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    Fallen God Slayer 2nd gen

    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Fallen God Slayer 2nd gen Empty Fallen God Slayer 2nd gen

    Post by That Adopted Kid 17th April 2018, 12:29 pm

    Magic

    *Note: I’m using B rank %’s in this magic, for D-C rank decrease the amounts by 10%, this is just simply so I don’t have to request it moved back till A rank.

    Primary Magic: Fallen God Slayer 2nd Gen
    Secondary Magic: N/A
    Caster or Holder: Caster.
    Description: Created by a god imprisoned within a shattered abyss that was his former realm, his desire to be revived to relevance has led to the insertion of a corrupted lacrima within Sharp. This lacrima feeds her body with the various knowledge of how to perform a magic which is in service to him. This fallen god slayer focuses on shadows as a concept of death rather than just darkness. This affords the magic various techniques which remove aspects from others, age them, dilute their grasp on reality, in addition to moving about the web ways of darkness within an area. Sharp uses this magic very sparingly, preferring only to fight with magic when she is ordered too, at which point she’ll use everything in the arsenal to complete her task as quickly as possible.

    Strengths:

    • Slayer: Obviously Fallen God Slayer is a slayer magic and has all the strengths that is brings.

    • : Deals double damage against gods.

    • : Focuses on shadows, death, and darkness allowing for a few different styles of techniques.  

    Weaknesses:

    • Slayer: The user of this magic cannot consume Hell demon slayer magic.

    • : This magic cannot avoid hitting allies with several technique/abilities if they have killed someone in their life time.

    • : Many technique/abilities only work if the target in question has killed someone in their lifetime.  

    Lineage:
    Deaths Celestial:

    Unique Abilities:

    • Black Bones: Reformed from the ether Sharp’s body is a mix of magic and twisted unfathomable energies. Sharp has no vital organs within her body, in fact Sharp is only “flesh and hair” laying on top of an animated black bone colored skeleton. In addition, Sharp can survive, and eventually heal from everything but complete annihilation, in which case she’ll have to revive from the forge that created her. Finally, Sharp only suffers half the effects from any physical based effect and receives a togglable 25% HP increase.

    • Cold Flame: Forged from a cold flame as a gods plaything Sharp’s previous magic has been twisted to a new form. Like her body, Sharp’s essence from when she was a complete celestial spirit was changed, to be that of a cold flame rather than a holy flame. Sharp can manifest this cold flame across her body and turn into the substance at will. This cold flame is as strong and durable as her rank. In addition, Sharp only suffers half the effects from any magical based effect upon her. Finally, the flame that Sharp emits doesn’t cast light, but rather are shadows within Sharp’s current ranks maximum burst range from the flames. Note: Despite looking like flames, these aren’t flames for fire consumption, but rather count as shadows for that consumption.

    • From Sin: By being around those who have killed Sharp can turn their dark deeds against them. By being within her current ranks maximum burst range (500 meters for H rank) Sharp can bring forth manifestations of the people slain. These manifestations appear as blackened skeletons have the single purpose to attempt and get revenge for their deaths. The skeletons are as strong, durable, and fast as Sharp’s rank. While Sharp can order these skeletons to attack anyone within the area with a thought, typically she allows them to pursue their revenge without hindrance. Whenever a skeleton is destroyed Sharp must wait a post before manifesting it again. The number of Skeletons that Sharp can manifest is below (note that to manifest her maximum number of skeletons at any given time the opponent{s} in the area must have killed at least that many people combined):

      • D-Rank: 2
      • C-Rank: 4
      • B-Rank: 6
      • A-Rank: 8
      • S-Rank: 10
      • H-Rank: 12


    • Night Haunter: Sharp’s adaptation to the darkness is from her forging within the pits of a treacherous realm. Sharp can see perfectly fine within any darkness. In addition, Sharp can freely move between shadows within 100 meters of her person. Finally, Sharp receives a togglable 50% increase to speed.

    • Touch of Death: Sharp’s specialty is in punishing those who kill others. To that end Sharp can reach ouch and touch others who had tasted that sin within them. So long as the target in question has killed or assisted in the death of at least 1 individual All of Sharp’s abilities/spells/equipment gain the following: Sharp can affect them with their attacks regardless of the elemental body (but resistances etc. apply as normal), Sharp’s abilities/spells/equipment can bypass any shields the other has on them, to this Sharp must pay an equal amount of MP as the shield in question originally cost to bypass it. Finally, All of Sharp’s abilities/spells/equipment can deal an extra of 5% of the opponents HP.


    Spells:

    Spoiler:
    AdvancedSpells:

    Spoiler:


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    Fallen God Slayer 2nd gen Empty Re: Fallen God Slayer 2nd gen

    Post by Guest 17th April 2018, 2:11 pm

    Spoiler:

    Fallen God Slayer 2nd gen 9EB27lh

      Current date/time is 28th April 2024, 9:34 pm