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    Sovereign Territory WIP

    Rosetta Crawford
    Rosetta Crawford

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    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Sovereign Territory WIP Empty Sovereign Territory WIP

    Post by Rosetta Crawford 25th July 2014, 2:34 am

    Magic

    Primary Magic: Deus Territorium (Sovereign Territory)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Space. The Final Frontier. This is the magic of the Speed Demon Zack. After his battle against his former master, the legendary Sky Emperor and his four servants the sky kings a strange thing happened that Zack did not expect. He lost the right to call himself a sky demon slayer. He could not consume air for power, nor could he enter demon force. Lost and confused the man known as Zack went on a long journey and did not return to the guild for many months.

    When he eventually returned it was in a new body. It seemed the two he had previously had both been fakes. The first was crafted by the Sky Emperor to better suit being a Sky Demon Slayer whilst the second was crafted by the demon fairies of Malkariss to replace his body after it was too heavily cursed. This was, he hoped, his final face. Yet this body was not the only change that had come over him. He now had access to new magic, a magic he named Imperial Territory.

    Sovereign Territory was formed when Zack realised that his fighting style was very beast like. He dominated his opponents with speed and strength relying purely on instinct. As that was how he was he thought that perhaps a magic that further built on that principle would suit. Plus it also built on the fact for all intents and purposes he was now the sky emperor. This magic is a magic that essentially allows the user to manipulate the 'space' within range of the user. This can be simple applications like moving from one point in the space to another to more complex methods like turning the space itself into a weapon. However, this was a magic he discovered and he did not want to follow the path of another. So rather than directly copying the magic known simply as Territory he built on it to form a new magic. This magic took into it the principles of dimensions, in particular those known as pocket spaces. Using this principle he could form doors between 'spaces' allowing him to travel vast distances or store weapons. Thus he could essentially requip items. Yet this was just the mildest application of the pocket space principle.

    The true principle was in the fact that he could transport others to these pocket dimensions thus he could transport his opponents to a 'Territory' that ill-suited their magic or he could transport his allies to an area that promoted healing. OF course, Zack generally doesn't think of things in such a logical manner. Rather than setting up the battlefield to his advantage he will often transport an opponent to a 'Territory' purely to turn the battle to a one-on-one duel.



    Strengths:

    • Versatile: The user is manipulating space itself and as such has a wide variety of options
    • Requip: The user can requip by moving an object from a 'pocket' space into actual space.
    • Crowd Control: This magic's strongest aspect is likely its crowd control.

    Weaknesses:

    • Set up time: Some of the more powerful spells require incantations and hand gestures to be used at full power.
    • Territory: The magic is defined as 'territory' and as such the user can only manipulate space within their territory. This is the area within a certain range of the user. This is 300ft at H rank. If a target is outside this range then the user cannot effect them. There are few spells that are a partial exception to this rule.
    • Organic Immunity: Cannot directly manipulate the 'space' that a living being(excluding plants and non-organic living beings) occupies. The user could remove their clothes, but could not, for example, remove their heart. However, they can do things that effect the target indirectly such as teleporting them by moving the space they occupy from one place to another.
    • Touch: In order to move an ally or opponent into a 'territory' the user must touch them and hold them for five seconds.
    • Territory size: The user cannot make a 'Territory' larger than their Territorial Range.

    Abilities/Powers:

    • Caelum Saltatio: The users of this magic are able to fly through the air freely as if they were on the ground. They are able to walk as quickly on the ground as they do in the air. Furthermore, they can grab onto and kick off the air as if it was solid. This is done by focusing the 'territory' properties of the magic to the body part in question.
    • Immortalis Sanguinem: Zack has Immortal Blood due to his lineage. This heals him at 5% per post. This stacks with other overtime heals.
    • Benedictione caelum: By beating the sky emperor Zack himself became the sky emperor and as such got to keep one of the abilities of his former magic. However, unlike before this now heals 5% HP per turn. However, also unlike before he must have open air above him for this to work. Should he be inside a building, underground, on a ship etc then this will not work.
    • Amplificata corporis attributa: When fighting in physical combat the user subconsciously uses their magic to enhance their body. It is not quite slayer level physicality, but it is close. In the case of Zack this goes only for strength, speed and reflexes
    • Instinctus Territorialis The user is aware of everything within their territory. Should anything enter their territory they will be aware of it making sneak attacks almost impossible
    • Armamentarium: The user is able to requip actual items that they own such as Zack's swords
    • Nostalgia: The user, when not in combat, is able to return to any place they have visited whilst wielding this magic. This is done by opening up a portal to a pocket dimension. This pocket dimension has many doors each of which leads to an area he has visited. However, visiting the place is not enough. The user must make a 'door' in said area by focusing their magic. Zack tends to do this for areas where he has won a significant victory in the past. This is mostly because those are the only areas he can remember.

    Signature Spells:
    D ranks:
    C ranks:
    B ranks:
    A ranks:
    S ranks:
    H rank:



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    Sovereign Territory WIP Zack2_by_gramcrackers-d8ker96

    Sovereign Territory WIP Zack_by_ravenart5-d8j23c0

    Sovereign Territory WIP Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 18th April 2024, 10:28 pm