Fairy Tail RP

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    Life Fibers

    Ryan Miltiades
    Ryan Miltiades

    Player 
    Lineage : Pride Of A Mercenary
    Position : None
    Posts : 4
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Life Fibers

    Post by Ryan Miltiades 11th April 2015, 7:19 pm

    Magic

    Primary Magic: Life Fiber
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Life Fibers are a caster magic that acts in a similar fashion to Doll Attack and Thread Magic. This Caster Magic allows the user to take control of any object, including Summoned Spirits, excluding humans. For this to happen, the user must have had contact with the object, which allows the user to attach the thread. When the user takes control of Summoned Spirits, the user can only take control of their bodies, not their minds. Also in order to release their influence, a blade with a keen edge must cut the strings.
    Ryan's dolls take the appearance of dragons but, are not on the same level when it comes to power. She can summon a big amount of puppets or, a large puppet for the same amount of magic power. The large scale puppets made by Ryan are dangerous when brought into play, they can't be controlled easily as they're controlled with a large amount of strings, causing her much difficulty. Her puppets can't speak but they are intelligent.
    An important thing about this magic is that Ryan doesn't nessesarily need to take over something for this magic to work. She can create adhesive like threads from her hands, these can be used to entangle and slow foes, a slingshot,

    Strengths: -This magic gives the user a big amount of possibilities, as this magic isn't suited to just battle alone.
    -The user can recreate familiars, this gives him another type of magic and even more abilities.
    -Like Celestial Spirits, when Ryan herself trains her puppets get stronger.
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: Pride of a Mercenary:
    Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
    Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This blood is also the ultimate source of his poison and decaying powers. Can poison enemies when ingested or introduced into the victims blood stream through darts or weapons laced with his blood, those poisoned are weakened and are ultimately deprived of energy making it hard to move. His mere presence also causes a very minor state of decay as the user is always engulfed by an aura that causes sickness, causing cells to deteriorate at increased rate, softening physical defense and and lowering vigor and stamina.
    Usage: Immortal blood is passive. Poison status lasts for 2 posts and can be countered by an antidote/healing magic, and unless healed. Enemies can only be affected by the decay/sick effect if he has had physical contact with the user. Those contaminated can also infect others through physical contact. Contamination lasts for 5 posts and those contaminated have all stats decreased by a factor of 10% (excluding magical energy). Heals the user by a factor of 5% per post if damaged. No cool-down, can be used over and over as long as the user is able to meet the requirements, though those who have previously been contaminated begin developing a resistance towards it. The end result is that each time it's re-used, the contamination and poison duration are reduced by a single post (resets the next thread).
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)


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    Life Fibers 3cb37b13

      Current date/time is 2nd May 2024, 8:08 pm