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    Dark Celestial Spirit Magic

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    Nakiya

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    Dark Celestial Spirit Magic

    Post by Nakiya on 28th July 2014, 10:15 pm

    Dark Celestial Spirit Magic


    Primary Magic: Dark Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Dark Celestial Spirit magic is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. There are numerous types of keys in the world but the ones connected to the Celestial world fall into two categories; Bronze Keys and the rare 7 Dark Keys of Sin. The Bronze Celestial Keys summon forth Spirits which relate to the 88 Constellations, each with their own abilities and uses. The rare 7 Keys of Sin summon the powerful Sinful Spirits, with abilities and powers that usually surpass those of the Bronze Celestial Keys. Only one Key is greater than the 7 Keys of sin, and that is the Key of the Demon’s King, ruler of the Dark Celestial Spirits. This key however has only been heard of in myths and old tales. No one has ever seen this key in real life.

    The Bronze Keys that are associated with the Dark Celestial Spirit Magic, are spirits that have once been corrupted by the heart of a Dark Celestial Mage. Once a Key is corrupt, the silver key will turn bronze, and only a Dark Celestial mage will be able to summon it. The ability works both ways however, if a bronze key falls into the hands of a light celestial spirit wizard, the heart of that wizard might corrupt the spirit, and turn the to silver once more.

    Strengths:
    1- All of her spirits magic are infused with darkness. So a spirit that would normally deal fire/water/eatch (etc) damage, will deal 50% fire damage and 50% dark damage.
    2- having a wide variety of keys offers a wide variety of elements, making it easier to chose a spirit who is strongest against her opponent.
    3- Can stay a safe distance from her opponent while her spirits can attack from close range or from a distance.
    Weaknesses:
    1- Must be holding the Gate Key during the summoning and even after the spirit has been summoned.
    2- If ever Nakiya’s heart isn’t dark, she will be unable to summon her spirits. i.e if she has pity on someone she is fighting.
    3- At C rank can only summon 4 spirits per thread
    4- She isn't very physically strong to defend herself once she runs out of magic power to summon her spirits.
    Abilities/Powers:
    - Can sense nearby Celestial Spirit Magic (light or dark) but can’t tell what spirits they are. She can tell however is the magic is light or dark.
    - If Nakiya holds a Silver key for 2 posts, that key will turn to bronze and the spirit will become dark, tainted by the evil in her heart. If she hold a Golden key for 4 posts the same will happen and it will turn into a dark key.

    Spiritual Energy available per rank:
    C: 30 SE
    B: 50 SE
    A: 70 SE
    S: 80 SE
    H: 110 SE

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Spells
    D Rank Spells/Keys:

    Name: Canes Venatici (Hunting Dogs)
    Rank: D
    Type: Offensive, Bronze key
    Description: The Bronze key of the hunting dogs is recognized by two dogs heads looking away from one another, with a twin pointed edge at the end of the key. A shadow will creep up from the ground around the caster, soon taking the form of two medium sized dogs. Both dogs bodies seem to be decaying (at least if they were flesh and blood). Their eyes are red, with a light green slobber dripping from their jaws.

    Canus Venatici have never been proper light sided celestial spirits, both desiring nothing but the hunt, no matter what the game was. Their hearts were already dark when Nakiya came across the keys and created her contract with them, promising that they would be able to hunt any kind of prey they wanted, whether it be in the Celestial spirit world, or in the human world. According to Nakiya, the balance of the world was shifting in their favor, and Canes Venatici would be able to hunt as they pleased.
    human forms:
    Dog forms:
     

    Strengths:
    1- The hunting dogs have powerful jaws that make it nearly impossible for anyone to escape their grip once bitten.
    2- Both dogs are very fast (40km/hr)
    3- Poisonous bite.  The poison in the dogs saliva is only transferred to it's victim if it comes in contact with their blood. The reaction creates a flesh eating disease within the victims bitten appendage. This causes 1 point of D rank damage per turn. Damage lasts for 3 turns our until cured.

    Weaknesses:
    1- The dogs cannot be stealthy in the slightest. They are big, they are loud and they stink. Oh, and their eyes glow red...
    2- The antidote to their poison is very common, and can be found in nearly every herbal shop.
    3- If their tails are grabbed, the contained dog will freeze and become immobile as long as the tail is held.
    4- Will take extra damage against Iron( 5% extra)
    Duration and Cooldown: lasts 3 posts with a 4 post cooldown
    Summoner Energy Consumed: 10 SE

    Name:  Felis - The black cat
    Rank: D
    Type: Support, bronze key
    Description:  Extending her arm forward, a black and yellow magic circle appears, spinning to resemble a small piece of the night sky. From this magic circle, a black cat leaps forward. This cat has a sideways crescent moon on her forehead, representing her place amongst the constellations and a pair of unsettling red eyes.


    Felis is by no means a rare key, Nakiya's contract with the constellation is simple, to treat the cat with respect. When she is to be summoned, she s not to fight, her spells concentrating solely on support.
    Spoiler:
    Strengths:
    1- When casting a felines speed, Luna grants her mistress a significant speed increase for 2 posts (can be used twice in succession (one post after another) before needing a cooldown
    2- When casting The Strength of Stars, Luna grants her mistress the increased strength, granting one extra D rank damage in the current post. Can be used twice in sucession (one post after another)before needing a cooldown
    3- When casting felines grace, Luna grants her mistress the ability to be nimble and graceful like a cat, allowing Nakiya to leap onto the roof of a building in a single bound, jump twice as far and dodge attacks with an extra 20% chance.
    Weaknesses:
    1- Every cat hates the water. If faced with any amount of water Luna will flee or even return to the CS world.
    2- Has the physical strength and speed of a regular feline. Is virtually useless in combat.
    3- Frightened of dogs and will not allow herself to be summon alongside Canes Venatici.
    4- Fearlful of fire. Luna will not return to the Celestial world if threatened with fire, however she will stick close to Nakiya.
    Duration and Cooldown: Can remain active for 5 posts with a 6 post cooldown.
    Summoner Energy Consumed: 10 SE

    Name:  Envy
    Rank: D
    Type: Assault,  Black Key
    Description:  A large green Magic circle appears before Nakiya as she chants. From this circle, the form of envy climbs out as if climbing out of a pit. Envy is the forgotten Cat of the chinese Zodiac, taking his new name for what the others have done to him. Corrupted by the darkness in his own heart, his body morphed into this ugly creature. His teeth sharp and long, his ears pulled back almost as if a rabits. His skin was bare and greasy... by no means a lovely sight to behold.


