Magic
Primary Magic: Primal Sea Magic.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: After praying to and living around the seas of a port side town she has gained the strength of a dying sea god allowing herself to gain not only the strengths of it but also the control of it's element, Water.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Primary Magic: Primal Sea Magic.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: After praying to and living around the seas of a port side town she has gained the strength of a dying sea god allowing herself to gain not only the strengths of it but also the control of it's element, Water.
Strengths:
- Buffs: This magic is very much a support magic no matter how it is seen.
- Control of the Field: This magic is very powerful in that it can control a battlefields tide.
- Is strong near large sources of water: The nature of the magic makes it stronger near sources of water.
Weaknesses:
- Water is not stealth: She is unable to be stealthy with her spells.
- Is not very good against Lightning: Self explanatory.
- Is weaker against Wood type magic: Deals 25% less damage to Wood mages.
- Ice Magic: It can freeze the water so that unless melted it cannot be used.
- Lineage:
- Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
Unique Abilities:
- Torrential Presence: When in a job thread or if she wills it Szeras is capable of making it begin to rain heavily. (Does not work indoors only outdoors however does make outside the indoors areas rain.)
- Aqua Blessing: Szeras moves up to 10% faster while she is wet from water.
- Water's Mercy: Szeras is capable of breathing while underwater.
- Origin in Water: While she is in water or wet from it her sclera turn black and her iris turn yellow while also giving her the ability to have 100% night vision and clarity when inside water.
Spells:
- Signature Spells.:
- Frozen De-Throne.:
Name: Frozen De-Throne
Rank: Always One rank lower than the user (D-Rank.)
Type: Supportive, Ice.
Duration: Instant.
Cooldown: 2 Posts.
Description: By focusing on the aspects of the waters of origin Szeras is capable of melting down ice by controlling its molecular bond turning it back into water for use by her other spells. (Has a maximum 15 meter radius around her and can only affect a 3 meter diameter sphere of ice at one time.)
Strengths:- Too Cold: In cold environments lets her use the ice to cast spells where she would have a massive disadvantage.
- Ice is NOT nice: Helps her deal with ice mages that would freeze her magic.
Weaknesses:- Cannot affect Spells that are a higher rank than this spell (No unfreezing S-Rank spells)
- Can only unfreeze a small portion of ice so it is rather limited.
- Only really useful for removing ice as it does no damage.
- Too Cold: In cold environments lets her use the ice to cast spells where she would have a massive disadvantage.
- Aqua Burst.:
Name: Aqua Burst
Rank: Same as User (C-Rank.)
Type: Offensive, Water.
Duration: Instant.
Cooldown: N/A
Description: Szeras focuses on a point as a burst of water comes forth from that point creating rings of water from the explosion point that glow with a beauty to them, Deals 100% her ranks damage. The burst travels at 10m/s to their target and also has a max range of 20m.
Strengths:- Provides simple damage rather than scaling like her other skills.
- The rings it creates out of water can be very distracting to enemies.
Weaknesses:- The rings make this spell easy to see when it hits so stealth is not a thing.
- The burst is very visible to see coming.
- Burst can be frozen while it travels or even if enough intense heat is there evaporated.
- Provides simple damage rather than scaling like her other skills.
- D-Rank Spells.:
- Seal of Water.:
Name: Seal of Water.
Rank: D-Rank.
Type: Offensive, Water.
Duration: Instant.
Cooldown: 2 Posts.
Description: Szeras creates a seal of water underneath an opponent that stays static. Once placed it creates a pillar water that rises at 7m/s up to 10 meters tall with a diameter of 5 meters. Deals 100% D-Rank damage and has a max range to place the seal of 10 meters.
Strengths:- Is a hard to dodge move if they do not see it coming.
- Is strong for kiting enemies or moving them where she wants.
Weaknesses:- The seal glows heavily making it easy to see.
- Is only a static pillar of water so it is not mobile.
- Easy to dodge when you know what the seal looks like.
- Is a hard to dodge move if they do not see it coming.
- Water Pulse:
Name: Water Pulse
Rank: D-Rank
Type: Offensive, Water.
Duration: Instant.
Cooldown: 2 Posts.
Description: Szeras opens her mouth and fires out three 0.5m diameter pulsing rings of fast water glowing with a green hue that is strong enough to punch through steel dealing 150% D-Rank damage (50% per ring) while traveling at 8m/s to a max range of 15 meters.
Strengths:- Has a strong impact for the rings being what they are.
- Can do a lot of damage per ring.
- Can be used to punch through weaker walls to gain an advantage if needed.
Weaknesses:- The rings can be avoided easily if seen coming from the front.
- The rings can be blocked by terrain.
