Magic
Magic Name: Devourer's Arsenal(Magic change on Page 1 post #11)
Magic Type: Requip primary(3 requip spells out at once), Serpentine auxiliary(+3 max post duration, 25% increase to strength and spell damage)
Description:
Spanning from a ancient minstrel, Gladiia as far as she knows is the last practitioner of the Devourers. The Devourer's were a class of monster hunters, being able to keep up with their prey through their pact with the great world serpent itself. But due a change in minstrel's politics along with said World serpent abandoning them, the were hunted down to extinction. All save for Gladiia, who very much wishes to know how she is the last mage of her cult.
As for how the magic works, it's simple enough. Drawing on a expansive armory, the user usually has a combination of weapons and items to deal with whatever they may be hunting, most of them drenched in both the blood of man and beast alike. Their is a noticeable lack of armors in the magic, but this is more because most armors encumber the user's movements which are highly needed against many limbed and large foes. Finally adding a extra lethality to the top of it all, the user's own relation with the world serpent adds several traits to their magic similar to that of a serpent.
Magic Name: Devourer's Arsenal(Magic change on Page 1 post #11)
Magic Type: Requip primary(3 requip spells out at once), Serpentine auxiliary(+3 max post duration, 25% increase to strength and spell damage)
Description:
Spanning from a ancient minstrel, Gladiia as far as she knows is the last practitioner of the Devourers. The Devourer's were a class of monster hunters, being able to keep up with their prey through their pact with the great world serpent itself. But due a change in minstrel's politics along with said World serpent abandoning them, the were hunted down to extinction. All save for Gladiia, who very much wishes to know how she is the last mage of her cult.
As for how the magic works, it's simple enough. Drawing on a expansive armory, the user usually has a combination of weapons and items to deal with whatever they may be hunting, most of them drenched in both the blood of man and beast alike. Their is a noticeable lack of armors in the magic, but this is more because most armors encumber the user's movements which are highly needed against many limbed and large foes. Finally adding a extra lethality to the top of it all, the user's own relation with the world serpent adds several traits to their magic similar to that of a serpent.
- Lineage and other details:
The world serpent
-Two additional advanced rank slots, one leveling up to H+, the other S+. Both of these allow a additional effect
-one additional signature spell ranking up to S
-Five additional spell slots ranking up to S, these spells have double their base mana cost and must be serpent themed
- Unique Abilities:
Unique Abilities:- Ritualistic weaponry:
The user's weapons are specifically designed in mind to handle foes that are often tougher, faster, and more vicious then themselves. As such, special care has gone into designing their gear with a unusual touch of cruelty imbedded in them. Specifically the user has a passive boost of 2x user rank spell damage from their power(capped at S-rank).
- Flesh of the world serpent:
Being infused with the creature's essence, the user's body has been altered from it's power. For starters the user has a passive 5% health regen and a user rank buff to their health(capped at S-rank).
Their body also shows changes of this process; mainly they are able to breath, see, and move underwater as easily they do on land. Their blood also has a noticeable change to it's quality, those who enjoy the taste may find it strange yet addictive.
- ability 3:
Last edited by Gladiia Stralken on 30th August 2022, 8:15 am; edited 15 times in total