    The contract between envy and Nakiya will be a long one. To claim and corrupt all of the keys associated with the chinese Zodiac. To make them suffer the same fate as the cat.
    Spoiler:



    Strengths:
    1- Envy has the ability to morph into anyone or any creature he see or can remember. He takes on their shape, their voices and habits. Becoming the perfect clone, and the perfect spy.
    2- While he is transformed into someone/something else, he also gains all of their abilities/magic (up to Envy's own rank)
    3- In his natural form, Envy is the second swiftest dark key of the seven, bested only by lust. His strength rivals that of sloths making him a great thread (can run 50km/h and lift 500lbs)
    Weaknesses:
    1- Even though he can take on anyone form, if the person is of a higher rank than Envy, he will only get his opponents strengths up to that Rank.
    2- Gets jealous very easily. If he sees something he wants, and can't get it, he will strike out against the one holding him back (nakiya included) to get what he wants.
    3- Cannot use the magic of two forms at once. Once he changed form, the previous forms magic is forgotten and disappears.
    4- Cannot copy magic attached to weaponry, even if it is used by the person he is copying. He can copy the blade, but not it's magic or it's magical properties.
    Duration and Cooldown: Outside of battle, he can stay active for 6 posts. Within battle, he can only stay active for 4. Requires a 6 post cool down either way
    Summoner Energy Consumed: 10 SE


    Name:  Greed
    Rank: D
    Type: Assault, Black Key
    Description: The embodiment of th spirit of Greed. This Celestial spirit cares for no one but himself. He wants everythings that has value, he wants all of the beautiful women to himself, he want's power, he wants money! And he's going to take it. His true form is the one pictured below, a body of a hardened carbon, an impenetrable shield. The red markings on his body will begin to glow the more blood he consumes. Normally, he looked like a regular adult male with short black hair and brown eyes, wearing a black leather jacket and pants.

    The contract between Nakiya and greed is a dicey one at best. When summoned, Nakiya must have something to offer to the spirit in exchange for his services. If nothing is offered, then he will take his payment in her blood, unless he comes face to face with something of greater value for him to take. 
    Spoiler:

     

    Strengths:
    1- The Impenetrable shield: Greed covers his entire in a thick carbon like material that cannot be penetrated by any regular kind of weaponry. Magic damage against his shield is reduced by 1 rank. Can only maintain the shield for 2 posts (3 posts cooldown)
    2- Blood Supply: To be able to activate the impenetrable shield, Greed must devour at least 1L of blood to activate. However, if he doesn't kill the person he drinks blood from, that person will gain 30SE, and lose 30HP.
    3- Berserker mode: In this mode, Greeds strength and speed is doubled. Required him to devour a large amount of blood (2 human's worth or 11-12L)
    Weaknesses:
    1- Intense flames can burn through his impenetrable shield as it can be extremely flammable.
    2- Blood supply: Greed must be provided with a supply of blood to be able to activate the impenetrable shield. (only needs 1L of blood to activate, but he's a greedy guy so he might take more Wink )
    3- If greed over indulges in blood, he will become engraged and go berserk. In this berserker form, he will attempt to leave nothing around him alive, including Nakiya. In this state it will also take an extra 20SE to close his gate.
    4- Greed in and of itself is a weakness. Being the spiritual embodiment of Greed, Greed desires to have everything of value, and won't let an opportunity slip him by therefore making him a diffcult spirit to control. If someone was to offer him something of great value, he would take the offer even if it meant turning on his master.
    Duration and Cooldown:  Can remain active for 4 posts with a  5 post cooldown
    Summoner Energy Consumed: 10 SE

    C rank Spells:

    Name: Wrath
    Rank: C
    Type: Darkness, Offense, Dark Key
    Description: The light of the sun itself seems to dim when wrath is summoned. The shadows of everything around the summoner stretch and widen to engulf the battlefield in darkness. Rising from the darkness, a form of a young silver haired girl. Her long hair untamed, falling over half her face, revealing only one bloodshot red eye. there is no distinction between her Iris and the white of her eye, everything is simply red. Three dark shadows resembling long spades form wings on behind the young girls back. (please see image)

    Wrath, one of the 7 keys of sin, was never a follower of the light. In fact, this spirit detest anything that embodies the light. She hates the sun, she hates the light Celestial spirits, she hates light wizards. In fact, she hates most everything. The only reason Wrath is allowed to be contracted with Nakiya, is to see that the over 7 dark keys are found and brought together. Only then will the darkness of the Celestial Spirits be known, and only then will the spirits truly be able to put up a fighting chance against the golden Zodiac and the light spirits.

    wrath:
    Strengths:
    1- Can immobilize a target merely by holding it's shadow in place. D Ranks for 3 posts, C ranks for 2 posts, B rank for 1 post. Anything above will feel a light tingling at the attempt but will not remain immobilized.
    2- The shadowy wings on her back are actually solid projectiles used to fight and defend.
    3- Can control who can and can't see within her shadows.
    4- Her shadows can absorb object and people into them. Taking them anywhere the shadow touches. Can only contain a trapped target for 3 posts at D rank, 2 posts at C rank, 1 post at B rank.
    Weaknesses:
    1- Total weakness to light. If detached from the shadows, she will immediately return to the spiritual world.
    2- Wrath is blind. She can only tell where someone or something it if it is within wrath's shadows/darkness.
    3- Wrath obeys no-one, not even the wizard she is contracted too (ok... she listens only sometimes). She will attack whoever she deems an enemy of the darkness. That means any legal guild wizards, anyone with light in their hearts. If the CS wizard is to summon wrath when they feel any form of light sided emotion, she will attempt to kill her own CS. (emotions like love, forgiveness, that jazz)
    4- Anyone who can move through shadows or manipulate shadows in any way will be able to escape wraths grip with little difficulty.
    Duration and Cooldown: Wrath can be summoned for 5 turns but can only be used once per combat.

    Name: Vulpecula - The Fox
    Rank: C
    Type: Spirit, Fire, Offensive, Bronze Key
    Description: a vertical tunnel of fire emerges from the ground before the summoner. The fox's spiritual body first appears as a body of pure fire until the flames seem to disappear into it's body to reveal either the animal form of the fox, or his human form.

    Vulpeca the fire fox, a celestial embodiment of fire and all that it stands for. To say that Vulpeca was either a light or a dark sided spirit would be a gross assumption. This seemingly adorable spirit cares for nothing but it's own survival and to see it's flames spread. This spirit had already been turned to a bronze key before it came into Nakiya's posession, and therefore the contract made between them an easy one. Vulpeca would do as his contractor asked, so long as he got to bun everything in his path and got to watch as his fired spread and destroyed. Nakiya's blood lust and desire for destruction makes Vulpeca a very loyal spirit.
    Human form:

    Fox Form:
    Strengths:
    1- The fox uses fire to attack it's opponents. It can breath fire or use fire spells.
    2- Very small and nimble, having an extra 20% chance to dodge attacks.
    3- Grants his master a short burst of speed of 35% to allow them to get clear of an incoming attack.
    Weaknesses:
    1- Susceptible to gravity magic. -50% to block
    2- The speed boost to his master can only be applied twice per summon. The speed boost can only be used when dodging an attack, not to constantly move faster.
    3- Susceptible to water magic.
    4- Susceptible to light/holy magic.
    Duration and Cooldown: The fox can stay summoned for 3 turns. It needs then four more turns to cooldown. Can only be summoned twice per battle.




