Magic
Primary Magic: Ice Make Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Ice Maker magic is a caster magic that allows the user to create weapons and spells through ice. Ice make specifies more around weapons such as swords, walls, shields, etc. It is an excellent offensive and defensive magic with strong capabilities for both.
Strengths:
Weaknesses:
Lineage: Lucifer's Aura
Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings, which can later be used to empower another of the user's spells.
Usage: The amount sucked per post is the equivalent of a D-rank spell and this aura can be kept up for a maximum of 8 posts. Once the effect ends, regardless if it's cancelled by the user or if it's duration has ended, the collected magical energy can be added to a single spell of the caster's choosing, thus increasing it's power by the absorbed amount. If the user gets hit with a spell of rank equal or higher than their own, the aura is interrupted, but the collected energy is not lost. Can be used twice per thread.
Unique Abilities:
Ice Cold: Elric is not effected by the cold in any way, he learnt his magic in it so does he does not get colds or suffer from any of those forms of illnesses.
Cold Aura: If Elric gets angry he can cool the air around him to freezing point, this happens within a 5 foot radius of his person.
Spells:
Primary Magic: Ice Make Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Ice Maker magic is a caster magic that allows the user to create weapons and spells through ice. Ice make specifies more around weapons such as swords, walls, shields, etc. It is an excellent offensive and defensive magic with strong capabilities for both.
Strengths:
- Resistance to ice - Elric does not feel the cold and Ice magic does 10% less damage to him.
- Strength - For his size he is incredibly strong, strength granted to him by his magic.
- Infinite possibilities - Maker magic has the potential to allow the user to create anything provided they have the power and ability to do it.
Weaknesses:
- Elements - Elric's slayer magic is weak against Fire and Metal based magics.
- Tiring - There is a lot of physical requirement to this magic so it could not be done by someone who is not fit and well, as much of it requires physical strength it also requires strength of mind which can make Elric appear tired or lazy but in truth he is merely preserving his energy for when it's needed.
- Attitude - Much like his magic his attitude can be very cold and unforgiving when he needs to be and doesn't take well to being cast aside or looked over.
- Dangerous - Ice make magic is potentially dangerous as it can severely hurt people if his temper is not kept under check or if he turns on someone unexpectedly.
Lineage: Lucifer's Aura
Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings, which can later be used to empower another of the user's spells.
Usage: The amount sucked per post is the equivalent of a D-rank spell and this aura can be kept up for a maximum of 8 posts. Once the effect ends, regardless if it's cancelled by the user or if it's duration has ended, the collected magical energy can be added to a single spell of the caster's choosing, thus increasing it's power by the absorbed amount. If the user gets hit with a spell of rank equal or higher than their own, the aura is interrupted, but the collected energy is not lost. Can be used twice per thread.
Unique Abilities:
Ice Cold: Elric is not effected by the cold in any way, he learnt his magic in it so does he does not get colds or suffer from any of those forms of illnesses.
Cold Aura: If Elric gets angry he can cool the air around him to freezing point, this happens within a 5 foot radius of his person.
Spells:
- D Rank Spells:
- Name: Ice Make: Sword
Rank: D
Type: Offensive
Description:
Elric casts the spell and manifests a short sword approximately 2 foot in length. Elric is able to lunge at 10MPH and can reach 5 feet from him in radius. This attack will deal D rank damage.
Strengths:- Speed - This is a light spell and the blade is only light allowing it to be used quickly.
- Hand to hand - Useful against opponents who use hand to hand combat.
- Slicing - useful outside of battle to get through forests or tough areas.
Weaknesses:- Shatter - 2 C rank attacks to the sword will make it break away.
- Open to Elemental attacks - Elemental attacks would be dangerous in this spell form.
- Heat - Hot weather would weaken this spell.
- Not Delicate - This is not a spell that would be used for a delicate matter or to hold delicate things as they would most likely break very easily.
Cooldown: 2 post use, 4 post Cooldown.
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Name: ice Make: Drill
Rank: D
Type: Defensive/ Offensive
Description:
Elric Casts the spell where a 4 foot honed drill encases each of his hands. each drill deals D rank damage. These can be used for attacking a foe or digging, breaking through doors etc These drills can also be fired at the enemy up to 10 feet away at a speed of 15 MPH.
Strengths:- Burrowing - Being able to dig underground comes in mighty handy for ambushing opponents.
- Intimidating - Who would not be intimidated by two 4 foot Ice drills on the end of Elric's arms spinning towards you!
