Legendary Item reward for completing "The Hunter" job
https://www.fairytail-rp.com/t5195-the-hunter
Name: Amo no Murakumo
Rank: Legendary
Type: Sword
Description:
Strengths:
-A matter of timing: Amo no Murakumo can shift it's tangibility so it can pass through solid matter, then solidify to execute it's attack allowing the user to bypass most blocks and obstacles.
-So dependable it still works even if you break it: The blade of Amo no Murakumo is a constant stream of energy, if destroyed it can be easily regenerated for just 5% of the weapons 100% charge.
-Blink and you miss it: While it can't give the user the power to move at lightspeed, it does give the user beyond superhuman attack speed and reflexes with the sword making the user even without much training a very dangerous swordsmen. Not to mention it's weightless so that makes it even easier.
Weaknesses:
-Concentrate!: Simon must make a conscious effort to keep the sword in existence otherwise it will just dissipate and he will have to reform it at the cost of some mana.
-Stealth what's that?: I really hope you weren't planning on sneaking up on your enemies with a big glowing sword, because it doesn't work.
-I'm not an expert or anything: Simon doesn't actually have any formal sword training so his attacks are wild, unfocused, unskilled, clumsy and just bad that if the swords speed didn't compensate for some of that it would be useless to him. But seriously, fastest sword in the world and the guy who has it can't swing it in a straight line.
-Batteries not included: The ring have limited magic power for a thread and each active post 5% of that power is used up. (naturally starting with 100% mana)
Abilities:
Name: Yata No Kagami
Rank: B
Type: Light, Offensive
Description: Simon grasps the sword with two hands and points it at his target, invoking the name of the spell the sword expands shooting at it's target like a beam at the speed of light, when it hits the tip explodes in a blast of light dealing B-Rank damage.
Strengths:
-Boom: The explosion of this spell is powerful enough to blast through wood, stone and most metals.
-Lightspeed: One does not simply go faster then lightspeed, anyone looking to dodge this better have insane reflexes, unreal speed, and a bit of fore warning.
-It just doesn't stop!: This spell has infinite range until it hits something as light goes on forever until obstructed.
Weaknesses:
-Drain: Consumes 15% of the swords power.
-Uni-directional: Light goes in a straight line, it cannot possibly be redirected even if it were to hit a mirror or other reflective surface, it would just blow up.
-Retract already!: The sword does not retract to it's normal length until 3 seconds after the attack finishes, leaving Simon vulnerable to attack.
-Cooldown: Limited to one use every 3 posts.
-Name:Yasakani no Magatama
Rank: B
Type: Light, Power up
Description: Activating the spell the sword vanishes from Simon's hand, immediately afterwards his leg will begin to glow the same golden light the sword is normally made up of. Once this is done Simon can make two movements, either a flashstep to anywhere within 20 meters or a kick at the speed of light dealing b-rank damage. He can use the two movements however he wants, either a flashstep and a kick, or maybe two flashsteps or two kicks, anyway he can mix those two things he can do it.
Strengths:
-Switch Up: Simon's has several combos for his movements that give him some variety in this spell
-Speed is weight: Have you ever been kicked at the speed of light? Well it's not fun, it's painful and hard to dodge.
-You can run... oh wait no you can't: Simon's flash step allows him to go anywhere within 20 meters just short of instantly giving him a great tactical edge.
Weaknesses:
-Drain: This consumes 20% of the swords power
-Where did my sword go?: When using this spell Simon loses the Amo No Murakumo temporarily cannot recreate it until he has used his two movements, this may create an opening for a skilled opponent.
-Too fast: Simon's flashstep is way faster then he could ever go on his own and he has little control over it, he can just think a direction and a distance and he goes. If there happens to be anything in the way he will run into it suffering c-rank damage from the impact, this will also waste one of his two movements.
-Cooldown: Can only be used once every 4 posts
_______________________________
https://www.fairytail-rp.com/t8p375-official-magic-shop
proof of purchase ^
Weapon:
Name: Demon Cannon: Tzar
Rank: Legendary(+)
Type: Ball and Chain
Description: Tsar is a ball and chain like weapon that attaches to the user's leg, it has a retractable chain that gives it an attack range of 10 meters and the clamp that attaches to the leg has a built in launcher that can fire the ball at high speeds.