    Name: Pegasus - The winged Horse
    Rank: C
    Type: Air, Support, Offence
    Description: A dark spectral looking horse with purple energy pulsing from it's hooves, eyes, mane and tail. Large black wings span 2 meters each when fully stretched out. Pegasus himself stands at 1.6 meters.

    It is said that because of Pegasus' loyalty to Zeus, the thunder god created the Pegasus constellation, forever immortalizing the steed in the sky. On that night, a single feather fell from Pegasus back down to earth where the powers of Pegasus were abused and corrupted until the feather found itself in the hands of Dark mages that gave form to the feather. From this feather, a dark winged horse was born. This steed was bred in hatred, and therefore cares nothing of the human world. His contract to Nakiya is nothing more than convenience for the steed, as Pegasus wished to see both the Celestial world and the human world plunged into darkness for having dared to corrupt something as pure as  the true Pegasus' feather.
    Spirit form:

    Strengths:
    1- Can fly and travel at a speed of 40km/hr while carrying a passenger.
    2- Pegasus uses air magic when attacking it's enemies. Able to create anything from a mild gust to miniature tornado's with it's wings.
    3- When the contracted CS wizard is on Pegasus' back, a shield spell protects the mage from elemental harm. -50% towards C Rank Spells, 25% to B Rank Spells.
    Weaknesses:
    1- Afraid/vulnerable to water magic
    2- Physical attacks do 10% extra damage against Pegasus
    3- Cannot carry more than two people on it's back
    4- It is not a well known fact but pegasus' knees are a weak point on it's body. If hit while on the ground Pegasus will collapse, in the air he will begin to thrash.
    Duration and Cooldown: Can stay summoned for 3 posts, 4 post cooldown

    B Rank Spells:

    Name:  Zargan, the King of Black Dragons
    Rank: B
    Type: Offensive, Black Key
    Zargan the King of Black Dragons:

    Duration and Cooldown: lasts 8 posts and can only be used once per thread
    Description:  The Black Key is an ancient key thought to have been a myth. It is in fact such a legend that mages all over the world tell stories to their children about this mythical key. A Black Key that was once wielded by an unknown dark wizard who brought all of Fiore into a realm of darkness. He used the Black Key to summon the celestial spirit: Zargan. Zargan is the first black dragon to ever exist and is known as the king of dragons. He was turned into a celestial spirit to immortalize himself, and forged one key that could summon him back to the realm of the living. The key is passed on from great wizards to great wizards, having this key acts as an achievement of becoming a wizard of great influence and power in the world. Zargan can be summoned for an infinite amount of time and also allows you to mount on top of him and ride him around.

    Only slayer magic, light/holy magic and other dragons can defeat Zargan. To be defeated, a slayer must inflict 10B ranked damage while light/holy magic requires 13B ranked damage to be defeated. When faced with another dragon no special magic is necessary, and therefore every strike follows its respective rules.

    Strengths:
    1- Has the strength and speed of a real flesh and bone dragon, therefore can not be defeated by regular means, requiring slayer magic to be fully defeated.
    2- Zargan is physically capable of destroying giants with his sheer strength and he can fly to great heights and can fly at incredibly fast speeds. Deals B Rank physical damage.
    3- He can also use his magical void breath which deals B Rank Shadow damage. Can be used 3 times per thread though needs to be at least 2 threads apart from the last void breath.
    Weaknesses:
    1- Once he engages in battle he can only be used for 8 posts
    2- Requires an additional 20MP to summon on top of the original cost for summoning a B ranked key.
    3- Light and holy Magic
    4- Dragon Slayer Magic



    Name: Leo the Lion
    Rank: B
    Type: Shadow, Offense
    Duration and Cooldown: 4 post duration, 5 post cooldown
    Description: Once the great leader of the Golden Zodiac Keys, Leo the lion's very soul now stands corrupted by darkness. When summoned,  a circle dark as night will appear on the ground in front of Nakiya, shadows bursting through to create a dark shroud. Within this shroud, emerges the Dark Lion, a very powerful dark spirit with all the same qualities he possessed as a light spirit.

    The contract between Nakiya and Leo was a long and hard earned one. First, Nakiya had to corrupt his key, and his spirit. Once the Lion embraced the darkness, the leader of the Zodiac had no problem following his dark mistresses desires. Her wishes became his wishes, he would lead her dark spirits to victory against his old kin, adopting the keys of darkness as his new family.

    Leo the Lion:
    Strengths:
    1- Shroud of the Lion: The spell is initiated by Leo taking on his casting stance. This lets out a large amount of shadows from his body, covering a wide radius and blotting out the sun. This darkness can be used to momentarily blind opponents, forcing them to lower their guard, while seemingly leaving allies unaffected, allowing them to maneuver freely within the darkness while the spell is active. Lasts 3 posts, requires a 4 post cooldown. The darkness has a radius of a 3m diameter. D-ranks are blinded for the full duration, C-ranks for 2 posts and B-ranks for 1 post. A rank and up aren't affected by it at all.
    2- Regulus Blast: Leo calls on Regulus for power while moving his arms in a circular motion, summoning forth his darkened Magic Seal in front of him. A large Magical blast of darkness is shot towards the target. If this spell is strong enough to clash against another long range spell of it's rank. Otherwise deals B rank damage
    3- Leo can infuse his limbs with the power or darkness, adding an extra 0.5B rank dmg tohis next 2 physical attacks.

    Weaknesses:
    1- Pretty women. If Leo finds himself attracted to a pretty woman during any form of combat, he will be completely distracted from the task at hand and simply continue to waste his Wizards magic energy.
    2- Light magic. Now that Leo is corrupted, light and holy magic will deal an extra 25% damage to Leo. 
    3- Holy Magic. If holy magic is cast upon Leo, the dark corruption on his spirit will begin to break, bringing back memories of his past as the leader of the Zodiac, letting him feel the love he felt for his Zodiac family. Leo must be returned to the spiritual world by the second post of being affected by Holy magic or his key risks being purified.
    4- The Golden Ram, Aries: no matter how corrupted Leo had become, Aries will always hold a special place in his heart. He may have been able to fight against her once, but he promised himself to never do it again. When face to face with Aries, Leo will blatantly refuse to fight her.

    Name: Cancer
    Rank: B
    Type: Shadow, Offense
    Duration and Cooldown: 4 post duration, 5 post cooldown
    Description:
    The spirit of the Golden crab, Cancer once used his skills for fashion, but now that he is corrupted by darkness, his scissors cut more than hair. He is a mastermind of slow torture, sadistic beyond belief. When summoned, a deep red magic circle appears with the symbol of cancer in the middle of it. From the circle, cancer bursts forth and awaits his orders.

