Secondary Magic:None
Caster or Holder: Caster
Description:
A forbidden form of magic that was once believed to be only usable by demons. It allows the user to create thorns of various shapes and sizes with various effects, by integrating her fighting styles with this magic, the user is able to manipulate and bend them to her will causing more damage. The thorns are very versatile and can be used differently in each situation, like it can be used ensnare or strangle enemies, launched as projectiles to attack enemies from a safe distance, used as razor sharp whips that are powerful enough to crush bricks or shred steel, powerful drilling object that can drill trough thick defensive shields and barrier and in some instances create beautiful yet powerful explosions.
It can also be used defensively by creating an assortment of barriers and shields, her most notable and commonly used are sentient thorn vines that follow her hidden within the earth , the forest explosion that instantly creates dense thick forest withing seconds and lastly her etherious form which not only augments the curse of thorn's abilities but also greatly increases her physical defense and offense.
However, such strong magic comes at a price and since it is a curse after all, most of her spells deal damage to her whenever she casts them, and depending on the rank it can be quite excruciating.
Strengths:
-Very effective when used on one on one combat.
-Very versatile since it can be use for attack and defense.
-Using her magic with with fighting styles makes her magic more potent.
-To an extent, has mob control effect by ensnaring them or disabling them with the thorns paralytic effects.
Weaknesses:
-Weak against fire base magic.
-Weak against ice or freezing kind of magic.
-Most of the spells require hand or feet gestures.
-Most of her spells are prone to slash attacks from sharp objects.
-Almost all spells deal damage to the user when ever she casts them.
Lineage:
Caines Descent (Link unavailable)
Unique Abilities:
Thorn Auras curse - decreases incoming damage by 50% by reflecting it back to the caster or source.
Cursed Strength - Passive boost in strength, increases attack and defense by 50%.
Cursed Speed - Passive boost in speed, increases movement speed and attack speed by 50%.
Etherion Blood - Passive ability that gives her 50% dark resistance and immunity to all forms of poisons and instead of damaging her, regenerates hp according to how much hp she should have lost.
Curse of beauty - Passive ability that spawns beautiful yet deadly flowers to grows on the ground that she treads on. This flowers have stems and vines filled with paralyzing barbs and thorns. Once in a while, a larger monstrous flower covered with spikes and chains around its dark bulb, appears from the ground that can use its 10 meter vines to attack targets. The flower is able to contain beings inside of its bulb. Can only appear once every two turns. Can be used in conjunction with a spell.
- Flight of the Queen of Thorns:
Name: Flight of the Queen of Thorns
Rank: A
Type: Support
Duration: 2 posts
Cooldown: 2 posts
Description:
A signature spell that allows her to grow wings made of thorns that temporarily allows her to fly. Her wings can only support her weight so taking passengers and heavy objects is a no. It also cant bring her to altitudes higher than 500 meters or distance farther than 5 kilometers.
Strengths:
-Allows her to fly.
-Can use her wings as extra appendage.
-While flying her speed is increased by 50%.
Weaknesses:
-Ability to fly is limited.
-Cant bring passengers while flying.
-Flight range and altitude is limited to some extent.
-She has to be earthbound or at least landed before the duration ends or she will fall.
- D rank Spells:
- Field of Thorns:
- Name: Field of Thorns
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 3 post
Description:
By either touching the ground with her hand or stomping her feet, Ringo is able to grow giant thorns within an area of 10 meters. These giant thorns will pop out randomly from the ground so it could either hit or miss but since they strike out simultaneously and from different locations, still and slow moving target have high chance of getting hit. This attack has a chance to kill weak ranked monsters.
Strengths:
-Can attack multiple targets at once.
-Can be use to deter pursuers from following her.
-Good spell to use whenever she is cornered or surrounded by enemies.
Weaknesses:
-Deals 2% damage to the caster when cas.
-Its random placing makes it an unpredictable spell.
-Because its a wide area spell, damage is somewhat dampened.
-Flying targets or enemies who are airborne on the time she activates this spell will be unaffected.
-Assuming her enemies have seen her use it before and have no flight ability, racing out of the area of effect is the safest way to deal with this spell.
