HEARTBREAKER MY KISS IS A LIFE TAKER |
TAG @tag | OUTFIT Polyvore/Google |
WORDS 000 | NOTES Blah |
P
Secondary Magic: The Mist of Death
Caster or Holder: Caster, Lost
Description: Thousands of years ago, a priest of a forgotten kingdom devoted his life to serving his gods and his people. He prayed to the gods, sacrificed to them when things became bad in the little kingdom, and wished only for the best to his people. The gods, however, did not like this priest; they did not trust that he could take the path of light and serve them well. So, those gods turned on the priest, and ignored his reaching out to them when the kingdom was struck by a plague. Each day the priest would go to his alter and pray that the gods remove the illness that was slowly killing them off. As each day passed by in silence, more and more of the kingdom became ill, until it was only the king and himself who were healthy. Angered that his gods did not listen to his prayers, the priest went against what the gods had set for him.
You see, this plague was made by the gods as a test for the priest, to see if the priest would take the path of light or dark. The priest failed their test they had set forth, and turned to the wrath of the demons the gods so despised. When the king became ill, himself, the priest feared the worst for his little kingdom and its future in the world. He called to them for help, and being the sprites of mischief, these demons listened to what the priest wanted. They gave him what he needed to save his people, but at the price of his own life once the deed was done. These demons made it so that the priest could control death... could get rid of the disease plaguing his homeland. This priest, as his people were dying, studied his new magic, until he was able to rid the kingdom of the illness that it had been given.
The gods, they were angered by the choice the priest had made, and reversed the magic that he had been given. They cursed him to be immortal, and to take life from what was around him, in compensation for what he had done. From there, he was cast out of his priest position and from his kingdom, doomed to roam the earth and take life from the things around him. He could not touch things without them decaying, he could not love what needed to be loved without killing it. This was the curse that the gods placed on the priest, so that he may forever remember the evil deed he had done. With it, the descendants of this cursed priest would gain his magic, and deal with the same issues he had. However, this priest never loved anyone, locked himself away for eternity, and the magic he had been given died with him.
Marceline was only 12 years old when she passed away unexpectedly from oxygen poisoning, leaving her family distraught. When she had passed away, she was greeted by a calming voice of a male, who promised her a life after death. Because she was naive and missed the world that she had previously lived in, she agreed to what he promised her. However, she was not aware of the consequence that it would bring to her the moment that she was restored to life. Risen from the grave, she was given the ability that the former priest once had control over, ridding her of any possibility of having a normal life. All aspects of Death and Decay had been given to her, ranging from the ability to see those who are close to death and those who are vibrant in life to embracing Death, itself. And since her former body had been buried shortly after her death, she was blessed with a body made of clay and soil of Earthland.
Strengths:
- This magic is an extremely versatile magic, allowing the particles, which make up the spells, to take on many forms and aspects
- A considerably deadly opponent, as all attacks are invisible upon the user casting them unless mixed with another element
- No matter the spells that are cast or who they are cast upon, there is some sort of consequence to the opponent or ally
Weaknesses:
- Allies will always have some sort of consequence for the buffs that are cast upon them through the use of Nether
- As a consequence to the user, this magic causes the user to be considered immortal, a being forced to live eternally
- As most, if not all, spells are AoE or DoT, they are considerably easy to make sure not all damage is dealt to a target
- Any death mage that the user goes up against automatically has all of the damage halved when receiving it
Lineage:
- Lady Without Mercy:
- Lineage
Lady Without Mercy
Wielder
Marceline Anicetus
Description"When the first living thing existed, I was there, waiting. When the last living thing dies, my job will be finished. I'll put the chairs on tables, turn out the lights and lock the universe behind me when I leave."
- Death
Since the beginning of time, Death has always been around collecting the souls of those who were meant to die and sparing those who were not yet ready to pass on. However, Death never had one set image; Death was simply an idea that happened whenever a creature became too old and its body could no longer sustain its soul. However, a species would be birthed into the world that would change Death’s outlook on Life for the rest of the time that the concept of Death existed. Throughout the ages, as the human race grew and evolved, sentient thoughts came to and produced the idea that Death was personified. Death wasn’t just a singular idea that happened when something became too old; no, it was a living, breathing creature just as they were. As this idea spread across Earthland, Death became aware of this, and the very belief of Death having a visage gave It strength. With this given strength, Death was able to produce an appearance for Itself, giving birth to legends of the very concept, itself.
