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    Summon monster magic

    Eclair
    Eclair

    Player 
    Lineage : Zeus's Descent
    Position : None
    Posts : 20
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Summon monster magic Empty Summon monster magic

    Post by Eclair 26th September 2015, 12:08 pm

    Primary Magic: summon monsters
    Caster or Holder: caster magic
    Description: Eclair uses a special magic called summoning magic, allowing her to summon powerful and mysterious beings from another world to come help her battle her enemies for a period of time before they go back to their own realm. Eclair uses these spirits in different ways, for some spirits she uses them for defensive purposes to either protect her allies or to distract them for her and her team to escape. for other monsters, Eclair uses them to cause a lot of damage to her opponents or get away from them and launch a counter attack towards the opponents.
    Strengths:

    • Every summoned monster has their own weakness and strengths, including abilities and natures in battle.
    • depending on the summoned monster, they can be very large and sturdy, or the same size as their summoner but very quick.
    • all summon monsters can be summoned anywhere the summoner wants them to and they each have their own mana to use their spells.

    Weaknesses:

    • summoned monsters can only stay for a limited time before going away, unless the summoner uses their own mana to keep them in battle.
    • summoned monsters can ignore orders and attack everyone if they are in a bad mood or they don't think the summoner is strong enough to command them.
    • each summon has their own weakness to the opposite element they command, and can go berserk if summoned in the incorrect elemental area.
    • some summoned monsters can get scared very easily and will leave if they get scared, leaving the summoner defenseless until they can summon a different monster.

    Lineage: Zeus' Decedent:
    Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
    Ability: Can redirect any lightning based spell once. Also grants the user a 10% passive resistance to any and all lightning-based spells, regardless of rank.
    Usage: Can only be used three per thread with a cool-down of 4 posts between uses. Can only redirect one spell that is A Rank or lower. It cannot redirect an S Rank spell or higher.

    Spells:

    Name: Chocobo
    Rank: D
    Type: Supportive
    Duration:sustainable
    Cooldown:2 posts
    Description: using a scroll from her supply of scrolls, Eclair can summon a large yellow bird with large wing and powerful legs. it is not very strong or durable, but is very fast and is able to fly a short distance before needing to rest it's wings. it attacks using it's powerful legs and peak, but is easily scared by lightning and fire.
    Strengths:

    • this summon is very fast and attacks with it's powerful legs for some good damage.
    • it can be summoned at any time and not disobey any order give to it
    • it is loyal and will grow stronger as the summoner grows stronger.

    Weaknesses:

    • chocobo is easily scared by fire and lightning spells
    • chocobo can be defeated rather quickly with very few attacks.
    • Chocobo is weak to lightning, fire and wind magic and can't do much to fight against it's weakness.



    Name: Shiva
    Rank:D
    Type: Ice support
    Duration:can be sustained, lasts for 2 post before disappearing if not sustained
    Cooldown:3 posts
    Description: using a scroll from her supply, Eclair can summon a young woman made out of ice, that can skate on the ground like a ice-skater. Shiva is a little bit taller then Eclair but is a bit stronger, and can spread ice particles around the air, making the area cold enough to sustain her.
    Strengths:

    • this summon is strong against water and air magic users by freezing the water and air that they can use.
    • Shiva is able to go across any water surface by freezing it, making it easier to go across water.
    • Shiva isn't scared off as easily as other monsters and can stay a bit longer then any other summon.

    Weaknesses:

    • Shiva is weak to fire magic and being out in hot environments, as they can melt her away.
    • Shiva has a tenancy to disobey orders and freeze her summoner and everything in her way if she is angry.
    • Shiva is easily angered, making her attack the person that angered her without thinking, making her very easily taken down if attacked.


    Name: Leviathan
    Rank: D
    Type: water support
    Duration:sustainable, if not sustained then 2 posts
    Cooldown: 3 posts
    Description: using a scroll from her collection of scrolls, Eclair can summon a sea serpent that can summon tsunami's and cause tidal waves from the water that it is in. Leviathan is very large, has powerful jaws and is very obedient to it's summoner.
    Strengths:

    • Leviathan is able to go onto any surfaces and attack with it's powerful jaws to tear it's target apart.
    • Leviathan can spread water wherever it is placed to be able to go around it's surroundings and hide in the water.
    • Leviathan is very obedient and powerful, making it hard for it to be scared off.

    Weaknesses:

    • Leviathan is weak to lightning magic and ice magic
    • Leviathan is unable to move about if it's water is taken away from the ground, making it useless.
    • Leviathan has the shortest duration of being summoned, making it hard to keep on the field, and cost the most mana to stay on the field.
    Eclair
    Eclair

    Player 
    Lineage : Zeus's Descent
    Position : None
    Posts : 20
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Summon monster magic Empty Re: Summon monster magic

    Post by Eclair 26th September 2015, 3:00 pm

    done. i am only making three spells for now. i hope it is OK. bump?
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Summon monster magic Empty Re: Summon monster magic

    Post by Mistress Venir 8th October 2015, 12:45 am

    Hey there! Sorry for that wait! I'll be taking a look over your magic! All edits requested are made in this wonderful color! If you feel like I have unfairly graded something please let me know via PM or a bump message, I am always willing to talk magic out!