- Thorn's Embrace:
- Name: Thorns Embrace
Rank: D
Type: Instant
Duration: 2 post
Cooldown: 3 posts
Description:
A none lethal version of the field of thorns. By either touching the ground with her hand or stomping her feet, Ringo is able to grow thorny vines from the spot that she is on, these vines can stretch up to 10 meters. These vines will ensnare everyone within the area of effect and hold them immobilized for the duration of the spell. Since the vines can move and stretch, targets high on trees and structures aren't safe as well, unless the height they are on exceeds over 10 meters.
Strengths:
-Can target multiple targets.
-Can incapacitate enemies for a certain period of time.
-Because of its reach, its quite versatile specially when dealing with agile targets .
Weaknesses:
-Prone to fire magic or ice/freezing magic.
-Deals 2% damage to the caster when cast.
-Can be cut with sharp normal ranked weapon.
-Flying targets can easily get out of range by flying higher than 10 meters.
-Vines cant go beyond the 10 meter mark, so again assuming they have seen her use it before, getting out of range is the safest way to go.
-The vines are rooted to the point that they are spawned, so if Ringo were to move out of reach, the spell wont be able to protect her anymore. (But entangled victims will still remain there till they are freed or duration ends)
- Rain of Thorns:
- Name: Rain of Thorns
Rank: D
Type: Instant
Duration: 2 post
Cooldown: 3 posts
Description:
A magic that allows her to rain down waves upon waves of tiny paralytic thorns upon her enemies. By stretching her hand out to the sky, Ringo is able to open up a magic circle that has a 10 meter radius where countless thorns will rain down upon the unsuspecting targets within the area. However the magic circle takes up one post to fully form so the actually rain happens the next post.
Strengths:
-An area attack able to target multiple targets.
-A non lethal attack able to neutralize enemies with ease.
-Victims hit will suffer paralytic effects slowing their speed and reaction time by 5% for 1 turn.
Weaknesses:
-Doesnt deal any damage.
-Deals 2% damage to the caster when cast.
-Since the thorns are small, it cant penetrate heavy armors.
-Can be countered by raising barriers or hiding behind shields.
-Usually used in conjunction with Thorn's embrace.
-Because the magic circle in the takes time to form, her targets may have already moved out of range by the time it full forms.
- Ravaging Thorns:
- Name: Ravaging Thorns
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 3 posts
Description:
Ringo takes a thorn or a barb from the flower that grows beneath her feet and flings it to a target. Since the projectile is flung using her fingers, it has rather short range, about 5 meters maximum. Upon impact, the projectile grows roots and attaches itself to the target and rapid growing spines sprouts from it and starts burrowing into the target. Though she usually uses this to create holes or drill tunnels, she sometimes uses it to end the lives of her opponents.
Strengths:
-Causes damage to opponents.
-Used to destroy shields, barriers and armors.
-Useful in digging herself an escape route or a get away hole.
Weaknesses:
-Attack has very limited distance.
-Deals 2% damage to the caster when cast.
-The catalyst comes from the flowers that grow beneath her feet, so without it she cant cast this spell.
-The projectile will attach to the first thing it hits, so missing her mark or having an object suddenly appear with foil her plans.
-It can only kill npcs which are ranked normal or weak, in case of humans it just deal damage equal to a D rank spell.
- C rank Spells:
- Groping Vines:
- Name: Groping Vines
Rank: C
Type: Instant
Duration: 5 posts
Cooldown: 6 posts
Description:
A spell that turns her fingers into tendrils. Each tendrils are covered with thorns adding to the pain her targets will receive. These tentacle are like extensions that can stretch or retract at will and can be used to grab, bash or pierce through objects that gets in her way. It can stretch up to 15 meters and are more resilient than normal vines. A tendril can be destroyed by hacking at with normal weapons or higher or magical slashing weapons of the same rank. Magic attacks can slow it down but wont stop it completely because of its ability to regenerate. So unless its cut or is crushed completely, it will continue to function. She can sprout 10 of this little buggers and when one is cut or destroyed, it would take one post before she can grow another in its place.
Strengths:
-Serves as a multipurpose extending magical appendage.
-Each tendril can reach up to 15 meters.
-Good for melee and range attack.(as long as its within 15 meters)
Weaknesses:
-Prone to fire magic.
-Prone to ice or freezing magic.
-Cant extend beyond the 15 meter radius.
-Deals 3% damage to the caster when cast.
-Takes one post to regrow a destroyed or hacked off tendril.
