Legacy of the Master of Shadows
Primary Magic:
Legacy of the Master of Shadows || Dark Assasin Magic
Secondary Magic:
None.
Caster or Holder:
Caster
Description:
History: Described by many as a magic, as an art that is not supposed to be wielded by humans in the first place, not supposed to be wielded by mortal creatures, the magic which often recieves the name of "Legacy of the Master of Shadows" or, "Dark Assassin magic", is a magic as a very ancient history, supposedly originated soon after "The One Magic". Ancient, Mysterious and deadly, this lethal art was learned and mastered eons ago by a lone warrior who seeked immense power that would fulfill his needs and desires. Upon years of traveling, or so says the legends, he happened to stumble upon a mysterious book, in an abandoned temple. Although many of the people that lived nearby the temple warned the warrior not to open the book, curiosity got the better of him and made him journey inside the temple and open the mysterious, supposedly cursed book, judging by the people's words. As soon as his eyes ran through the first page, shadows from all around and within the temple gathered around the book and the warrior, consuming all his sanity and imbuing him with darkness, shadows, malice. The newfound power filled the warrior, taking away all his good traits in exchange, leaving nothing but a killing machine,a man ruled by shadows that used them to destroy, to rule.
Mastering the magic and gaining his fame as "the Master of Shadows", the mysterious warrior died at old age, yet still with the same immense magic flowing through his veins. Eons have passed since his death. World and magic, both have evolved, yet the Dark Assasin magic was never seen again, not posessed by humans at least... Until now. What the legend does not mention, yet is engraved inside the Book of Shadows, is that a moment will arrive when the art of Dark Assasin magic will be seen again, used by a descendant of the Master of Shadows himself. And that moment has arrived, with the appearance of Elizabeth, daughter of a Pergrandean and a Desiertan woman, yet descendant of the Master of Shadows.
General: Legacy of the Master of Shadows, or Dark Assasin magic, is a caster-type magic which revolves around the usage of the element of Darkness in order to produce a series of effects, regardless if they are with offensive or defensive means. An incredibly versatile magic, it allows the user to cast spells with different difficulty or lethality level, such as creating simple shadow weaponry as the lowest level, to creating thousands of shadow dopplegangers as a higher level of difficulty. As it is logical, this type of magic is very useful against light-based spells, yet is weak to them too, depending on the rank of said light spell.
This magic generally revolves around the gather of Shadows from the environment that surrounds the user, for it's usage for the aforementioned effects, or simply to cast the spell. The user simply cannot generate shadows/darkness out of his own body, which puts the user into quite a difficult situation in perfectly lit places. This magic, aside from that, is very, very, very combination dependant. The right spell combination and passives combination could potentially destroy enemies; but if the combo is interrupted, the consequences can be ugly for the user of this magic.
Strengths:
✔ This magic, as it is similar to Make-Magic, in a sense, offers immense versatility to the user, giving him the opportunity to create everything he desires, and pull any kind of trick related to shadows; ranging from creating a shadow shuriken, a shadow clone, to even creating the infamous Death Mark, said to be so letal that it is classified as a forbidden spell.
✔ The user has advantage over lower ranked Light spells. As Light and Darkness are naturally opposites, Light spells of lower rank will not affect the user in a similar way as light spells of equal or higher rank would; in other words, a higher ranked light spell would cancel out any of Elizabeth's lower ranked spells in one hit, while a lower light spell would be overcome by Elizabeth's darkness spells and will be canceled instead.
✔ Elizabeth can use this magic in a plethora of situations with a plethora of means; to engage a fight, to disengage, for escape, attack, defense, etc.
✔ There are several spells that Elizabeth can cast (Death Mark, etc) that cannot be dodged. Their damage could be lowered by several defensive techniques; but they cannot be dodged.
✔ Just as easy as it is for a Shadow Slayer to consume Elizabeth's shadows, it is as easy for her to manipulate shadow attacks directed at her, using the shadows from the spells directed towards her to generate and cast her own spells, making her an insane counter to any possible Darkness mage, if she plays her cards right.
Weaknesses:
✘ This magic is literally useless against Shadow Dragon, God and Devil Slayers, as all three of them can consume Elizabeth's element and deny her attacks, cancel her combos, etc.
✘ Although this magic has its advantages over lower ranked light-based spells, higher ranked light-based spells literally destroy it. Another combo destroyer here, another spell canceler.
✘ The user uses the shadows around him in order to create dopplegangers, spells, etc. In a completely lit room, Elizabeth cannot do anything. Anything.
✘ The magic has a serious lack of utility-based spells; No heals, No debuffs, No buffs, almost nothing related with utility, except the creation of dopplegangers, with which Elizabeth can switch places, or use to double her damage output. However; as this magic is basically destroying the opponent at the highest speed possibly, and the stealthies and most intelligent way possible, basing itself off of sheer force and damage, it lacks buffs and debuffs, or anything similar.
✘ Elizabeth is very dependant on the right execution of her spell combinations with this magic. If you stop her combo, you can destroy her in the blink of an eye, or just screw all her hard work on dealing damage.
