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    Requip Magic - Speed, Damage.

    Hodor
    Hodor

    VIP- Player 
    Lineage : Knight of Swords
    Position : None
    Posts : 79
    Cosmic Coins : 90
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    Age : 26
    Mentor : Empty vacuums of space
    Experience : 350

    Character Sheet
    First Skill: Lightning Magic
    Second Skill:
    Third Skill:

    Completed Requip Magic - Speed, Damage.

    Post by Hodor 25th December 2014, 9:50 am

    Magic

    Primary Magic: Re-quip Magic - Speed, Damage.
    Secondary Magic: N/A
    Caster or Holder: Caster.
    Description:
    Re-quip Magic - Speed, Damage monstrosity allows the user to gain maximum damage at maximum speed with incredible accuracy. As most of the re-quips emphasize on speed and damage very few emphasize on the defence. Because of this, the user requires to be constantly at full pace and making sure he isn't cought.
    Strengths:

    • All speed boosts stack wirth the lineage, allowing the user to increase his/her speed to tremendous amounts, it is also stackable with items of any sort.
    • Effective in 1v1 combats mainly due to the reason it lacks armour re-quips and so it does not deal well with multiple hostiles attacking.
    • the speed boosts also apply to any attacks made and as such it emphasizes on dodging and not armour

    Weaknesses:

    • Can only have 1 defense re-quip of each rank.
    • As the user lacks defense and unless stated otherwise, Burns and all sorts of physical damage are never hindered by anything.
    • If the user exceeds 500% speed boost, he will go completely out of MP and become completely exhausted, requiring day of bedtime (icly posted) before he can post again.
    • Because this Re-quip emphasizes so much on the speed, the users current weight can not exceed 50 Kg and if it does, each speed boost will only give 75% of the speed it would normally give.

    Lineage:
    Knight Of Swords:

    Unique Abilities:
    Passive: Movement speed is increased by 20% for weapon on the battlefield, this stacks however it does not stack if the user uses "Sword-Creation" but if the stack is lower then the current speed boost then it stacks for examble: If the user has 10 weapons on the groud that gives him a 200% speed boost, but if he has 210% speed boost all in all, then that 200% stacks with the other 210%.
    Passive: Movement speed increased by 10% for every re-quip used, this stacks with all speed boosts.
    Ability:Sword-Creation: The user can create 10 weapons on the battlefield that disappear after 2 rounds, the weapons are near see-through as well as they can not collide with the enemy and as such, deal no damage.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Speed Demon.
    Rank: C
    Type: Spell Armour.
    Duration: 4/8
    Cooldown: 5
    Description:
    Speed Demon.
    Speed Demon, the armour forms as a black liquid attempting to drown the users body. The armour also gives the user a passive 100% speed boost instantly upon activation however, it does not give any protection other than from poison which it halves any damage taken by which is only effective against equal re-quip rank and for spells below there is a 75% decrease in it, this is all made possible by a magical version of a gasmask which also allows the user to breath underwater.
    Abilities: Swiss Mocca, Using an enhanced version of its passive, it increases the speed from 100% to 300% for a duration of 2 and a cooldown of 4, there is no indication that this has been activated except for an enormous speed increase.

    Strengths:

    • The armour allows the user to breath underwater and keeps all boosts while there but gives no decrease in water spell damage.
    • The armour weighs around 10 Kg and if the helmet is lost, 5 Kg allowing for maximum speed.
    • Even though the armour gives a tremendous amount of speed boost, it does not last forever, but it is possible to use it for prolonged periods at a cost of two times more Mp.

    Weaknesses:

    • After repeated uses the user becomes tired and as such, the spell can not be cast more often then 3 times in a topic.
    • Even though the user can breath underwater, if his armour is cut and water leaks into it then the underwater breathing is nullified.
    • Using the armour for a prolonged time has a side effect and for each time it is done the user is damage for 20% Hp.



    Name: Maximum Effect.
    Rank: C
    Type: Spell Weapon.
    Duration: 4
    Cooldown: 5
    Description:
    Using the same effect of the speed demon armour abilities, this sword unlike the armour allows the user to deal damage while using it instead of speed. This sword doubles the damage dealt by the wielder while as an active ability it triples the damage against heat and cold based mages. the sword can however only deal a maximum of A rank. It is around 89 Cm in length from bottom to top and 0.997 Kg in weight. The sword can be broken by a rank higher then the spell and below.
    Active Abilities: For around 2 rounds the wielder can use the sword to triple damage against fire/heat and ice mages.
    Passives: Deals double damage against all opponents one rank higher and below while those below the wielders rank get triple damage.
    D rank = 2xB
    C rank = 2xC
    B rank = 2xC

    Requip Magic - Speed, Damage. Shirasaya_Katana_by_RedNeckJedi
    Strengths:

    • - The sword is wielded by Thordur and him alone so since it feeds off his Mp then no one else can wield it and if they do the sword disappears.
    • - Extremely effective against heat and cold based mages as it triples the damage.
    • - while using this the swords summon ability swords amount is increases by 5 giving a 300% boost instead of 200%.