Mid Range Combat and Close Range Combat Proficiency: Tsar can be effectivly used in close and mid range combat.
Crushing Force: Tsar is a heavy duty weapon that does heavy damage in just a few hits.
Purifying Magic: Tsar's enchantments can cause it to remove curses and other dark magics from anything it hits. (For this to work Simon has to be stronger then the source of the dark magic.) Dark magic is classified as: any magic that uses literal darkness, necromancy, "evil" powers. Normally if the magic has "darkness, shadow, unholy, evil, demon, hell" in the name this applies. The effect does not extend to demon or god slayer magic.
Weaknesses:
Heavy Duty: Tsar is a heavy duty weapon that is seriously heavy.
Balance impairment: The weight of Tzar can be unbalancing for the wearer considering that the wearer can only stand on one foot at a time while using Tzar and the unbalanced weight can be awkward.
Double Edged Sword: Simon has no control of Tzar's purifying effects and he may accidentally cause unintended spells to be removed.
Magic Sapping: Tzar's latent magic slowly drains Simon's magic as it is used. Every 3 posts Tzar is in use Simon loses 5% of his magic power.
Abilities:
Name: Cannon Shot
Rank: B
Type: Offensive, Crushing
Description: Simon points Tzar at his opponent at the activation phrase "Ready steady go!" Tzar is launched at the target at high speeds. 15 meter range because of the chain connecting Tzar to the clamp. This spell also permits Simon to manipulate Tzar's flight path after launching allowing for potentially hitting multiple targets.
Strengths:
-Multi-Targeting: Tzar has a great deal of momentum behind him and this one attack can strike multiple foes.
-Mid Range: 15 meters isn't exactly shoot out distance, but it is considerable reach.
-Mid-flight Aiming: Simon can steer Tzar after being launched with magic.
Weaknesses:
-Vulnerability: Tzar takes 3 seconds to completely retract it's chain, giving a potential opening to Simon's foes.
-Awkward Weight: Being chained to a heavy metal ball that is 15 meters away from you is very movement limiting and awkward for balance.
-Recoil: Simon has to balance on one foot while using Tzar, the recoil form the launch might on occasion knock Simon over.
-Risk of Performace Failure: If the chain is severely damage before it can be retracted fully it can jam Tzar's functions.
-6 post cooldown
http://static3.wikia.nocookie.net/__cb20110216234445/souleater/images/4/40/Ypa.png
Name: Purification
Rank: B Rank
Type: Holy, Offensive
Description: Tzar has latent purifying magic within it that weakens any curses or dark enchantments he hits. This can be focused for amplified effect in one crushing blow; Simon does this by jumping over his opponent then rolls mid-air swinging Tzar crashing down towards their head.
Strengths:
-Curse Breaking: This strike can remove B-Rank curses and other dark enchantments on contact. Dark enchantments and Curses include:
-Any Stat Buffs that have "Darkness" or "Shadow" as their type/element
-Any Stat reductions that have "Darkness" or "Shadow" as their type/element
-Any kind of darkness based possession spells
-Any darkness spell best described as a "curse"
-Close Range: This attack does not utilize Tzar's chain so Simon can follow it up with other attacks and spells easier.
-Bonus Damage on the Unholy: Instantly breaks any B-Rank Darkness Spells and does 50% bonus damage the undead or unholy. A darkness spell being defined as: Any spell that is aligned with shadows or darkness, such as Rouge's magic from the FT anime or Lord Fredrick's magic from this site.
Undead and Unholy targets being defined as: Any kind of creature/demon/familiar created with necromancy(like a skeleton), demonic magic(like an asura), or some form of curse(like a human turned into a monster).
Weaknesses:
-When Simon jumps over his target to attack the time between when he starts flipping over and when he brings down Tzar he is vulnerable to an easy attack.
-Range: Tzar when completely retracted has very minimal range, and Simon can easily mis-gauge his reach and completely miss and just fly over his target.
-Divine Failure: Attempting to smite or purify a holy object doesn't really work out, this attack tanks when used against a holy target.
