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    Alie and Ariel's magic (Fantasy Fragment)

    Alie and Ariel
    Alie and Ariel

    Player 
    Lineage : Serpent Fang
    Position : None
    Posts : 369
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 181.25

    Character Sheet
    First Magic: Fantasy Fragments
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Alie and Ariel's magic (Fantasy Fragment)

    Post by Alie and Ariel 5th July 2014, 11:23 pm

    Alie and Ariel's magic (Fantasy Fragment) Fantas10
    Magic

    Primary Magic: Fantasy Fragment
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: The Fantasy Fragment was a project that the New Human Initiative thought would be best for the two girls they had obtained. At its core the Fantasy Fragments are parts of a large crystal that had been created from the solidification of a mage who had too much magic pumped into them. The resulting crystalline explosion destroyed an entire lab. Those who survived swore they saw their loved ones coming for them. Even if they were long dead. Tests on the resulting crystal showed that is resonated strongly with the electrical signals in the brain. It would read those and using supplied magical energy attempt to bring the image into existence. The scientists managed to break 4 samples off of the large construct. Each shard is approximately 1 inch by 1 inch and have a pink/purple hue to them. Testing reviled that even separated from the main body both crystals could still produce the same effect. Hence 2 shards where given to each Twin for testing, they were hence forth known as Fantasy Fragments. These fragments where inserted into the back of both girls’ hands rather painfully. The crystal seeming to heat up and fuse with the flesh and bone.
    During combat the shards channel magical energy into them and allow the caster to conjure forth physical projections from their mind. This is very helpful because it can be either weapons, environments or even monsters from the mage’s mind. For the twins this was perfect, they had a habit of toying with their enemies so being able to change the flow of battle was perfect. Though powerful, it seems that the state of the caster’s affects how well the summons perform. During intense battles the weapons and creatures either gain much more power or lose their form entirely and explode. The recoil the caster takes is both mental and physical. The twins learned this the hard way when they accidentally blew up one of their teammates during a training exercise. The lost haunted them for weeks, but they learned their lesson.
    Strengths:
    -A fluid and ever changing environment calls for spells that can adapt.
    -Changes to the environment last as long as the mage has energy.
    -Can form an almost unlimited number of objects for as long as the mage has energy.
    Weaknesses:
    -The creations can lose form if the mage’s mind or will power is broken.
    -Requires a certain amount of training in order to bring out the same thing consistently.
    -Most creations require some sort of previous knowledge to draw from.
    -All summons, including weapons, monsters and changes in landscape require some form of magical energy to sustain. These can be in short bursts at certain times, a constant drain or a one time use. It depends on the subject in question.

    Lineage: Serpent's Fang:
    Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
    Ability: The user becomes agile like a snake, moving quickly in water and grass (50% speed/agility increase) and slithers like a snake during this time. The user also receives harder skin than others giving them a 25% damage resistance against attacks. The active ability is passive and also allows the user to spew out deadly venom from their mouth to paralyze living beings. Range of 5 meters, lasts 1 post. 5 post cooldown and is shot out in the form of a colored(up to the user what color) wad of spit.
    Usage: Passive abilities that affects the user. The paralysis poison can have an effect against the same person a maximum of 2 times before they become immune for the rest of the thread but has no effect on H-ranks. Cooldown of the venom does not start until after the paralysis is over.

    Unique Abilities:
    -Creation of Mind: Mage can create almost anything they put their mind too. Literally. From monsters to weapons, if the mage has enough magic and the will then anything is possible.
    -Chains of Binding: With great power comes a need to harness it. These are magical chains that can be activated when a creature is brought into existence. They are used to tame said creatures into serving them.
    -Resonance mode: After a prolonged fight (4+ enemy posts) the crystals can memorize the magical wavelength of the enemy. By sending out sound waves of the same frequency the enemy spells can be neutralized.
    -Living storage: The crystals themselves can be used to store magical energy within them so that the mage doesn't have to use their own energy when casting spells. Can store up to the mages rank in magical energy and cannot be used during combat.

