, Transference has been explained, simply but hopefully well enough to understand. I fixed the small coding error, Strengths should now be bolded with the rest. As well as added a duration to my Decrepit spell.

    If I'm still missing one, please let me know! : )


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    Character Profile
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    Shin Katari
    Shin Katari

    Magic Application Approved!- Character Application Approved!- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Sand Demon
    Position : None
    Posts : 271
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Tier "the Grim' Ayne, Blood Magic Empty Re: Tier "the Grim' Ayne, Blood Magic

    Post by Shin Katari 21st June 2012, 8:49 am

    As Xana said, good work!

    Approved!!!


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