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    Left Arm of Ignorance

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    King Zenshin
     
     

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    Character Sheet
    Character Name: Zenshin
    Primary Magic: Recreation - Eldritch Manipulation
    Secondary Magic: N/A

    Left Arm of Ignorance

    Post by King Zenshin on 15th July 2014, 6:33 am

    Name: Left Arm of Ignorance
    Rank: Legendary
    Type: Gauntlet; Weapon
    Description: The Left Arm of Ignorance is the name that Zenshin dubbed the dark scaled leather and metal plating that he created out of a single scale that belonged to the Shadow Dragon which he found inside the chest that once belonged to the old Wizard Saints. Although it's not as technologically advanced as his right arm, it has its own merits. As the gauntlet is a mixture of leather straps, metal, dragon scale, and of course imbued with his specific magical energy, anyone who isn't Zenshin would consider it to be quite heavy. His trench coat has folded sleeves so the only thing that is revealed is the actual "metal" parts of the arm. The leather straps are all under the sleeves of the trench coat which are folded so that only the mid part of his forearm and below actually show. That, and the jet black shoulder plate is also above the coat, protecting him while making him look just a tad more threatening. The most significant part of the arm is the shadow, diamond-shaped lacrima he had placed in the palm of the gauntlet, allowing him to harness the raw power contained withing the scale. It's not as strong as the Right Arm, which is actually an arm and made from the scales of a stronger dragon, it's still quite powerful in its own right and allows him to circumvent the limitations that his magic puts on him. Zenshin himself cant use any magical power other than recreation, but that doesn't mean he can't use the power that other objects have within them, not unlike holder mages. Like his Right Arm of Knowledge, this gauntlet has its own magical power pool, but depletes at twice the rate as he would.

    The Left Arm:

    Strengths:
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Weakens any light spell it comes into contact with by one rank
    - Its own magic pool which regenerates at a rate of 1% per post; will not use Zenshin's
    - Immune to Shadow magic of Zenshin's rank and absorbs it
    - Resistant to light magic (50%) as well as decreasing the rank of any light spell that touches it by a rank as long as it's Zenshin's rank or below

    Weaknesses:
    - Isn't immune to God/Demon Slayer shadows, but it still has a 50% resistance to them
    - Cannot absorb God/Demon Slayer shadows
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Magic power pool depletes at double the normal rate
    - Holy magic will decrease any ability that it collides with by one rank
    - Must put himself in harm's way to absorb spells

    Abilities:

    Roar of the Shadow Dragon:

    Name: Roar of the Shadow Dragon
    Rank: Zenshin's rank
    Type: Offensive
    Description: A very simple spell that is nearly identical to the spell of similar name that his other arm has and that most dragon slayers have in size and width (The attack has a diameter of 5 meters and engulfs everything in front of it. Also, it has a range of 50 meters). If it hits in any way or if the opponent is even within 10 meters of the beam, it will inflict what Zen calls "torment". This spell will also lower the rank of any light spell it collides with, so if it collides with a light spell of equal rank, it will win and pierce through. If one rank higher, then they will both explode violently.

    Strengths:
    - Torment can really mess an enemy up mentally
    - Allows Zenshin to create an opening as well as hurt his enemy at the same time
    - Very effective against light spells

    Weaknesses:
    - Torment lasts a very short amount of time for those above his rank
    - The enemy must be hit or within VERY close range to the spell for torment to take effect
    - Torment doesnt do anything physically to the enemy ; Just an illusion
    - Holy spells will decrease the rank of this spell by one

    Duration: Instant
    Cooldown: 4 posts

    Vortex of the Shadow Dragon:

    Name: Vortex of the Shadow Dragon
    Rank: Zenshin's rank
    Type: Offensive
    Description: A very offensive spell that deals with Zenshin punching the ground and surrounding him and his enemy with a swirling wall of shadows that is "built" around an area that spans 20 meters. The walls are 10 meters high and the enemy cannot fly while the spell is going on, as an invisible roof made of materialized leylines that rests 5 meters above him and his opponent. Trying to exit through the wall will inflict damage equal to his rank for each post they are in it, and given that width of the shadow wall is 5 meters and slows the movement of those who pass through it by 75%, so going out is nearly out of the question. Furthermore, trying to leave through there will also inflict torment that follows the same rules as the ability. While inside the perimeter of the spell, all light magic will be reduced by a rank and holy magic will be empowered by a rank. The opponent will also be tormented while within it for the entire duration of the spell.