Lineage:
Shinigami Protection
Unique Abilities:
☣ One with the Shadows; Elizabeth can blend with the shadows during as much as time as she desires, at the cost of 2MP Per post. While like this, the user cannot be seen by anyone, regardless if he is standing still, moving, running, etc. His location only can be revealed by magic, and magicor wards :v that reveals invisible units, in particular.
☣ Extended durations; When a shadow doppleganger of Elizabeth is passively created with the cast of a spell (like in her Death Mark, where she passively creates 3 dopplegangers for spell purposes mostly), the dopplegangers will remain 1 more post, regardless of when the duration of the spell ends. In other words; If the duration of the spell is "Instant", the passive dopplegangers created will remain for 1 post. If the duration is of 1 post, the dopplegangers will remain for 2 posts, and so forth. This ability, however, does not apply to actively created dopplegangers, which are created from spells that concentrate mainly on that; on creating dopplegangers. Not passively, in order to complete the main purpose of a spell, but as them being the main effect and purpose.
☣ Copycats: The shadow dopplegangers created by Elizabeth, be it passively or actively, copy all of her offensive movements, making it a great way to deal way more damage to a single target.
☣ Swap Places: Elizabeth can swap places with any of her shadow dopplegangers at any time she desires, against no mana cost, or cooldowns, offering her great engage, disengage, and attack possibilities.
☣ Master of Shadows: By dealing some damage to herself, the user can lower the cooldown of one of her abilities by a certain number of posts, depending on the damage suffered. This passive has a 3 post cooldown.
Primary Magic:
Legacy of the Master of Shadows || Dark Assasin Magic
Secondary Magic:
None.
Caster or Holder:
Caster
Description:
History: Described by many as a magic, as an art that is not supposed to be wielded by humans in the first place, not supposed to be wielded by mortal creatures, the magic which often recieves the name of "Legacy of the Master of Shadows" or, "Dark Assassin magic", is a magic as a very ancient history, supposedly originated soon after "The One Magic". Ancient, Mysterious and deadly, this lethal art was learned and mastered eons ago by a lone warrior who seeked immense power that would fulfill his needs and desires. Upon years of traveling, or so says the legends, he happened to stumble upon a mysterious book, in an abandoned temple. Although many of the people that lived nearby the temple warned the warrior not to open the book, curiosity got the better of him and made him journey inside the temple and open the mysterious, supposedly cursed book, judging by the people's words. As soon as his eyes ran through the first page, shadows from all around and within the temple gathered around the book and the warrior, consuming all his sanity and imbuing him with darkness, shadows, malice. The newfound power filled the warrior, taking away all his good traits in exchange, leaving nothing but a killing machine,a man ruled by shadows that used them to destroy, to rule.
Mastering the magic and gaining his fame as "the Master of Shadows", the mysterious warrior died at old age, yet still with the same immense magic flowing through his veins. Eons have passed since his death. World and magic, both have evolved, yet the Dark Assasin magic was never seen again, not posessed by humans at least... Until now. What the legend does not mention, yet is engraved inside the Book of Shadows, is that a moment will arrive when the art of Dark Assasin magic will be seen again, used by a descendant of the Master of Shadows himself. And that moment has arrived, with the appearance of Elizabeth, daughter of a Pergrandean and a Desiertan woman, yet descendant of the Master of Shadows.
General: Legacy of the Master of Shadows, or Dark Assasin magic, is a caster-type magic which revolves around the usage of the element of Darkness in order to produce a series of effects, regardless if they are with offensive or defensive means. An incredibly versatile magic, it allows the user to cast spells with different difficulty or lethality level, such as creating simple shadow weaponry as the lowest level, to creating thousands of shadow dopplegangers as a higher level of difficulty. As it is logical, this type of magic is very useful against light-based spells, yet is weak to them too, depending on the rank of said light spell.
This magic generally revolves around the gather of Shadows from the environment that surrounds the user, for it's usage for the aforementioned effects, or simply to cast the spell. The user simply cannot generate shadows/darkness out of his own body, which puts the user into quite a difficult situation in perfectly lit places. This magic, aside from that, is very, very, very combination dependant. The right spell combination and passives combination could potentially destroy enemies; but if the combo is interrupted, the consequences can be ugly for the user of this magic.
Strengths:
✔ This magic, as it is similar to Make-Magic, in a sense, offers immense versatility to the user, giving him the opportunity to create everything he desires, and pull any kind of trick related to shadows; ranging from creating a shadow shuriken, a shadow clone, to even creating the infamous Death Mark, said to be so letal that it is classified as a forbidden spell.
✔ The user has advantage over lower ranked Light spells. As Light and Darkness are naturally opposites, Light spells of lower rank will not affect the user in a similar way as light spells of equal or higher rank would; in other words, a higher ranked light spell would cancel out any of Elizabeth's lower ranked spells in one hit, while a lower light spell would be overcome by Elizabeth's darkness spells and will be canceled instead.
✔ Elizabeth can use this magic in a plethora of situations with a plethora of means; to engage a fight, to disengage, for escape, attack, defense, etc.
✔ There are several spells that Elizabeth can cast (Death Mark, etc) that cannot be dodged. Their damage could be lowered by several defensive techniques; but they cannot be dodged.
