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    Kiritsu no Mae: Aspect of the Warden

    Moekidu
    Moekidu

    Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 74
    Guild : Guardian of Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sei my Bae
    Experience : 25

    Character Sheet
    First Skill: Beast of Alaya: The Broken Phantasm
    Second Skill:
    Third Skill:

    Kiritsu no Mae: Aspect of the Warden Empty Kiritsu no Mae: Aspect of the Warden

    Post by Moekidu 24th August 2015, 7:02 am

    Primary Magic

    Kiritsu no Mae: Aspect of the Warden Superthumb

    Kiritsu no Mae: Aspect of the Warden

    Caster Magic

    This was a primary magic taught by her family to which it focuses on the concept of “To Torture or to discipline through punishment”. The idea of this magic is much similar to that of a simple game of chess, if an opponent makes a bad move, they are punished for such action and thus losses an important asset or tool for the entire period until conditions are met to regain such. If by chance they moved the Queen for instance in a bad spot, it shall be captured until a pawn reaches for the goal but at what cost for it and what will it take to have one of the pawns complete their objective? One cannot just simply move a pawn casually to the opposing side knowing that enemy pieces of the board are present. It’s safe to say that it conditions an opponent making them trade something for a confiscated tool.

    Another idea of this magic, the terrifying one, is that in the overall battle against an opponent, most of the caster’s spells embodies torture methods which a jailor would normally use on its prisoners. This involves increasing damage to an opponent who suffers impaired movement as well as bypassing and weakening the opponent’s defenses no matter how strong and powerful they are.


    Strengths:

    • An overall summary of the magic is that it conditions its opponents to make a choice, to gain something and to lose another and regardless of the choice the opponent makes, a price of equal value has to be made and as a result the caster controls the flow of battle itself.

    • It’s a kind of magic known to use buffs known as Mark of Sin applying additional effects to all spells affiliated with it. Enhanced spell effects may lead to dire consequences for the target itself. Its only by applying Mark of Sin to an opponent can the caster be given an advantage, it also serves as a trump card in losing battles.

    • Facing the caster alone may prove to be difficult whether their rank maybe equal or lower. Though most of its spells can strike multiple targets, once the opponent is caught in the web, it would be difficult for them to get untangled from it.


    Weaknesses:

    • Removing the Mark of Sin buff may lower the effectiveness of some spells. Having only a few stacks of Mark of Sin may actually gain favor as it causes the caster to wisely choose her spells. Less problems, more comfort.





    Lineage

    The Gingerbread Man

    Description

    "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."

    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.

    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability

    Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the H-rank user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor. Note: you do not get auto-dodge during rolls nor auto-hits. However, if a spell is said to be so fast that you cannot try to dodge it, disregard the claim, because you can.

    Usage

    Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 2 posts each, with six post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank, with exceeding light-speed at H-rank. This lineage does not apply to projectiles but does apply to physical attacks.




    Unique Abilities

    Garden of Sinners:

    Mark of Sin:





    Signature Spell

    Chains of the Eclipse:





    D rank Spells



    Timorant Token:

    Fog of Lies:
    Repercussion:

      Current date/time is 16th May 2024, 1:04 am