-Cosmic Weakness: Tzar's power is halved against "cosmic" magic
http://static4.wikia.nocookie.net/__cb20110216015111/souleater/images/7/79/Purification.png
Armor:
Name: Phoenix Coat
Rank: Legendary
Type: Coat
Description:
Strengths:
-Battery: The Phoenix Coat can be charged before Simon goes into action allowing him to access an auxiliary 50% magic at any time.
-Regeneration Flame: The Phoenix Coat passively enhances Simon's passive regeneration by 5%
-Back stab? I think not: This coat is the ultimate in "preventing yourself from getting stabbed in the back" armor providing legendary armor class protection.
Weaknesses:
-Looks like we can enter the building... through the front door: The coat fails to protect from frontward attack.
-Knock it off!: For some odd magical reason natural wind, gravity and other forces never seem to knock off the coat, but a b-rank spell could separate Simon from the coat assuming it has knockback potential.
-Wash your worries away...: Like Simon the coat is weak to water and all magic stored in it is lost if it gets substantially wet.
-1 d-rank water spell takes away 10% magic
-1 c-rank water spell takes away 20% magic
-B-Rank water spell takes away all magic
-Each post in the rain takes 15% magic
-If completely submerged all magic is lost.
(The percent lost is based off of the 50% normally stored, so if a fully charged cape get hits by a d-rank water spell it goes down to 40%)
-Bank Closure: Simon can only transfer 10% of the magic power stored in the coat to himself per post and he cannot make the transfer if he is not in direct contact with the coat.
Abilities:
Regeneration Flame Enhance: While wearing the coat in any of his forms Simon's regeneration flame heals a bonus 5% health per post.
Third Origin: Simon can charge the cape with magic power given enough fore warning so that he can access extra magic when needed. Since this is charged before the thread begins Simon has time to recharge all the magic he lost charging the coat. However if two threads happen in close succession in IC time(within a day) Simon will not have time to recharge the coat and himself so he will have to choose between one or the other.
https://www.fairytail-rp.com/t5195-the-hunter
Name: Amo no Murakumo
Rank: Legendary
Type: Sword
Description:
- Spoiler:
- Beard and glasses not included
Strengths:
-A matter of timing: Amo no Murakumo can shift it's tangibility so it can pass through solid matter, then solidify to execute it's attack allowing the user to bypass most blocks and obstacles.
-So dependable it still works even if you break it: The blade of Amo no Murakumo is a constant stream of energy, if destroyed it can be easily regenerated for just 5% of the weapons 100% charge.
-Blink and you miss it: While it can't give the user the power to move at lightspeed, it does give the user beyond superhuman attack speed and reflexes with the sword making the user even without much training a very dangerous swordsmen. Not to mention it's weightless so that makes it even easier.
Weaknesses:
-Concentrate!: Simon must make a conscious effort to keep the sword in existence otherwise it will just dissipate and he will have to reform it at the cost of some mana.
-Stealth what's that?: I really hope you weren't planning on sneaking up on your enemies with a big glowing sword, because it doesn't work.
-I'm not an expert or anything: Simon doesn't actually have any formal sword training so his attacks are wild, unfocused, unskilled, clumsy and just bad that if the swords speed didn't compensate for some of that it would be useless to him. But seriously, fastest sword in the world and the guy who has it can't swing it in a straight line.
-Batteries not included: The ring have limited magic power for a thread and each active post 5% of that power is used up. (naturally starting with 100% mana)
Abilities:
Name: Yata No Kagami
Rank: B
Type: Light, Offensive
Description: Simon grasps the sword with two hands and points it at his target, invoking the name of the spell the sword expands shooting at it's target like a beam at the speed of light, when it hits the tip explodes in a blast of light dealing B-Rank damage.
Strengths:
-Boom: The explosion of this spell is powerful enough to blast through wood, stone and most metals.
-Lightspeed: One does not simply go faster then lightspeed, anyone looking to dodge this better have insane reflexes, unreal speed, and a bit of fore warning.
-It just doesn't stop!: This spell has infinite range until it hits something as light goes on forever until obstructed.
Weaknesses:
-Drain: Consumes 15% of the swords power.