    The contract between Nakiya and himself is a very simple one, as his mind is controlled by her darkness. When he is called upon, he must be allowed to do whatever he wants to his victim, and must be allowed to torture them as much, or as little as he pleases.
    Spoiler:

    Passive Ability:
    Active ability:
    Strengths:
    -
    -
    -

    Weaknesses:
    -
    -
    -
    -





    Last edited by Nakiya on 14th January 2015, 11:14 am; edited 27 times in total


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    Indiana Jones
     
     

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    Lineage : Caine's Descent
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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 29th July 2014, 1:02 am

    Nakiya wrote:
    Dark Celestial Spirit Magic


    Primary Magic: Dark Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Dark Celestial Spirit magic is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. There are numerous types of keys in the world but the ones connected to the Celestial world fall into two categories; Bronze Keys and the rare 7 Dark Keys of Sin. The Bronze Celestial Keys summon forth Spirits which relate to the 88 Constellations, each with their own abilities and uses. The rare 7 Keys of Sin summon the powerful Sinful Spirits, with abilities and powers that usually surpass those of the Bronze Celestial Keys. Only one Key is greater than the 7 Keys of sin, and that is the Key of the Demon’s King, ruler of the Dark Celestial Spirits. This key however has only been heard of in myths and old tales. No one has ever seen this key in real life.

    The Bronze Keys that are associated with the Dark Celestial Spirit Magic, are spirits that have once been corrupted by the heart of a Dark Celestial Mage. Once a Key is corrupt, the silver key will turn bronze, and only a Dark Celestial mage will be able to summon it. The ability works both ways however, if a bronze key falls into the hands of a light celestial spirit wizard, the heart of that wizard might corrupt the spirit, and turn the to silver once more.

    Strengths:
    1- All of her spirits magic are infused with darkness. So a spirit that would normally deal fire/water/eatch (etc) damage, will deal 50% fire damage and 50% dark damage.
    2- having a wide variety of keys offers a wide variety of elements, making it easier to chose a spirit who is strongest against her opponent.
    3- Can stay a safe distance from her opponent while her spirits can attack from close range or from a distance.
    Weaknesses:
    1- Must be holding the Gate Key during the summoning and even after the spirit has been summoned.
    2- If ever Nakiya’s heart isn’t dark, she will be unable to summon her spirits. i.e if she has pity on someone she is fighting.
    3- At D rank can only summon 2 spirits per thread, however not simultaneously. (This is quite the massive weakness, you should raise it to at least 3, though 4 is also good.)
    4- She isn't very physically strong to defend herself once she runs out of magic power to summon her spirits.

    Abilities/Powers:
    - Can sense nearby Celestial Spirit Magic (light or dark) but can’t tell what spirits they are. She can tell however is the magic is light or dark.
    - If Nakiya holds a Silver key for 2 days, that key will turn to bronze and the spirit will become dark, tainted by the evil in her heart. If she hold a Golden key for 4 days, the same will happen and it will turn into a dark key.

    Spells
    D Rank Spells/Keys:

    Name: Canes Venatici (Hunting Dogs)
    Rank: D
    Type: Offensive, Bronze key
    Description: The Bronze key of the hunting dogs is recognized by  two dogs heads looking away from one another, with a twin pointed edge at the end of the key. A shadow will creep up from the ground around the caster, soon taking the form of two medium sized dogs. Both dogs bodies seem to be decaying (at least is they were flesh and blood). Their eyes are red, with a light green slobber dripping from their jaws.
    (Please describe the contract with the spirit.)

    Strengths:
    1- The hunting dogs have powerful jaws that make it nearly impossible for anyone to escape their grip once bitten.
    2- Both dogs are very fast (Exact speed please.)
    3- Poisonous bite.  The poison in the dogs saliva is only transferred to it's victim if it comes in contact with their blood. The reaction creates a flesh eating disease within the victims bitten appendage. If not treated right away, amputation could be necessary to stop the spread.
    (How much damage does this poison do and how long does it last. The amputation is too powerful for a d-rank, please remove it.)
    Weaknesses:
    1- The dogs cannot be stealthy in the slightest. They are big, they are loud and they stink. Oh, and their eyes glow red...
    2- Cannot be summoned in the day time.
    3- If their tails are grabbed, the contained dog will freeze and become immobile as long as the tail is held.
    4- Will take extra damage against Iron( 5% extra)
    Duration and Cooldown: lasts 2 posts with a 4 post cooldown (You can raise the duration to 3)
    Magic Energy Consumed: 20% (You can lower this to 10)

    Name: Vulpecula - The Fox
    Rank: D
    Type: Spirit, Fire, Offensive, Bronze Key
    Description: a vertical tunnel of fire emerges from the ground before the summoner. The fox's spiritual body first appears as a body of pure fire until the flames seem to disappear into it's body to reveal either the animal form of the fox, or his human form.
    (Please describe the contract with the spirit.)
    Strengths:
    1- The fox uses fire to attack it's opponents. It can breath fire or use fire spells.
    2- Very small and nimble, having an extra 20% chance to dodge attacks.
    3- Grants his master a short burst of speed to allow them to get clear of an incoming attack. (How big is the speed boost. I'd say 35% speed increase.)
    Weaknesses:
    1- Susceptible to gravity magic. -50% to block
    2- The speed boost to his master can only be applied twice per summon. The speed boost can only be used when dodging an attack, not to constantly move faster.
    3- Susceptible to water magic.
    4- Susceptible to light/holy magic.
    Duration and Cooldown: The fox can stay summoned for 3 turns. It needs then four more turns to cooldown. Can only be summoned twice per battle.
    Magic Energy Consumed: 10%


    Name: Pegasus - The winged Horse
    Rank: D
    Type: Air, Support, Offence
    Description: A dark spectral looking horse with purple energy pulsing from it's hooves, eyes, mane and tail. Large black wings span 2 meters each when fully stretched out. Pegasus himself stands at 1.6 meters.
    (Please describe the contract with the spirit.)
    Strengths:
    1- Can fly and travel at a speed of 25km/hr while carrying a passenger.
    2- Pegasus uses air magic when attacking it's enemies. Able to create anything from a mild gust to miniature tornado's with it's wings.
    3- When the contracted CS wizard is on Pegasus' back, a shield spell protects the mage from elemental harm. (-50% to all magic while on pegasus) (This can only be 50% towards D-rank spells, 25% to C-rank, B-rank and up spells won't be affected at all.)
    Weaknesses:
    1- Afraid/vulnerable to fire magic
    2- Physical attacks do 10% extra damage against Pegasus
    3- Cannot carry more than one person on it's back
    4- It is not a well known fact but pegasus' knees are a weak point on it's body. If hit while on the ground Pegasus will collapse, in the air he will begin to thrash.
    Duration and Cooldown: (Please add the cooldwon and duration.)
    Magic Energy Consumed: 20% (You can lower this to 10%.)

    Name: Wrath
    Rank: D
    Type: Darkness, Offense, Dark Key
    Description: The light of the sun itself seems to dim when wrath is summoned. The shadows of everything around the summoner stretch and widen to engulf the battlefield in darkness. Rising from the darkness, a form of a young silver haired girl. Her long hair untamed, falling over half her face, revealing only one bloodshot red eye. there is no distinction between her Iris and the white of her eye, everything is simply red. Three dark shadows resembling long spades form wings on behind the young girls back. (please see image)
    (Please describe the contract with the spirit.)