    Strengths:
    - Torment can really mess an enemy up mentally
    - The torment lasts the entire duration
    - Powerful walls to stop escape

    Weaknesses:
    - Enemies outside are not affected
    - Torment doesn't do anything physically to the enemy ; Just an illusion
    - Holy spells will be powered up by one
    - Mages of equal rank will have their speed reduced to 25% and mages of higher rank will not have their speed impaired by the wall

    Duration: 3 posts
    Cooldown: 6 posts


    Last edited by King Zenshin on 2nd July 2017, 3:40 pm; edited 2 times in total


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    Chaotic Rumble
     
     

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    Character Name: Seru
    Primary Magic: Refraction : Sword King
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    Re: Left Arm of Ignorance

    Post by Chaotic Rumble on 16th July 2014, 8:28 am

    'Tis approved~


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    Jiyu Kazehime

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    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
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    Re: Left Arm of Ignorance

    Post by Jiyu Kazehime on 19th June 2017, 11:39 am

    Unlocked and moved at user's request.

    Spoiler:
    King Zenshin wrote:Name: Left Arm of Ignorance
    Rank: Legendary
    Type: Gauntlet; Weapon
    Description: The Left Arm of Ignorance is the name that Zenshin dubbed the dark scaled leather and metal plating that he created out of the single scale of the Shadow Dragon that he found inside the chest that once belonged to the old Wizard Saints. Although it's not as advanced our high tech as his other arm, it is still quite powerful. Some might view this as more of an armor as a weapon, but Zenshin would disagree, telling them that he made special modifications to harness the raw energy carried in the scale that he recreated in a good quantity to craft the entire gauntlet. As it is a mixture of leather straps, metal, and dragon scales, anyone who isn't Zenshin would consider it to be quite heavy. He, however, saw this coming and imbued some of his own mana within it so that he could use it as if it was light as a feather, just like how his scythes work. He worked a powerful alloy he received from Silver, his guild's "blacksmith", so to speak, and combined it with dragon scale to create the large plate that covers his shoulder as well as his hand all the way up to his mid-forearm. Of course, his trench coat has folded sleeves so the only thing that is revealed is the actual "metal" parts of the arm. The leather straps are all under the sleeves of the trench coat which are folded so that only the mid part of his forearm and below actually show. That, and the jet black shoulder plate is also above the coat, protecting him while making him look just a tad more threatening. The best part of the arm is the shadow, diamond-shaped lacrima he had placed in the palm of the gauntlet, allowing him to harness the raw power contained withing the scales. It's not as strong as the Right Arm, which is actually an arm and made from the scales of a stronger dragon, it's still quite powerful in its own right and allows him to circumvent the limitations that his magic puts on him. Zenshin himself cant use any magical power other than recreation, that doesn't mean he can't use the power that other objects have within them (similar to holder magic). Like his Right Arm of Knowledge, this gauntlet has its own magical power pool, but depletes at twice the rate as he would.

    The Left Arm:

    Strengths:
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Its own magic pool; will not use Zenshin's
    - Immune to Shadow magic and absorbs it
    - Resistant to light magic (50%) as well as decreasing the rank of any light spell that touches it by a rank as long as it's B-Rank or below
    - Capable of taking up to three A-Ranked spell's worth of direct damage before beginning to crack; extremely durable


    Weaknesses:
    - Isn't immune to God/Demon Slayer shadows, but it still has a 50% resistance to them
    - Cannot absorb God/Demon Slayer shadows
    - Anything armor piercing or that hits the area between the shoulder and the mid-forearm down
    - Dragon Slayers cannot eat the flames produced by this arm as it essentially uses their own flames against them (though he must first absorb an amount equal to the spell he wants to cast)
    - Magic power pool depletes at double the normal rate
    - Holy magic will decrease any spell that it collides with by one
    - Cannot absorb spells S-Ranked and above

