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• Patch Notes •                 • New User Guide •                • Guild Information •

    Reinforcement Magic

    AtsuroRock
    AtsuroRock

    Player 
    Lineage : Knight of Honor
    Position : None
    Posts : 21
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Reinforcement
    Second Skill:
    Third Skill:

    Bump Reinforcement Magic

    Post by AtsuroRock 16th March 2017, 12:08 pm

    Primary Magic: Reinforcement Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Reinforcement magic is any and all kinds of self-casting buffs that will raise the user’s physical capabilities. These boosts can range from strength boosts or speed boosts, and can even focus on a specific body part. Reinforcement can also be cast on objects the user is holding/touching to a degree.

    The user enchants themselves with magic to raise the physical capabilities; lesser reinforcement on objects that are held by the weaker. These boosts on the self last for as long as the user wants (Unless they run out of magic or something)

    Strengths:
    -Great utility potential
    -Great physical offensive/defensive capabilities
    -Lesser weapon durability increase (Temporary)
    -Great for solo fights

    Weaknesses:
    -Can only be used on self
    -Weapon increase is weak and temporary
    -It’s only a physical boost
    -Total lack of magic attacks*
    -Majority of abilities only work close-combat*

    Lineage: Knight Of Honor
    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his descendents either followed his beliefs, or were against them - abusing the ability constantly.
    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.
    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread



    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
    Full Cowl Tech: Regen Boost: Recover 3% HP per post
    Full Cowl: Enhance the entire body with Reinforcement magic, increasing strength by 25%*
    Boost Tech: Bolster Shield: Supportive; touch an ally’s shield to increase defense by a rank (3 Post Cool down)*

    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Note:I really wasn't 100% sure with everything that I have is viable as a D-Rank so I think you should expect a lot of mistakes here 'n there. Thank you!


    Last edited by AtsuroRock on 16th March 2017, 2:22 pm; edited 1 time in total
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Bump Re: Reinforcement Magic

    Post by Julius Seas 16th March 2017, 1:56 pm

    Hi Atsuro, Julius here and I'll be the one to grade your magic!

    Requests will be in this color!

    Let's get started!

    AtsuroRock wrote:Primary Magic: Reinforcement Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Reinforcement magic is any and all kinds of self-casting buffs that will raise the user’s physical capabilities. These boosts can range from strength boosts or speed boosts, and can even focus on a specific body part. Reinforcement can also be cast on objects the user is holding/touching to a degree.

    The user enchants themselves with magic to raise the physical capabilities; lesser reinforcement on objects that are held by the weaker. These boosts on the self last for as long as the user wants (Unless they run out of magic or something)

    Strengths:
    -Great utility potential
    -Great physical offensive/defensive capabilities
    -Lesser weapon durability increase (Temporary)
    -Great for solo fights

    Weaknesses:
    -Can only be used on self
    -Weapon increase is weak and temporary
    -It’s only a physical boost

    Weaknesses needs to be at least +1 then strengths, in this case you need to have at least 5 weaknesses.

    Lineage: Knight Of Honor
    Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his descendents either followed his beliefs, or were against them - abusing the ability constantly.
    Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.
    Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post.  5 post cooldown between uses and can only be used twice per thread



    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
    Full Cowl Tech: Regen Boost: Recover 3% HP per post


    Full Cowl: Enhance the entire body with Reinforcement magic, increasing speed and strength by 50%

    It's either speed or attack but not both, I also consider that this ability gets lowered to 25%

    Boost Tech: Bolster Shield: Supportive; touch an ally’s shield to increase defense by a rank

    I would like it if this ability gets an cooldown of at least 3 posts

    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Note:I really wasn't 100% sure with everything that I have is viable as a D-Rank so I think you should expect a lot of mistakes here 'n there. Thank you!

    That was all!

    When you have applied all the edits please bump this thread!

    If you have any questions feel free to PM me ^^

    Happy roleplaying!


    _____________________________________________________________________________________

    Squable:


    Reinforcement Magic X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Bump Re: Reinforcement Magic

    Post by Julius Seas 16th March 2017, 2:28 pm

    Reinforcement Magic EDoA9eJ



    _____________________________________________________________________________________

    Squable:


    Reinforcement Magic X9tEBuc

      Current date/time is 11th May 2024, 1:22 am