✔ Just as easy as it is for a Shadow Slayer to consume Elizabeth's shadows, it is as easy for her to manipulate shadow attacks directed at her, using the shadows from the spells directed towards her to generate and cast her own spells, making her an insane counter to any possible Darkness mage, if she plays her cards right.
Weaknesses:
✘ This magic is literally useless against Shadow Dragon, God and Devil Slayers, as all three of them can consume Elizabeth's element and deny her attacks, cancel her combos, etc.
✘ Although this magic has its advantages over lower ranked light-based spells, higher ranked light-based spells literally destroy it. Another combo destroyer here, another spell canceler.
✘ The user uses the shadows around him in order to create dopplegangers, spells, etc. In a completely lit room, Elizabeth cannot do anything. Anything.
✘ The magic has a serious lack of utility-based spells; No heals, No debuffs, No buffs, almost nothing related with utility, except the creation of dopplegangers, with which Elizabeth can switch places, or use to double her damage output. However; as this magic is basically destroying the opponent at the highest speed possibly, and the stealthies and most intelligent way possible, basing itself off of sheer force and damage, it lacks buffs and debuffs, or anything similar.
✘ Elizabeth is very dependant on the right execution of her spell combinations with this magic. If you stop her combo, you can destroy her in the blink of an eye, or just screw all her hard work on dealing damage.
Lineage:
Shinigami Protection
Unique Abilities:
☣ One with the Shadows; Elizabeth can blend with the shadows during as much as time as she desires, at the cost of 2MP Per post. While like this, the user cannot be seen by anyone, regardless if he is standing still, moving, running, etc. His location only can be revealed by magic, and magic
☣ Extended durations; When a shadow doppleganger of Elizabeth is passively created with the cast of a spell (like in her Death Mark, where she passively creates 3 dopplegangers for spell purposes mostly), the dopplegangers will remain 1 more post, regardless of when the duration of the spell ends. In other words; If the duration of the spell is "Instant", the passive dopplegangers created will remain for 1 post. If the duration is of 1 post, the dopplegangers will remain for 2 posts, and so forth. This ability, however, does not apply to actively created dopplegangers, which are created from spells that concentrate mainly on that; on creating dopplegangers. Not passively, in order to complete the main purpose of a spell, but as them being the main effect and purpose.
☣ Copycats: The shadow dopplegangers created by Elizabeth, be it passively or actively, copy all of her offensive movements, making it a great way to deal way more damage to a single target.
☣ Swap Places: Elizabeth can swap places with any of her shadow dopplegangers at any time she desires, against no mana cost, or cooldowns, offering her great engage, disengage, and attack possibilities.
☣ Master of Shadows: By dealing some damage to herself, the user can lower the cooldown of one of her abilities by a certain number of posts, depending on the damage suffered. This passive has a 3 post cooldown.
Half of the user's Rank in damage | - 1 Post |
Full rank damage | - 2 Posts |
Full rank damage plus half of the user's rank in damage | - 3 Posts |
- Signature Spell:
Name:
Death Mark
Rank:
Same as the User (Up to S)
Type:
Offensive | Darkness
Duration:
Instant
Cooldown:
6 Posts
Description:
Crossing her hands in front of her chest, while holding one of her weapons closer to her heart, Elizabeth covers said weapon with shadows, causing a dark aura to appear around the whole weapon. With this small action, the user imbues the weapon with the ultimate strength of the shadows, thus creating the infamous Death Mark, that only a limited number of people in the Shadow Clan have mastered; Elizabeth herself, and Zed, the original Master of Shadows. This mark, will remain inside the weapon, waiting to be placed. Upon the impact of the weapon carrying the mark with the target itself, the mark will be placed in the form of a bright red symbol (✘) lingering above the target. Then, as the user proceeds to take a few steps back or whatever, the mark will keep lingering above the target for a few, before the user proceeds to dash towards the marked target with the speed of 12m/s, creating three shadow clones that are placed around the target in a triangular form. Once Elizabeth is near the target marked by the Death Mark, she will proceed to attack it with whatever weapon she has at hand (be it her twin blades, always attached to her armor, her sword, etc.), the three previously created shadow dopplegangers doing the same, inflicting damage, the rank of which equals the damage dealt by the weapon held by the user, plus 25% additional damage by the three shadow dopplegangers. Once the spell is cast, the three dopplegangers will remain for 1 post.
Strengths:
✔ Carried: The mark is guarded and carried inside the weapon; thus, it cannot be deleted by light or anything similar before it is placed.
✔ Additional damage: The three shadows that are passively created with this spell deal additional damage, making the spell even more deadly.
✔ Passive Dopplegangers: The spell allows the user to passively create dopplegangers, which open a whole world of possiblities for the user once the Death Mark has been placed, and the damage is done: the user can use them to inflict even more damage, considering that they passively copy each and every one of the user's offensive movements; to initiate a disengage or escape, to swap places and attack from a plethora of angles, etc.
Weaknesses:
✘Single-enemy focus: The user can place the Death Mark on only one enemy, meaning that she can only attack one enemy at a time, like the major part of the rest of her spells.