    Weaknesses:

    • - The blade needs a drop of blood every 2 posts or otherwise it will disappear.
    • - The blade can  be broken with a spell of equal rank or above.
    • - The blade can not block spells and its only strength is its damage.
    • - Being a blade, it is required to be wielded by someone and is useless if the person can not reach anyone.



    Name: Double sided Halberd.
    Rank: C
    Type: Spell Weapon.
    Duration: 4
    Cooldown: 5
    Description:
    Requip Magic - Speed, Damage. 11306g
    This halberd is designed for balance instead of either speed or damage and as such, it deals C rank damage while giving the wielder a passive of 75% speed boost which stacks with the lineage or sword summon, not only that but the halberd radiates no aura as it has no elemental alignment. It can also be broken by a spell of equal rank or lower. The halberd is just barely 1.8 M and 32 Kg
    Strengths:
    • Because the halberd has no elemental alignment it it also has no elemental weaknesses.
    • The halberd is balanced between speed and defence thus making it the best all around weapon.
    • If the user loses consciousness the weapon is still there but unless the user acknowledges, the person holding it then the weapon burns them for C ranked damage. For the user to acknowledge is only possible if they are on the same request or have not fought before and the wielder lost before.

    Weaknesses:
    • The halberd can block physical attacks but not spells.
    • Because the sword offers no elemental weaknesses it also has no elemental advantages.
    • Even though the wielder can use the halberd, he must be careful of the weight he is carrying or he will slow down as the halberd is extremely heavy.
    • The halberd is a large and clunky item and deals slow but heavy attacks which can be considered a double sided blade as mentioned in the name.


    Last edited by Hodor on 3rd January 2015, 6:22 pm; edited 11 times in total
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

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    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Requip Magic - Speed, Damage.

    Post by Tōwa Lazmira 26th December 2014, 9:37 am

    Hodor wrote:
    This is my complete list of spells, i'm challenging myself to not have any spells below my rank until i reach S
    Magic

    Primary Magic: Lightning magic [Archived]
    Secondary Magic: Water Dragon Slayer [what i want to use as primary now]
    Caster or Holder: Dragon Slayer Magic [Lost Magic]
    Description: As the name might indicate, Water Dragon Slayer Magic grants the user –up to a certain point- absolute dominance over the element of water, capable of manipulating water, generating water, and absorbing water; harnessing it in a similar manner that a water dragon would do so. In order to activate this powerful and versatile Lost Magic, the user must project their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality. As well as the standard Dragon Slayer attribute of being able to transform the user's body into water, in both offensive and defensive styles, functioning as a makeshift weapon only unique to themselves in order to enhance their hand-to-hand blows.
    [Credits go to fairy tail fan-dom wiki.]
    Strengths:

    • User can consume their own element [Water]
    • User is able to manipulate their element [Water] to enhance their hand-to-hand blows
    • The user has a wide variety of offensive spells and defensive spells.

    Weaknesses:

    • The user is subject to extreme motion sickness, rendering him/her unable to fight on any sort of moving object that isn't a "friend"
    • Due to the magic having a large variety of Offensive and defensive spells, it Lacks many kinds of supplementary spells for example speeding up and healing.
    • Due to the maging having many "multi-targeting" spells it can affect allies in a negative way.
    • This magic puts a heavy strain on the user so he spends atleast 0.5% more Mp per spell rank.(you magic will cost 10% Mp per use like everyone else)

    Lineage: Knight of Swords
    Unique Abilities:
    The user can eat their corresponding elements [Water]
    The user can use their magic to manipulate water into all sorts of objects which include: creating a sharper edge on a sword, Creating a water weapon and finally, being able to manipulate the water inside the human bodies 55-65%(You will not be able to make objects as your not a make wizard so fix this please)
    And last but not least, the user can breath underwater.

    Name: Roar of the Water Dragon
    Rank: C
    Type: Offensive Water
    Duration: Instant for Roar, Water remains for 2 rounds if inside an enclosed environment.(the water will not linger to do damage)
    Cooldown: 2(4)
    Description: The user lays back, Clenching their fists infront of their mouth as if they were a musical instrument, and finally letting forth a burst of nearly boiling water traveling at  an enormous speed of 35 M/s and dealing C rank damage to all units hit by it and a single D rank for each round the opponent remains in the water due to burn damage.(Your a water DS you dont have a subtype of Fire therefor burning water is a no. I also need to know how far this can go.)
    Strengths:

    • Area of effect.
    • Extremely good in closed environments.(As the burn effect needs to come off you will need to rethink this)
    • Does not require alot of Mp [only 2,5% with the weaknesses added.](This will use Full MP. having a nearly free roar is not something the would be considered fair)

    Weaknesses:

    • Not very effective in wide and open areas.
    • earth magic can be used to redirect to allies, harming them instead but however only dealing half damage.
    • Weak against Lightning dragon magic due to it being a great electricity conductor.(only lightning dragon, Not regular lightning.)(You will be weak to ALL lightning this is to make the weakness of worth.)
    • Almost ineffective against metal and lightning combined. [25% reduced damage](They will both reduce the damage by 25%.)


