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    [Infinity Hydra] The Growing Tempest

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    [Infinity Hydra] The Growing Tempest  Empty [Infinity Hydra] The Growing Tempest

    Post by Guest 24th July 2016, 10:34 am

    Job Title: The Growing Tempest
    Rank: Guild Scale (One Time Only)
    Player Requirements: At least 7 Infinity Hydra only guild members.
    Job Requirements: 70 posts total (+10 per player after 7) 350 words per post.  
    Job Location: Midi, Waterfall Village.
    Job Description: After the attack on Infinity Hydra from the Narukami clan, tensions within the Great Clans of Midi have risen. The Thunder Clan was not the only clan that held distaste for a possible return of the Kasai. One other clan shared this distaste; the Mizu clan of Assassins has joined the fray. The intel sent to Infinity Hydra from the Kaze clan of wind, is that the Mizu clan plans on attacking the legal guild as the Narukami did. They are gathering forces at the border of Midi and Minstrel, setting up a large camp within the area. This camp is the size of a small village, including an old Garrison they have taken over.

    Your Objective: Make your way into the camp in the dead of night, and fight. Take out the camp and fight their forces, then make your way into the Garrison and finish the fight there. Take out the entire Garrison, and make sure the Mizu clan does not threaten to attack our guild ever again. This will send a message to the Emperor, making sure tensions with Midi decline. I am counting on you to take out these forces. Fortunately, you will have some help.

    The Kaze clan has offered to lend their forces, and in return they expect to be allies with us. They will engage in trade, and if they are in a fight we will offer them help. This is a great deal considering they are risking their lives to help us. But they were allies with the Kasai clan once before, and they will be again. Take out the forces and the Garrison, but make sure to do recon beforehand so you know what you are up against. Good luck mages. -Ardere Kasai

    Rolls: Basically just roll enemies every few posts, but for every other enemy roll you do, make an ally roll. The Allies will come to help you fight, but you must roll one less ally dice than enemy dice.
    Allies:

    Enemies:

    Reward: 200,000 J awarded to Infinity Hydra; +50K for each participant beyond the 10th and Guild Scale exp. (1 rank above the player)
    Code:
    [b]Job Title:[/b] The Growing Tempest
    [b]Rank:[/b] Guild Scale (One Time Only)
    [b]Player Requirements:[/b] At least 7 Infinity Hydra only guild members.
    [b]Job Requirements:[/b] 70 posts total (+10 per player after 7) 350 words per post.  
    [b]Job Location:[/b] Midi, Waterfall Village.
    [b]Job Description:[/b] After the attack on Infinity Hydra from the Narukami clan, tensions within the Great Clans of Midi have risen. The Thunder Clan was not the only clan that held distaste for a possible return of the Kasai. One other clan shared this distaste; the Mizu clan of Assassins has joined the fray. The intel sent to Infinity Hydra from the Kaze clan of wind, is that the Mizu clan plans on attacking the legal guild as the Narukami did. They are gathering forces at the border of Midi and Minstrel, setting up a large camp within the area. This camp is the size of a small village, including an old Garrison they have taken over.

    Your Objective: Make your way into the camp in the dead of night, and fight. Take out the camp and fight their forces, then make your way into the Garrison and finish the fight there. Take out the entire Garrison, and make sure the Mizu clan does not threaten to attack our guild ever again. This will send a message to the Emperor, making sure tensions with Midi decline. I am counting on you to take out these forces. Fortunately, you will have some help.

    The Kaze clan has offered to lend their forces, and in return they expect to be allies with us. They will engage in trade, and if they are in a fight we will offer them help. This is a great deal considering they are risking their lives to help us. But they were allies with the Kasai clan once before, and they will be again. Take out the forces and the Garrison, but make sure to do recon beforehand so you know what you are up against. Good luck mages. -Ardere Kasai

    Rolls: Basically just roll enemies every few posts, but for every other enemy roll you do, make an ally roll. The Allies will come to help you fight, but you must roll one less ally dice than enemy dice.
    [spoiler=Allies][b]Allies:[/b]

    [i]Weak:[/i] Whirlwind Lancers - Senpū ransā (x2 C ranks x3 D ranks)

    Whirlwind Lancers are not the strongest of the Kaze clan, but they are highly trained lancers who can use some wind attacks with their lances. They wear white leather armor with their clan symbol on it, and attack in unison. They always stick together, and are very loyal. Their lances have wind swirling around them at all times, which they can use as a drill of sorts.