✘ Useless without weaponry: The user is useless without a weapon. As the damage this spell deals is equal to that of the weapon wielded, if the user wields nothing and uses his plain fists, it's going to be quite complicated to do any significant damage.
✘ Damage stopped/reduced: The damage income from the spell (or, in other words, from the user and the three dopplegangers) can be drastically reduced or even stopped with the correct usage of a shield that reduces damage or eliminates it, directly.
✘ Light: Light spells of higher rank, directed from a possible ally of the target, cannot destroy the Death Mark: but can destroy the shadow dopplegangers, which can withstand 1B ranked light spell before vanishing. This way, the damage income can be drastically reduced.
- B Ranked Spells:
- Living Shadow III:
Name:
Living Shadow III
Rank:
B
Type:
Utility
Duration:
3 Posts
Cooldown:
5 Posts
Description: Elizabeth can create a perfect shadow doppleganger of herself at any position she desires or is most convenient to her, that is within a 15m range. Once the shadow is created, her passive ability will trigger, and the shadow doppleganger will copy and repeat to the perfection every single offensive move Elizabeth does, be it a slash, a spin, etc. If the shadow hits a target that has already been damaged by Elizabeth at the same time she does, the target will recieve 25% additional damage from the shadow. Damage can stack, obviously. The damage dealt by this spell depends on the rank and damage of the weapon the user is using in the attack. So; if Elizabeth is using her dual blades, which deal at rank damage, this spell will add a 25% damage of the rank of the original damage.
Strengths:
✔ Additional damage: If both user and the shadow doppleganger hit the same target at the same time (there is a very high possibility of that happening), the target shall recieve 100% damage from Elizabeth's original attack, and and additional 25% from the shadow.
✔ Godlike Engage: This spell can be used as a monstruous way to initiate a fight, without inflicting much damage to the user, as the user can simply create his shadow near the enemy, and either attack from a large range, or teleport to that enemy in order to initiate a fight with a surprise attack.
✔ Godlike Disengage: This spell does not only offer a Godlike engage; it also offers a Godlike Disengage. When the user is badly wounded or in a difficult situation, he could just create his shadow doppleganger up to 15m away and escape safely by swapping places with the shadow.
Weaknesses:
✘ Light: Light-based spells of higher or equal rank can literally destroy the shadow clone in a single attack, rendering the user useless against Light Mages of higher rank.
✘ Useless without weaponry: If the user does not carry the dual blades, the additional damage dealt by this spell will most likely be inexistant, making it so that, if the user does not carry weaponry, this spell is absolutely useless in offensive means.
✘ Single target focus: When the doppleganger is created, one of Elizabeth's many passives triggers, making it so that the doppleganger she creates would mimick every single offensive move she does. Logically, this means that the shadow would concentrate on the exact same enemy as the user, so the user is forced to concentrate on that single enemy and would possibly have a very hard time in a multi-enemy fight.
✘ Distance: If the enemy gets away from the reach of the shadow, which cannot move, then this spell would be possibly rendered useless, as the Shadow Doppleganger would possibly end up attacking the air.
- Shadow Army:
Name:
Shadow Army
Rank:
B
Type:
Offensive | Shadow
Duration:
2 Posts
Cooldown:
5 Posts
Description:
By using the shadows surrounding her, Elizabeth creates five shadow figures, that are absolutely identical to her, even up to the last detail. The "army" of shadow dopplegangers are always placed in a perfect circle around the enemy, and can be created at up to 15m away from the caster, aka, Elizabeth. As with every other shadow doppleganger spell, once the dopplegangers are created, one of her passives trigger, making it so that every single offensive movement she makes is repeated at the instant by her shadow dopplegangers, all at the same time, revealing a whole new world of opportunities for the user in the offensive matter. The circle of shadow dopplegangers has a 5m diameter. The shadow dopplegangers, if they hit 1 enemy all at the same time, will inflict 50% damage. That 50%'s damage will be determined by the damage dealt by the original weapon. Therefore; if Elizabeth is originally using her twin blades, she can inflict C Ranked damage all together.
Strengths:
✔ Multiple enemy attack: Unlike Elizabeth's other shadow doppleganger spells, this allows her to create more than one shadow, and allows her to surround multiple enemies with her Shadow Army, and allowing her to attack them all at the same time.
✔ Large range attack: The rather large range of this spell allows Elizabeth to remain at a safe distance, and just make offensive motions, letting the shadow dopplegangers do all the work.
✔ Godly engage: Elizabeth can swap places with each and every one of her shadows, allowing her to engage a fight in a godly way, land a surprise attack, etc.
Weaknesses:
✘ Light: Light-based spells of higher or equal rank can literally destroy the shadow clones in a single attack, rendering the user useless against Light Mages of higher rank.
✘ Useless without weaponry: If the user does not carry the dual blades, the additional damage dealt by this spell will most likely be inexistant, making it so that, if the user does not carry weaponry, this spell is absolutely useless in offensive means.