    Name: Water Dragons Keen Edge.
    Rank: C
    Type: Offensive Water
    Duration: 4(3)
    Cooldown: 5
    Description:
    [Requires a Slashing weapon]
    The user slides his/her hand across the blade careful to not be cut, creating an extremely sharp edge as an addon to the blade, increasing the damage of the used weapon by the rank of the spell. [C] A spear has the edge increased by 2 Centimetres in length and nothing else, meanwhile a sword has the length increased by 10 Centimetres plus a width between each edge of the blade by 1,5 Centimetres.
    Strengths:

    • The user can is able to manipulate the water at will to create extra things like piercing to a blunt weapon or a slashing to a piercing and so on.
    • The user Is able to dip the weapon in normal water to create this as well.
    • The user is able to combine this with electricity to create an even deadlier weapon later on.(This would have to become a spell fusion please remove this and find another.)

    Weaknesses:

    • The drops will turn into clouds, Making it hard to see if used for prolonged periods.
    • The spell costs 0.5% MP per post but for each strike it lands it increases by 0.5 to a maximum of 2.5% [Again the weakness is calculated into this as well](this spell will cost full MP, please remove this weakness and find another.)
    • The damage can not go past the 1 rank above the user.
    • Intentional damage against allies does not work.(Yes it does)


    Name: Isolation Bubble
    Rank: C
    Type: offensive Water
    Duration: 3
    Cooldown: 5
    Description: The user places their hands together as if attempting to trap something within their hands but instead casting a spell that creates a bubble of exactly enough size to surround almost any enemy. This is a single target spell as well as having the bubble is created instantly for humanoids of any size while it takes around 1 extra post for creatures larger then 3 meters, the range as well for the spell is around 10 meters. This bubble deals no damage.  After 1 round they get a 50%(25) speed debuff, if the enemy has spent 2 rounds inside the bubble they begin getting dizzy from lack  of oxygen, and finally after spending 3 rounds inside the bubble they get a 90%(50) movement speed debuff as well as 50% less damage dealt to hostile's debuff. The bubble can be dispelled with a Fire[heat], Wind and any form of aura spells of equal rank or higher. This spell costs 8% MP [Again with the weakness](Again this will cost full MP. Please note that you will have to channel this spell meaning you will not be able to do anything other than make this work.)
    Strengths:

    • Being a single target spell it has a good duration and Cooldown balance.
    • The bubble is capable of isolating an enemy completely.
    • The victim can talk through the bubble, allowing them to negotiate or the caster to interrogate.(this makes no sense

    Weaknesses:

    • Has a long cooldown so it is quite hard to Chain them with other techniques multiple times(as said before you will have to Channel this. meaning while this spell is in effect you will have to stand in one place and focus on maintaining the spell)
    • Costs alot of MP [8%] making it even harder to use.(this spell will have to use the full MP cost)
    • The caster can not cancel this spell, even though it has a duration.
    • requires clear Line of sight at every part of the body or the spell will be incomplete.



    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Hodor
    Hodor

    VIP- Player 
    Lineage : Knight of Swords
    Position : None
    Posts : 79
    Cosmic Coins : 90
    Dungeon Tokens : 0
    Age : 26
    Mentor : Empty vacuums of space
    Experience : 350

    Character Sheet
    First Skill: Lightning Magic
    Second Skill:
    Third Skill:

    Completed Re: Requip Magic - Speed, Damage.

    Post by Hodor 30th December 2014, 2:38 pm

    Bump done.


    _____________________________________________________________________________________

    I hear...
    My victim's screams as they feed my insanity.
    I see...
    The victim as they lie on the table, staining their clothes and hair in a cardinal pool of blood.
    I taste...
    The rush of insanity as it holds me in its relentless grasp and pushes me to cut my victim's flesh till they cease their screaming.
    I smell...
    The smoldering of the blood that slowly bakes and dries in the intense lights overhead.
    I feel...
    Like this one victim will be enough, and I must continue to kill to feed this blood lust welling up inside of me.
    Hodor
    Hodor

    VIP- Player 
    Lineage : Knight of Swords
    Position : None
    Posts : 79
    Cosmic Coins : 90
    Dungeon Tokens : 0
    Age : 26
    Mentor : Empty vacuums of space
    Experience : 350

    Character Sheet
    First Skill: Lightning Magic
    Second Skill:
    Third Skill:

    Completed Re: Requip Magic - Speed, Damage.

    Post by Hodor 3rd January 2015, 9:25 pm

    Bump completed, only using C rank spells, i'm too lazy to create more and also it's much easier this way.


    _____________________________________________________________________________________

    I hear...
    My victim's screams as they feed my insanity.
    I see...
    The victim as they lie on the table, staining their clothes and hair in a cardinal pool of blood.
    I taste...
    The rush of insanity as it holds me in its relentless grasp and pushes me to cut my victim's flesh till they cease their screaming.
    I smell...
    The smoldering of the blood that slowly bakes and dries in the intense lights overhead.
    I feel...
    Like this one victim will be enough, and I must continue to kill to feed this blood lust welling up inside of me.

      Current date/time is 17th May 2024, 3:56 am