Primary Magic: Re-Equiping Magic
Secondary Magic: None, later to be determined
Castor or holder: Castor
Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.
Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.
Strengths:
•She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
•Her summoning time for new pieces is considerably short. Only a few seconds for each piece, which makes it easier for her to switch them out without using a lot of magic.
Weaknesses:
• The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
•The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
•Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.
Lineage:
EAGLE VISION:
Eagle Vision:
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive.
Unique abilities:
- Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a D-rank Magic.
- Strength: She poses ungodly strength for her stature; when this ability is put into use, her over-all physical strength increases by 50%, anymore and her body will shut down. Making this a very dangerous and useful ability. Her magical strength as well boosts 25% more than her original which allows her to hold her transformations longer.
- Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. This ability is an active ability and cannot be used often. This spell can only be used once a month give or take, depending on how far she wishes to see into the future.
Spells:
Name: Cetos' song
Rank: D rank
Type: Water, defensive/offensive/supportive. Active
Duration: 2 posts(?)
Cool down: 3
Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.During PvP all things created by the effect of this spell have a durability of 1x D Rank and each can be created 1 time per post
Weakness:
•During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
•Using this spell against Earth based Magic will immediately cancel it out. Having no effect.
Strengths:
•Cancels out Ice, Water, Fire Magic of the same rank.
Name: Prisoners' Banishment
Rank: D rank
Type: Offensive, light. Active
Duration: 2
Cool down: 3
Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it. During PvP, this spell can deal no more than 1x D Rank Magic damage to target(s) hit per post
Weakness:
•She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
•Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
• She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.
Strengths:
•Tracking arrow, will follow target for five feet in a PvP and in a PvE it can follow up to ten feet.
•Cancels or neutralizes dark magic or any magic of shadow base of equal or lower rank.
Name: Dead Man's Wish
Rank: D rank
Type: Defensive, dark. Active
Duration: 1
Cool down: 2
Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45,in-character, second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor. During PvP, players of C Rank or higher can resist the Push/Pull by sheer physical or mental strength. The portal can only be reopened once per post in PvP.
Weakness:
•Takes small physical toll on her body. Causing a fever-like period to insue a few hours later.
•If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
• Light Magic can cancel out this spell if fired directly into it.
Strength:
•Takes very little magic reserve to complete.
•Effects most magics. While in purgatory victim cannot use magic of any sort. Applies only to D-rank or lower, PvP.
Name: Round Finale
Rank: D Rank
Type: offensive, gun. Active
Duration: instant
Cool down: 2
Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target improved 5 fold. This makes it almost impossible to not hit the target. During PvP this has 50% more chance of hitting a target within 20 meters due to the rocket homing in on the target, and actively seeking it out.
Weakness:
•If target moves abruptly, the missile will not follow and inevitably miss it's target.
•The kick back of said weapon is immense and if the user is not careful will dislocate something.
•Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.
Strength:
• The bomb can be sent from several feet away "sniper style" and is incredibly accurate unless victim moves abruptly. Has a shooting range in PvP of 20 meters and in PvE in can stretch to 50 meters
• Highly effective against Earth, Water, Ice magic. Highly effective against NPC, regardless of the magical element basis.
Secondary Magic: None, later to be determined
Castor or holder: Castor
Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.
Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.
Strengths:
•She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
•Her summoning time for new pieces is considerably short. Only a few seconds for each piece, which makes it easier for her to switch them out without using a lot of magic.
Weaknesses:
• The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
•The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
•Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.
Lineage:
EAGLE VISION:
Eagle Vision:
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive.
Unique abilities:
- Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a D-rank Magic.
- Strength: She poses ungodly strength for her stature; when this ability is put into use, her over-all physical strength increases by 50%, anymore and her body will shut down. Making this a very dangerous and useful ability. Her magical strength as well boosts 25% more than her original which allows her to hold her transformations longer.
- Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. This ability is an active ability and cannot be used often. This spell can only be used once a month give or take, depending on how far she wishes to see into the future.
Spells:
Name: Cetos' song
Rank: D rank
Type: Water, defensive/offensive/supportive. Active
Duration: 2 posts(?)
Cool down: 3
Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.During PvP all things created by the effect of this spell have a durability of 1x D Rank and each can be created 1 time per post
Weakness:
•During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
•Using this spell against Earth based Magic will immediately cancel it out. Having no effect.
Strengths:
•Cancels out Ice, Water, Fire Magic of the same rank.
Name: Prisoners' Banishment
Rank: D rank
Type: Offensive, light. Active
Duration: 2
Cool down: 3
Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it. During PvP, this spell can deal no more than 1x D Rank Magic damage to target(s) hit per post
Weakness:
•She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
•Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
• She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.
Strengths:
•Tracking arrow, will follow target for five feet in a PvP and in a PvE it can follow up to ten feet.
•Cancels or neutralizes dark magic or any magic of shadow base of equal or lower rank.
Name: Dead Man's Wish
Rank: D rank
Type: Defensive, dark. Active
Duration: 1
Cool down: 2
Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45,in-character, second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor. During PvP, players of C Rank or higher can resist the Push/Pull by sheer physical or mental strength. The portal can only be reopened once per post in PvP.
Weakness:
•Takes small physical toll on her body. Causing a fever-like period to insue a few hours later.
•If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
• Light Magic can cancel out this spell if fired directly into it.
Strength:
•Takes very little magic reserve to complete.
•Effects most magics. While in purgatory victim cannot use magic of any sort. Applies only to D-rank or lower, PvP.
Name: Round Finale
Rank: D Rank
Type: offensive, gun. Active
Duration: instant
Cool down: 2
Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target improved 5 fold. This makes it almost impossible to not hit the target. During PvP this has 50% more chance of hitting a target within 20 meters due to the rocket homing in on the target, and actively seeking it out.
Weakness:
•If target moves abruptly, the missile will not follow and inevitably miss it's target.
•The kick back of said weapon is immense and if the user is not careful will dislocate something.
•Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.
Strength:
• The bomb can be sent from several feet away "sniper style" and is incredibly accurate unless victim moves abruptly. Has a shooting range in PvP of 20 meters and in PvE in can stretch to 50 meters
• Highly effective against Earth, Water, Ice magic. Highly effective against NPC, regardless of the magical element basis.
Last edited by Elaine West on 31st January 2016, 12:47 pm; edited 9 times in total