    Spells:
    D Rank Spells:

    C Rank spells:

    B Rank spells WIP:

    A Rank spells WIP:

    Signature spell:

    Spell Fusions Place Holder:


    Last edited by Alie and Ariel on 4th March 2016, 11:29 pm; edited 19 times in total
    Alie and Ariel
    Alie and Ariel

    Player 
    Lineage : Serpent Fang
    Position : None
    Posts : 369
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 181.25

    Character Sheet
    First Magic: Fantasy Fragments
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Alie and Ariel 21st March 2015, 2:34 am

    Bump for approval


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) Aa-sig10

    Magic Powers
    Backstory Info
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Thorn 21st March 2015, 12:30 pm

    Alie and Ariel wrote:
    Alie and Ariel's magic (Fantasy Fragment) 4609558023497_yRWwMQAK_l
    Magic

    Primary Magic: Fantasy Fragment
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: The Fantasy Fragment was a project that the New Human Initiative thought would be best for the two girls they had obtained. At its core the Fantasy Fragments are parts of a large crystal that had been created from the solidification of a mage who had too much magic pumped into them. The resulting crystalline explosion destroyed an entire lab. Those who survived swore they saw their loved ones coming for them. Even if they were long dead. Tests on the resulting crystal showed that is resonated strongly with the electrical signals in the brain. It would read those and using supplied magical energy attempt to bring the image into existence. The scientists managed to break 4 samples off of the large construct. Each shard is approximately 1 inch by 1 inch and have a pink/purple hue to them. Testing reviled that even separated from the main body both crystals could still produce the same effect. Hence 2 shards where given to each Twin for testing, they were hence forth known as Fantasy Fragments. These fragments where inserted into the back of both girls’ hands rather painfully. The crystal seeming to heat up and fuse with the flesh and bone.
    During combat the shards channel magical energy into them and allow the caster to conjure forth physical projections from their mind. This is very helpful because it can be either weapons, environments or even monsters from the mage’s mind. For the twins this was perfect, they had a habit of toying with their enemies so being able to change the flow of battle was perfect. Though powerful, it seems that the state of the caster’s affects how well the summons perform. During intense battles the weapons and creatures either gain much more power or lose their form entirely and explode. The recoil the caster takes is both mental and physical. The twins learned this the hard way when they accidently blew up one of their teammates during a training exercise. The lost haunted them for weeks, but they learned their lesson.
    Strengths:
    -A fluid and ever changing environment calls for spells that can adapt.
    -Changes to the environment last as long as the mage has energy.
    -Can form an almost unlimited number of objects for as long as the mage has energy.
    Weaknesses:
    -The creations can lose form if the mage’s mind or will power is broken.
    -Requires a certain amount of training in order to bring out the same thing consistently.
    -Most creations require some sort of previous knowledge to draw from.
    -All summons, including weapons, monsters and changes in landscape require some form of magical energy to sustain. These can be in short bursts at certain times, a constant drain or a one time use. It depends on the subject in question.
    Lineage: Reaper’s Touch:
    Description: The Grim Reaper traded places with a man that laughed at how easy it would be to be Death, however the man learned his lesson after watching countless lives being taken away at his hands. As a reminder, Death corrupted his blood and anything the man touches is burnt to a crisp.
    Ability: The user has to touch the target in order to be able to apply the effect of this Lineage. Those that are affected have their magic power degenerate and receive a physical burn on the area touched. The degeneration and burning only last three posts. Those afflicted lose a D-Ranked amount of magic power per post. The burning does D-Ranked damaged per post as well.
    Usage: Upon usage, the lineage can only affect the target for three posts, and can only be used three times a thread. Also, they will know the lineage is active because the user's hands begin to burn ethereally - they feel no pain however - and their skin burns away down to their bare bones. Their hands are then surrounded by a purple, fiery aura.
    Unique Abilities:
    -Creation of Mind: Mage can create almost anything they put their mind too. Literally. From monsters to weapons, if the mage has enough magic and the will then anything is possible.
    -Chains of Binding: With great power comes a need to harness it. These are magical chains that can be activated when a creature is brought into existence. They are used to tame said creatures into serving them.
    -Resonance mode: After a prolonged fight (4+ enemy posts) the crystals can memorize the magical wavelength of the enemy. By sending out sound waves of the same frequency the enemy spells can be neutralized.
    -Living storage: The crystals themselves can be used to store magical energy within them so that the mage doesn't have to use their own energy when casting spells. Can store up to the mages rank in magical energy and cannot be used during combat.

