Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Ancient Guardians

    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Ancient Guardians

    Post by Noheme 8th April 2017, 11:18 am


    Ancient Guardians

    Secondary Magic:
    Nuclear Fusion

    Magic Change:
    Magic Shop

    Caster or Holder:
    Caster

    Description:
    Joya is an old nation surrounded by mountains that act as natural defenses and swallowed by the merciless jungle. And yet, this nation is still inhabited by folk with cat-like features who fight through each day with smiles on their faces. After all, anyone who was to the official settlements of this land would confirm that you wouldn’t be able to meet friendlier people than in Joya. However, that is how things are in the officially accessible portions of the nation. Deeper in the jungle, there are more ferocious tribes, some even composed of people that boast features akin to different animals that cats. One such Tribe was formed under the protection of nameless and forgotten goddess. Eris is part of this tribe, it’s huntress and protector. And just like any other, she was thought magic powerful enough to repel any outsiders that may wish to destroy the tiny village or steal it’s supplies. However, Eris had a talent for magic of different kind, one that is connected to the entirety of this nation and it’s history itself.

    Ancient guardians are powerful beings that acted as protectors of Joya in the past. Most of them were animals that grew stronger than others, as well as sentient. However, anyone can be a guardian regardless of their race, gender or anything else. The only thing that is required of them is to keep a watchful eye on the jungle, protect anyone who might be in danger from outside forces but never intervene in internal conflicts. Across the ages, there have been many different guardians that took on this duty, most willingly but some also forced. They each excelled in something else and protected the land with their own methods that none would truly question, as inhabitants of the jungle were far too grateful for the protection. But with time, every single one of the guardians succumbed to the sweet embrace of death, only for a new one to be placed in their stead. However, this chain was broken several years back when no one would step up as a new guardian for the jungle.

    And so Joya entered a new age where people would have to fend for themselves, living without the protection of greater beings. At least until the day Eris returned to her tribe with newfound powers she discovered in Fiore, land far away. She is the very first one capable of calling forth the souls of previous guardians and communicating with them or even draining their power for her own. Her tribe saw this as a perfect chance to rise on top, for the ones wielding power of a new guardian would be respected by all. Unfortunately, Eris is too wild of a soul herself, unable to be bound by others. She never accepted the duty as a new guardian, but she did absorb a great deal of souls that rested in the Earth, claiming their power as her own. But she did not do this for selfish or evil reasons. If it becomes necessary, she is still willing and capable to defend the land from outside forces just as much as those that came before her.

    These innermost desires that could not be seen with naked eye were what convinced most of the ancient souls to lend her their power willingly. And while several dozens of souls now rest inside of the girl’s body, only three were powerful enough to properly retain their ego. These are Aileen, the Earth dragon. Kaya, the Underwater terror. And finally Visor, the Abyssal Wolf and the strongest guardian there ever was. With guidance of these three, Eris became the chosen huntress who managed to learn how to control power of souls, a takeover unlike any other, perfectly unique to the land she was born in. Of course there are many other souls resting inside of her, as was already mentioned. But it is nearly impossible to communicate with those, even if the girl can call forth their strength. It is not impossible, however, and can be achieved under special circumstances. Such was the start of her new adventure, guidance and hold on a great power that would surely make her go down in history.

    Strengths:

    • Very versatile as different takeovers focus on something else and can deal with different situations
    • Because full takeovers combine several partial ones together, they can bring forth a great power in a single surge
    • Multiple different full takeovers can be used at once, covering one another’s weaknesses and combining their strengths to crush the enemy

    Weaknesses:

    • Due to the nature of takeover magic, Eris’ power is greatly limited when outside of partial or full takeover, dependant solely on her signature spells and unique abilities
    • Each of the full takeovers, no matter how powerful, has a set durability threshold. Once this is achieved, the takeover will be broken, leaving Eris extremely vulnerable.
    • There is no such thing as perfect takeover. Each one of them focuses on something different and becomes useful in different situations. This forces Eris to choose appropriate one and can even get her into situation where she is in improper takeover
    • Due to the connection between partial and full takeovers, both enter cooldown once the second one expires it’s duration

    ♦ Lineage ♦:
    Unique Abilities:

    ♦ Force of Ancients ♦:

    ♦ Feral Speed ♦:

    ♦ Hunter’s Sense ♦:
     
    ♦ Soul Communion ♦:

    ♦ Orion’s Step ♦:

    ♦ Lucifina’s Remedy ♦:

    ♦ Meteor’s Benevolence ♦:

    ✯ Signature spells ✯:


    Last edited by Eris Sytry on 11th May 2017, 12:54 am; edited 2 times in total
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Noheme 16th April 2017, 4:43 am


    Takeover - Harpy

    Partial takeover:
    Full takeover:


    Last edited by Noheme on 23rd April 2017, 10:54 am; edited 2 times in total
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Noheme 16th April 2017, 4:45 am


    Takeover - Dragon

    Partial takeover:
    Full takeover:


    Last edited by Noheme on 23rd April 2017, 10:59 am; edited 1 time in total
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Noheme 16th April 2017, 4:46 am