✘ Additional damage's disatvantage: The additional 50% damage dealt by the shadow dopplegangers (which is additional only if the user is there and attacks as well; if the user is away, the 50% is the main damage), will only be inflicted if all shadow dopplegangers hit 1 target at the same time, making this spell more useful in a single target focus, than a larger group of them.
✘ Disengage: Although all of Elizabeth's shadow doppleganger spells give her not only a godlike engage, but also a godlike disengage, this spell lacks the disengage ability greatly, as it has to be placed around an enemy, so the user can't swap his place with a far away doppleganger when in distress.
- Lethal Dance:
Name:
Lethal Dance
Rank:
B
Type:
Offensive
Duration:
Instant
Cooldown:
4 Posts
Description:
Summoning an immense amount of shadow blades to float arround the user's body constantly, without falling, so that it surrounds the user's body completely, Elizabeth can proceed to execute a perfect 360 degrees turn, slashing all the enemies near her and dealing B Ranked damage to every enemy without exception. Damage on the same enemy cannot be stacked by any means in order to reach A Ranked damage or further.
Strengths:
✔ Multiple enemy: The user can attack multiple enemies, as long as they are near them (in the melee range).
✔ You can't touch me: For the short duration of this spell (Instant), the user, quite logically, becomes impossible to near or be touched by any human due to the fact that the user's body is literally surrounded by shadow blades that would slice anyone foolish enough to near them.
✔ Equal damage to all enemies: Although most spells like this, in which the user summons forth a large amount of blades, would require the damage to be divided between the blades, making it so they'd deal B ranked damage only if they hit the same enemy together, at the same time, this spell does not posess this kind of inconvenient. All blades deal B ranked damage, to any enemy.
Weaknesses:
✘ Damage cannot be stacked: The damage output by this spell (which is equal to the damage dealt by a B Ranked spell), cannot be stacked if the blades hit the same enemy twice. The second time, if there is one, would deal 0% damage to the enemy.
✘ Light: Light spells of equal or higher attack can make the blades vanish and cancel out this spell completely, leaving Elizabeth to spin around like an idiot without dealing any significant damage.
✘ Melee: The spell sure does affect multiple enemies: but only if those enemies are in the melee range of the user. If not, the user is once again spinning like an idiot, not dealing any damage to the mass, or to nobody.
✘ Allies in Perill: Allies that remain in the melee range of this spell will also suffer the same damage as enemies.
- Shadow Shuriken:
Name:
Shadow Shuriken
Rank:
B
Type:
Offensive | Shadow
Duration:
2 Posts
Cooldown:
4 Posts
Description:
Elizabeth would proceed to gather shadows from the environment surrounding her, forming 4 shurikens made entirely out of shadows. The shurikens are 0,5x0,5m big, and can be thrown at enemies that are up to 5m away from the caster, travelling at the maximum speed of 5m/s. All four shurikens deal B Ranked damage, although that damage cannot be stacked on the same enemy: in other words, if the user throws 1 shuriken at Target #1, the shuriken will deal B Ranked damage upon contact; However, if the user throws another shuriken at Target #1, the 2nd attack will not deal extra damage; it will not deal damage, simple as that.
Strengths:
✔ All Shurikens, same damage: All shurikens deal B Ranked damage, even when separated, unlike what happens with other spells, where the maximum damage can only be reached if all weapons hit together.
✔ Large range: The shurikens can strike enemies that are up to 5m away from the caster, allowing the user to use the shurikens not only for melee combat; but for long range combat too.
✔ Multiple enemy: Due to the fact the user has 4 shurikens, he can attack more than 1 enemy.
Weaknesses:
✘ Easily blocked: Even the smallest shields could block the shurikens, due to their size, so larger shields, or even decent shields are the worst nightmare for the user once he uses this spell.
✘ Out of range: Enemies that are even slightly out of range (5,5m away; 6m away) will not get affected by this spell. The shurikens will just vanish once the 5m barrier is reached.
✘ Light: Light spells or shields of higher or equal rank can make the shurikens dissapear completely and cancel out the spell.
✘ Cannot be stacked: The damage dealt by the shurikens cannot be stacked on the same target.
- C Ranked Spells:
- Living Shadow II:
Name:
Living Shadow II
Rank:
C
Type:
Utility
Duration:
1 Post
Cooldown:
3 Posts
Description:
Elizabeth can create a perfect shadow doppleganger of herself at any position she desires or is most convenient to her, that is within a 10m range. Once the shadow is created, her passive ability will trigger, and the shadow doppleganger will copy and repeat to the perfection every single offensive move Elizabeth does, be it a slash, a spin, etc. If the shadow hits a target that has already been damaged by Elizabeth at the same time she does, the target will recieve 6,25% additional damage from the shadow. Damage can stack, obviously. The damage dealt by this spell depends on the rank and damage of the weapon the user is using in the attack. So; if Elizabeth is using her dual blades, which deal at rank damage, this spell will add a 6,25% damage of the rank of the original damage.
Strengths:
✔ Additional damage: If both user and the shadow doppleganger hit the same target at the same time (there is a very high possibility of that happening), the target shall recieve 100% damage from Elizabeth's original attack, and and additional 6,25% from the shadow.
