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    Chess Summoning Magic

    Shipping Goddess
    Shipping Goddess

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    Lineage : Truth
    Position : None
    Posts : 962
    Cosmic Coins : 0
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    Age : 23
    Experience : 1543.75

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    Chess Summoning Magic Empty Chess Summoning Magic

    Post by Shipping Goddess 24th April 2017, 1:05 pm

    Username: Shipping Goddess
    Secondary Magic Name: Chess Summoning Magic
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p400-magic-shop#292969
    Description:
    Image:
    This is a holder magic Alex adopted due to their love of the game, as well as strategy as a whole. Alex has a pouch filled with chess pieces, each containing a soul within them. These souls recognized Alex as their king, the one they have to protect. These pieces became what are known as summons, bound to their owner, Alex.

    When summoning, Alex pulls a piece that they desire from the pouch at their waist, which is then tossed into the field of battle somewhat like a Pokemon. This chess piece then has a magic circle appear below it, which has an image of the chess piece being summoned on it. Then, the piece disappears, and emerging from the magic circle is the Chess warrior that Alex chose. When defeated, the chess warriors dissipate into golden light, and then the chess piece falls to the ground, and soon after ports back to the pouch where Alex keeps the rest of the pieces. This puts the summon on cooldown, like normal. When a piece is on cooldown, instead of being gold, the piece is silver.

    Each of the pieces represents a piece in chess, the Pawn, Bishop, Knight, Rook, Queen, and King which is Alex themselves. Each of the pieces, when summoned, have a human appearance and abilities that represent their piece, such as the healing bishop. This adds a layer of depth to what was once just chess, where pieces knock down other pieces to take the king. This instead forces Alex to account for their own personal abilities, and how each summon would affect combat in any certain situation. Wether Alex wants the tanky Rook or the balanced offensive Knight is all up to the situation at hand.

    Within battle, the strategy is simple, yet complicated. The magic itself is used as normal summoning magic is, to summon an ally to aid in battle, therefore giving you the strategic advantage. However to Alex it is much more than that, as they feel that once they throw a piece onto the ground, the real world becomes a game of chess, and that they are the king in charge of an army. Therefore, Alex's strategy with using the pieces is to make the pieces protect them, which would result in protecting any instance of Alex's failure, or "checkmate." Of course the defensive isn't always the right way to go, and Alex does make the pieces go on the offensive more often than not, but their priority over all else is preserving themselves. The pieces aren't meat shields porsay, however Alex would rather have the immortal souls of the pieces fall before Alex themselves do. This being said, Alex tries in combat to assure that everyone makes it out, pieces and otherwise.

    Outside of combat, the pieces can be used just as they are - chess pieces. As they are a holder item they'll always be filled with magic, but that doesn't mean that they can't be used as their primary function as chess pieces. The pieces will often come out of their chess form, and into their human forms to talk and converse like normal humans, and can even create replicas of their pieces to challenge Alex, or anyone else for that matter, to a game of chess. This relationship between Alex and pieces goes beyond just simply the king and their servant, but instead to one of a group / band of summons who like the person they work for and protect them not only because of their tie, but because they want to. The pieces will often know Alex's order before they even give it, just because of their ties with the dream mage.
    Strengths:
    *The pieces are bound to Alex, and after the duration is over or if a summon is defeated, they'll return to Alex without worry

    *With summoning comes the inevitable 2 on 1 or 3 on 1 that gives the summoning party strategic advantage

    Weaknesses:
    *Despite a chess set containing more than 1 of each piece, if one piece goes into cooldown, all of the copies of it will as well

    *The magic comes with no direct spells that Alex performs, meaning if the summons were to get distracted or defeated, Alex would have no form of defense / offense from this particular magic

    *If a summon's HP falls to 0, it goes straight into cooldown regardless of if the duration is complete or not

    Abilities:
    *King's Guidance: The King, Alex, always makes sure their pieces are in tip-top shape to guide them into battle. This ranges from private teaching sessions to full-scale practice battles. Through many of these sessions, the pieces began to get stronger than normal summons. This ability gives every summon 1 extra passive OR active ability.
    Out of Combat / Plot Effect - due to the extra effort Alex has put into the chess pieces, they have also gained the ability to summon any of their spells at any time, for an indefinite period of time (out of combat only). However, any summon that is of higher rank than Alex wouldn't be able to have its effects in place or do any combat, it'd just be as though it's a normal person in the human world.

    *King's Sight: Much like how on a chess board one can see everything that an opponent has, at a glance, Alex is able to "Size up" an enemy. This allows them to see the rank of the enemy, any weapons / armor / item / pet they hold, the rank of the weapons / armors / items / pets, what magic they hold, and their Unique Abilities. This DOESN'T allow Alex to see the spells of the magic or any abilities of weapons / armors / items / pets.
    Spells:

    For reference:

    Pawn:

    Bishop:

    Knight:

    Rook:

    Queen:

    King:


    Last edited by Shipping Goddess on 25th April 2017, 2:13 pm; edited 1 time in total


    _____________________________________________________________________________________

    Chess Summoning Magic M7mHyEw
    Chess Summoning Magic CKWpl03
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    Chess Summoning Magic Empty Re: Chess Summoning Magic

    Post by Guest 25th April 2017, 7:57 am

    Shipping Goddess wrote:Username: Shipping Goddess
    Secondary Magic Name: Chess Summoning Magic
    Evidence of Accomplishment: https://www.fairytail-rp.com/t14653p400-magic-shop#292969
    Description:
    Image:
    This is a holder magic Alex adopted due to their love of the game, as well as strategy as a whole. Alex has a pouch filled with chess pieces, each containing a soul within them. These souls recognized Alex as their king, the one they have to protect. These pieces became what are known as summons, bound to their owner, Alex.

