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    Requip Musica - Legacy

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    Requip Musica - Legacy Empty Requip Musica - Legacy

    Post by Guest 26th November 2013, 2:40 am

    Primary Magic: Requip Musica
    Caster or Holder: Caster and Holder
    Description: Requip Musica is essentially a Requip magic where the user switches between a variety of musical instruments, each with a different list of spells and abilities. The higher the rank of the wizard, the more instruments and spells at their disposal.

    To use Requip Musica the user has to have some affinity with the musical arts. Afterall, nobody can just pick up an instrument and master it in seconds. By summoning a different instrument the user is able to play a different role in combat. For example, Requipping an electric guitar allows the user to play a more aggressive attacking role in a range of distances, while requipping a bass guitar allows them to play a more supportive role while still allowing close range attacks. There are multiple instruments each with differing effects, but as stated before, the user must be of a high enough rank to successfully requip certain instruments and use them for magical purposes.

    Strengths:
    - As this is requip magic, it does allow for a lot of versatility in battle roles and the distance the user can attack from. This versatility means that, until the instrument is requipped, the user is very much unpredictable.

    - The majority of offensive spells can be boosted by allied magics, and works particularly well with Thunder-based Wizards

    - Defensive spells such as Magica Rhythmus can be used to the benefit of allies, thus allowing the user to keep track of his surroundings. Most defensive spells also allow for a small burst of offence for close-radius threats (not directly in front, but a few metres away).

    Weaknesses:
    - Due to the nature of the magic, the user is unable to use it in close quarter combat. Attempting to do so would be in vain, as the body of the opponent would immediately mute any sound coming from the instrument.

    - There is also the issue that the attacks dealt cannot distinguish between friend or foe. For this reason the user must stay on the frontline if they’re using attacking magic so as not to harm an ally.

    - Although the magic from some instruments can hit from an impressive range, it does get progressively weaker the further it has to travel (with the upside being it can hit a larger amount of targets).

    - Weak to water and ice magic; Water magic damages the instruments while ice magic prevents the user from playing to a decent level due to having cold hands.

    Abilities/Powers:

    Adrenaline Rush - While an instrument is equipped the user gains a 10% boost in movement speed (+5% per rank) due to the rush of energy experienced through the sound of the music being played. This will decrease by 5% (+2% per rank) if the user takes significant damage although can be increased by 5% (+2% per rank) if the user deals significant damage, in the same way a performer would become more hyped if the performance is going well, or can become sluggish if it's going poorly.

    Spells

    Rhythmus Spells:

    Secondary Magic: -


    Last edited by Legacy on 26th November 2013, 9:49 am; edited 7 times in total
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Requip Musica - Legacy Empty Re: Requip Musica - Legacy

    Post by Eris 26th November 2013, 7:44 am

    I think you should reread,  or read,  the Requip spell rules:



    The power of the magic depends more on the mage's use of weapons and armor and his or her combat skills. Therefore, a requip mage may have more weapons than any other type of mage. However, he/she will be limited when it comes to spells. There are 4 types of Spells for a requip mage:



    Note: Some of these types can be used by all Mages.



    - Support ( mostly lower Rank. Spells that enhance the user's physical abilities and his or her handling of the weapons and armor. Levitation, for example. )



    - Armor ( the Rank can vary. The higher the Rank the better the armor of course. Again, the armor also enhances a certain aspect of the requiper's combat abilities, like speed for example. 



    - Special ( the Rank can vary. The higher the Rank the more powerful the Spell. A Special type of Spell allows the Requiper to cast a Spell through a specific weapon or armour, or even combine multiple weapons with a specific armor into one unique offensive or defensive Spell. Mostly these Spells have a very short duration and a long cooldown. )



    - Spell Weapons ( Requipers have a large arsenal of weapons. However, the rules for weapons apply to everybody. Which is why a Requip Mage can have magical weapons that take up Spells Slots. The power depends on the Spell Slot it takes up and can be instant or have a duration. The Spell Limitations still apply. Other spells can ( and are greatly advised to ) be used to reinforce or build on those Spell Weapons. )







    Even then,  your spells don't give speed,  ranges,  or areas of effect.



    Please reformat a bit to comply~  Ie:  Make some of your instruments and tie those two spells of yours to an instrument. 



    But I do applaud you for using three strengths and four weaknesses.  It seems I always have to request others to do so (Or more,  so long as there is one more weakness than strength,  3/4 being the minimum)


    _____________________________________________________________________________________

    Requip Musica - Legacy NvVyM98

    Requip Musica - Legacy CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
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    Guest
    Guest

    Requip Musica - Legacy Empty Re: Requip Musica - Legacy

    Post by Guest 26th November 2013, 9:01 am

    Updated. Hopefully this is better this time around.
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Requip Musica - Legacy Empty Re: Requip Musica - Legacy

    Post by Eris 26th November 2013, 9:56 am

    Requip Musica - Legacy PiGiFnO


    _____________________________________________________________________________________

    Requip Musica - Legacy NvVyM98

    Requip Musica - Legacy CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n

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