✔ Godlike Engage: This spell can be used as a monstruous way to initiate a fight, without inflicting much damage to the user, as the user can simply create his shadow near the enemy, and either attack from a large range, or teleport to that enemy in order to initiate a fight with a surprise attack.
✔ Godlike Disengage: This spell does not only offer a Godlike engage; it also offers a Godlike Disengage. When the user is badly wounded or in a difficult situation, he could just create his shadow doppleganger up to 10m away and escape safely by swapping places with the shadow.
Weaknesses:
✘ Light: Light-based spells of higher or equal rank can literally destroy the shadow clone in a single attack, rendering the user useless against Light Mages of higher rank.
✘ Useless without weaponry: If the user does not carry the dual blades, the additional damage dealt by this spell will most likely be inexistant, making it so that, if the user does not carry weaponry, this spell is absolutely useless in offensive means.
✘ Single target focus: When the doppleganger is created, one of Elizabeth's many passives triggers, making it so that the doppleganger she creates would mimick every single offensive move she does. Logically, this means that the shadow would concentrate on the exact same enemy as the user, so the user is forced to concentrate on that single enemy and would possibly have a very hard time in a multi-enemy fight.
✘ Distance: If the enemy gets away from the reach of the shadow, which cannot move, then this spell would be possibly rendered useless, as the Shadow Doppleganger would possibly end up attacking the air.
- Vorpal Blade:
Name:
Vorpal Blade
Rank:
C
Type:
Offensive | Shadow
Duration:
1 Post
Cooldown:
4 Pots
Description:
The user uses the shadows from the environment surrounding them in order to form a 1m long blade. Once that is done, the user, or, in other words, Elizabeth, can proceed to throw the blade at an enemy target, that can be up to 10m away from her. Upon impact, the target will recieve C Ranked damage. The blade moves at the speed of 10m/s. Upon impact, the blade will mark the target, stunning them once the mark explodes for 1 post. The stun will affect only D and C ranked enemies, while all else will get just staggered, except S and H, which will not get affected.
Strengths:
✔ Large Range: This spell can attack enemies that are up to 10m away from the caster.
✔ Speed: The blade moves at the speed of 10m/s
✔ Stun: Once the target is hit, it will recieve a mark similar to the one produced by the Death Mark, which, upon explosion, will stun the target for one post.
Weaknesses:
✘ Single enemy: This attack can only affect one enemy, despite its large range.
✘ Can be blocked: The blade can be easily blocked by any decent shield, and by anyone with a fast reaction.
✘ Light: Light spells of higher or equal rank make the blade dissapear instantly.
✘ No additional damage: Despite the fact that the mark placed upon the target after the blade impacts with it, this mark will not deal any additional damage upon explosion; it will only stun the target.
- Death Sentence:
Name:
Death Sentence
Rank:
C
Type:
Utility
Duration:
1 Post
Cooldown:
3 Posts
Description:
Elizabeth gathers the shadows that surround her in order to create a 10m long chain, with a hook attached to its end. After a few seconds of winding up, the user can throw the chain towards an enemy that is up to 10m away from the caster, forming a tether with the target upon impact, or with the first enemy in its way. Once that point is reached, Elizabeth has two options: she can either tug on the tether and bring the enemy towards her, which would take her one post, therefore stunning/binding the enemy for one post, and not allowing her to attack until the enemy is next to her; or she can dash towards the enemy, still stunning it and gaining the ability to attack, yet dismissing the hook instantly once the dash is complete. Regardless what the user does, the stun has a duration of 1 post. The stun will only affect D, C and B rank enemies, A-ranks will get staggered and can be dragged, while S and H won't be affected by the stun at all and can't be dragged.
Strengths:
✔ Stun: The enemies that get caught by the hook are stunned for 1 post.
✔ Drag: The user can slowly, yet progressively drag the enemy towards him with this spell, therefore giving her the ability to catch runaways.
✔ Large Range: The hook could hit enemies that are up to 10m away
Weaknesses:
✘ Blocked: This spell can be easily blocked by C Ranked shields.
✘ No damage: This spell deals absolutely no damage.
✘ Light: Light spells of higher or equal ranks cancel out this spell.
✘ Incapability to simply root the enemy and attack from a distance: The user cannot attack if he choses to drag the enemy towards him: nor defend himself. Therefore, the user cannot simply chose to stun the enemy and attack him from a distance. She has to either drag the user to herself; or dash to him.
- Chains of Damnation:
Name:
Chains of Damnation
Rank:
C
Type:
Utility
Duration:
2 Post
Cooldown:
4 Posts
Description:
A spell similar to Death Sentence in many aspects, yet also very different. As always; the user gathers the shadow from her surroundings in order to form 4 chains like the one in Death Sentence. Once the chains are formed, the user proceeds to launch each one of them at a different enemy that is up to 10m away at the speed of 10m/s, stunning the first enemy hit for 1 post. What differences this spell from Death Sentence, is, however, that the user cannot drag the enemies to him: the enemies are just roots for 1 post, incapable of doing anything. However: the chains, to differ from the previous spell, do deal damage here: each chain deals C Ranked damage upon impact. However: this damage cannot be stacked on the same enemy in order to inflict more damage. The maximum damage 1 enemy can receive equals C Ranked damage. It can't bind B-rank and up enemies, can only ministun them aka they will lose all channels and will be staggered. S and H are totally unaffected by anything but the damage.
