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    Amaterasu Regalia: All-Father Origin

    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Amaterasu Regalia: All-Father Origin Empty Amaterasu Regalia: All-Father Origin

    Post by TacticalFallacy 13th June 2014, 4:50 am

    Name: Amaterasu Regalia: All-Father Origin
    Rank: Strong Armor (Purchase: https://www.fairytail-rp.com/t7117p135-official-magic-shop#108257)
    Type: Jacket
    Description:
    The centrepiece of the Amaterasu Regalia set, Origin allows what look like mutually exclusive weapons to work together. In its inactivated state, it does not have any fascinating traits, looking like little more than a black jacket lined with narrow white seams and possessing a fur-bordered hood, along with a thick and equally black scarf that is wrapped around Aldous’ neck beneath the jacket and can be lifted to cover up his mouth and nose. On the hood, just under the grey-wolf fur is a pattern of five unusually long white ‘teeth’ bordering the rim, contrasting against a suspiciously-black hand-like pattern that then continues to run down the rest of the way towards Aldous’ neck.
    As you might expect, all of this changes when Origin enters its Master state. When invoked, the ‘fabric’ begins to curdle and boil, losing their initial solidity as the scarf around Aldous’ neck begins to, from other people’s point of view, inexplicably appear like a pair of arms wrapping around him in an eternal hug. The hood of the jacket dissolves, with the fur now resting and expanding around Aldous’ shoulders to form a fur wrap, while the hand ‘pattern’ wrenches itself out of its disguise, forming the centre hand of the three, with four fingers and two thumbs, all that end in sharp monstrous tips. It is soon joined by the other two more human-looking hands which will unwrap themselves from around Aldous’ neck and present themselves in full splendour. Attached to where Aldous’ shoulder blades would be, these three hands are made out of dark-looking matter formed from arcane energy and while they may look like solid, if only blackened, flesh at first glance, when they move, they leave dark-coloured trails that hint at their energy-like nature.
    Texture of Arms:

    Strengths:
    - Even in its inactivated state, All-Father Origin’s ‘fabric’ is still magical energy at its core, so when struck with attacks D-rank and below, the jacket is able to stave off most of the damage, while the remaining force can be easily dealt with via Aldous’ own body. The same can almost be applied to C-rank spells, but Aldous at D-rank is just not good enough to deal with the impact, hence C-rank spells still deal half-damage.
    - Not restricted by the limitations of matter, the hands are able to instantaneously phase into a matter-energy-hybrid state and promptly stretch themselves to ten-metres in length each, allowing Aldous to easily scale up walls and push his body to great heights and speeds using the hands as a boost. They are also intangible in this state, hence they are able to slip through small cracks, such as under a door, shift right through Aldous himself to reach their target on the opposite side and generally avoid wrapping themselves around one another in case Aldous loses track of their movements.
    - The most valuable strength of All-Father Origin is its ability to wield the other two Amaterasu Regalia simultaneously, with the larger middle hand wielding Cloud Penance, while the other two wield the two Magatama Revolvers, all while leaving Aldous his own two hands to create his Formula spells, granting him multiple avenues of attack at the same time.
    - Tireless and far stronger than his human arms, the arms of All-Father Origin are able to give out a D-rank-equivalent punch, embedding their fist into stone while mildly denting iron with the same punch (though mild dents may be enough for three arms unleashing a flurry of punches). They are able to rip out normal civilian doors from their hinges and lift 120kg with each arm, with the middle one capable of reaching up to 200kg, though by this point, D-ranked Aldous’ unenhanced legs would start to crumple under this much weight, so he has to support himself with at least one arm or be forced to go on all fours.  

    Weaknesses:
    - Unable to deal with spells higher than C-rank in power,  the armor has to ‘sacrifice’ its hands one by one in order to avoid being obliterated as a whole. For every rank higher than C-rank, the armor takes damage in the form of losing one of its hands, depending on which one is closest or attempts to block. Hence, if struck by a S-rank spell, the entirely healthy armor would lose all of its hands at once. If all hands are lost, All-Father Origin would groan under the strain of the damage and reverts to its inactivated state, albeit without the hood and the scarf. Aldous still takes standard damage from B-ranked and higher spells even when a hand is sacrificed.
    - In its inactivated state, All-Father Origin cannot ‘sacrifice’ its hands if taken by surprise and when damaged as so, it would let out a ear-piercing death screech that disables C-ranked mages and below all around Aldous for a post, before falling apart into little globules of dark matter that seep into the ground. All-Father Origin eventually returns to Aldous to reform its shape again, but it can only do so after the thread.
    - The arms of All-Father Origin are not dexterous enough yet to reliably draw the fine detailed Amaterasu Formulas, hence Aldous cannot use them to fire five Formulas at once. However, this does not apply to the already pre-drawn Formulas inside the weapon each arm is holding.
    - While there is no Magic Power consumption, it is still mentally taxing for the D-ranked Aldous to manipulate five arms at once. There are no hard mechanisms since Aldous’ mental state can vary but a rule of thumb would be that Aldous in his normal focused battle state would eventually falter by the fifth post of usage, getting a migraine if he pushes it to nine. Furthermore, he cannot control how many arms he creates, so he either must have all three or none at all.

    Abilities:
    Amaterasu Formula 79: The Adjutants – This passive Formula is the origin of the three ‘Adjutant’ arms of All-Father Origin, allowing Aldous to reflexively use said arms with the same familiarity as if they had been his own. In inherent level, it would be considered C-rank, but Aldous’ lower D-rank harshly limits the full output and power of the Formula, which would have manifested up to five arms if wielded properly.


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