    Abilities:
    - Its own magic pool; will not use Zenshin's
    - Regenerates 1% magic power per post (To its own pool, not Zenshin's)
    - Absorbs shadows from just about anything which is then converted to magical power and used by the arm. Absorption percentages: S-Rank; 60%, A-Rank; 40%, B-Rank; 33%, C-Rank; 20%, D-Rank; 12%. If not ranked, then it follows typical dragon slayer absorption percentages.
    - Gives off a nifty aura of purple and black passively, though can be toggled
    - Capable of taking up to three A-Ranked spell's worth of direct damage before beginning to crack; extremely durable
    - Torment: A unique ability that combines the shadow magic with his own recreation magic to produce a rather terrifying effect. It applies to spells as well as physical attacks but it does not stack, so once it's active, it can't be activated again until it wears off. If he hits an opponent of equal rank with this arm, they will be tormented for 4 posts. If lower rank, 6 posts. If Higher rank, 2 posts. While tormented, they will see their fear try and attack them if it is a physical one, or feel as though their fear is coming true. Their vision will be limited as if they were getting severe tunnel vision and everything around them will turn dark, only allowing them to see 10 meters forward. Mages that have very good SPECIFIC control of their mental systems arent effected by torment as long ; the duration halves(such as archive mages, not someone with a 'strong will')

    Roar of the Shadow Dragon:

    Name: Roar of the Shadow Dragon
    Rank: B
    Type: Offensive ; Rawr
    Description: A very simple spell that is nearly identical to the spell of similar name that his other arm has and that most dragon slayers have in size and width (The attack has a diameter of 15 meters and engulfs everything in front of it. Also, it has a range of 50 meters). Of course, it wouldn't be a spell of Zenshin's if it didn't have some sort of trick up its sleeve. If it hits in any way or if the opponent is even within 10 meters of the beam, it will inflict what Zen calls "torment". Since it's shadow magic, he thought it would be fitting to have the spell disrupt the magical energy inside the opponent's mind by causing them to hallucinate to varying degrees depending on their rank, and whether or not the spell hits. If the opponent is equal rank to him and doesn't get hit by the spell, they will be tormented for 3 posts. If they do, 4 posts. If the opponent is lower rank than him and don't get hit, 5 posts, if they do, 6 posts. If the opponent is higher rank and doesn't get hit, 1 post, if they do, 2 posts. This spell will also lower the rank of any light spell it collides with, so if it collides with a light spell of equal rank, it will win and pierce through. If one rank higher, than they will both explode violently.

    Strengths:
    - Torment can really mess an enemy up mentally
    - Allows Zenshin to create an opening as well as hurt his enemy at the same time
    - Very effective against light spells

    Weaknesses:
    - Torment lasts a very short amount of time for those above his rank
    - The enemy must be hit or within VERY close range to the spell for torment to take effect
    - Torment doesnt do anything physically to the enemy ; Just an illusion
    - Holy spells will decrease the rank of this spell by one

    Duration: Instant
    Cooldown: 4 posts

    Vortex of the Shadow Dragon:

    Name: Vortex of the Shadow Dragon
    Rank: B
    Type: Offensive ; Whoosh
    Description: A very offensive spell that deals with Zenshin punching the ground and surrounding him and his enemy with a swirling wall of shadows that is "built" around an area that spans 20 meters. The walls are 10 meters high and the enemy cannot fly while the spell is going on, as an invisible roof made of materialized leylines that rests 5 meters above him and his opponent. Trying to exit through the wall will inflict a B ranked spell's worth of damage for each second they are in it, and the width of the shadow wall is 5 meters and slows the movement of those who pass through it by 75%, so going out is nearly out of the question. Furthermore, trying to leave through there will also inflict torment that follows the same rules as the ability. While inside the perimeter of the spell, all light magic will be reduced by a rank and holy magic will be empowered by a rank. The opponent will also be tormented while within it for the entire duration of the spell, as Zenshin also creates an AoE inside that messes with the leylines and magic flow within the mind inside of the perimeter of this spell to which he is immune to.

    Strengths:
    - Torment can really mess an enemy up mentally
    - The torment lasts the entire duration
    - Powerful walls to stop escape

    Weaknesses:
    - Enemies outside are not affected
    - Mages that have very good SPECIFIC control of their mental systems arent affected as much by torment (such as archive mages, not someone with a 'strong will')
    - Torment doesnt do anything physically to the enemy ; Just an illusion
    - Holy spells will be powered up by one
    - Mages A-Rank and above have the speed reduction halved

    Duration: 3 posts
    Cooldown: 6 posts


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    For my ref:
    1320000 then 775000, 2095000 total.

      Current date/time is 19th November 2017, 12:51 pm