    Eclair wrote:Primary Magic: summon monsters
    Caster or Holder: caster magic
    Description: Eclair uses a special magic called summoning magic, allowing her to summon powerful and mysterious beings from another world to come help her battle her enemies for a period of time before they go back to their own realm. Eclair uses these spirits in different ways, for some spirits she uses them for defensive purposes to either protect her allies or to distract them for her and her team to escape. for other monsters, Eclair uses them to cause a lot of damage to her opponents or get away from them and launch a counter attack towards the opponents.
    Strengths:

    • Every summoned monster has their own weakness and strengths, including abilities and natures in battle.
    • depending on the summoned monster, they can be very large and sturdy, or the same size as their summoner but very quick.
    • all summon monsters can be summoned anywhere the summoner wants them to and they each have their own mana to use their spells.(Alrighty so I am a tad confused on this part. As I see currently none of your summons have any active or passive abilities that would resemble spells -they're allowed to have that for more info please check the specific section on summons in the: https://www.fairytail-rp.com/t8369-hp-magic-and-spell-damage-rules - that and personally I don't think summons need their own mana gauge as well? I apologize if I misinterpreted that!)

    Weaknesses:

    • summoned monsters can only stay for a limited time before going away, unless the summoner uses their own mana to keep them in battle.Okay sorry! I get confused rather easily or I may be reading into this too much but, if the summoner uses their own mana to KEEP them in battle does that mean that you're not using mana to summon them? All of your summons must cost mana to summon and as far as keeping them out for extra time for extra mana it will have to be on a case by case basis but the CD would also increase if you kept the summons out longer.)
    • summoned monsters can ignore orders and attack everyone if they are in a bad mood or they don't think the summoner is strong enough to command them.
    • each summon has their own weakness to the opposite element they command, and can go berserk if summoned in the incorrect elemental area.
    • some summoned monsters can get scared very easily and will leave if they get scared, leaving the summoner defenseless until they can summon a different monster.

    Lineage: Zeus' Decedent:
    Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
    Ability: Can redirect any lightning based spell once. Also grants the user a 10% passive resistance to any and all lightning-based spells, regardless of rank.
    Usage: Can only be used three per thread with a cool-down of 4 posts between uses. Can only redirect one spell that is A Rank or lower. It cannot redirect an S Rank spell or higher.

    (Also I just wanna make sure but you don't seem to have any abilities? You can have up to 3 as a D-Rank! If you simply don't want any/don't have any idea's right now that's totally fine! I just wanted to make sure that you didn't forget or anything!)

    Spells:

    Name: Chocobo
    Rank: D
    Type: Supportive
    Duration:sustainable(Please check above as I need clarification on the "sustainability" part of this)
    Cooldown:2 posts
    Description: using a scroll from her supply of scrolls, Eclair can summon a large yellow bird with large wing and powerful legs. it is not very strong or durable, but is very fast and is able to fly a short distance before needing to rest it's wings. it attacks using it's powerful legs and peak, but is easily scared by lightning and fire.
    Strengths:

    • this summon is very fast and attacks with it's powerful legs for some good damage.
    • it can be summoned at any time and not disobey any order give to it
    • it is loyal and will grow stronger as the summoner grows stronger.(It can do D-Rank damage as it is a D-Rank summon.)

    Weaknesses:

    • chocobo is easily scared by fire and lightning spells
    • chocobo can be defeated rather quickly with very few attacks.(2 D-Rank or 1 C-Rank attack.)
    • Chocobo is weak to lightning, fire and wind magic and can't do much to fight against it's weakness.
      (You must have one more weakness than strength.)



    Name: Shiva
    Rank:D
    Type: Ice support
    Duration:can be sustained, lasts for 2 post before disappearing if not sustained(Same comment as the first one.)
    Cooldown:3 posts
    Description: using a scroll from her supply, Eclair can summon a young woman made out of ice, that can skate on the ground like a ice-skater. Shiva is a little bit taller then Eclair but is a bit stronger, and can spread ice particles around the air, making the area cold enough to sustain her.
    Strengths:

    • this summon is strong against water and air magic users by freezing the water and air that they can use.
    • Shiva is able to go across any water surface by freezing it, making it easier to go across water.
    • Shiva isn't scared off as easily as other monsters and can stay a bit longer then any other summon.

    Weaknesses:

    • Shiva is weak to fire magic and being out in hot environments, as they can melt her away.
    • Shiva has a tenancy to disobey orders and freeze her summoner and everything in her way if she is angry.
    • Shiva is easily angered, making her attack the person that angered her without thinking, making her very easily taken down if attacked.
      (You must have one more weakness than strength.)


    Name: Leviathan
    Rank: D
    Type: water support
    Duration:sustainable, if not sustained then 2 posts(Same as above.)
    Cooldown: 3 posts
    Description: using a scroll from her collection of scrolls, Eclair can summon a sea serpent that can summon tsunami's and cause tidal waves from the water that it is in. Leviathan is very large, has powerful jaws and is very obedient to it's summoner.
    Strengths:

    • Leviathan is able to go onto any surfaces and attack with it's powerful jaws to tear it's target apart.
    • Leviathan can spread water wherever it is placed to be able to go around it's surroundings and hide in the water.
    • Leviathan is very obedient and powerful, making it hard for it to be scared off.

    Weaknesses:

    • Leviathan is weak to lightning magic and ice magic
    • Leviathan is unable to move about if it's water is taken away from the ground, making it useless.
    • Leviathan has the shortest duration of being summoned, making it hard to keep on the field, and cost the most mana to stay on the field.(Same comment above. You also need another weakness.)



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