    Spells:
    Alie's Spells:

    Ariel's Spells:

    Spell Fusions Place Holder:


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) S6Eaz9K
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Thorn 22nd March 2015, 12:58 pm

    Alie and Ariel wrote:
    Alie and Ariel's magic (Fantasy Fragment) 4609558023497_yRWwMQAK_l
    Magic

    Primary Magic: Fantasy Fragment
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: The Fantasy Fragment was a project that the New Human Initiative thought would be best for the two girls they had obtained. At its core the Fantasy Fragments are parts of a large crystal that had been created from the solidification of a mage who had too much magic pumped into them. The resulting crystalline explosion destroyed an entire lab. Those who survived swore they saw their loved ones coming for them. Even if they were long dead. Tests on the resulting crystal showed that is resonated strongly with the electrical signals in the brain. It would read those and using supplied magical energy attempt to bring the image into existence. The scientists managed to break 4 samples off of the large construct. Each shard is approximately 1 inch by 1 inch and have a pink/purple hue to them. Testing reviled that even separated from the main body both crystals could still produce the same effect. Hence 2 shards where given to each Twin for testing, they were hence forth known as Fantasy Fragments. These fragments where inserted into the back of both girls’ hands rather painfully. The crystal seeming to heat up and fuse with the flesh and bone.
    During combat the shards channel magical energy into them and allow the caster to conjure forth physical projections from their mind. This is very helpful because it can be either weapons, environments or even monsters from the mage’s mind. For the twins this was perfect, they had a habit of toying with their enemies so being able to change the flow of battle was perfect. Though powerful, it seems that the state of the caster’s affects how well the summons perform. During intense battles the weapons and creatures either gain much more power or lose their form entirely and explode. The recoil the caster takes is both mental and physical. The twins learned this the hard way when they accidentally blew up one of their teammates during a training exercise. The lost haunted them for weeks, but they learned their lesson.
    Strengths:
    -A fluid and ever changing environment calls for spells that can adapt.
    -Changes to the environment last as long as the mage has energy.
    -Can form an almost unlimited number of objects for as long as the mage has energy.
    Weaknesses:
    -The creations can lose form if the mage’s mind or will power is broken.
    -Requires a certain amount of training in order to bring out the same thing consistently.
    -Most creations require some sort of previous knowledge to draw from.
    -All summons, including weapons, monsters and changes in landscape require some form of magical energy to sustain. These can be in short bursts at certain times, a constant drain or a one time use. It depends on the subject in question.
    Lineage: Reaper’s Touch:
    Description: The Grim Reaper traded places with a man that laughed at how easy it would be to be Death, however the man learned his lesson after watching countless lives being taken away at his hands. As a reminder, Death corrupted his blood and anything the man touches is burnt to a crisp.
    Ability: The user has to touch the target in order to be able to apply the effect of this Lineage. Those that are affected have their magic power degenerate and receive a physical burn on the area touched. The degeneration and burning only last three posts. Those afflicted lose a D-Ranked amount of magic power per post. The burning does D-Ranked damaged per post as well.
    Usage: Upon usage, the lineage can only affect the target for three posts, and can only be used three times a thread. Also, they will know the lineage is active because the user's hands begin to burn ethereally - they feel no pain however - and their skin burns away down to their bare bones. Their hands are then surrounded by a purple, fiery aura.
    Unique Abilities:
    -Creation of Mind: Mage can create almost anything they put their mind too. Literally. From monsters to weapons, if the mage has enough magic and the will then anything is possible.
    -Chains of Binding: With great power comes a need to harness it. These are magical chains that can be activated when a creature is brought into existence. They are used to tame said creatures into serving them.
    -Resonance mode: After a prolonged fight (4+ enemy posts) the crystals can memorize the magical wavelength of the enemy. By sending out sound waves of the same frequency the enemy spells can be neutralized.
    -Living storage: The crystals themselves can be used to store magical energy within them so that the mage doesn't have to use their own energy when casting spells. Can store up to the mages rank in magical energy and cannot be used during combat.

    Spells:
    Alie's Spells:

    Ariel's Spells:

    Spell Fusions Place Holder:


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) S6Eaz9K
    Alie and Ariel
    Alie and Ariel

    Player 
    Lineage : Serpent Fang
    Position : None
    Posts : 369
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 181.25

    Character Sheet
    First Magic: Fantasy Fragments
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Alie and Ariel 26th March 2015, 12:32 pm

    Edits have been made. Bumping


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) Aa-sig10

    Magic Powers
    Backstory Info
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Thorn 26th March 2015, 2:36 pm

    Alie and Ariel wrote:
    Alie and Ariel's magic (Fantasy Fragment) 4609558023497_yRWwMQAK_l
    Magic