- Projectiles - This spell is useful in close quarters and distance fighting.
Weaknesses:- Disposed of - The drills could miss their target or be destroyed before hitting their mark.
- Open to Elemental attacks - Elemental attacks would overpower this weapon due to it not having much defense capability against an attack, e.g. Fire.
- Reach - Elric can only fire the drills 10 feet in this form which would be of no use if in an area over 15 feet.
- Stopping power - Anyone over B rank would be able to stop the drill with their bare hands/ weapon.
Cooldown: 3 post use, 5 post Cooldown.
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Name: Ice Make: Spartan's Net
Rank: D
Type: Defensive
Description:
Elric casts the spell creating a net reaching 10 feet in diameter, it is made of a thick ice mesh. This spell is useful for escaping a foe and well as catching an opponent off guard to attack. Elric can throw the net 15 feet in diameter.
Strengths:- Capture: This is a useful spell for capturing opponents or prey if need be.
- Escape: Nothing stops a pursuer better than getting caught up in a net.
- Ambush - A useful technique for catching an opponent off guard.
Weaknesses:- Elements - you would not be able to throw the net upon an open fire or upon anything of heat.
- Misfired attacks - By using this spell around allies they could easily hit one another or harm Elric.
- Size - The spell only does a 10 foot diameter making it quite a small net.
- Blown/ burnt away - A user of wind or flame magic could dispel this attack very easily.
Cooldown: 2 post use, 4 post Cooldown.
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Name: Ice Make: Shield
Rank: D
Type: Defensive
Description:
Elric casts the spell and creates a 5 foot in diameter shield similar to those seen in Zelda. It is thick and sturdy and can take up to 2 C rank spells before being destroyed.
Strengths:- Protection - The most obvious use for a shield as well as rebounding attacks.
- Signalling - with the use of light magic or the sun Elric can polish the shield to make it a signal device using light like Morse code.
- Blunt Damage - getting hit with this to the chest or head would potentially wind or confuse the opponent giving Elric a chance to attack.
Weaknesses:- Mobility - When using this spell Elric can't really jump at all or move with great speed.
- Easily spotted - a large polished area can be seen in sunlight giving away the element of surprise.
- Elemental weakness - Fire based spells would weaken the ice making it easier to destroy.
- Easy Target - This spell makes Elric an easy target to fast moving opponents.
Cooldown: 3 post use, 5 post Cooldown. - Speed - This is a light spell and the blade is only light allowing it to be used quickly.
- C Rank Spells:
Name: Ice Make: Grappling Claw
Rank: C
Type: Unique
Description:
Elric casts the spell by slapping the palm of each hand together in front of his face which creates a magic circle. The hooks appear in both hands encasing them in ice and can be fire out much like a spider's web which latches onto items and opponents. The Grapples can reach 20 feet in distance.
Strengths:- Silent - This spell is useful for gaining access to buildings silently without alerting enemies.
- Easy to use - This spell is particularly easy and does nto require long ropes or scaling equipment and also leaves no trace.
- Strength - The grapples have the ability to hold twice Elric's weight which would come in useful in carrying a fallen comrade away from a battle.
Weaknesses:- Broken - The grapples could be broken in battle rendering them useless for a time.
- Cant Attack - This spell is not meant for battle so to be engaged in combat with the grapples would put Elric at a disadvantage.
- Collateral - If Elric fired this at the wrong time he could potentially impale an ally.
- Too much Weight - If Elric is hindered with too much weight the grapples will not hold and shatter.
Cooldown: 3 post use, Effect lasts for 3 posts, 6 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
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Name: Ice Make: Frozen Shell
Rank: C
Type: Passive/ Defensive
Description:
Elric casts the spell by slapping the palm of each hand together creating the spell. It is then that Armour manifests itself around Elric. The armour is slim fitted with defensive plating around vital areas but still leaving good mobility. This armour has C rank durability and will take 2 C rank hits before breaking.
Strengths:- Magical Defence - This armour has a strong defensive capability against water, ice and wind magic. Below is a chart with defensive capabilities against them;
D rank - Weakens attack by 20%
C rank - Weakens attack by 10 %
B rank - Weakens attack by 5%
A rank - No weakened attack from opponent
S rank - No weakened attack from opponent
H rank - No weakened attack from opponent
- Behemoth - In this protective shell Elric can take hits much easier and is also a useful canon fodder to draw in enemy attacks to protect his allies.
