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    Eleshba Morgana

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    Eleshba Morgana Empty Eleshba Morgana

    Post by Guest 14th September 2015, 7:50 pm

    Name: Eleshba Morgana
    Gender: Female
    Age: 78
    Birthday: 02/18
    Sexuality: Heterosexual
    Special Characteristics: Morgana was originally of the elven kind in the nation of Seven. However, she passed away early in her adult life and was made into a draugr, a type of undead being tasked with safeguarding the treasure of her own tomb. Of course, she retains the Irish accent commonplace in Seven.

    Personality: Morgana, being of the undead, is not easily deterred by a lack of time. Without the fear of aging to weigh on her, she tends to be slow in her bigger decisions and is usually witnessed in a calm demeanor untouched by the rushed persona of a living, breathing person. This unwavering seriousness has a habit of coming off as apathetic and almost intimidating to the timid. Her closer friends will find it to be somewhat of a blessing, though, finding her to be a most patient woman capable of working with the failures and imperfections of others. The same can be said for herself; Morgana does possess patience with her own blunders and mishaps as well and modestly tries to work on those faults.

    It is difficult to pin down just exactly how Morgana generally treats people, but one can surmise that she's much colder toward people than she is warm and caring. Her mind is usually more focused on her ultimate goal, almost obsessed, to the point that it has gradually made her a self-absorbed person, inattentive to the needs and soft spots of others. For the most part, this sort of attitude stems from an obliviousness, but there are times in which Morgana's general ignorance of others' needs is dulled, allowing her - for limited periods of time - to converse and act with others as if she were alive once more. These moments, however, are short and usually not very keen. That being said, her lackluster empathy can be one of the biggest barriers between her and others but is vulnerable to being overcome in the presence of those in similar plights as her.

    A regular person will have desires that revolve around creating, whether that be through crafting, procreation, art, etc. Morgana has no desire to do so unless it fits her need. She does not sit back and ponder on philosophy or write down poetry and other literature. She does not enjoy crafting knickknacks or building something innovative. Consequently, she does not think too much about mundane subjects such as politics and ethics. In this respect, she is a tremendously dull person who has few prospects to offer in a conversation. Her imagination is also harshly limited and typically only swayed to immediate interests and situations, a fate to which her former living self would surely gasp. The common denominator in all of this is her status as a draugr.

    Morgana is not one to hastily go toe to toe with her opponents. Like a hunter, she prefers running coupled with sleight of hand tricks over brute strength. This particular style of fighting can make her reluctant to following a leader's orders, given her lone-wolf preference. Vice versa, she is only slightly better at leading people, though she tends to work better with those that fight with a similar combat style as her own. Overall, when a team is not involved, Morgana is very matter-of-fact when fighting. She considers costs and risks to some degree, but isn't very aggressive. It can even be difficult to differentiate her combat stance from her regular stance.

    Likes:

    • Arrow of Lazarus - Draugar are bound to protect certain treasures during their undeath. The treasure Morgana was charged with protecting was a family relic known as Lazarus' Arrow, an arrow believed to be the same arrow from the Epic of Lazarus. The Epic of Lazarus is a story pertaining to Lazarus Morgana, an elven hunter who supposedly killed a dragon with little more than a bow and arrow. The arrow from the tale was believed to have struck the very heart of the dragon and was later recovered placed with the Morgana clan's tomb. Naturally, Morgana is bound to make sure the arrow stays in the tomb and to return the arrow is it is removed. Even before being bound to protect it, Morgana had a fascination with the arrow. It was, after all, a prized possession of her clan.
    • Hunting - The Morgana clan is a clan of elves hailing from Seven and are known for their sublime hunting ability. Eleshba Morgana was no different than the rest of her kin, capable of tracking beasts over wide terrain, hitting birds up to two hundred meters away with a bow and arrow, and could successfully skin and clean her prey. Her skill as a huntress was a hubris of hers that sticks with her even in undeath.
    • Seven - Morgana is a cultural person with a deep appreciation for the ways of her people, whether they be of her clan, her species, or her country. She is known to perform little rituals that many in her family go through. In contrast, it can be said that she sees other more foreighn cultures as strange and somehow inferior.


    Dislikes:

    • Fire - Like any of the undead, Morgana's flesh is dry and very flammable. The slightest flame could turn her into ash if she didn't handle it carefully. A simple match being lit would surely cause her skin to crawl.
    • Bright Places - Draugar undergo a slight physical change from their living state in which their eyes become more fit for dark crypts and tombs. Of course, this makes them disdainful of lit places, including the outdoors during the daytime.
    • Holy Objects/Magic - Along with fire, holy objects and magic are one of the few things that can kill a draugr prematurely. Not only that, they are also much less forgiving than fire in that they are extremely painful to the undead. Simply touching a holy object can sting.