    [i]Normal:[/i] Torrent Archers - Kyūryū ite (x1 B rank x2 C ranks)

    Torrent Archers are some of the most skilled Archers in Midi, but they do not use arrows. They carry no quiver, and wear the same armor as the lancers. They fire arrows of pure wind, from their own magic. This wind has powerful piercing power, and is accurate. They prefer to take the high ground, and are good at following orders.

    [i]Strong:[/i] Vortex Banner men - Uzu banā dansei (B rank x3)

    These Banner men do not carry ordinary banners, they carry banners that can create massive walls of wind. They can send large gusts of wind with their banners, and are a great source of defense or for splitting enemy forces. They are personal bodyguards to Sakura, and will protect her at all costs if she is on the battle field.

    [i]Boss:[/i] Sakura, the Jade Wind. (A rank x1)

    Sakura is the heir to the Kaze clan, and an amazing warrior. She leads her men with honor and respect, carrying a massive fan almost her own size to channel wind through. This wind can only be eaten by a wind demon slayer, bot by a god or dragon slayer. It is quite powerful, knocking large portions of enemies back with ease. She wears a white kimono and keeps her black hair pinned up with two chopsticks. Sakura is very elegant and quite the intelligent tactician.

    (If you roll the boss more than once, bring in two strongs) [/spoiler]

    [spoiler=Enemies][b]Enemies:[/b]

    [i]Weak:[/i] Sea Shinobi - Umi no shinobu (x10 D ranks x5 C ranks)

    The Sea Shinobi don masks, and they do not speak. They are silent ninjas who use shuriken and kunai made purely of water. They are extremely fast even for low ranks, and will come from the shadows. They are not the best assassins in Midi, but they are second best for sure. They will attack in waves, constantly moving and adapting.

    [i]Normal:[/i] Ocean Assassins - Umi no asashin (x7 C ranks x3 B ranks)

    The Ocean Assassins are the greatest assassins in Midi, tending to attack individually even if they are in a group. They carry ninjato that can channel water for attacks, and can toss shuriken and kunai made of water just like the Shinobi. They rarely talk, but they were quite intelligent. They are confident in their own capabilities, and will attack you head on unlike the Shinobi.

    [i]Strong:[/i] Ribbon Dancers - Ribondansā (x3 B ranks x2 A ranks)

    The Ribbon Dancers carry large flowing ribbons, much like used in Midi festivals or shows. However these ribbons can not only cut, but they can channel water for spiral attacks or creating walls of water. They are quite powerful, using acrobatics to the fullest extent, and to their advantage. They are the most skilled fighters in the Mizu clan, and are quite swift.

    [i]Boss:[/i] Fushimi, the Black Water. (S rank x1)

    Fushimi is a Shinobi, even wearing a black mask like one. He is the right hand of the leader of the Mizu clan. If he is forced into a corner, he will take his mask off and reveal his long black hair and jade green eyes. He wields two ninjato, both he can channel water through. His water is black, because he is the Sea God slayer. His water manipulation is far greater than the other mages in the Mizu clan, but more precise. He does not need to make giant waves, as his torrents of water can pierce enemies.

    (If you roll the boss more than once, bring in two strongs)

    [i]Garrison:[/i] 300 hp. 5 ballistas that can fire once per post. They leave 20 meter splashes of water dealing C ranked damage. [/spoiler]

    [b]Reward:[/b] 200,000 J awarded to Infinity Hydra; +50K for each participant beyond the 10th and Guild Scale exp. (1 rank above the player)

    © Fire King Ardere

      Current date/time is 31st October 2024, 4:22 pm