Strengths:
✔ Damage: Each chain deals individually C Ranked damage.
✔ Large range bind: The chains can bind/root enemies that are up to 10m away from the caster.
✔ Multiple enemy: Up to 4 enemies can be binded by the chains.
Weaknesses:
✘ Light: Light spells of equal or higher rank cancel out the chains instantly.
✘ Damage cannot be stacked: The damage dealt by the chains cannot be stacked on the same enemy
✘ Barriers: Barriers can easily block the chains.
✘ Cannot drag: Unlike with Death Sentence, with Chains of Damnation the user cannot drag the enemy to her.
- D Ranked Spells:
- Living Shadow I:
Name:
Living Shadow I
Rank:
D
Type:
Utility
Duration:
2 Posts
Cooldown:
3 Posts
Description:
The user gathers the shadows from the environment surrounding her in order to form a shadow doppleganger of herself, every single detail of it equal to her, the two with a minimal amount of differences, the only one being in the coloration, as the shadow doppleganger is, naturally, dark, and cannot reproduce any of the colors of the clothing, hair, etc, of the user. Unlike with the other shadow doppleganger spells, with this one the user cannot inflict more damage. To compensate the lack of additional damage, with this spell, the doppleganger may be moved, unlike the other shadow dopplegangers. The only downfall of this is the fact that, in order to move the shadow doppleganger, Elizabeth must be completely still while doing so. The shadow doppleganger may be created at up to 5m away from the caster.
Strengths:
✔ Moveable: The shadow doppleganger may be moved.
✔ Godlike Engage: This spell can be used as a monstruous way to initiate a fight, without inflicting much damage to the user, as the user can simply create his shadow near the enemy, and either attack from a large range, or teleport to that enemy in order to initiate a fight with a surprise attack.
✔ Godlike Disengage: This spell does not only offer a Godlike engage; it also offers a Godlike Disengage. When the user is badly wounded or in a difficult situation, he could just create his shadow doppleganger up to 5m away and escape safely by swapping places with the shadow.
Weaknesses:
✘Light: Light-based spells of equal or higher rank cancel out this spell.
✘No damage: The doppleganger deals absolutely no additional damage to the damage dealt by the user originally.
✘Completely still: In order to make the doppleganger move, the user must be completely still, exposing him to attacks easily.
✘Cannot attack: In order to make the clone move, the user cannot attack or cast any spells, making her completely useless.
- The Box:
Name:
The Box
Rank:
D
Type:
Utility
Duration:
1 Post
Cooldown:
3 Posts
Description:
The user creates a box-like structure in the form of a pentagon with the shadows surrounding her around the nearby enemy or enemies, trapping them inside the pentagon, with no obvious escape, except the open roof, which is high up. Each wall of the box, each side of the pentagon, is 5m wide, and 10m tall. Hitting or touching the box's walls will not inflict any damage to the user, but will send them up to 3m away from the wall touched. The walls are completely smooth, meaning that because of that and because of the throwing back, the wall cannot be climbed by any means. To compensate for the short duration of the spell, the walls of the box are indestructible, meaning that whoever enters the box cannot get out, unless a higher ranked light-based spell is applied.
Strengths:
✔ Indestructible: The walls of the box are indestructible.
✔ Throw back: Whoever touches the walls in a vain attempt to escape will be thrown 3m back.
✔ Multiple trap: Multiple enemies can be trapped inside the box at the same time.
Weaknesses:
✘Allies: Allies can get trapped inside the box too... And will be unable to escape from it, like the enemies.
✘Light: Light-based spells of higher rank can destroy the indestructible walls of this spell.
✘Flight: Mages that can fly can easily get out.
✘Short duration: The box disintegrates after 1 post.
- Eyes of Evil:
Name:
Eyes of Evil
Rank:
D
Type:
Buff
Duration:
2 Posts
Cooldown:
4 Posts
Description:
Eyes of Evil is perhaps the only utility spell in Elizabeth's kit that has a more buffing effect than any other. Sure, her other abilities may indirectly increase her damage output via clones, etc, but Eyes of Evil is the only direct and assured buff in Elizabeth's kit. Once the ability is activated, Elizabeth's eyes, which are constantly red and with an eerie glow as she uses her magic, begin emitting an even weirder glow, that most would describe as if it was fire coming out of Elizabeth's eye. This weird phenomena recieves the name of "Eye Flame", and predicts a creepy, important occurance. Once the eye flame appears, the damage dealt by Elizabeth increases by 12,5%, depending on the rank of the weapon she is using, making this spell a direct damage buff. However: while the spell is active, the user pretty much uses control of who is friend, and who is foe, and would attack the first person that she sees, regardless if that person is an ally or an enemy. The buff remains for 2 posts, not decreasing, and once it ends, the Eye Flame dissapears, alongside the momentary insanity of the user, leaving her with almost no memory of what happened.