    Motivations:

    • Recovering the Arrow of Lazarus - Draugar are bound to protect treasures handed over to them. Morgana's own treasure, the Arrow of Lazarus, has been stolen from her family's tomb and so she seeks it out; in fact, she has traveled all the way to Fiore in search of it. She will allow no one to get in her way in her quest for it nor will she accept rest until she has obtained it. The very nature of a Draugr prevents her from searching for it, meaning she would sooner have her own body perish before the Arrow of Lazarus were to come to harm.
    • Rest - Draugar are tortured by their own undeath. Each moment of unrest is a moment of subtle agony. They desire their own death but, by their very nature, cannot seek it out with their actions. The only way to rest in peace is to keep their treasure safe and thus Morgana must find her treasure if she is to finally sleep once more.
    • Revenge - Morgana has many a score to settle. For starters, she was slain by a very specific group of men for reasons even she does not fully comprehend. Whilst searching for the Arrow of Lazarus, she intends to find those men, figure out why they ended her life, and peform her own vigilante justice. Second, she is not entirely satisifed with just recovering the Arrow of Lazarus. She seeks vengence against the men who decimated her family's tomb and stole her family's relic. By making an example out of them, she believes she can ensure that no one will ever dare to mess with her family's tomb again.
    • Big Game - While she was still alive, it was a goal of Morgana to hunt down a great beast, something that would be chronicled for generations. She did not quite know what she had in mind, but her ambition did not quite shy away from hunting a dragonm just as her ancester, Lazarus Morgana, had done. Eleshba Morgana retains this goal even in death and, even if she is not focused on that goal as much as she used to be, still hopes to bag herself a great trophy.

    Fears:

    • Forever Losing Her Relic - Without the Arrow of Lazarus, an item Morgan so desperately craves, she will never be able to return to her not-so-eternal rest. She will be forced to wander Earthland till the end of time, lamenting her own existence. She might very will wish her own body would turn to dust to escape the mental damnation.
    • Immortality - That beings desire to live forever is not unnatural. Draugar, Morgana included, have no such desire. In fact, they're entire instincts are driven toward finding death, a reward only given to them should the treasures they guard are kept in safety. It is a mental state that is difficult to explain but is best likened to mental anguish a madman suffers.
    • Destroyed Body - Draugar are not easily killed, often only dying temporarily until their treasures are safe. They could survive decapitation even! This comes with a consequence however: a draugr could be cut in half and half to roam in that miserable state until someone healed or sewn him or her back together. The possibility of being put into such a useless state is an endless concern for Morgana.


    General Appearance


    Height: 5'5"
    Weight: 140 lbs.
    Hair: In her original state of life, Morgana sported fire red hair. As a draugr, however, her hair has turned bright white like that of an aged woman. It still posses its thickness though, flowing down the sides of her head and reaching just infront of her jaw without disrupting her shoulder movements. On the back, her hair is much longer and reaches down to her upper back but is usually hidden away by her cloak. Her preference for style is to simply let her hair hange lose, devoid of scrunchies, knots, and such.
    Eyes: Both eyes glow with radiating red from afar, though, up close one will notice her irises are slightly darker red than her sclera. These eyes are perhaps the deadest give away that she is no longer preently alive and are prone to making her stand out among a crowd, especially during the night. The intenseness of the glow correlates to the intensity of her emotions.
    Skin Tone: Devoid of true life, Morgana is stricken with a very pale skin tone that, with the aid of being a draugr, has taken up an almost purple tint. Additionally, when one touches her skin, he or she will immediately feel a crisp coldness about her body. Despite her current state of undeath, she is protected from rotting and stiffening due to the magic keeping her so.
    Appearance: With her occupation having been that of a hunter, Morgana assumes the form of a fit woman, one with tough arms for pulling hefty bow strings and strong thighs to assist her in traveling long distances on foot. Her waist is on the thinner side, though, it's not anywhere near an hourglass figure. In short, she has an athletic build, albeit with a smaller frame.