- Dual Spell - Whilst using this Armour Elric is able to summon one other spell that takes a form which can allow him to attack.
Weaknesses:- Stronger Magic - An opponent is B rank fire or rock magic and higher would face no issues in destroying this armour.
- Noise - It is flexible but does make a lot of noise which could alert opponents to his whereabouts.
- No attack - There are no offensive capabilities to this armour.
- Light Armour - as this is a light armour it can take 2 C rank spells before breaking as it is only a weak armour meant for light combat and not heavy duty attacks or warfare.
Cooldown: 4 post use, 4 post duration, 6 post Cooldown.
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Name: Ice Make: Gaping Jaw
Rank: C
Type: offensive
Description:
Elric has a magic circle appear over his torso as he slas his fist into the ground which splits it a total of 20 feet in front of him, the jaws themselves explode from the ground like a bear trap with rows and rows of teeth. The trap opens 10 feet across and is 20 feet deep.
Strengths:- Speed - The speed that the earth shatters is approximately 30 MPH making it potentially difficult to dodge.
- Distraction - This spell makes a useful distraction as well as an offensive spell.
- Impact - This spell has the ability to immobilize several opponents at once.
Weaknesses:- Impact - Aliies nearby may be knocked down or dragged into the trap
- Tight spaces - This spell would not work well at all in a tight space.
- Destruction - For protecting people this spell would not be good to use in an area that needs little or no damage.
- Dodge - This spell could easily be dodged by users of wind magic or those with quick reflexes.
Cooldown: 5 post use, 8 post Cooldown.- Silent - This spell is useful for gaining access to buildings silently without alerting enemies.
- B Rank Spells:
- Name: Ice Make: Frozen Excalibur
Rank: B
Type: Offensive
Description:
Elric casts the spell by slapping the palm of each hand together to create the spell. It is then that the weapon manifests itself into Elric's hands. Excalibur is 4 feet wide and 6 feet long, standing taller than Elric. The blade is made of highly compact ice capable of slicing through metal. The blade deals B rank damage.
Strengths:- Speed - Excalibur is considerably light in weight considering its size and therefore allows Elric to move with normal agility and reflexes.
- Reach - Because Excalibur is a long sword Elric has the ability to strike at range as well as up front, using the jagged edges as well as using large blows to make the killing strike.
- Intimidating - It would be intimidating to the enemy to see a 6 foot tall Ice sword in the hands of a teenager. Needless to say it would make opponents edgy.
Weaknesses:- Bulky - Although the sword is light in the hands of Elric it is still bulky and a huge surface area to try swing around.
- Dual handed - The sword can be used with one hand but would be more comfortable with two meaning Elric could only parry with both hands on the sword leaving him open to other attacks.
- Stands out - This is not a weapon for subtle fighting, it is a huge weapon and could not be brought out in public without people getting a bit scared.
- Predictable - There is only so much creativity that can be used in swinging a sword around, and this could make him predictable to opponents watching him.
Cooldown: 5 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
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Name: Ice Make: Titan's Wall
Rank: B
Type: Unique
Description:
Elric casts the spell by slapping the palm of each hand together. He then slams the palms of his hands into the ground and pulls upwards dragging a massive ice wall in front of himself. Standing at 20 feet tall and 20 feet wide it is primarily a heavy blocking weapon. This spell is able to withstand 2 A rank hits before breaking.
Strengths:- Protecting comrades - This weapon's primary use is the protection of large quantities of people with its sheer size.
- Size - Due to its sheer size it is useful in propelling large or devastating attacks.
- Weight - This defensive weapon would take an A rank spell or higher to budge it in any way or form making it highly useful against strong opponents.
Weaknesses:- Cannot move - Elric can hold the wall via the handles to stop it from moving but he cannot swing it around in any way.
- field of Vision - The wall cannot be seen over or through by Elric therefore he would need someone to look over it or around it to see any opponents.
- Move around it - An opponent could easily move around the wall should they have time to continue their attack.
- Heat - Because the wall is made of reinforced ice it could be heated up by a fire magic stopping Elric from touching it and potentially melting it.
Cooldown: 3 post use, 10 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
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Name: Ice Make: Bazooka
Rank: B
Type: Ofensive/ Defensive
Description:
Elric casts the spell creating a 6 foot long and 3 feet wide bazooka which sits on his shoulder. It has the capability to fire 3 tracing ice explosives at the opponent, this spell does B rank damage and has an explosive AOE of 15 feet in diameter.