Strengths:
✔ Damage increase: This spell increases the damage output of any weapon Elizabeth is carrying while it is active by 12,5%
✔ Long duration: The buff can be active for up to 2 posts.
✔ No over-time decrease: Unlike other buffs, the strength of this damage buff does not decrease over time. It remains a 12,5% damage buff all the time.
Weaknesses:
✘ Momentary insanity: The usage of this spell causes the user to go insane and not distinguish friend from foe during 2 posts.
✘ No movement buff: This spell does not offer any movement buff, nothing.
✘ No other buff: This spell does not offer any other buff at all. Only a damage buff.
✘ No memory: The user has no memory of what happened while under the effect of Eyes of Evil, and may lose track of the fight due to the lack of memories after the spell ends.
- Death Aura:
Name:
Death Aura
Rank:
D
Type:
Offensive
Duration:
Instant
Cooldown:
2 Posts
Description:
Elizabeth gathers the shadow from the environment around her, covering all her body in them. After a short delay of a few seconds, the shadows that covered Elizabeth's body are released, making a rather reasonable in size dome-like explosion, an AoE explosion that affects everything in its path, dealing D Ranked damage to everything hit. The range of the spell is of 5m, and the speed of 5m/s. Blind will not be effective on B-rank and above enemies
Strengths:
✔ Long range: This spell can reach up to 5m away.
✔ Multiple enemy: Multiple enemies can get hit by this spell and damaged by it.
✔ AoE: This is an Area of Effect spell, meaning that the spell effects, its damage, will affect everyone within its area.
Weaknesses:
✘Light: Light spells of higher rank can cancel this spell out completely.
✘Barriers: Barriers can stop protect anyone from the spell.
✘Buildings/Natural obstacles: Buildings and natural obstacles will get affected instead humans and can protect the targets from the damage.
✘Allies: Allies that are in the range of the spell will get affected too.
- Shadow Dance:
Name:
Shadow Dance
Rank:
D
Type:
Utility
Duration:
2
Cooldown:
3
Description:
Gathering the shadows from her surroundings, Elizabeth is capable of creating a circle of shadows that move in a wave-like motion. The diameter of the circle of shadows is of 10m. The purpose of this shadow circle is of pure utility: while this ability is active, the user can basically activate one of her passive abilities, which allows her to blend in with the shadows. In other words: this ability is purely made to compliment with the passive of the user, allowing her to blend with shadows wherever she is, even in the middle of a battle. As the description of the passive clearly states, while the user is blending with the shadows, against the cost of 2MP/post, he can walk around and hide in the shadows without being detected, unless the opponent uses light magic,wards :v, or any type of revealing magic, he cannot be seen by any means. However: if the user tries to attack, he will be seen once her blades or whatever weaponry she uses makes contact with the enemy.
Strengths:
✔ Stealth: This spell is great for
✔ Escape: The user could blend with the shadows and perform a plethora of spells that would allow her successful escape from a tricky situation.
✔ Surprise attack: The user could land a surprise attack from the shadows.
Weaknesses:
✘ Stealth lost: After the user makes the first offensive move, his stealth will be lost.
✘ Cannot be moved: The shadow circle cannot be moved. It has to stand still in one place.
✘ Light: Light mages can destroy the shadow circle with their magic and reveal Elizabeth.
✘ Vision Magic: Mages who have any type of magic that reveals invisible units can easily reveal Elizabeth's location within the shadow circle.
- Mark of the Assasin:
Name:
Mark of the Assasin
Rank:
D
Type:
Offensive
Duration:
1
Cooldown:
3
Description:
If the user activates this spell while holding a weapon, and proceeds to attack an enemy with that enemy, after activating Mark of the Assasin, upon the impact with of the weapon with flesh or armor, a dark mark of Elizabeth's twin blades will appear above the person that was attacked's head, glowing with a dark, eerie aura for a few seconds, before exploding and enveloping the target in shadows, dealing additional D Ranked damage plus the damage of the weaponry previously applied, blinding the target for 1 post.
Strengths:
✔ Blind: Upon the explosion of the mark, the enemies are blinded for 1 post. They cannot see anything, so even if they attack or move, they'll fail. Bad.
✔ Damage: Additional D Ranked damage will be applied by the detonation of the mark, alongside the original damage by the weaponry used to struck.
✔ Inevitable: If the blades impact with the target, regardless if with its armory, flesh or clothing, the mark will be placed on the target, and nothing can stop it.
Weaknesses:
✘Light: Light based spells of higher rank can make the blind dissapear. ONLY the blind, not the mark.
✘Shields: If the weapon carrying the mark impacts against a shield that the target was fast enough to create with the purpose of blocking the incoming blow, then the mark will be applied on the shield, and will damage the shield, not the target, rendering it a failed spell, as its primary objective was to inflict additional damage to the human/living target, not to a simple defensive object.
✘Single enemy: The explosion produced by the mark affects only 1 enemy, the enemy upon whom the mark was placed.
✘One mark: This spell allows only one mark to be placed. If the mark is placed on a wrong objective or a shield, then the user will have to wait for the cooldown to end in order to achieve another mark to place.
Last edited by Elizabeth on 6th August 2015, 2:05 pm; edited 3 times in total