    Strengths:
    1- Can immobilize a target merely by holding it's shadow in place (Please say that she can immobilize D-ranks for 2 posts, C-ranks for 1 posts and can't immobilize B-ranks and up.)
    2- The shadowy wings on her back are actually solid projectiles used to fight and defend.
    3- The shadowy wings can be used to shield wrath from the light.
    4- Her shadows can absorb object and people into them. Taking them anywhere the shadow touches. Can only contain a trapped target for 2 posts at D rank, 3 posts at C rank, 4 posts at B rank and 5 posts at A+ 
    Weaknesses:
    1- Total weakness to light. If detached from the shadows, she will immediately return to the spiritual world.
    2- Wrath is blind. She can only tell where someone or something it if it is within wrath's shadows/darkness.
    3- Wrath obeys no-one, not even the wizard she is contracted too. She will attack whoever she deems an enemy of the darkness. That means any legal guild wizards, anyone with light in their hearts. If the CS wizard is to summon wrath when they feel any form of light sided emotion, she will attempt to kill her own CS. (emotions like love, forgiveness, that jazz)
    4- Cannot leave her shadows.
    Duration and Cooldown: Wrath can be summoned for 4 turns but can only be used once per combat.
    Magic Energy Consumed:40% (Lower this to 20%)


    **Images of the celestial spirits will go up as soon as my account lets me post them. **

    Okay. The edits i have asked for are in this color. Please bump the thread when the edits have been made. Awesome magic btw. :3


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 29th July 2014, 10:32 am

    I believe that is all the edits!


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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 29th July 2014, 1:54 pm

    Only one small thing remaining. On your first spirits poisonous bite, could you give a post limit for how long the poison does actual damage. I would say 3 posts.


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 29th July 2014, 2:20 pm

    Done and done


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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 29th July 2014, 2:23 pm

    All issues have been fixed and everything is okay now. So..




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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 30th July 2014, 11:00 am

    Unlocked for spell additions.


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 30th July 2014, 11:49 am

    Finito with Leo


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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 2nd August 2014, 2:48 pm

    Only one thing here, for Leo's first strength, state that D-ranks are blinded for the full duration, C-ranks for 50% and B-ranks and up aren't affected by it.


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 2nd August 2014, 3:07 pm

    Tada~


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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 3rd August 2014, 2:21 am

    Leo is....




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    Re: Dark Celestial Spirit Magic

    Post by Indiana Jones on 6th August 2014, 10:55 am

    Unlocked for spell additions.


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    Re: Dark Celestial Spirit Magic

    Post by Aayla on 6th August 2014, 11:04 am

    .


    Last edited by Aayla on 6th August 2014, 7:04 pm; edited 1 time in total
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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 6th August 2014, 7:03 pm

    Please do not approve Zargan until reviewed by Freddy, Zeno or Kyll can review it. VIP purchase~


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 25th September 2014, 5:41 am

    There, I believe that everything is nice and updated~


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    Re: Dark Celestial Spirit Magic

    Post by Godlike Frederik on 25th September 2014, 2:51 pm

    ZARGAN THE KING OF BLACK DRAGONS:

    Description: The Black Key is an ancient key thought to have been a myth. It is in fact such a legend that mages all over the world tell stories to their children about this mythical key. A Black Key that was once wielded by an unknown dark wizard who brought all of Fiore into a realm of darkness. He used the Black Key to summon the celestial spirit: Zargan. Zargan is the first black dragon to ever exist and is known as the king of dragons. He was turned into a celestial spirit to immortalize himself, and forged one key that could summon him back to the realm of the living. The key is passed on from great wizards to great wizards, having this key acts as an achievement of becoming a wizard of great influence and power in the world. Zargan can be summoned for an infinite amount of time and also allows you to mount on top of him and ride him around.

    (Define how many hits is needed from dragon slayer magic, as well as holy/light based magic, to defeat Zargan. Remember that this still counts as a C rank spell. Also his dragon roar needs a cooldown)

    Strengths:
    1- Has the strength and speed of a real flesh and bone dragon, therefore can not be defeated by regular means, requiring slayer magic to be fully defeated.
    2- Zargan is physically capable of destroying giants with his sheer strength and he can fly to great heights and can fly at incredibly fast speeds. Deals B Rank physical damage.
    3- He can also use his magical void breath which deals B Rank damage. Can only be used three per thread.
    Weaknesses:
    1- Once he engages in battle he can only be used for 13 posts
    2- He can only use his void breath 3x per thread.
    3- Light and holy Magic
    4- Dragon Slayer Magic
    Duration and Cooldown: lasts 13 posts and can only be used once per thread
    y Consumed: 20SE [color=#9966ff](to low, seeing how powerful this spell is the energy cost needs to be higher then 20.)



    Name: Wrath
    Rank: C
    Type: Darkness, Offense, Dark Key
    Description: The light of the sun itself seems to dim when wrath is summoned. The shadows of everything around the summoner stretch and widen to engulf the battlefield in darkness. Rising from the darkness, a form of a young silver haired girl. Her long hair untamed, falling over half her face, revealing only one bloodshot red eye. there is no distinction between her Iris and the white of her eye, everything is simply red. Three dark shadows resembling long spades form wings on behind the young girls back. (please see image)

    Wrath, one of the 7 keys of sin, was never a follower of the light. In fact, this spirit detest anything that embodies the light. He hates the sun, he hates the light Celestial spirits, he hates light wizards. In fact, he hates most everything. The only reason Wrath allowed to be contracted with Nakiya, is to see that the over 7 dark keys are found and brought together. Only then will the darkness of the Celestial Spirits be known, and only then will the spirits truly be able to put up a fighting chance against the golden Zodiac and the light spirits.

    WRATH:
    Strengths:
    1- Can immobilize a target merely by holding it's shadow in place. D Ranks for 3 posts, C ranks for 2 posts, B rank for 1 post. Anything above will feel a light tingling at the attempt but will not remain immobilized.
    2- The shadowy wings on her back are actually solid projectiles used to fight and defend.
    3- The shadowy wings can be used to shield wrath from the light.
    4- Her shadows can absorb object and people into them. Taking them anywhere the shadow touches. Can only contain a trapped target for 4 posts at D rank, 3 posts at C rank, 2 posts at B rank and 1 posts at A+ (how does this work against shadow users, and other darkness mages that use shadow spells. Also you can't hold anyone above A rank. So A is the maximum level the shadows can hold, and not A+.)
    Weaknesses:
    1- Total weakness to light. If detached from the shadows, she will immediately return to the spiritual world.
    2- Wrath is blind. She can only tell where someone or something it if it is within wrath's shadows/darkness.
    3- Wrath obeys no-one, not even the wizard she is contracted too (ok... she listens only sometimes). She will attack whoever she deems an enemy of the darkness. That means any legal guild wizards, anyone with light in their hearts. If the CS wizard is to summon wrath when they feel any form of light sided emotion, she will attempt to kill her own CS. (emotions like love, forgiveness, that jazz)
    4- Cannot leave her shadows.
    Duration and Cooldown: Wrath can be summoned for 5 turns but can only be used once per combat.
    Summoner Energy Consumed: 20 SE[/size]


