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    Vrall Vizsla's Magic

    Vrall
    Vrall

    Player 
    Lineage : Shinigami Protection
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Vrall Vizsla's Magic Empty Vrall Vizsla's Magic

    Post by Vrall 11th May 2014, 7:00 pm

    Magic

    Primary Magic: Orange Lightning Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description:Through much study and training, Vrall learned to utilize lightning in combat.  Vrall primarily deals with lightning spells that enhance or supplement his already substantial swordfighting skills. Due to his unique form, the lightning created by Vrall's magic tends to take on an distinctively orange hue.
    Strengths:
    -High Stun Rate
    -Can Chain Between Multiple Targets or Focus on a Single Target
    -In Wet Environments, Spells Deal Double Damage and Stuns Treat Opponents as One Rank Lower

    Weaknesses:
    -Cannot Travel Through Nonconductive Materials (Wood, Rubber, etc.)
    -When Used to Enhance Agility, Fatigues the User Afterwards
    -Offers No Defensive (Shielding) Spells
    -When Chained, May Arc to Allies

    Abilities/Powers:
    -Lightning Rod: Redirects Lightning Casted At User into Ground
    -Capacitive Charge: When an Opponent Makes Physical Contact (Or Metal Weapon Contact) the User Lets Off a Charge that May Stun Foes (Kills Small Insects on Contact)

    Spells:

    Name: Quickening
    Rank: D
    Type: Support Lightning
    Description: Vrall uses his charged lightning to imbue his movements with it's energy. His entire body and his blade become enveloped by arcs of orange lightning as his body and mind utilize the lightning's energy, drastically increasing speed and reaction time.
    Strengths:
    -Increases Reaction Time
    -Increases Physical Attack/Dodge/Run Speed
    -Increases Power of Spells
    Weaknesses:
    -1 Post of Fatigue After Use (Unable to Cast Spells and Physically Limited)
    -Physical and Spell Based Knockbacks are Significantly More Effective
    -Nulls Lightning Rod Ability While in Use
    -Nulls Capacitive Charge Ability While in Use
    Duration: 2 Posts
    Cooldown:2 Posts

    Name:Call Thunderstorm
    Rank: D
    Type: Support Lightning
    Description: Vrall calls on dark clouds to fill the nearby sky which bring about a torrential downpour, accompanied by thunder and lightning. During and after the storm, Vrall finds himself more calm and focused. Although the storm tends to clear up rather quickly, it will leave the area completely drenched
    Strengths:
    -Rain, Lightning, and Other Effects of Thunderstorm Act as Non-Magical
    -Lightning May Strike Foes Randomly
    -Regenerates 10% Magic Power Per Post
    Weaknesses:
    -Cannot Be Summoned Indoors
    -Lightning May Strike Allies Randomly
    -User Cannot Cancel or Redirect the Spell Once it has been Cast
    -Takes a Full Post to Cast
    Duration: 2 Posts
    Cooldown: Usable Once Per Thread

    Name: Electrocute
    Rank: D
    Type: Offensive Lightning
    Description: The user maintains a solid hold on his opponent allowing for a major electrial discharge that deals a large amount of damage and stuns most enemies. During this attack, both the user's and the opponent's bodies are covered with orange arcs and sparks and it is quite common for the opponent's muscles to either lock up or spasm uncontrollably.
    Strengths:
    -Stuns Opponent
    -Deals Massive Electrical Damage
    -Muscle Spasms Causes Opponent to Drop Anything They Are Holding
    Weaknesses:
    -Useless Against Insubstantial and Non-Solid Foes (i.e. Juvia Lockser)
    -Unable to Dodge While Using
    -Opponent Must be Grappled or Ensnared (i.e. Wrapped in Whip-Sword) To Use
    -Useless if Opponent is Too Large to be Grappled or Ensnared
    Duration: Stuns Opponent for the Following:
    -D Rank Opponents: 2 Posts
    -C Rank Opponents: 1 Post
    -B Rank Opponents: Momentary
    -A Rank Opponents: 0 Posts
    -S&H Rank Opponents: 0 Posts
    Cooldown: 5 Posts

    Name: Lightning Bolt
    Rank: D
    Type: Offensive Lightning
    Description: The user casts an orange lightning bolt from either his hands or a held weapon. This basic attack can deal decent lightning damage to a single target or be chained between two nearby targets, arcing from one to the other.
    Strengths:
    -Can be Cast at Full Strength at a Single Target or Split Between Two Nearby Targets
    -Can Chain to an Additional (3rd) Enemy if any Target is Wet
    -Can Be Used to Start Small Non-Magical Fires
    Weaknesses:
    -Cannot Be Cast Through a Nonconductive Material
    -When Chaining, May Chain to a Nearby Ally Instead (If a Target is Wet and only 2 Enemies are Around and at Least 1 Ally is Nearby, Spell Will Chain One Nearby Ally)
    -When Lightning is Chained, Cooldown is Doubled
    -Deals Less (Or No) Damage If an Opponent is Well Grounded (Electrically Speaking)
    Duration: Instantaneous
    Cooldown:1 Post (2 if Chained)
    avatar
    Guest
    Guest

    Vrall Vizsla's Magic Empty Re: Vrall Vizsla's Magic

    Post by Guest 12th May 2014, 10:44 pm

    Several adjustments, unfortunately:

    1) Change the "Wet Environment" strength to 50% additional damage upon Water Mages. This is simply due to potential manipulation of environments
    2) A speed rate is required for your first spell (Recommended: 500 FPS with the boost (since it's Lightning))
    3) Though it's a downpour, I need a certain number of bolts of lightning that you can expel for your second spell. Also, each bolt of lightning should deal half of the amount of an average D-Rank spell due to it being a multiple-targeting assault.
    4) The Strength of your second spell not being magical needs to be changed. Not meaning to judge harshly, but if this were the case, you wouldn't have to spend any mana for that spell.
    5) The regeneration strength in your second spell needs to be changed. 10% mana per post is simply too much. I'd even recommend changing it to boost another stat.
    6) To represent a large amount of damage in your third spell, I'd state that it inflicts 50% additional damage on Water users, or else D-Ranked damage.
    7) Your third spell has a stunning after effect. However, your wording makes it seem too broad. A D-Rank stun should prohibit magic from another user of equal rank for two posts. I will allow the C-Rank stun, as well, but nothing more.
    8) Your third strength for your third spell is actually godmodding. As long as the user can handle the pain, you can't just say they'd drop their weapons; that's controlling their actions. I'd highly recommend changing this.
    9) D-Rank Damage and measurements of your lightning need to be added to your final spe for a better understanding.



    Make these changes please, then reply for a second review.

      Current date/time is 10th November 2024, 12:42 pm