Strengths:- Multi shot - This spell can fire a single missle or 3, depending upon the opponents.
- Distance weapon - Elric is able to hit a foe at 60 meters away.
- Destructive Area - This attack is brilliant for facing multiple enemies.
Weaknesses:- Close range - Elric is in trouble if he should be attacked at close range by an opponent.
- Limited - This spell cannot be fired more than once per post.
- Focus - Elric needs focus to be able to take into account the movement and speed of his target which leaves him open to attack due to his focus being on his target.
- Blocked - The spell could potentially be blocked by spells of Equal rank or they opponent could take cover.
Cooldown: 2 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list] - Speed - Excalibur is considerably light in weight considering its size and therefore allows Elric to move with normal agility and reflexes.
- A Rank Spells:
- Name: Ice Make: Frozen Cannon
Rank: A
Type: Offensive
Description:
Elric casts the spell creating 4 large ice canons similar to those seen on naval ships. These canons are positioned to his N,S,E,W approx 3 feet from him. The stand approximately 4 foot tall and 4 foot wide. They are capable of firing ice as well as anything that they are summoned upon, e.g. Stone. The shots do A rank damage and can reach up to 100 foot in range. Each shot has an AOE of 10 feet.
Strengths:- Range - This spell is able to fire up to 100 feet away and has a destructive AoE of 10 feet in diameter.
- Destructive power - This spell is very useful against many opponents or taking down vessels both in the sky and on the ground.
- Fearsome - This is a fearsome spell and could easily demoralize opponents weaken than himself.
Weaknesses:- Size - Due to the size of the attack it would not be good to use in tight spaces.
- Draining - Being an A rank spell it is much harder to cast and is much more draining on Elric's MP.
- Wide Open - Although this spell is massively powerful it does leave him open to attacks from other opponents.
- Collateral Damage - Any allies in the way of his attack would also be caught in the destruction.
Cooldown: 3 post use, 8 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
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Name: Ice Make Unlimited: Ice King's Tomb
Rank: A
Type: Defensive / offensive
Description:
Elric casts the magic circle in the palm of his hands as he moves around his opponent he slaps his hand upon the ground at four points like a Pyramid, he then pulls his arms up catching his opponent inside. He then clenches his fist which catches his opponent in place within the tomb before jumping into the air and smashing into all into rubble striking his foe and well as clobbering them with a mountain of ice shards. This spell does full A rank damage.
Strengths:- No Escape - If an opponent is caught in this spell they would have to take the full brunt of the attack.
- damage - This spell guarantees full A rank damage provided the enemy is caught.
- Weight - This defensive weapon would take an A rank spell or higher to budge it in any way or form making it highly useful against strong opponents.
Weaknesses:- Hard to create - This spell requires the opponent to be stood in one spot for a while to allow him to hit all 4 points before capturing the opponent.
- Inhuman - This spell is disturbing and not one that Elric likes to use but will do if necessary, however he finds its a terrifying spell to use on an individual for obvious reasons.
- Open to Attack - When using this spell Elric leaves himself open to attacks from opponents.
- Allies - Elric cannot perform this spell if an ally is stood next to the opponent as they would be caught in it also.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
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Name: Ice Make: Death Scythe
Rank: A
Type: Offensive/ Defensive
Description:
Elric casts the magic circle in his hands and creates a long scythe similar to that of a grim reaper. It reaches 7 feet in height and the scythe blade is 5 feet long. The blade is capable of doing A rank damage and can reach up to 15 feet including reach of arm.
Strengths:- Terrifying - Its a 7 foot long scythe that can take your head off... Enough said.
- Speed - This is a weapon that is light but extremely durable. It does not hinder his speed at all which is a big disadvantage to slow opponents.
- Reach - Due to the size of the blade it makes hitting opponents that are quick or wishing to not get close easier to hit.
Weaknesses:- Elements - Anyone using fire, stone or metal based magics of the same rank or higher would weaker the scythe much quicker.
- Draining - This spell is quite draining so requires a large cooldown due to the requirements.
- Size - This is not a weapon that could be used in a very compact space.
- Dodge - An opponent with Wind magic or that is able to fly would be able to dodge the attack.
Cooldown: 6 post use, 12 post Cooldown.
List of Spell Fusions:(Locked until B rank) N/A
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list] - Range - This spell is able to fire up to 100 feet away and has a destructive AoE of 10 feet in diameter.