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    Re: Dark Celestial Spirit Magic

    Post by Nakiya on 28th September 2014, 11:21 am

    Bump,
    edits made


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    Re: Dark Celestial Spirit Magic

    Post by Godlike Frederik on 30th September 2014, 2:29 am

    approved then


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    Re: Dark Celestial Spirit Magic

    Post by Tuna on 21st December 2014, 2:06 pm

    Unlocked for addition

    Pastry:
    Nakiya wrote:
    Dark Celestial Spirit Magic


    Primary Magic: Dark Celestial Spirit Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Dark Celestial Spirit magic is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. There are numerous types of keys in the world but the ones connected to the Celestial world fall into two categories; Bronze Keys and the rare 7 Dark Keys of Sin. The Bronze Celestial Keys summon forth Spirits which relate to the 88 Constellations, each with their own abilities and uses. The rare 7 Keys of Sin summon the powerful Sinful Spirits, with abilities and powers that usually surpass those of the Bronze Celestial Keys. Only one Key is greater than the 7 Keys of sin, and that is the Key of the Demon’s King, ruler of the Dark Celestial Spirits. This key however has only been heard of in myths and old tales. No one has ever seen this key in real life.

    The Bronze Keys that are associated with the Dark Celestial Spirit Magic, are spirits that have once been corrupted by the heart of a Dark Celestial Mage. Once a Key is corrupt, the silver key will turn bronze, and only a Dark Celestial mage will be able to summon it. The ability works both ways however, if a bronze key falls into the hands of a light celestial spirit wizard, the heart of that wizard might corrupt the spirit, and turn the to silver once more.

    Strengths:
    1- All of her spirits magic are infused with darkness. So a spirit that would normally deal fire/water/eatch (etc) damage, will deal 50% fire damage and 50% dark damage.
    2- having a wide variety of keys offers a wide variety of elements, making it easier to chose a spirit who is strongest against her opponent.
    3- Can stay a safe distance from her opponent while her spirits can attack from close range or from a distance.
    Weaknesses:
    1- Must be holding the Gate Key during the summoning and even after the spirit has been summoned.
    2- If ever Nakiya’s heart isn’t dark, she will be unable to summon her spirits. i.e if she has pity on someone she is fighting.
    3- At C rank can only summon 4 spirits per thread
    4- She isn't very physically strong to defend herself once she runs out of magic power to summon her spirits.
    Abilities/Powers:
    - Can sense nearby Celestial Spirit Magic (light or dark) but can’t tell what spirits they are. She can tell however is the magic is light or dark.
    - If Nakiya holds a Silver key for 2 posts, that key will turn to bronze and the spirit will become dark, tainted by the evil in her heart. If she hold a Golden key for 4 posts the same will happen and it will turn into a dark key.

    Spiritual Energy available per rank:
    C: 30 SE
    B: 50 SE
    A: 70 SE
    S: 80 SE
    H: 110 SE

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Spells
    D Rank Spells/Keys:

    Name: Canes Venatici (Hunting Dogs)
    Rank: D
    Type: Offensive, Bronze key
    Description: The Bronze key of the hunting dogs is recognized by two dogs heads looking away from one another, with a twin pointed edge at the end of the key. A shadow will creep up from the ground around the caster, soon taking the form of two medium sized dogs. Both dogs bodies seem to be decaying (at least if they were flesh and blood). Their eyes are red, with a light green slobber dripping from their jaws.

    Canus Venatici have never been proper light sided celestial spirits, both desiring nothing but the hunt, no matter what the game was. Their hearts were already dark when Nakiya came across the keys and created her contract with them, promising that they would be able to hunt any kind of prey they wanted, whether it be in the Celestial spirit world, or in the human world. According to Nakiya, the balance of the world was shifting in their favor, and Canes Venatici would be able to hunt as they pleased.
    human forms:
    Dog forms:
     

    Strengths:
    1- The hunting dogs have powerful jaws that make it nearly impossible for anyone to escape their grip once bitten.
    2- Both dogs are very fast (40km/hr)
    3- Poisonous bite.  The poison in the dogs saliva is only transferred to it's victim if it comes in contact with their blood. The reaction creates a flesh eating disease within the victims bitten appendage. This causes 1 point of D rank damage per turn. Damage lasts for 3 turns our until cured.

    Weaknesses:
    1- The dogs cannot be stealthy in the slightest. They are big, they are loud and they stink. Oh, and their eyes glow red...
    2- The antidote to their poison is very common, and can be found in nearly every herbal shop.
    3- If their tails are grabbed, the contained dog will freeze and become immobile as long as the tail is held.
    4- Will take extra damage against Iron( 5% extra)
    Duration and Cooldown: lasts 3 posts with a 4 post cooldown
    Summoner Energy Consumed: 10 SE

    Name: Vulpecula - The Fox
    Rank: D
    Type: Spirit, Fire, Offensive, Bronze Key
    Description: a vertical tunnel of fire emerges from the ground before the summoner. The fox's spiritual body first appears as a body of pure fire until the flames seem to disappear into it's body to reveal either the animal form of the fox, or his human form.

    Vulpeca the fire fox, a celestial embodiment of fire and all that it stands for. To say that Vulpeca was either a light or a dark sided spirit would be a gross assumption. This seemingly adorable spirit cares for nothing but it's own survival and to see it's flames spread. This spirit had already been turned to a bronze key before it came into Nakiya's posession, and therefore the contract made between them an easy one. Vulpeca would do as his contractor asked, so long as he got to bun everything in his path and got to watch as his fired spread and destroyed. Nakiya's blood lust and desire for destruction makes Vulpeca a very loyal spirit.
    Human form:

    Fox Form:
     
    Strengths:
    1- The fox uses fire to attack it's opponents. It can breath fire or use fire spells.
    2- Very small and nimble, having an extra 20% chance to dodge attacks.
    3- Grants his master a short burst of speed of 35% to allow them to get clear of an incoming attack.
    Weaknesses:
    1- Susceptible to gravity magic. -50% to block
    2- The speed boost to his master can only be applied twice per summon. The speed boost can only be used when dodging an attack, not to constantly move faster.
    3- Susceptible to water magic.
    4- Susceptible to light/holy magic.
    Duration and Cooldown: The fox can stay summoned for 3 turns. It needs then four more turns to cooldown. Can only be summoned twice per battle.
    Summoner Energy Consumed: 10 SE


    Name: Pegasus - The winged Horse
    Rank: D
    Type: Air, Support, Offence
    Description: A dark spectral looking horse with purple energy pulsing from it's hooves, eyes, mane and tail. Large black wings span 2 meters each when fully stretched out. Pegasus himself stands at 1.6 meters.