- Ice spells can freeze them in the air.
- These rings can cause too much damage to the area and cause problems.
- Has a strong impact for the rings being what they are.
- Aqua Ring.:
Name: Aqua Ring.
Rank: D-Rank.
Type: defensive, Water.
Duration: 3 Posts.
Cooldown:4 Posts.
Description: Szeras surrounds herself with three glowing and rotating rings of water that block incoming spells per ring with it taking one D-Rank spell or Physical attacks equivalent of damage to break each ring. (Can only block 50% of the damage from C-Rank spells and takes full damage from anything higher.) Should even one of the rings survive after the three posts then she will be healed by 5% hp consuming the remaining ring(s).
Strengths:- Can heal her in a pinch moment if she is smart about it.
- Can be used to block more annoying spells if she uses this for more than the heal.
Weaknesses:- Multi-hit spells can break one ring and do a bit of damage to another meaning that it takes less hits to break them.
- Larger AOE spells can hit all three rings at once.
- Is only able to heal if at least ONE ring survives the 3 posts.
- Can heal her in a pinch moment if she is smart about it.
- Mega Flood.:
Name: Mega Flood.
Rank: D-Rank.
Type: Offensive.
Duration: 2 Posts.
Cooldown: 3 Posts.
Description: Szeras sends out a large azure wave of water from herself that smashes into any opponents within a 10m radius of her for 100% D-Rank damage. Once the first wave has been sent another tertiary wave is sent forth that has half the radius and deals 50% D-Rank damage. (Both waves travel at 5m/s)
Strengths:- Deals a large amount of AOE damage if used in a crowd.
- The second wave can be unexpected if it is being seen for the first time.
Weaknesses:- Once the first wave is done it is easy to predict the second wave and stay away from it.
- The wave is predictable due to it being a large wave of water.
- The waves can be frozen by ice spells.
- Deals a large amount of AOE damage if used in a crowd.
- C-Rank Spells.:
- Emerald Waves.:
Name: Emerald Waves.
Rank: C-Rank.
Type: Support, Water.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Szeras jumps to her allies and lets loose a large swirling ring of emerald waters that speed up her allies and herself by 40% while also letting Szeras track those affected by her spell by way of a visual blue link of magic between them that only she herself can see. (Has a radius of 20m.)
Strengths:- Is a strong AOE speed buff.
- Allows her to keep track of her allies on the field.
- Allows her to zip around a battle to apply her healing and buffs at a faster pace.
Weaknesses:- Hard to track too many people at once as doing so will give her a seizure.
- Will instantly dispel if she is incapacitated.
- Is very easy to notice when it is cast.
- Makes her a large target to kill due to her utility.
- Is a strong AOE speed buff.
- Tide-callers Blessing.:
Name: Tide-Callers Blessing.
Rank: C-Rank.
Type: Support, Water.
Duration: Instant.
Cooldown: 3 Posts.
Description: Szeras sends out a bouncing torrent of water that has a varying effect depending on how she uses it. If she uses it on an ally then it heals them by 1% and bounces to four additional allies (Excludes Szeras from this bounce) scaling the healing per target by an additional 1% up to 5% on the final bounce (Travels at 10m/s to a max range of bounce between targets and primary target of 5m.) If cast on herself then it just heals Szeras for a flat 5% and does NOT bounce.
Strengths:- Can heal a team by a small amount each bounce which helps greatly.
- Can be a useful last resort self heal when needed.
- Is strong for a burst self heal.
Weaknesses:- Cannot heal self AND allies at the same time with this spell.
- Unless she uses this spell on herself then the bounces will not go to her.
- The water will not seek out targets outside the 5m radius of the last target bounced to.
- Is a rather low range heal.
- Can heal a team by a small amount each bounce which helps greatly.
- Wings of Typhoon,:
Name: Wings of Typhoon.
Rank: C-Rank.
Type: Offensive, Water.
Duration: 3 Posts
Cooldown: 4 Posts.
Description: Creates spiraling Emerald wings of Water on Szeras arms 4 feet long and 1 foot wide which she can use to cut at her foes and rip them apart with extreme ferocity. They increase her swing speed by 20% so that she can attack faster. (Deals 50% C-Rank damage per swing with the damage only applying once per post so their is a max of 150% C-Rank damage.)
Strengths:- Increases her movement greatly.
- Deals nice damage per slash.
Weaknesses:- Is hard to control perfectly.
- Is only as strong when combined with a speed boost to keep up with people.
- The swirling waters can harm allies if they get to close to her.
- Increases her movement greatly.
Last edited by MugenKami on 8th October 2015, 6:39 pm; edited 3 times in total