-Uni-directional: Light goes in a straight line, it cannot possibly be redirected even if it were to hit a mirror or other reflective surface, it would just blow up.
-Retract already!: The sword does not retract to it's normal length until 3 seconds after the attack finishes, leaving Simon vulnerable to attack.
-Cooldown: Limited to one use every 3 posts.
-Name:Yasakani no Magatama
Rank: B
Type: Light, Power up
Description: Activating the spell the sword vanishes from Simon's hand, immediately afterwards his leg will begin to glow the same golden light the sword is normally made up of. Once this is done Simon can make two movements, either a flashstep to anywhere within 20 meters or a kick at the speed of light dealing b-rank damage. He can use the two movements however he wants, either a flashstep and a kick, or maybe two flashsteps or two kicks, anyway he can mix those two things he can do it.
Strengths:
-Switch Up: Simon's has several combos for his movements that give him some variety in this spell
-Speed is weight: Have you ever been kicked at the speed of light? Well it's not fun, it's painful and hard to dodge.
-You can run... oh wait no you can't: Simon's flash step allows him to go anywhere within 20 meters just short of instantly giving him a great tactical edge.
Weaknesses:
-Drain: This consumes 20% of the swords power
-Where did my sword go?: When using this spell Simon loses the Amo No Murakumo temporarily cannot recreate it until he has used his two movements, this may create an opening for a skilled opponent.
-Too fast: Simon's flashstep is way faster then he could ever go on his own and he has little control over it, he can just think a direction and a distance and he goes. If there happens to be anything in the way he will run into it suffering c-rank damage from the impact, this will also waste one of his two movements.
-Cooldown: Can only be used once every 4 posts
_______________________________
https://www.fairytail-rp.com/t8p375-official-magic-shop
proof of purchase ^
Weapon:
Name: Demon Cannon: Tzar
Rank: Legendary(+)
Type: Ball and Chain
Description: Tsar is a ball and chain like weapon that attaches to the user's leg, it has a retractable chain that gives it an attack range of 10 meters and the clamp that attaches to the leg has a built in launcher that can fire the ball at high speeds.
- Spoiler:
Cool hat wearing Russian not included
Mid Range Combat and Close Range Combat Proficiency: Tsar can be effectivly used in close and mid range combat.
Crushing Force: Tsar is a heavy duty weapon that does heavy damage in just a few hits.
Purifying Magic: Tsar's enchantments can cause it to remove curses and other dark magics from anything it hits. (For this to work Simon has to be stronger then the source of the dark magic.) Dark magic is classified as: any magic that uses literal darkness, necromancy, "evil" powers. Normally if the magic has "darkness, shadow, unholy, evil, demon, hell" in the name this applies. The effect does not extend to demon or god slayer magic.
Weaknesses:
Heavy Duty: Tsar is a heavy duty weapon that is seriously heavy.
Balance impairment: The weight of Tzar can be unbalancing for the wearer considering that the wearer can only stand on one foot at a time while using Tzar and the unbalanced weight can be awkward.
Double Edged Sword: Simon has no control of Tzar's purifying effects and he may accidentally cause unintended spells to be removed.
Magic Sapping: Tzar's latent magic slowly drains Simon's magic as it is used. Every 3 posts Tzar is in use Simon loses 5% of his magic power.
Abilities:
Name: Cannon Shot
Rank: B
Type: Offensive, Crushing
Description: Simon points Tzar at his opponent at the activation phrase "Ready steady go!" Tzar is launched at the target at high speeds. 15 meter range because of the chain connecting Tzar to the clamp. This spell also permits Simon to manipulate Tzar's flight path after launching allowing for potentially hitting multiple targets.
Strengths:
-Multi-Targeting: Tzar has a great deal of momentum behind him and this one attack can strike multiple foes.
-Mid Range: 15 meters isn't exactly shoot out distance, but it is considerable reach.
-Mid-flight Aiming: Simon can steer Tzar after being launched with magic.
Weaknesses:
-Vulnerability: Tzar takes 3 seconds to completely retract it's chain, giving a potential opening to Simon's foes.