Death does not have one single visage, however; centuries of its existence has caused many civilizations to believe Death to look so vastly different from one another. The most commonly believed visage of Death is that It is a skeleton of a long-dead man, wielding that of a scythe and shrouded by a hooded, tattered, black cloak. Fog surrounds the bottom of His cloak, hiding any form of ability to walk so that it appears as if the being is simply gliding along the ground. Yet, Death does not have a set appearance, It will take on any image that It so desires, passing generation after generation with a different appearance. For, it is not just one thing, but Death is everything that is around a person, from the green leaves that dance in the wind to the small bark of a dog in a yard. Each and everyday, things are slowly withering down to their molecular forms until not even they exist in the essence of the world. You see, Death is not just something that has stopped living, it is even the things that still breathe air and exist around you.
It has become known as one sentient being with a thousand names, but no matter where It goes, everyone knows It as the “Lady Without Mercy.” She appears in towns, villages, and cities donned in a black, hooded cloak, wielding a scythe that is constantly dripping blood from those she has taken the soul from. A silent entity that if spoken to, she will never respond back, and looking into her eyes will only ascertain one’s death through the black abysses. If she is seen passing through a town and the scythe is dripping blood, it typically meant that everyone was meant to die. Still, if the scythe isn’t dripping blood as she passes through, it meant that the people of the town would live to see another day. Not one to speak words to her victims, simply passing through a place meant death for those that lived there, as there has never been a time her scythe wasn’t dripping blood. Beware the Lady Without Mercy for even her presence casts out Death where she walks and no one is safe from the end she brings.
Abilities- Matter of Style:
- Bogeyman Effect: Looking at the visage of Death will evoke fear from a living being, releasing the fear chemicals inside of their brain. As a result, the person's perception may be altered, causing them to see their environment as ominous and Death as dark and foreboding, even as a monster. Essentially, this causes an inducement of insanity in the mind of those who see Death, creating the fight or flight response. In some cases, the intensity of the fear they feel can become so much that it paralyzes them or. . . kills them. This is solely a cosmetic effect, affecting only NPCs and weak monsters, with played characters needing OOC permission.
- The Reaping: Like all Grim Reapers, Death has the ability to take the souls of others, whether willing or unwilling, and send them to the afterlife. Things such as immortal beings, reanimated corpses, and the like are able to be granted Death in exchange for eternal rest. This does not mean that Death kills them in anyway, but rather simply lays them to rest for as long as they wish (i.e. Sleeping Beauty). As a result, this can bypass powers or items that force the person to remain alive, ensuring that they remain dead by granting them peace of mind. Like the "Bogeyman Effect," this ability can only affect NPCs and weak monsters, or played characters with given OOC permission.
- Shinigami Eyes: All forms of Death have the ability to sense the coming of Death, allowing them to determine when someone is dying or dead, or where others have died. This also extends to being able to see the names and lifespans of those that Death has seen, giving them ample information about a person. Yet, the being must have a soul in order for Death to determine any of this, as they are not capable of seeing the death of those with no soul. To them, beings with no soul or no origin of passing are beings that never existed in the world and thus, cannot learn information about them. However, this ability is only effective against NPCs and weak monsters, or played characters with given OOC permission.
- Deathless: Death possesses an infinite lifespan, allowing them to shrug off any kind of physical damage as if it wasn't meant to kill them. This does not mean that physical damage does not affect them at all, it simply means that the damage cannot kill them. As such, they are classified as the "defensive type," where they are able to not show the damage that was done to them (i.e. invulnerability). If their HP was to ever hit 0, they would not die, they would simply dissipate into Nether particles, only to reform later on. Therefore, Death does not know its own, resulting in It being able to resurrect and restore Itself whenever, wherever, and as whoever It so wishes.
- Ghost Whispering: As Death is associated with the afterlife, they are capable of communicating with the recently deceased and spirits of the past, present, and future. With this ability, they are able to repel spirits from an area, as well as compel them to do as they bid, and even view the spiritual world. They can banish spirits entirely, injure them, et cetera so long as they are able to communicate with the spirits. Essentially, this ability even allows Death to consume the soul or spirit, but without any given benefits from it. However, this is only effective against NPCs and weak monsters, or deceased played characters with given permission.
