- Job: The Watering Hole - Battle for the Beer!
Player Requirements: single or team. 3 B rank and 2 C rank mage max for team. 30 post minimum and 350 words per post.
Job Location: Mountain village
Job Description: "Damn it! I need some people I can rely on, people I know and trust. My tavern is being attacked nearly every day and night by some bastards who tasted my beer and got hooked on it! If they manage to steal my beer they might copy the formula and ruin me! My bouncers and some helpful travelers have been good so far, but I'm running out of time!
Please help me! If you can stop them all, kill or beat them to a pulp I don't care, I'll reward you handsomely! If you can do it without breaking any of my barrels you'll get even more! These people are getting on my last nerve and I really need people!
- Defeat all invading Beer Stealers
- Prevent all the beer from being stolen
Enemies: Beer Stealers
Magic: Dark and Gun Magic
Weak: Hired Thug- Being paid by the boss to assist in the stealing, these thugs have no magical use but carry a large arsenal of different types of guns; making them dangerous for any unwary foe.
Normal:Alcoholic Mage- a poor excuse for a mage, but one none the less, they are well skilled at dark magic and could do severe damage to those who do not take them seriously.
Strong:Moonshiner apprentice- still learning the ways of the moonshine, these people are nothing to be trifled with; they can use both dark magic and gun magic without a problem, alternating between the two.
Boss: Gragas, the Moonshiner- A very large ten foot behemoth of a man with a body to match. His body has a diameter of 2 and a half meters, reaching about seven to eight feet wide. He would wear no shirt, and wear only overalls made for his specific size. He has a large brown beard and mustauch stained from his home made brew. Despite being large structure, he is quite fast and has amazing strength. He carries around a large double barrel shot gun with barrels half the size of his arms, and almost as wide as his fist. He is well adept to using some magic as well, and is normally seen carrying a large Cask on his back for long trips away from home to restock.
Abilities: Gragas can channel magic into his body to give him a heavy charge, rushing towards his targets with an unstoppable force to smash through trees, large boulders, and sometimes break down reinforced metal doors.
Shotgun Frenzy: Using his shotgun, and channeling some magic into it, Gragas lets out a large consistent spray of dark matter that destroys defense before dealing burning damage to his targets.
Cask explosion: Getting angered enough to the point of throwing one of his many Casks on his person, Gragas fills it up with dark magic and hurls it towards his targets, creating an explosion large enough to knock anything not bolted to the ground five meters away, dealing significant blunt damage.
Refill: Grags pulls out one of his Casks and takes a giant swig of his home made Moon Shine, powering himself up with it being tainted by dark magic. It refills up his stamina, and increases his physical attack power by double for a short duration (Three posts)
Reward: 15,000 Jewels
Kiersa sighed as she looked over the job board, trying to get the image out of her head of the state Mary had gotten herself into with that attempted suicide. The nun still couldn't fathom why she had done it... She slapped herself to get her mind back on track, trying to find a job to do. Now more than ever, Kiersa felt like she had to get stronger. Not only for herself, but also for Mary's sake.
A notice caught her attention and she went to take a closer look. The nun frowned slightly at the job description. That and the client's choice of vocabulary and general attitude towards the situation. Kiersa was the verge of outright refusing the job on principle alone before she sighed and shook her head. "The Maker helps all His children... even those who could honestly use a few lessons in manners." she muttered under her breath as she took a slow breath.
She blinked a little, thinking back to her last words in particular before chuckling with a sigh. "Capricorn's getting to me..." she muttered before she collected the notice and went over towards her friends. Gently lowering the job offer between the pair, least she interrupt what could possibly be a brother sister bonding moment, Kiersa waited politely till they were finished... or at least till one of them decided it was finished. "Umm... d-do you th-think w-we should d-do this? I-If y-you w-want to th-that is..." asked the nun quietly.
She still felt bad about having accidentally pressured Aayla into doing that haunted mansion job the last time the team had done a job together, and didn't want to put anyone in that position again. Whilst the nun waited for a response from the two Slayers, she wondered over what she could do on the job herself. Whilst yes she could now call on Celestial Spirits to help in a fight... she didn't think it would be very appropriate to call out Capricorn in order to fend off some drunken tavern thugs... And Crux wasn't a combat spirit to begin with. The nun was tempted to consider Aquila, but she couldn't muster enough Spiritual Energy to maintain her summon whilst maintaining Capricorn's... and when push came to shove, the nun had to admit that Capricorn was the better fighter than the Eagle Spirit.
But Kiersa didn't feel right about considering using Capricorn for drunks... which left the nun with only the option of using her Stigmata magic... which again she was starting to think was a poor excuse to use on drunken tavern thugs. She sighed a little realising that, once again, that Cirven and Aayla, if they accepted, would be more than likely doing most of the fighting.