    Takeover - Undine

    Partial takeover:
    Full takeover:


    Last edited by Noheme on 24th April 2017, 10:39 am; edited 2 times in total
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Noheme 16th April 2017, 4:47 am


    Takeover - Wolf

    Partial takeover:
    Full takeover:


    Last edited by Eris Sytry on 9th May 2017, 10:21 am; edited 5 times in total
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Noheme 16th April 2017, 5:00 am


    Spell fusions

    Space reserved for future spell fusions


    _____________________________________________________________________________________



    avatar
    Guest
    Guest

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Guest 11th May 2017, 6:42 am

    Spoiler:

    Ancient Guardians UKo46jy
    avatar
    Guest
    Guest

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Guest 1st July 2017, 8:03 pm

    moved upon user's request.

    Eris Sytry wrote:

    Ancient Guardians

    Secondary Magic:
    Nuclear Fusion

    Magic Change:
    Magic Shop

    Caster or Holder:
    Caster

    Description:
    Joya is an old nation surrounded by mountains that act as natural defenses and swallowed by the merciless jungle. And yet, this nation is still inhabited by folk with cat-like features who fight through each day with smiles on their faces. After all, anyone who was to the official settlements of this land would confirm that you wouldn’t be able to meet friendlier people than in Joya. However, that is how things are in the officially accessible portions of the nation. Deeper in the jungle, there are more ferocious tribes, some even composed of people that boast features akin to different animals that cats. One such Tribe was formed under the protection of nameless and forgotten goddess. Eris is part of this tribe, it’s huntress and protector. And just like any other, she was thought magic powerful enough to repel any outsiders that may wish to destroy the tiny village or steal it’s supplies. However, Eris had a talent for magic of different kind, one that is connected to the entirety of this nation and it’s history itself.

    Ancient guardians are powerful beings that acted as protectors of Joya in the past. Most of them were animals that grew stronger than others, as well as sentient. However, anyone can be a guardian regardless of their race, gender or anything else. The only thing that is required of them is to keep a watchful eye on the jungle, protect anyone who might be in danger from outside forces but never intervene in internal conflicts. Across the ages, there have been many different guardians that took on this duty, most willingly but some also forced. They each excelled in something else and protected the land with their own methods that none would truly question, as inhabitants of the jungle were far too grateful for the protection. But with time, every single one of the guardians succumbed to the sweet embrace of death, only for a new one to be placed in their stead. However, this chain was broken several years back when no one would step up as a new guardian for the jungle.

    And so Joya entered a new age where people would have to fend for themselves, living without the protection of greater beings. At least until the day Eris returned to her tribe with newfound powers she discovered in Fiore, land far away. She is the very first one capable of calling forth the souls of previous guardians and communicating with them or even draining their power for her own. Her tribe saw this as a perfect chance to rise on top, for the ones wielding power of a new guardian would be respected by all. Unfortunately, Eris is too wild of a soul herself, unable to be bound by others. She never accepted the duty as a new guardian, but she did absorb a great deal of souls that rested in the Earth, claiming their power as her own. But she did not do this for selfish or evil reasons. If it becomes necessary, she is still willing and capable to defend the land from outside forces just as much as those that came before her.

    These innermost desires that could not be seen with naked eye were what convinced most of the ancient souls to lend her their power willingly. And while several dozens of souls now rest inside of the girl’s body, only three were powerful enough to properly retain their ego. These are Aileen, the Earth dragon. Kaya, the Underwater terror. And finally Visor, the Abyssal Wolf and the strongest guardian there ever was. With guidance of these three, Eris became the chosen huntress who managed to learn how to control power of souls, a takeover unlike any other, perfectly unique to the land she was born in. Of course there are many other souls resting inside of her, as was already mentioned. But it is nearly impossible to communicate with those, even if the girl can call forth their strength. It is not impossible, however, and can be achieved under special circumstances. Such was the start of her new adventure, guidance and hold on a great power that would surely make her go down in history.

    Strengths:

    • Very versatile as different takeovers focus on something else and can deal with different situations
    • Because full takeovers combine several partial ones together, they can bring forth a great power in a single surge
    • Multiple different full takeovers can be used at once, covering one another’s weaknesses and combining their strengths to crush the enemy

    Weaknesses:

    • Due to the nature of takeover magic, Eris’ power is greatly limited when outside of partial or full takeover, dependant solely on her signature spells and unique abilities
    • Each of the full takeovers, no matter how powerful, has a set durability threshold. Once this is achieved, the takeover will be broken, leaving Eris extremely vulnerable.
    • There is no such thing as perfect takeover. Each one of them focuses on something different and becomes useful in different situations. This forces Eris to choose appropriate one and can even get her into situation where she is in improper takeover
    • Due to the connection between partial and full takeovers, both enter cooldown once the second one expires it’s duration

    ♦ Lineage ♦:
    Unique Abilities:

    ♦ Force of Ancients ♦:

    ♦ Feral Speed ♦:

    ♦ Hunter’s Sense ♦:
     
    ♦ Soul Communion ♦:

    ♦ Orion’s Step ♦:

    ♦ Lucifina’s Remedy ♦:

    ♦ Meteor’s Benevolence ♦:

    ✯ Signature spells ✯:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Ancient Guardians Empty Re: Ancient Guardians

    Post by desirée 16th December 2017, 6:46 pm

    Ancient Guardians XEibTrW


    _____________________________________________________________________________________

    Ancient Guardians IY2eFxu

    avatar
    Guest
    Guest

    Ancient Guardians Empty Re: Ancient Guardians

    Post by Guest 9th May 2018, 1:29 pm

    Moved upon user's request

    Noheme wrote:

    Ancient Guardians

    Secondary Magic:
    Nuclear Fusion

    Magic Change:
    Magic Shop

    Caster or Holder:
    Caster

    Description:
    Joya is an old nation surrounded by mountains that act as natural defenses and swallowed by the merciless jungle. And yet, this nation is still inhabited by folk with cat-like features who fight through each day with smiles on their faces. After all, anyone who was to the official settlements of this land would confirm that you wouldn’t be able to meet friendlier people than in Joya. However, that is how things are in the officially accessible portions of the nation. Deeper in the jungle, there are more ferocious tribes, some even composed of people that boast features akin to different animals that cats. One such Tribe was formed under the protection of nameless and forgotten goddess. Eris is part of this tribe, it’s huntress and protector. And just like any other, she was thought magic powerful enough to repel any outsiders that may wish to destroy the tiny village or steal it’s supplies. However, Eris had a talent for magic of different kind, one that is connected to the entirety of this nation and it’s history itself.

    Ancient guardians are powerful beings that acted as protectors of Joya in the past. Most of them were animals that grew stronger than others, as well as sentient. However, anyone can be a guardian regardless of their race, gender or anything else. The only thing that is required of them is to keep a watchful eye on the jungle, protect anyone who might be in danger from outside forces but never intervene in internal conflicts. Across the ages, there have been many different guardians that took on this duty, most willingly but some also forced. They each excelled in something else and protected the land with their own methods that none would truly question, as inhabitants of the jungle were far too grateful for the protection. But with time, every single one of the guardians succumbed to the sweet embrace of death, only for a new one to be placed in their stead. However, this chain was broken several years back when no one would step up as a new guardian for the jungle.

    And so Joya entered a new age where people would have to fend for themselves, living without the protection of greater beings. At least until the day Eris returned to her tribe with newfound powers she discovered in Fiore, land far away. She is the very first one capable of calling forth the souls of previous guardians and communicating with them or even draining their power for her own. Her tribe saw this as a perfect chance to rise on top, for the ones wielding power of a new guardian would be respected by all. Unfortunately, Eris is too wild of a soul herself, unable to be bound by others. She never accepted the duty as a new guardian, but she did absorb a great deal of souls that rested in the Earth, claiming their power as her own. But she did not do this for selfish or evil reasons. If it becomes necessary, she is still willing and capable to defend the land from outside forces just as much as those that came before her.

    These innermost desires that could not be seen with naked eye were what convinced most of the ancient souls to lend her their power willingly. And while several dozens of souls now rest inside of the girl’s body, only three were powerful enough to properly retain their ego. These are Aileen, the Earth dragon. Kaya, the Underwater terror. And finally Visor, the Abyssal Wolf and the strongest guardian there ever was. With guidance of these three, Eris became the chosen huntress who managed to learn how to control power of souls, a takeover unlike any other, perfectly unique to the land she was born in. Of course there are many other souls resting inside of her, as was already mentioned. But it is nearly impossible to communicate with those, even if the girl can call forth their strength. It is not impossible, however, and can be achieved under special circumstances. Such was the start of her new adventure, guidance and hold on a great power that would surely make her go down in history.

    Strengths:

    • Very versatile as different takeovers focus on something else and can deal with different situations
    • Because full takeovers combine several partial ones together, they can bring forth a great power in a single surge
    • Multiple different full takeovers can be used at once, covering one another’s weaknesses and combining their strengths to crush the enemy

    Weaknesses:

    • Due to the nature of takeover magic, Eris’ power is greatly limited when outside of partial or full takeover, dependant solely on her signature spells and unique abilities
    • Each of the full takeovers, no matter how powerful, has a set durability threshold. Once this is achieved, the takeover will be broken, leaving Eris extremely vulnerable.
    • There is no such thing as perfect takeover. Each one of them focuses on something different and becomes useful in different situations. This forces Eris to choose appropriate one and can even get her into situation where she is in improper takeover
    • Due to the connection between partial and full takeovers, both enter cooldown once the second one expires it’s duration

    ♦ Lineage ♦:
    Unique Abilities:

    ♦ Force of Ancients ♦:

    ♦ Feral Speed ♦:

    ♦ Hunter’s Sense ♦:
     
    ♦ Soul Communion ♦:

    ♦ Orion’s Step ♦:

    ♦ Lucifina’s Remedy ♦:

    ♦ Meteor’s Benevolence ♦:

    ✯ Signature spells ✯:

      Current date/time is 28th April 2024, 7:13 pm