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    Ring Magic

    Selina Taurus
    Selina Taurus

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    Ring Magic  Empty Ring Magic

    Post by Selina Taurus 11th October 2016, 7:05 am


    Ring Magic  Batman%2Bdc%2Bcomics%2Bcatwoman%2Bbatman%2Blogo%2B1920x1200%2Bwallpaper_www.wall321.com_65Magic
       

    Primary Magic: Ring Magic
    Secondary Magic: -
    Caster or Holder: Holder Magic
    Description:

    Ring Magic is potentially one of the most versatile forms of magic in the world. Hundreds of thousands of rings imbued with elements/powers/magical abilities hide within the world. This versatile magic allows for the user to combine and utilize powerful magics in unique ways. Whether it be utilizing multiple elements or harbouring powerful sleep inducing spells, to rings that allow you to summon forth powerful creatures or manipulate the earth. The rings themselves arent just catalysts to release the magic, they allow for the magic to be manipulated. Requiring a mages magic to be activated it becomes a somewhat symbiotic relationship between the items and the magic.

    The 8 Rings of this magic are

    -Ring of Shadow [B-Rank]
    -Ring of Wind [D-Rank]
    -Ring of Sleep [B-Rank]
    -Ring Of Summoning [Felines] [C-Rank]
    -Ring of Bastet [A-Rank]
    -Ring of Sand [D-Rank]
    -Ring of Acid [C-rank]
    -Ring of TBD

    Due to the power of these rings, certain rings can only be utilized once a mage reaches a certain letter rank. Though most of these are self explanatory certain rings like the Ring of Bastet are more powerful and will be explained in full upon reaching the letter grade.
    Strengths:


    • Rings allow for multiple different elements
    • Rings can be utilized for summonings
    • Ring magics can be harnessed and combined for different effects.



    Weaknesses:



    • Rings must be worn on the fingers for their magic to be utilized.
    • Only eight different rings can be equiped at one time.
    • Elements used are weaker when facing a mage whom utilizes the element as a castor. [Water ring is 25% weaker when facing a mage who utilizes castor based water magic].
    • The less fingers a mage has the less rings they can wear/utilize.


    Lineage: Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
    Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.
    Unique Abilities:

    Interchangable: Rings seem to be able to change size to fit on any of the eight fingers.
    Charge Mode: The user is able to "Supe charge" a ring, this means per post the user is able to enhance a spells power by 5% to a maximum of 50%. Now this means the user is unable to use that ring unless they wish to release the charged up power while at the same time due to channeling magic in to the ring all other ring spells take a 20% deduction in power. This can be used Twice per thread though each use needs a 5 post cooldown [the ring can be "Super Maxed" for story purposes in solo threads]


    Wind Burst:

    Sand Eruption:

    Levitating Winds:

    Sand shell:



    Last edited by Selina Taurus on 17th October 2016, 5:33 am; edited 2 times in total
    Selina Taurus
    Selina Taurus

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Ring Magic  Empty Re: Ring Magic

    Post by Selina Taurus 11th October 2016, 3:52 pm

    Im leaving the fustion till im ranked and i only cam eup with 2 passives XD but thats it done.
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    Guest

    Ring Magic  Empty Re: Ring Magic

    Post by Guest 15th October 2016, 5:46 am

    Hey there, Selina, I'll be the one grading your magic application; I would also like to seriously apologize for how long it's taken for a mod to get to your magic. Staff is shorthanded right now with everyone on vacation. Anyway, you can contact me on the site through PM, on Skype at secret_sorrow, or on Discord at Marshy#6961. You can find my request edits in this color.
    Selina Taurus wrote:

    Ring Magic  Batman%2Bdc%2Bcomics%2Bcatwoman%2Bbatman%2Blogo%2B1920x1200%2Bwallpaper_www.wall321.com_65Magic
       

    Primary Magic: Ring Magic
    Secondary Magic: -
    Caster or Holder: Holder Magic
    Description:

    Ring Magic is potentially one of the most versatile forms of magic in the world. Hundreds of thousands of rings imbued with elements/powers/magical abilities hide within the world. This versatile magic allows for the user to combine and utilize powerful magics in unique ways. Whether it be utilizing multiple elements or harbouring powerful sleep inducing spells, to rings that allow you to summon forth powerful creatures or manipulate the earth. The rings themselves arent just catalysts to release the magic, they allow for the magic to be manipulated. Requiring a mages magic to be activated it becomes a somewhat symbiotic relationship between the items and the magic.

    The 8 Rings of this magic are

    -Ring of Shadow [B-Rank]
    -Ring of Wind [D-Rank]
    -Ring of Sleep [B-Rank]
    -Ring Of Summoning [Felines] [C-Rank]
    -Ring of Bastet [A-Rank]
    -Ring of Sand [D-Rank]
    -Ring of Acid [C-rank]
    -Ring of TBD

    Due to the power of these rings, certain rings can only be utilized once a mage reaches a certain letter rank. Though most of these are self explanatory certain rings like the Ring of Bastet are more powerful and will be explained in full upon reaching the letter grade.
    Strengths:


    • Rings allow for multiple different elements
    • Rings can be utilized for summonings
    • Ring magics can be harnessed and combined for different effects.



    Weaknesses:



    • Rings must be worn on the fingers for their magic to be utilized.
    • Only eight different rings can be equiped at one time.
    • Elements used are weaker when facing a mage whom utilizes the element as a castor. [Water ring is 25% weaker when facing a mage who utilizes castor based water magic].
    • The less fingers a mage has the less rings they can wear/utilize.


    Lineage: Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
    Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.
    Unique Abilities:

    Interchangable: Rings seem to be able to change size to fit on any of the eight fingers.
    Charge Mode: The user is able to "Supe charge" a ring, this means per post the user is able to enhance a spells power by 5% to a maximum of 80% This is a lot for a D-rank. I'm going to ask that this is lowered to 50% magic damage increase. Now this means the user is unable to use that ring unless they wish to release the charged up power while at the same time due to channeling magic in to the ring all other ring spells take a 20% deduction in power. This can be used Twice per thread though each use needs a 5 post cooldown [spoiler=Wind Burst]ds the ring can be "Super Maxed" for story purposes.


    Wind Burst:

    Sand Eruption:

    Levitating Winds:

    Sand shell:

    Selina Taurus
    Selina Taurus

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Ring Magic  Empty Re: Ring Magic

    Post by Selina Taurus 17th October 2016, 5:33 am

    No problem I totally understand ^.^

    Edits have been made
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    Guest

    Ring Magic  Empty Re: Ring Magic

    Post by Guest 17th October 2016, 6:10 am

    Ring Magic  AESz729

      Current date/time is 10th May 2024, 3:28 am