    Guild/Council

    Guild: Black Rose
    Tattoo: Purple - Left Side of Stomach
    Rank: D
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    King Elyx

    The Vanquisher


    The Vanquisher

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    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
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    Age : 26
    Experience : 1,538,536.25

    Character Sheet
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    Eleshba Morgana Empty Re: Eleshba Morgana

    Post by King Elyx 15th September 2015, 4:19 pm

    Eleshba Morgana wrote:Name: Eleshba Morgana
    Gender: Female
    Age: 78
    Birthday: 02/18
    Sexuality: Heterosexual
    Special Characteristics: Morgana was originally of the elven kind in the nation of Seven. However, she passed away early in her adult life and was made into a draugr, a type of undead being tasked with safeguarding the treasure of her own tomb. Of course, she retains the Irish accent commonplace in Seven.

    Personality: Morgana, being of the undead, is not easily deterred by a lack of time. Without the fear of aging to weigh on her, she tends to be slow in her bigger decisions and is usually witnessed in a calm demeanor untouched by the rushed persona of a living, breathing person. This unwavering seriousness has a habit of coming off as apathetic and almost intimidating to the timid. Her closer friends will find it to be somewhat of a blessing, though, finding her to be a most patient woman capable of working with the failures and imperfections of others. The same can be said for herself; Morgana does possess patience with her own blunders and mishaps as well and modestly tries to work on those faults.

    It is difficult to pin down just exactly how Morgana generally treats people, but one can surmise that she's much colder toward people than she is warm and caring. Her mind is usually more focused on her ultimate goal, almost obsessed, to the point that it has gradually made her a self-absorbed person, inattentive to the needs and soft spots of others. For the most part, this sort of attitude stems from an obliviousness, but there are times in which Morgana's general ignorance of others' needs is dulled, allowing her - for limited periods of time - to converse and act with others as if she were alive once more. These moments, however, are short and usually not very keen. That being said, her lackluster empathy can be one of the biggest barriers between her and others but is vulnerable to being overcome in the presence of those in similar plights as her.

    A regular person will have desires that revolve around creating, whether that be through crafting, procreation, art, etc. Morgana has no desire to do so unless it fits her need. She does not sit back and ponder on philosophy or write down poetry and other literature. She does not enjoy crafting knickknacks or building something innovative. Consequently, she does not think too much about mundane subjects such as politics and ethics. In this respect, she is a tremendously dull person who has few prospects to offer in a conversation. Her imagination is also harshly limited and typically only swayed to immediate interests and situations, a fate to which her former living self would surely gasp. The common denominator in all of this is her status as a draugr.

    Morgana is not one to hastily go toe to toe with her opponents. Like a hunter, she prefers running coupled with sleight of hand tricks over brute strength. This particular style of fighting can make her reluctant to following a leader's orders, given her lone-wolf preference. Vice versa, she is only slightly better at leading people, though she tends to work better with those that fight with a similar combat style as her own. Overall, when a team is not involved, Morgana is very matter-of-fact when fighting. She considers costs and risks to some degree, but isn't very aggressive. It can even be difficult to differentiate her combat stance from her regular stance.

    Likes:

    • Arrow of Lazarus - Draugar are bound to protect certain treasures during their undeath. The treasure Morgana was charged with protecting was a family relic known as Lazarus' Arrow, an arrow believed to be the same arrow from the Epic of Lazarus. The Epic of Lazarus is a story pertaining to Lazarus Morgana, an elven hunter who supposedly killed a dragon with little more than a bow and arrow. The arrow from the tale was believed to have struck the very heart of the dragon and was later recovered placed with the Morgana clan's tomb. Naturally, Morgana is bound to make sure the arrow stays in the tomb and to return the arrow is it is removed. Even before being bound to protect it, Morgana had a fascination with the arrow. It was, after all, a prized possession of her clan.
    • Hunting - The Morgana clan is a clan of elves hailing from Seven and are known for their sublime hunting ability. Eleshba Morgana was no different than the rest of her kin, capable of tracking beasts over wide terrain, hitting birds up to two hundred meters away with a bow and arrow, and could successfully skin and clean her prey. Her skill as a huntress was a hubris of hers that sticks with her even in undeath.
    • Seven - Morgana is a cultural person with a deep appreciation for the ways of her people, whether they be of her clan, her species, or her country. She is known to perform little rituals that many in her family go through. In contrast, it can be said that she sees other more foreighn cultures as strange and somehow inferior.


    Dislikes:

    • Fire - Like any of the undead, Morgana's flesh is dry and very flammable. The slightest flame could turn her into ash if she didn't handle it carefully. A simple match being lit would surely cause her skin to crawl.
    • Bright Places - Draugar undergo a slight physical change from their living state in which their eyes become more fit for dark crypts and tombs. Of course, this makes them disdainful of lit places, including the outdoors during the daytime.
    • Holy Objects/Magic - Along with fire, holy objects and magic are one of the few things that can kill a draugr prematurely. Not only that, they are also much less forgiving than fire in that they are extremely painful to the undead. Simply touching a holy object can sting.