    When summoning, Alex pulls a piece that they desire from the pouch at their waist, which is then tossed into the field of battle somewhat like a Pokemon. This chess piece then has a magic circle appear below it, which has an image of the chess piece being summoned on it. Then, the piece disappears, and emerging from the magic circle is the Chess warrior that Alex chose. When defeated, the chess warriors dissipate into golden light, and then the chess piece falls to the ground, and soon after ports back to the pouch where Alex keeps the rest of the pieces. This puts the summon on cooldown, like normal. When a piece is on cooldown, instead of being gold, the piece is silver.

    Each of the pieces represents a piece in chess, the Pawn, Bishop, Knight, Rook, Queen, and King which is Alex themselves. Each of the pieces, when summoned, have a human appearance and abilities that represent their piece, such as the healing bishop. This adds a layer of depth to what was once just chess, where pieces knock down other pieces to take the king. This instead forces Alex to account for their own personal abilities, and how each summon would affect combat in any certain situation. Wether Alex wants the tanky Rook or the balanced offensive Knight is all up to the situation at hand.

    Within battle, the strategy is simple, yet complicated. The magic itself is used as normal summoning magic is, to summon an ally to aid in battle, therefore giving you the strategic advantage. However to Alex it is much more than that, as they feel that once they throw a piece onto the ground, the real world becomes a game of chess, and that they are the king in charge of an army. Therefore, Alex's strategy with using the pieces is to make the pieces protect them, which would result in protecting any instance of Alex's failure, or "checkmate." Of course the defensive isn't always the right way to go, and Alex does make the pieces go on the offensive more often than not, but their priority over all else is preserving themselves. The pieces aren't meat shields porsay, however Alex would rather have the immortal souls of the pieces fall before Alex themselves do. This being said, Alex tries in combat to assure that everyone makes it out, pieces and otherwise.

    Outside of combat, the pieces can be used just as they are - chess pieces. As they are a holder item they'll always be filled with magic, but that doesn't mean that they can't be used as their primary function as chess pieces. The pieces will often come out of their chess form, and into their human forms to talk and converse like normal humans, and can even create replicas of their pieces to challenge Alex, or anyone else for that matter, to a game of chess. This relationship between Alex and pieces goes beyond just simply the king and their servant, but instead to one of a group / band of summons who like the person they work for and protect them not only because of their tie, but because they want to. The pieces will often know Alex's order before they even give it, just because of their ties with the dream mage.
    Strengths:
    *The pieces are bound to Alex, and after the duration is over or if a summon is defeated, they'll return to Alex without worry

    *With summoning comes the inevitable 2 on 1 or 3 on 1 that gives the summoning party strategic advantage

    Weaknesses:
    *Despite a chess set containing more than 1 of each piece, if one piece goes into cooldown, all of the copies of it will as well

    *The magic comes with no direct spells that Alex performs, meaning if the summons were to get distracted or defeated, Alex would have no form of defense / offense from this particular magic

    *If a summon's HP falls to 0, it goes straight into cooldown regardless of if the duration is complete or not

    Abilities:
    *King's Guidance: The King, Alex, always makes sure their pieces are in tip-top shape to guide them into battle. This ranges from private teaching sessions to full-scale practice battles. Through many of these sessions, the pieces began to get stronger than normal summons. This ability gives every summon 1 extra passive OR active ability.
    Out of Combat / Plot Effect - due to the extra effort Alex has put into the chess pieces, they have also gained the ability to summon any of their spells at any time, for an indefinite period of time (out of combat only). However, any summon that is of higher rank than Alex wouldn't be able to have its effects in place or do any combat, it'd just be as though it's a normal person in the human world.

    *King's Sight: Much like how on a chess board one can see everything that an opponent has, at a glance, Alex is able to "Size up" an enemy. This allows them to see the rank of the enemy, any weapons / armor / item / pet they hold, the rank of the weapons / armors / items / pets, what magic they hold, and their Unique Abilities. This DOESN'T allow Alex to see the spells of the magic or any abilities of weapons / armors / items / pets.
    Spells:

    For reference:

    Pawn:

    Bishop:

    Knight:

    Rook:

    Queen:

    King:
    Shipping Goddess
    Shipping Goddess

    Hero To Be


    Hero To Be

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Coming Storms- Demon Slayer- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Truth
    Position : None
    Posts : 962
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1543.75

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Chess Summoning Magic Empty Re: Chess Summoning Magic

    Post by Shipping Goddess 25th April 2017, 2:20 pm

    Bishop: Specified the 50% and added range

    Rook: Changed to 20% and specified the exact amount of HP it has

    King: Changed duration from 5 to 6 (I honestly made it 5 in the first place since it was a signature spell and I thought it'd be able to get away with equal D/CD)


    _____________________________________________________________________________________

    Chess Summoning Magic M7mHyEw
    Chess Summoning Magic CKWpl03
    avatar
    Guest
    Guest

    Chess Summoning Magic Empty Re: Chess Summoning Magic

    Post by Guest 26th April 2017, 6:47 am

    Chess Summoning Magic E6AbbWA

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