- Overshadowing: Death has an immaterial form, It is capable of taking on any form that It so chooses, and as a result, can effectively possess other living beings. Essentially, this steals the motor functions and senses of the person that they are taking over, giving Death their perspective. Because Death does not have a set form, they are able to transform into particles of Nether that can be seen by others and possess another living being. However, this is only effective against NPCs and weak monsters, or played characters with given permission beforehand. They are able to use the newly possessed boy as their own and may not return it if they don't have to; yet, possessed players can only be possessed for three (3) posts.
- Copying: Since Death does not have a set image for Itself, It has the ability to take on any form It so wishes to take on. The catch is, Death has to be highly believed in by people of Earthland in order for It to take on any form at all. If Death is not believed in by people of Earthland or otherwise, It cannot take on a sentient form in any way. But with this ability, Death is capable of taking on the form of even deceased persons, but played characters require OOC permission. It is capable of holding this form for as long as it wishes and does not expend MP in order to maintain the form.
- Imprinting: Death is able to leave an imprint on another person, marking them for whichever afterlife Death so chooses to send them to. This imprint is visible to the naked eye as a burnt marking on the skin of a person in the shape of an akan symbol the means "death of a god." It allows the people to be judged and sorted easily once they have passed away; however, for Death, it is simply a marking of Its presence. Sometimes, this marking allows for Death to transfer their magic into another person, but this is on rare occasions and almost never happens. Other times, this is just to let people know that Death has passed through the area and had done Its business there.
- Bogeyman Effect: Looking at the visage of Death will evoke fear from a living being, releasing the fear chemicals inside of their brain. As a result, the person's perception may be altered, causing them to see their environment as ominous and Death as dark and foreboding, even as a monster. Essentially, this causes an inducement of insanity in the mind of those who see Death, creating the fight or flight response. In some cases, the intensity of the fear they feel can become so much that it paralyzes them or. . . kills them. This is solely a cosmetic effect, affecting only NPCs and weak monsters, with played characters needing OOC permission.
- Abilities & Usage:
- Immunity State: Due to their undead state and the fact that their body is not a material form, Death cannot be affected by status effects. Spells will still work against Death; however, any status effects that the spells come with cannot be applied to them. Same goes for any abilities of armors or weapons against Death, none of these can affect the person, but the ability can deal basic damage. This only applies to status effects that are equal to or lower in rank than the person, so any effects of higher rank will effect them. As their body has no way of being affected by status effects, they cannot feel when a status effect of higher ranking hits them. However, because of the fact that they no longer receive such status effects from spells, they receive a 50% increase of damage from all spells.
- Reconstitution: As the Grim Reaper of the universe, Death is capable of reanimating and resurrecting those who have passed on. With this ability, It is able to reanimate five corpses that It can use to aid It in battle; however, these undead cannot be controlled by It. They deal basic user-rank melee damage with each hit and each undead being takes two (2) hits of user-rank to kill. These corpses typically appear as skeletal beings, with hanging flesh and meat from their body to reveal their bones. While they may not be controllable creatures, they will aid Death in battle for a duration of four (4) posts, with a cooldown of seven (7) posts.
- The Harvesting: Death is the reaper of souls, as a result, It is capable of consuming the souls of the ones It has harvested from. Any soul that Death has torn from the body of their victim, and consumes it, will restore 5% of HP and MP. This is only effective against those who have souls and any played character would need to have OOC permission in order to lose their soul; it is ineffective on weak enemies. In rare cases, the consumption of a played character's soul may allow Death to gain an aspect of the former's magic. However, this must be discussed with the played character's player and what ability/spell will be gained through this means; in the case a spell slot or unique ability is filled, this will replace the original spell/unique ability.
- Living Weapon: As the Lady Without Mercy is only a small portion of Death, she is considered the right-hand servant of the entity. With this in mind, she is not just a physical apparition, but is something that can be changed and molded into another thing. She is able to choose a single given person who is able to access her other half, that other half being a weapon form. In this weapon form, she is considered to be the weapon's rank most notably similar to her current rank (i.e. Strong (+) if at B-rank). The chosen person who can wield her weapon form is able to app her as a true weapon, though she will not count toward their weapon limit. When shifting into this form, her appearance is dependent on her interpretation of that person (i.e. she will shift into a pocket knife if she deems it fit). Since she is able to access it whenever during a thread, she can only be within the weapon for user-rank duration with a cooldown of user-rank duration +2. While in this form, she has two set abilities that the wielder is capable using for the duration of her weapon form.