    Motivations:

    • Recovering the Arrow of Lazarus - Draugar are bound to protect treasures handed over to them. Morgana's own treasure, the Arrow of Lazarus, has been stolen from her family's tomb and so she seeks it out; in fact, she has traveled all the way to Fiore in search of it. She will allow no one to get in her way in her quest for it nor will she accept rest until she has obtained it. The very nature of a Draugr prevents her from searching for it, meaning she would sooner have her own body perish before the Arrow of Lazarus were to come to harm.
    • Rest - Draugar are tortured by their own undeath. Each moment of unrest is a moment of subtle agony. They desire their own death but, by their very nature, cannot seek it out with their actions. The only way to rest in peace is to keep their treasure safe and thus Morgana must find her treasure if she is to finally sleep once more.
    • Revenge - Morgana has many a score to settle. For starters, she was slain by a very specific group of men for reasons even she does not fully comprehend. Whilst searching for the Arrow of Lazarus, she intends to find those men, figure out why they ended her life, and peform her own vigilante justice. Second, she is not entirely satisifed with just recovering the Arrow of Lazarus. She seeks vengence against the men who decimated her family's tomb and stole her family's relic. By making an example out of them, she believes she can ensure that no one will ever dare to mess with her family's tomb again.
    • Big Game - While she was still alive, it was a goal of Morgana to hunt down a great beast, something that would be chronicled for generations. She did not quite know what she had in mind, but her ambition did not quite shy away from hunting a dragonm just as her ancester, Lazarus Morgana, had done. Eleshba Morgana retains this goal even in death and, even if she is not focused on that goal as much as she used to be, still hopes to bag herself a great trophy.

    Fears:

    • Forever Losing Her Relic - Without the Arrow of Lazarus, an item Morgan so desperately craves, she will never be able to return to her not-so-eternal rest. She will be forced to wander Earthland till the end of time, lamenting her own existence. She might very will wish her own body would turn to dust to escape the mental damnation.
    • Immortality - That beings desire to live forever is not unnatural. Draugar, Morgana included, have no such desire. In fact, they're entire instincts are driven toward finding death, a reward only given to them should the treasures they guard are kept in safety. It is a mental state that is difficult to explain but is best likened to mental anguish a madman suffers.
    • Destroyed Body - Draugar are not easily killed, often only dying temporarily until their treasures are safe. They could survive decapitation even! This comes with a consequence however: a draugr could be cut in half and half to roam in that miserable state until someone healed or sewn him or her back together. The possibility of being put into such a useless state is an endless concern for Morgana.


    General Appearance


    Height: 5'5"
    Weight: 140 lbs.
    Hair: In her original state of life, Morgana sported fire red hair. As a draugr, however, her hair has turned bright white like that of an aged woman. It still posses its thickness though, flowing down the sides of her head and reaching just infront of her jaw without disrupting her shoulder movements. On the back, her hair is much longer and reaches down to her upper back but is usually hidden away by her cloak. Her preference for style is to simply let her hair hange lose, devoid of scrunchies, knots, and such.
    Eyes: Both eyes glow with radiating red from afar, though, up close one will notice her irises are slightly darker red than her sclera. These eyes are perhaps the deadest give away that she is no longer preently alive and are prone to making her stand out among a crowd, especially during the night. The intenseness of the glow correlates to the intensity of her emotions.
    Skin Tone: Devoid of true life, Morgana is stricken with a very pale skin tone that, with the aid of being a draugr, has taken up an almost purple tint. Additionally, when one touches her skin, he or she will immediately feel a crisp coldness about her body. Despite her current state of undeath, she is protected from rotting and stiffening due to the magic keeping her so.
    Appearance: With her occupation having been that of a hunter, Morgana assumes the form of a fit woman, one with tough arms for pulling hefty bow strings and strong thighs to assist her in traveling long distances on foot. Her waist is on the thinner side, though, it's not anywhere near an hourglass figure. In short, she has an athletic build, albeit with a smaller frame.

    Guild/Council

    Guild: Black Rose
    Tattoo: Purple - Left Side of Stomach
    Rank: D

    Eleshba Morgana Ezgif.com-add-text_zps8qxjhtpn
    Approved by Elyx Reiaki

      Current date/time is 29th April 2024, 6:19 am