-Awkward Weight: Being chained to a heavy metal ball that is 15 meters away from you is very movement limiting and awkward for balance.
-Recoil: Simon has to balance on one foot while using Tzar, the recoil form the launch might on occasion knock Simon over.
-Risk of Performace Failure: If the chain is severely damage before it can be retracted fully it can jam Tzar's functions.
-6 post cooldown
http://static3.wikia.nocookie.net/__cb20110216234445/souleater/images/4/40/Ypa.png
Name: Purification
Rank: B Rank
Type: Holy, Offensive
Description: Tzar has latent purifying magic within it that weakens any curses or dark enchantments he hits. This can be focused for amplified effect in one crushing blow; Simon does this by jumping over his opponent then rolls mid-air swinging Tzar crashing down towards their head.
Strengths:
-Curse Breaking: This strike can remove B-Rank curses and other dark enchantments on contact. Dark enchantments and Curses include:
-Any Stat Buffs that have "Darkness" or "Shadow" as their type/element
-Any Stat reductions that have "Darkness" or "Shadow" as their type/element
-Any kind of darkness based possession spells
-Any darkness spell best described as a "curse"
-Close Range: This attack does not utilize Tzar's chain so Simon can follow it up with other attacks and spells easier.
-Bonus Damage on the Unholy: Instantly breaks any B-Rank Darkness Spells and does 50% bonus damage the undead or unholy. A darkness spell being defined as: Any spell that is aligned with shadows or darkness, such as Rouge's magic from the FT anime or Lord Fredrick's magic from this site.
Undead and Unholy targets being defined as: Any kind of creature/demon/familiar created with necromancy(like a skeleton), demonic magic(like an asura), or some form of curse(like a human turned into a monster).
Weaknesses:
-When Simon jumps over his target to attack the time between when he starts flipping over and when he brings down Tzar he is vulnerable to an easy attack.
-Range: Tzar when completely retracted has very minimal range, and Simon can easily mis-gauge his reach and completely miss and just fly over his target.
-Divine Failure: Attempting to smite or purify a holy object doesn't really work out, this attack tanks when used against a holy target.
-Cosmic Weakness: Tzar's power is halved against "cosmic" magic
http://static4.wikia.nocookie.net/__cb20110216015111/souleater/images/7/79/Purification.png
Armor:
Name: Phoenix Coat
Rank: Legendary
Type: Coat
Description:
- Spoiler:
Strengths:
-Battery: The Phoenix Coat can be charged before Simon goes into action allowing him to access an auxiliary 50% magic at any time.
-Regeneration Flame: The Phoenix Coat passively enhances Simon's passive regeneration by 5%
-Back stab? I think not: This coat is the ultimate in "preventing yourself from getting stabbed in the back" armor providing legendary armor class protection.
Weaknesses:
-Looks like we can enter the building... through the front door: The coat fails to protect from frontward attack.
-Knock it off!: For some odd magical reason natural wind, gravity and other forces never seem to knock off the coat, but a b-rank spell could separate Simon from the coat assuming it has knockback potential.
-Wash your worries away...: Like Simon the coat is weak to water and all magic stored in it is lost if it gets substantially wet.
-1 d-rank water spell takes away 10% magic
-1 c-rank water spell takes away 20% magic
-B-Rank water spell takes away all magic
-Each post in the rain takes 15% magic
-If completely submerged all magic is lost.
(The percent lost is based off of the 50% normally stored, so if a fully charged cape get hits by a d-rank water spell it goes down to 40%)
-Bank Closure: Simon can only transfer 10% of the magic power stored in the coat to himself per post and he cannot make the transfer if he is not in direct contact with the coat.
Abilities:
Regeneration Flame Enhance: While wearing the coat in any of his forms Simon's regeneration flame heals a bonus 5% health per post.
Third Origin: Simon can charge the cape with magic power given enough fore warning so that he can access extra magic when needed. Since this is charged before the thread begins Simon has time to recharge all the magic he lost charging the coat. However if two threads happen in close succession in IC time(within a day) Simon will not have time to recharge the coat and himself so he will have to choose between one or the other.
Last edited by Kirahunter on 23rd April 2014, 3:39 pm; edited 2 times in total