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    The World

    Le Doge
    Le Doge

    Quality Badge Level 1- 1 Year Anniversary- Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 147
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 400

    Character Sheet
    First Magic: The World
    Second Magic:
    Third Magic:

    The World Empty The World

    Post by Le Doge 22nd August 2014, 8:49 pm

    Magic

    Primary Magic: Stand: The World
    Secondary Magic: 
    Caster or Holder: Lost
    Description: "The World" was originally a magic based solely around Time, Space, and Physical/Spiritual Empowerment. Its users were few and scarce, and there has only been one historically recorded encounter where someone has actually used this magic. Rachael was not taught this magic, and instead she managed to learn it on her own just from the recorded encounter. It was written in surprising detail, as if the person knew exactly what they were looking at from just a single glance. From that, Rachael was able to deduce the powers, magic use, and flow of energy that this magic used, and as such, was able to replicate it. Albeit with difficulty, she was able to incorporate her own ideas into this magic to make it more fit for her own use. Taking the time, space, and empowerment parts, Rachael added a fourth part that is similar but not quite Requip. Rachael can permanently empower her weapons to make them stronger than they should be, but she can't summon and desummon her weapons like a normal Requip mage. She may be able to temporarily hold them in a pocket of space, but for the most part she usually has all of them on her at once.

    In combat, Rachael uses a combination of her first three powers to manipulate the flow of battle, often slowing or accelerating time, teleporting through space, and empowering her body or spirit to overcome daunting tasks. Most of her weapons are guns or explosives of the sort, and in rare occasions other things like swords or knives, and in combination with her powers over time/space, she is capable of bending bullets and explosives to her will, dropping large amounts of grenades or remote bombs around the same spot and detonating them all at once, and more. The possibilities are mostly limited to her imagination.

    In recent events, Rachael has found an additional component to her magic. That "component" is called a Stand. It is something that is unlocked through either sheer mental ability, or through blood relations to someone who has previously unlocked their stand, the latter being how Rachael got hers. A Stand is a ghostly creature that is very powerful and is controlled via Rachael's sheer willpower. How powerful it is and how much it obeys her depends on her mental fortitude. Should she undergo a state of severe depression, her stand may or may not turn on her and possibly kill her. Otherwise, it is a ghostly, humanoid figure that is capable of using Rachael's spells to extend her reach and to fight for her. It is not without flaws, however, as any damage the Stand receives, Rachael is dealt as well.

    Strengths:

    • Versatility: Rachael controls a surprisingly versatile set of powers that she can utilize at any time.
    • Incredibly Powerful: All four of the powers used by Rachael are powerful, most namely the first three. Most people shouldn't even have control over those things, as there is no telling what havocs people could create with them.
    • Permanent Empowerment: Rachael is capable of permanently empowering weapons and using them as Requip-esque weapons, but with the inability to switch between most of them. At the least, she must have 5 weapons on her at all times. Only then can she start to hold weapons in her pocket of space.

    Weaknesses:

    • Limited Holding: Most of Rachael's pocket dimension is filled with knives and other things, forcing her to carry a good portion of her weapons with her.
    • One at a Time: Since Rachael only has two arms, she can only use one or two weapons at a time, depending on what they are. She can still use spells while using her weapons, though.
    • Inconsistency: Due to the fact this magic has 4 different powers, all of which are completely different, it's difficult to keep a consistent pattern of spell types. She may not have any C-Rank spells that revolve around space, but she may have ones that involve time or empowering. It's inconsistent and frustrating for Rachael.
    • Unaffected by Space: The space manipulating powers of "The World" does not affect people other than Rachael. Inanimate objects and the like can still be affected.

    Abilities/Powers:

    • Gaze of Scarlet: Rachael uses her empowerment abilities to allow her to sense the magical auras of other people within the immediate vicinity of her. Not only that, but anyone within a 20 meter radius (plus another 15 every rank up) is subject to Rachael's emotion reading powers. This power costs no MP nor does it have a duration or cooldown, however, it serves minimal purpose in actual combat. She can use it to help predict an enemy's next move, but it doesn't apply to everyone as combat styles can differ. At the same time, she can only focus on reading the specific emotions of one person or the general emotions of a group of 5 or more. She can alternate on a whim, but the restrictions still apply.
    • Pocket Dimension: Rachael has a pocket dimension she can pull knives seemingly infinitely from. The problem is that they teleport straight to her hand, hilt first, so she can only throw or use a few at a time as opposed to a hundred or so like she wants. This pocket dimension stores some of her requip weapons, as well as ammo for her guns, but she often uses it for knives. The space is 10 meters in cubic meters, and grows 10 more each rank up. Rachael herself cannot enter this space, nor can she make living things enter this space as dictated by her fourth weakness. There is an extreme limit to what she can put in her pocket dimension and what she can't. Mostly, the item must be able to fit in her hands, or she must be able to lift it with her own strength.
    • Rachael can create invisible platforms using her manipulation over space. These platforms cannot be more than 10 meters off the ground and cannot affect other people, spells, or anything else. They just act as a platform for Rachael to stand on, and can be angled in any way Rachael desires.


    Signature Spell:

    D-Rank Spells:

    C-Rank Spells:

    *All time based spells only affect things of equal rank to them or lower, excluding nonmagical items.


    Last edited by Le Doge on 18th August 2015, 8:39 pm; edited 9 times in total
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Magic: Venom Demon Slayer
    Second Magic:
    Third Magic:

    The World Empty Re: The World

    Post by Samus Aran 22nd August 2014, 9:49 pm

    Good jawb yo

    The World OXifHmt


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