    It is said that because of Pegasus' loyalty to Zeus, the thunder god created the Pegasus constellation, forever immortalizing the steed in the sky. On that night, a single feather fell from Pegasus back down to earth where the powers of Pegasus were abused and corrupted until the feather found itself in the hands of Dark mages that gave form to the feather. From this feather, a dark winged horse was born. This steed was bred in hatred, and therefore cares nothing of the human world. His contract to Nakiya is nothing more than convenience for the steed, as Pegasus wished to see both the Celestial world and the human world plunged into darkness for having dared to corrupt something as pure as  the true Pegasus' feather.
    Spirit form:

    Strengths:
    1- Can fly and travel at a speed of 40km/hr while carrying a passenger.
    2- Pegasus uses air magic when attacking it's enemies. Able to create anything from a mild gust to miniature tornado's with it's wings.
    3- When the contracted CS wizard is on Pegasus' back, a shield spell protects the mage from elemental harm. -50% towards D Rank Spells, 25% to C Rank Spells.
    Weaknesses:
    1- Afraid/vulnerable to water magic
    2- Physical attacks do 10% extra damage against Pegasus
    3- Cannot carry more than two people on it's back
    4- It is not a well known fact but pegasus' knees are a weak point on it's body. If hit while on the ground Pegasus will collapse, in the air he will begin to thrash.
    Duration and Cooldown: Can stay summoned for 3 posts, 4 post cooldown
    Summoner Energy Consumed: 10 SE


    Name:  Felis - The black cat
    Rank: D
    Type: Support, bronze key
    Description:  Extending her arm forward, a black and yellow magic circle appears, spinning to resemble a small piece of the night sky. From this magic circle, a black cat leaps forward. This cat has a sideways crescent moon on her forehead, representing her place amongst the constellations and a pair of unsettling red eyes.


    Felis is by no means a rare key, Nakiya's contract with the constellation is simple, to treat the cat with respect. When she is to be summoned, she s not to fight, her spells concentrating solely on support.
    Spoiler:
    Strengths:
    1- When casting a felines speed, Luna grants her mistress a significant speed increase for 2 posts (can be used twice in succession (one post after another) before needing a cooldown
    2- When casting The Strength of Stars, Luna grants her mistress the increased strength, granting one extra D rank damage in the current post. Can be used twice in sucession (one post after another)before needing a cooldown
    3- When casting felines grace, Luna grants her mistress the ability to be nimble and graceful like a cat, allowing Nakiya to leap onto the roof of a building in a single bound, jump twice as far and dodge attacks with an extra 20% chance.
    Weaknesses:
    1- Every cat hates the water. If faced with any amount of water Luna will flee or even return to the CS world.
    2- Has the physical strength and speed of a regular feline. Is virtually useless in combat.
    3- Frightened of dogs and will not allow herself to be summon alongside Canes Venatici.
    4- Fearlful of fire. Luna will not return to the Celestial world if threatened with fire, however she will stick close to Nakiya.
    Duration and Cooldown: Can remain active for 5 posts with a 6 post cooldown.
    Summoner Energy Consumed: 10 SE

    Name:  Envy
    Rank: D
    Type: Assault,  Black Key
    Description:  A large green Magic circle appears before Nakiya as she chants. From this circle, the form of envy climbs out as if climbing out of a pit. Envy is the forgotten Cat of the chinese Zodiac, taking his new name for what the others have done to him. Corrupted by the darkness in his own heart, his body morphed into this ugly creature. His teeth sharp and long, his ears pulled back almost as if a rabits. His skin was bare and greasy... by no means a lovely sight to behold.


    The contract between envy and Nakiya will be a long one. To claim and corrupt all of the keys associated with the chinese Zodiac. To make them suffer the same fate as the cat.
    Spoiler:



    Strengths:
    1- Envy has the ability to morph into anyone or any creature he see or can remember. He takes on their shape, their voices and habits. Becoming the perfect clone, and the perfect spy.
    2- While he is transformed into someone/something else, he also gains all of their abilities/magic (up to Envy's own rank)
    3- In his natural form, Envy is the second swiftest dark key of the seven, bested only by lust. His strength rivals that of sloths making him a great thread (can run 50km/h and lift 500lbs)
    Weaknesses:
    1- Even though he can take on anyone form, if the person is of a higher rank than Envy, he will only get his opponents strengths up to that Rank.
    2- Gets jealous very easily. If he sees something he wants, and can't get it, he will strike out against the one holding him back (nakiya included) to get what he wants.
    3- Cannot use the magic of two forms at once. Once he changed form, the previous forms magic is forgotten and disappears.
    4- Cannot copy magic attached to weaponry, even if it is used by the person he is copying. He can copy the blade, but not it's magic or it's magical properties.
    Duration and Cooldown: Outside of battle, he can stay active for 6 posts. Within battle, he can only stay active for 4. Requires a 6 post cool down either way
    Summoner Energy Consumed: 10 SE


    Name:  Greed
    Rank: D
    Type: Assault, Black Key
    Description: The embodiment of th spirit of Greed. This Celestial spirit cares for no one but himself. He wants everythings that has value, he wants all of the beautiful women to himself, he want's power, he wants money! And he's going to take it. His true form is the one pictured below, a body of a hardened carbon, an impenetrable shield. The red markings on his body will begin to glow the more blood he consumes. Normally, he looked like a regular adult male with short black hair and brown eyes, wearing a black leather jacket and pants.

    The contract between Nakiya and greed is a dicey one at best. When summoned, Nakiya must have something to offer to the spirit in exchange for his services. If nothing is offered, then he will take his payment in her blood, unless he comes face to face with something of greater value for him to take. 
    Spoiler:

     

    Strengths:
    1- The Impenetrable shield: Greed covers his entire in a thick carbon like material that cannot be penetrated by any regular kind of weaponry. Magic damage against his shield is reduced by 1 rank. Can only maintain the shield for 2 posts (3 posts cooldown)
    2- Blood Supply: To be able to activate the impenetrable shield, Greed must devour at least 1L of blood to activate. However, if he doesn't kill the person he drinks blood from, that person will gain 30SE, and lose 30HP.
    3- Berserker mode: In this mode, Greeds strength and speed is doubled. Required him to devour a large amount of blood (2 human's worth or 11-12L)
    Weaknesses:
    1- Intense flames can burn through his impenetrable shield as it can be extremely flammable.
    2- Blood supply: Greed must be provided with a supply of blood to be able to activate the impenetrable shield. (only needs 1L of blood to activate, but he's a greedy guy so he might take more Wink )
    3- If greed over indulges in blood, he will become engraged and go berserk. In this berserker form, he will attempt to leave nothing around him alive, including Nakiya. In this state it will also take an extra 20SE to close his gate.
    4- Greed in and of itself is a weakness. Being the spiritual embodiment of Greed, Greed desires to have everything of value, and won't let an opportunity slip him by therefore making him a diffcult spirit to control. If someone was to offer him something of great value, he would take the offer even if it meant turning on his master.
    Duration and Cooldown:  Can remain active for 4 posts with a  5 post cooldown
    Summoner Energy Consumed: 10 SE

    C Rank Spells:

    Name:  Zargan, the King of Black Dragons
    Rank: C
    Type: Offensive, Black Key
    Zargan the King of Black Dragons:

    Description:  The Black Key is an ancient key thought to have been a myth. It is in fact such a legend that mages all over the world tell stories to their children about this mythical key. A Black Key that was once wielded by an unknown dark wizard who brought all of Fiore into a realm of darkness. He used the Black Key to summon the celestial spirit: Zargan. Zargan is the first black dragon to ever exist and is known as the king of dragons. He was turned into a celestial spirit to immortalize himself, and forged one key that could summon him back to the realm of the living. The key is passed on from great wizards to great wizards, having this key acts as an achievement of becoming a wizard of great influence and power in the world. Zargan can be summoned for an infinite amount of time and also allows you to mount on top of him and ride him around.