- Deadly Nightshade:
- Name: Deadly Nightshade
Rank: C
Type: DOT
Duration: 5 posts
Cooldown: 7 posts
Description:
A spell that temporarily turns her natural paralytic components to turn poisonous.From the strand of her hair, to the tip of her fingertips, it will all be laced with poison, including the the other spells she might use while this spell is active. Poisoned victims lose 1% of their current HP for each duration remaining on the spell, the spell loses its potency at the end of the duration and victims will be cure right away.
Strengths:
-Useful buff that can be used on oneself .
-Deals damage over a prolonged time period.
-Poison effect also applies on her current equipped or used spell .
Weaknesses:
-Deals 3% damage to the caster when cast.
-Poison slayer may take advantage of this spell.
-Useless against poison slayers and other mages immune to poison.
-While this spell is active, everyone can be poisoned, including her allies.
-Damage depends on the spells current duration, so if a victim is poisoned when the spell is near its end, it wont deal too much damage.
- Forest Explosion:
- Name: Forest Explosion
Rank: C
Type: Instant
Duration: 1 post
Cooldown: 5 posts
Description:
Ringo touches the ground on her feet and channels her magic to make full grown trees shoot up all around her. This spell instantly turns the 25 meters around her to be filled with thick vegetation. And because of the high speed that these trees grows, it throws everything within the area into chaos, dealing AOE blunt damage to everyone within the area save for those at the point of origin.
Strengths:
-Deals blunt damage to multiple targets.
-Drastically changes the environment in her favor.
-Can be used to hide or avoid being hit by single range attacks.
Weaknesses:
-Prone to ice/freezing magic.
-Cant be use in frozen wastelands.
-Deals 3% damage to the caster when cast.
-Prone to fire, burning it will shift the favor to the fire mages.
-Deals damage to everyone within the critical area, both friend and foe alike.
-Some areas cannot sustain the trees weight, so after dealing damage, it will all fall down and this is bad even for the caster. (Sandy and marsh)
- B rank Spells:
- Yggdrasil:
- Name: Yggdrasil
Rank: B
Type: Semi channeling
Duration: 6 posts
Cooldown: 8 posts
Description:
Ringo clasps her hand as she prays to the goddess of the forest. The goddess in turn, allows the sacred tree Yggdrasil to grow behind her faithful servant. The towering tree is over 30 meter has long thick branches that has the ability to move on its own. Those under its 30 m radius shade gain a boon of 3% regeneration per post, cleansing and purifying effect from negative status effect. But to those that its mistress deem as enemy, branches act aggressively to hurl them outside its shade. The tree also has magic warding and it branches prevents melee or physical attacks from reaching those resting under its shade.
Strengths:
-Can block most attacks whether it be magical or physical .
-Heals minor to moderate wounds.
-Can house in at least a dozen of people under its shade.
Weaknesses:
-Deals 4% damage to the caster when cast.
-Fire can attacks equal to its rank can burn down the tree.( 1 B and up, 2 C and 4 D)
-Its effects on serious wounds can be compared to a quick fix, its superficial and incomplete.
-Any enemy under the shade of the tree on its first duration will be healed and purified as well, before they are sent flying by the great tree.
-Ringo cannot leave the shad of the tree or it will quickly wither and die. So until then, she is a sitting duck.
- The Pod Doppelganger:
- Name: The Pod Doppelganger
Rank: B
Type: Instant
Duration: 6 posts
Cooldown: 8 posts
Description:
The user creates a human sized pod that gives birth to an exact replica of an intended target. Once fully formed, the thing from the pod gains all memories and knowledge, and to an extent how to use their Magic efficiently. It also acquires the same abilities, strength and weaknesses. Th pod can copy any mage but its rank will be capped to B.
Strengths:
-Creates an almost perfect copy of a target.
-Can copy the magic of a target, allowing it to use one spell from its arsenal.
-Also copies strength and abilities.
Weaknesses:
-Can only use one spell from the copied target.
-Can only copy those who are on the current thread where the caster is.
-Also gains the weakness of the original target be it physical weakness and magical weakness.
-Deals 4% damage to the caster upon casting and another 4% when the pod doppelganger is killed before its time.
-The pod doppelganger is limited to rank B so it it copied a higher ranked mage, the copies rank will be de-leveled to B .
-Doppelgangers are always at a disadvantage when the target mage is higher than rank B since the target would be more stronger than the copy.
