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    Yakuo's Frozen Empire

    Yakuo Kagura
    Yakuo Kagura

    1 Year Anniversary- Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 4
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    In Progress Yakuo's Frozen Empire

    Post by Yakuo Kagura 15th January 2015, 3:36 am

    Magic

    Primary Magic: Cold Embrace
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description:

    The weapon that encompasses the Ice Magic known as Cold Embrace is a long broadsword that was given to Yakuo on his 19th birthday and prior to the day that his grandfather had passed on. The black bladed weapon itself is a 6 ft in length and five inches in width, made with a special and unique magical steel that allows the weapon to manipulate and use the ice. When activated the ice encase the weapon, giving it a jagged look and also draws up the users arms stopping at the forearm making an ice like protrusions.

    The ability of Cold Embrace allows the user to control and manipulate the ice so long as the user maintains control over the sword or its smaller counterpart. Abilities of this ice allow the user to shoot ice spears, cast the ice onto the sword and encase it, cover their body if need be or any variations. Its speciality likes in its adaptability to be used as a long range deterrant against those acclimated to fighting at a distance, an example would be the user using an array of ince spears or waves off ice to close the distance. When it comes to close range however, the blade can emit a wave of sheer cold to slowly encase an unsuspecting foe in ice.
    Strengths:
    *Cold Embrace allows Yakuo total control of his ice while fighting with the weapon container and magic projection tool, Shirabane, and as such the blades cutting potential is heavily amplifed.
    *When going up against weapons or another mage of its own ranking, combined with the ice, the sword itself can encase the opposing bein in ice slowly. This is done over the course of multiple strikes by the blade.
    *Also while the sword is in the user's hand and the ice are envoked, the user can channel the flames through their body and shoot them as spears.

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

      Current date/time is 16th May 2024, 9:45 am