- Spike Burst: Summoning the life of the world around them, absorbing the very essence of what makes the world tick, the weapon will begin to glow a gentle lavender color and as the power grows stronger, the glow will begin to pulsate like a heartbeat. After the glow has pulsated a few times, a myriad of bloodied spikes will peel out of the ground in rapid succession of each other. These spikes will course over a thirty (30) meter radius, all pointing in various directions, their ancestors fading away the closer they get to their target. Each pulsate of the glow signals how many spikes there will be, but each spike only deals one (1) HP, so in total there can be forty (60) spikes. They can hit multiple targets at once, but all targeted people must be within thirty (30) meters of where the wielder stands. Likewise, the spell can only hit a total of five (6) people at once, anymore and it will not be able to hit all of them.
- Vitality Draining: What this ability does is every time the wielder is able to make a strike on an opponent and it hits, it takes some of their life from them. Regardless of force of the blow by the user, 5% of the opponent's health is taken from them and restored back to the wielder. As long as the strike doesn't hit, the opponent doesn't have to worry about their life being sapped from them each time. In the case that a strike does hit, the taken life can be physically seen decaying into Nether particles that the wielder absorbs through the weapon and into themselves. This ability cannot be used as a means to restore health of allies, as it will only work upon the wielder of the weapon.
- All Slayer: Death consumes all and therefore, kills all; nothing is safe from the touch of Death, even those that have been touched by It before. As such, Death is capable of killing all beings, whether their magic has a resistance to the Death aspect or not. Anything that is struck by either a spell or a melee hit from Death will have a 25% decrease to their damage resistance for three (3) posts. It will also have a 25% increase to Its own damage output for those three (3) posts, resulting in an increase in damage toward all enemies. However, not all spells of Death are capable of supplying the reduced damage resistance and increased damage output, as it has a cooldown of five (5) posts. With this ability comes a consequence, an unquenchable thirst to kill all living things until nothing living exists.
- Immunity State: Due to their undead state and the fact that their body is not a material form, Death cannot be affected by status effects. Spells will still work against Death; however, any status effects that the spells come with cannot be applied to them. Same goes for any abilities of armors or weapons against Death, none of these can affect the person, but the ability can deal basic damage. This only applies to status effects that are equal to or lower in rank than the person, so any effects of higher rank will effect them. As their body has no way of being affected by status effects, they cannot feel when a status effect of higher ranking hits them. However, because of the fact that they no longer receive such status effects from spells, they receive a 50% increase of damage from all spells.
Unique Abilities:
- Midas's Touch: Death has a very potent touch, causing anything that it comes in contact with to begin to decay and lose what little life it has. Being the very embodiment of Death, Itself, the user has become attuned to the usage of life-taking and, as a result, their hands have become unbearably deadly. Anything that the user so touches will have a necrosis set in, causing it to decay over time until only the skeleton is left of it. In some cases, the necrosis can be so potent that it causes the touched creature or object to succumb to Death’s wishes and die. However, in the case that a played character is touched, the necrosis will only take effect and kill them if the player so chooses. Touching a creature or object will cause damage to it upon the user’s wishes, dealing user-ranked melee damage + 50% to anything they touch. This means that any melee attack is considered heavy and can only be avoided by the means of the other creature or object dodging the attack. Yet, the user has become so attuned to it that they no longer have no control over it and can utilize it to the point it is potent only in battle.
- Ilsaria's Swift Decay: The very essence of Death, Itself, can instill fear into those the embodiment of Death comes across, causing them to either flee or try to fight them. This is caused by an aura that surrounds the user in a fifteen (15) meter diameter, encompassing everything within that given area. However, not only can this aura instill fear into anyone or anything it comes across, it also begins to slowly sap the life out of them. Anyone or anything that steps inside of this aura will succumb to the deadly effects of the life-taking Nether particles that surround the user. If a played character is caught within the aura for a total of five (5) posts, they can have as much as 2.5x user-ranked damage dealt to them. On top of that, the damage that is dealt to the person or creature inside of the aura is then restored back to the user for half of what was taken from them (1.25x user-ranked damage). It is not a continuous attack, as the aura will only take as much as 2.5x user-ranked damage from an opponent before it simply becomes cosmetic. As the user ranks up, the aura grows in size, extending to 30/45/60/75/90/105 meters and is able to be controlled by the user at will, such as flaring up or dying down its size.