- Thorn's Regalia:
- Name: Thorn's Regalia
Rank: B
Type: Instant
Duration: 6 posts
Cooldown: 8 posts
Description:
A spell that summons the Thorn Regalia, a magical pair of shoes with sock like extensions. The shoes has the passive ability to boost her overall speed by 50% and allows her to run anywhere, running through vertical walls, on leaves from the top of a tree's canopy and even on water. It also has the the active ability to materialize a sharp superconducting whip that can either cut trough 10 meters of hard material like rocks and steel, or cut through the air creating a small sonic boom in shape of a thorn which can also cut through hard material and explode upon impact. Whip's has a 10 range while sonicboom can reach up to a distance of 50 meter and can only be used once every 3 posts.
Strengths:
-Can be used in dealing with mobs.
-Can be used for melee and range battles.
-Allows her to run at great speeds and at almost anywhere.
Weaknesses:
-Cant be used under water.
-Deals 4% damage to the caster.
-The thorn sonic boom fizzles our if it exceeds 50 meters .
-The whip has a limited reach that does not exceed ten meters.
- A rank Spells:
- Bramble Guard:
- Name: Bramble Guard
Rank: A
Type: Instant
Duration: 7 posts
Cooldown: 9 posts
Description:
A spell that turns the flowers under her feet to turn into a fully sentient swarming ball of vines whose sole purpose is to protect their queen. Half of its body is underground and half is above, as long as part of it is underground it will never die, so as a precaution it rarely emerges from the ground, unless the flooring is all wood or concrete. All it takes is a drop of blood and the bramble guard will be born. The guard can extend multiple vines that can extend to 15 meters and has the ability to pierce trough almost anything by corroding anything it touches.It uses it to swat away incoming attacks or assailants. It can withstand almost most physical attacks and magical attacks. Any successful kill will give their master 5% health regeneration for that post.
Strengths:
-Very resilient and hard to kill.
-Can be used for attack or defense.
-Has the ability to corrode anything it touches.
Weaknesses:
-Weak against fire magic.
-Weak against ice of Freezing magic.
-Deals 5 % damage to the caster when cast.
-Cant be used while Etherious Form is active.
-Auto activates as long as blood spills on the flowers.
-Requires the flowers underneath her feet, so flowers no bramble guard.
-Computation of armor durability applies so mostly, its corrosion ability would affect only lower ranked and npcs.
- Rose FieldsExplosion:
- Name: Rose Explosion
Rank: A
Type: Instant
Duration: 1 posts
Cooldown: 9 posts
Description:
With a simple swipe of their index and middle fingers, the user creates a rose composed of Curse Power directly ahead of them that completely engulfs its nearby vicinity in a destructive explosion. Normal blast area is 25 m radius from the point of origin which is the rose itself. But the blast range can be controlled depending on the location, in more confined areas blast can reach a 5 meter radius dealing 10% more, however in wide open places, the blast can reach up to 50 meters but loses 10% of its original damage.
Strengths:
-Can affect multiple targets all at once.
-Ringo uses this to lose mobs chasing her.
-Deals more when its compress.
Weaknesses:
-Deals 5% damage to the caster when used.
-Allies within the blast area will be damaged by the blast too.
-Burying deep into the ground can be used to avoid the explosion.
-Those with the ability to fly or run fast can easily get out of harms way.
-If an enemy had seen her use the spell before, he/she would know to rush from it before it goes off.
-Magic shields or barriers can offer defense from the blast, the higher the rank the higher the probability of success.
- Etherious form :
- Name: Etherious form
Rank: A
Type: Transformation
Duration: 7 posts
Cooldown: 9 posts
Description:- Etherious Form:
Strengths:
-Increased Speed.
-Increase Strength.
-Increased Defense.
-Gains a legendary ranked weapon.
Weaknesses:
-Cant be used when hp is below 20%.
-Cant be used while Thorns Regalia is active.
-In order to cast, she must loses 20% of current HP.
-Its special attack can only be used once per transformation and costs 10% health to cast.
-Once she transforms, she cant use any other magic other than the magic that her form posses.
-Its special attack needs at least one post to gather all the energy needed before it can be used in battle, if its concentration is disrupted, it would have to redo all over again.
Last edited by Ringo Noyamano on 16th September 2015, 6:54 pm; edited 37 times in total