    Only slayer magic, light/holy magic and other dragons can defeat Zargan. To be defeated, a slayer must inflict 10C ranked damage while light/holy magic requires 13C ranked damage to be defeated. When faced with another dragon no special magic is necessary, and therefore every strike follows its respective rules.

    Strengths:
    1- Has the strength and speed of a real flesh and bone dragon, therefore can not be defeated by regular means, requiring slayer magic to be fully defeated.
    2- Zargan is physically capable of destroying giants with his sheer strength and he can fly to great heights and can fly at incredibly fast speeds. Deals C Rank physical damage.
    3- He can also use his magical void breath which deals C Rank Shadow damage. Can be used 3 times per thread though needs to be at least 2 threads apart from the last void breath.
    Weaknesses:
    1- Once he engages in battle he can only be used for 8 posts
    2- He can only use his void breath 3x per thread.
    3- Light and holy Magic
    4- Dragon Slayer Magic
    Duration and Cooldown: lasts 8 posts and can only be used once per thread
    [Summoner Energy Consumed: 30SE

    Name: Wrath
    Rank: C
    Type: Darkness, Offense, Dark Key
    Description: The light of the sun itself seems to dim when wrath is summoned. The shadows of everything around the summoner stretch and widen to engulf the battlefield in darkness. Rising from the darkness, a form of a young silver haired girl. Her long hair untamed, falling over half her face, revealing only one bloodshot red eye. there is no distinction between her Iris and the white of her eye, everything is simply red. Three dark shadows resembling long spades form wings on behind the young girls back. (please see image)

    Wrath, one of the 7 keys of sin, was never a follower of the light. In fact, this spirit detest anything that embodies the light. She hates the sun, she hates the light Celestial spirits, she hates light wizards. In fact, she hates most everything. The only reason Wrath is allowed to be contracted with Nakiya, is to see that the over 7 dark keys are found and brought together. Only then will the darkness of the Celestial Spirits be known, and only then will the spirits truly be able to put up a fighting chance against the golden Zodiac and the light spirits.

    wrath:
    Strengths:
    1- Can immobilize a target merely by holding it's shadow in place. D Ranks for 3 posts, C ranks for 2 posts, B rank for 1 post. Anything above will feel a light tingling at the attempt but will not remain immobilized.
    2- The shadowy wings on her back are actually solid projectiles used to fight and defend.
    3- Can control who can and can't see within her shadows.
    4- Her shadows can absorb object and people into them. Taking them anywhere the shadow touches. Can only contain a trapped target for 3 posts at D rank, 2 posts at C rank, 1 post at B rank.
    Weaknesses:
    1- Total weakness to light. If detached from the shadows, she will immediately return to the spiritual world.
    2- Wrath is blind. She can only tell where someone or something it if it is within wrath's shadows/darkness.
    3- Wrath obeys no-one, not even the wizard she is contracted too (ok... she listens only sometimes). She will attack whoever she deems an enemy of the darkness. That means any legal guild wizards, anyone with light in their hearts. If the CS wizard is to summon wrath when they feel any form of light sided emotion, she will attempt to kill her own CS. (emotions like love, forgiveness, that jazz)
    4- Anyone who can move through shadows or manipulate shadows in any way will be able to escape wraths grip with little difficulty.
    Duration and Cooldown: Wrath can be summoned for 5 turns but can only be used once per combat.
    Summoner Energy Consumed: 20 SE[/size]

    Name: Leo the Lion
    Rank: C
    Type: Shadow, Offence
    Description: Once the great leader of the Golden Zodiac Keys, Leo the lion's very soul now stands corrupted by darkness. When summoned,  a circle dark as night will appear on the ground in front of Nakiya, shadows bursting through to create a dark shroud. Within this shroud, emerges the Dark Lion, a very powerful dark spirit with all the same qualities he possessed as a light spirit.

    The contract between Nakiya and Leo was a long and hard earned one. First, Nakiya had to corrupt his key, and his spirit. Once the Lion embraced the darkness, the leader of the Zodiac had no problem following his dark mistresses desires. Her wishes became his wishes, he would lead her dark spirits to victory against his old kin, adopting the keys of darkness as his new family.

    Leo the Lion:
    Strengths:
    1- Shroud of the Lion: The spell is initiated by Leo taking on his casting stance. This lets out a large amount of shadows from his body, covering a wide radius and blotting out the sun. This darkness can be used to momentarily blind opponents, forcing them to lower their guard, while seemingly leaving allies unaffected, allowing them to maneuver freely within the darkness while the spell is active. Lasts 3 posts, requires a 4 post cooldown. The darkness has a radius of a 3m diameter. D-ranks are blinded for the full duration, C-ranks for 2 posts and B-ranks and up aren't affected by it at all.
    2- Regulus Blast: Leo calls on Regulus for power while moving his arms in a circular motion, summoning forth his darkened Magic Seal in front of him. A large Magical blast of darkness is shot towards the target. If this spell is strong enough to clash against another long range spell of it's rank.
    3- Leo can infuse his limbs with the power or darkness, adding an extra point of C rank dmg to his attacks.

    Weaknesses:
    1- Pretty women. If Leo finds himself attracted to a pretty woman during any form of combat, he will be completely distracted from the task at hand and simply continue to waste his Wizards magic energy.
    2- Light magic. Now that Leo is corrupted, light and holy magic will deal an extra 25% damage to Leo. 
    3- Holy Magic. If holy magic is cast upon Leo, the dark corruption on his spirit will begin to break, bringing back memories of his past as the leader of the Zodiac, letting him feel the love he felt for his Zodiac family. Leo must be returned to the spiritual world by the second post of being affected by Holy magic or his key risks being purified.
    4- The Golden Ram, Aries: no matter how corrupted Leo had become, Aries will always hold a special place in his heart. He may have been able to fight against her once, but he promised himself to never do it again. When face to face with Aries, Leo will blatantly refuse to fight her.
    Duration and Cooldown: 4 post duration, 5 post cooldown
    Summoner Energy Consumed: 20SE


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      Current date/time is 22nd November 2017, 5:35 am