- Dead Man Floating: Being the embodiment of Death, the user is allowed to disintegrate their body into billions of tiny specks of Nether particles that then become invisible. They can physically be seen “decaying” to the naked eye, but as they decay, the particles their body becomes slowly disappear. This allows for them to travel swiftly from one place to the next, no matter the location as Death can be anywhere and anytime. During battle, this ability allows the user to dodge a single spell once every three posts that a spell is coming toward them. It is more of an aesthetic part of their magic, however, allowing them to swiftly get to job locations that would normally take hours or days. The ability also allows the user to take one other person with them to locations across the galaxy for easier traveling with companions. Unfortunately, the user is not capable of bringing another person along with them during battle if they plan to use it to dodge a spell. Likewise, they are only able to travel fifteen (15) meters away to avoid the spell, which ranks up with them to 30/45/60/75/90/105 meters until H-rank.
- Unwitting Sacrifice: Death strikes fear into those that have regrets or unfinished business in their lives, whether secretive to themselves or known to themselves. For every melee hit that the user lands upon a target, 5% of their health is sapped from them and restored back to the user. However, the user can then transfer the stolen 5% health to an ally if they so choose to, but gain 5% MP back in return. Heath transfers can occur every three (3) posts that the user is able to gain enough health back that it wouldn’t severely hinder them. The health transfer can only happen once in a single post, in which a maximum of 10% of health can be given to an ally in return for a maximum of 10% MP. This does not hinder the user’s ability to continuously sap 5% of health from an opponent, but it only works on melee attacks. They are still able to sap the 5% health from an opponent no matter the transfer to an ally; it simply means they can only transfer health every three (3) posts. It only stops returning the 5% health to the user when the user is at full health, but will continue to remove 5% from the target anyway.
- Ignite Energy: Life isn’t the only thing that Death can take, Death is also capable of sapping out the energy that magi use to sustain their spells. The user, being an embodiment of Death, is given the exact same ability, only this manifests in an aura-like substance around the user. For fifteen (15) meters all around the user, those that are caught in the aura can have a continuous sapping of 4% MP. This MP is then restored back to the user, or like their health draining, can be transferred to an ally of their choosing in return for 8% HP max. Like their health draining aura, the user is also capable of controlling the width of this aura, allowing to to expand or shrink. Its width can expand from fifteen (15) meters to 30/45/60/75/90/105 meters upon the user ranking up, and maxing out at H-rank. However, the catch to this aura is that it only stops draining the MP of a given person when 20% of MP has been taking from them. Allies are not safe from this aura either, for the moment they step inside, they, too, will begin to have 4% MP drained from them.
- Sigil of the Aberrant: This ability can only be accessed by the user when they are in their weapon form and when their master is wielding them. When they are in their weapon form and their master so wishes, they can begin what is known as Soul Resonance. Soul Resonance is the act of connecting the wielder's soul to the weapon's soul in order to amplify their damage. In doing so, their soul wavelengths combine into one and the weapon's soul will transfer back the wielder's soul to amplify their melee and spell damage by 65%. The buff will last for an entirety of ten (10) posts, but either the weapon or the wielder can disconnect the wavelength to stop it. If the buff goes to its max duration, however, the ability will be sent into cooldown for a total of eleven (11) posts, even when the wielder or weapon disconnects the wavelength. Because the resonance can oftentimes be extremely powerful, it burdens both the weapon and wielder for a time. For six (6) posts after the duration ends or when the wavelength ends, both the wielder and the weapon experience -50% damage reduction. More so, their mana will be dropped down to 50% as well, and any spells they cast have a higher chance of dropping them down to 0% quicker. Of course, this ability can only be accessed if the weapon has a wielder, no wielder, the Soul Resonance cannot occur.
Last edited by Marceline Anicetus on 13th March 2017, 10:16 am; edited 12 times in total