Primary Magic:
Fallen God Slayer: Threads of Reality.
Secondary Magic:
None Yet.
Caster or Holder:
Caster
Description:
The world is one based one perspective each thing a factor of reality but what happens when each bit of reality is tied to perception. For we know a rock is a rock due to how we see it but what if that rock had one fabric out of place one bit so minuscule you begin to wonder what it even is. That is the threads of reality each on so powerfully in place that they form the reality that we see.Her magic is one that rather than having the shadows she controls take effect on their physical bodies themselves tugs at the threads that make a person who they are. With each tug at the throat of her enemies shadow she can choke them. She could unravel a wall into nothing but gravel with a single spell or if she so felt she could weave a new web of reality using her shadows for they exist on their own plane. Each shadow is the reflection of existence and to affect these threads she touches her own shadows to yours. While she may have more basic spells to begin with each time she gains more power she gains more strength over reality and soon she may even break it till nothing but tiny lines of thread remain.
Strengths:
~ Can break down the things she touches until the all fall apart.
~ The shadows she makes are unable to be eaten and are hard to see during the night or when not in direct sight.
~ Is capable of affecting her environment and putting her at an advantage by making slight alterations to it for confusion to her enemies.
~ The magic makes her a slippery one to find as she can affect the world around her and make plenty of traps or make her surprise attacks more deadly.
Weaknesses:
~ While she can affect her environment with ease affecting living beings is much harder due to the complexity of their threads.
~ Even though she CAN devour any kind of shadow mixed or not she is incapable of eating the Hell Demon Slayers shadows.
~ Most of her spells are about attacking the shadow of the person or beast she is in combat with and even though her magic can fish a shadow from another dimension she still has problems with direct combat.
~ The threads of reality take a small amount of time to weave in any complex form meaning that some spells are better used out of combat than in it.
~ Spells themselves are the most complex to break down in a short time and unless they are shadow spells which she can eat she is incapable of affecting magic with her own.
- Lineage.:
- Ariel's Descent:Description: There was once a mage who fell in love with a mermaid, and was loved by that same mermaid in return. Her name was Ariel. Because of their love, the mermaid taught him her ways. Eventually, his knowledge of the species and techniques became so great that it allowed him to redirect water attacks and also gave him the ability to breath under water. Eventually, Ariel's love for the sea grew so great that she decided to turn into a true mermaid, leaving her husband and daughters behind. The father taught his knowledge to his daughters, who then had children of their own, and continued passing the knowledge to their children; it became a tradition that was passed down through the ages.Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank.
They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.
- Slayer Perks.:
- All slayers receive the following:
- 10% Buff to physical stats(strength, speed etc)
- 10% Buff to senses(hearing, smell etc)
- The ability to enter force after consuming enough of the element
- The ability to consume their element to regain MP
- A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
First Gen. God Slayers have learned the magic from the God of their respective element.
God Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.- God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
- In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
- Lasts for 7 posts.
- 10% Buff to physical stats(strength, speed etc)
Unique Abilities:
~Fallen Weavers Grasp~
Due to the fact that her black chitin has been touched by her magic each one of her strikes has the ability to slow those she strikes with her physical strikes as it begins to slow and act like tar in the threads of reality slowing them by 15% each strike. (Does not stack.)
~Fallen Weavers Form~
On command she is capable of slipping into the shadows and taking their form and due to her spiders body climb on the walls and roof when she comes out making her a highly mobile creature on the field as she slips from the form of her body to a shadow within the realms of reality. While in this form she takes 15% more physical damage. While in the form she is able to break apart her shadow and reconfigure it; become like a pool of shadows and slithering around, forming it into different ways and is even capable to split up. It is able to be used while in combat and she shifts quickly to the shadows and while she is in the shadows fully she is incapable of attack.
~Fallen Weavers Carapace~
Due to her ability to affect her chitin's threads of reality she has enforced them making them much more powerful so her strikes deal 50% the damage of a legendary weapon bonus to her strikes naturally and she takes 10% less damage from strikes that are physical in nature.