    Primary Magic: Fantasy Fragment
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: The Fantasy Fragment was a project that the New Human Initiative thought would be best for the two girls they had obtained. At its core the Fantasy Fragments are parts of a large crystal that had been created from the solidification of a mage who had too much magic pumped into them. The resulting crystalline explosion destroyed an entire lab. Those who survived swore they saw their loved ones coming for them. Even if they were long dead. Tests on the resulting crystal showed that is resonated strongly with the electrical signals in the brain. It would read those and using supplied magical energy attempt to bring the image into existence. The scientists managed to break 4 samples off of the large construct. Each shard is approximately 1 inch by 1 inch and have a pink/purple hue to them. Testing reviled that even separated from the main body both crystals could still produce the same effect. Hence 2 shards where given to each Twin for testing, they were hence forth known as Fantasy Fragments. These fragments where inserted into the back of both girls’ hands rather painfully. The crystal seeming to heat up and fuse with the flesh and bone.
    During combat the shards channel magical energy into them and allow the caster to conjure forth physical projections from their mind. This is very helpful because it can be either weapons, environments or even monsters from the mage’s mind. For the twins this was perfect, they had a habit of toying with their enemies so being able to change the flow of battle was perfect. Though powerful, it seems that the state of the caster’s affects how well the summons perform. During intense battles the weapons and creatures either gain much more power or lose their form entirely and explode. The recoil the caster takes is both mental and physical. The twins learned this the hard way when they accidentally blew up one of their teammates during a training exercise. The lost haunted them for weeks, but they learned their lesson.
    Strengths:
    -A fluid and ever changing environment calls for spells that can adapt.
    -Changes to the environment last as long as the mage has energy.
    -Can form an almost unlimited number of objects for as long as the mage has energy.
    Weaknesses:
    -The creations can lose form if the mage’s mind or will power is broken.
    -Requires a certain amount of training in order to bring out the same thing consistently.
    -Most creations require some sort of previous knowledge to draw from.
    -All summons, including weapons, monsters and changes in landscape require some form of magical energy to sustain. These can be in short bursts at certain times, a constant drain or a one time use. It depends on the subject in question.
    Lineage: Reaper’s Touch:
    Description: The Grim Reaper traded places with a man that laughed at how easy it would be to be Death, however the man learned his lesson after watching countless lives being taken away at his hands. As a reminder, Death corrupted his blood and anything the man touches is burnt to a crisp.
    Ability: The user has to touch the target in order to be able to apply the effect of this Lineage. Those that are affected have their magic power degenerate and receive a physical burn on the area touched. The degeneration and burning only last three posts. Those afflicted lose a D-Ranked amount of magic power per post. The burning does D-Ranked damaged per post as well.
    Usage: Upon usage, the lineage can only affect the target for three posts, and can only be used three times a thread. Also, they will know the lineage is active because the user's hands begin to burn ethereally - they feel no pain however - and their skin burns away down to their bare bones. Their hands are then surrounded by a purple, fiery aura.
    Unique Abilities:
    -Creation of Mind: Mage can create almost anything they put their mind too. Literally. From monsters to weapons, if the mage has enough magic and the will then anything is possible.
    -Chains of Binding: With great power comes a need to harness it. These are magical chains that can be activated when a creature is brought into existence. They are used to tame said creatures into serving them.
    -Resonance mode: After a prolonged fight (4+ enemy posts) the crystals can memorize the magical wavelength of the enemy. By sending out sound waves of the same frequency the enemy spells can be neutralized.
    -Living storage: The crystals themselves can be used to store magical energy within them so that the mage doesn't have to use their own energy when casting spells. Can store up to the mages rank in magical energy and cannot be used during combat.

    Spells:
    Alie's Spells:

    Ariel's Spells:

    Spell Fusions Place Holder:


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) S6Eaz9K
    Alie and Ariel
    Alie and Ariel

    Player 
    Lineage : Serpent Fang
    Position : None
    Posts : 369
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 181.25

    Character Sheet
    First Magic: Fantasy Fragments
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Alie and Ariel 26th March 2015, 9:52 pm

    Changed the damage threshold on the last spell. 10th edit's the charm maybe?


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) Aa-sig10

    Magic Powers
    Backstory Info
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Thorn 27th March 2015, 4:13 am

    Approved


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) S6Eaz9K
    avatar
    Guest
    Guest

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by Guest 22nd January 2016, 7:02 pm

    Unlocked at user's request.
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Magic: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Magic: ☽ pink dominion ☾
    Third Magic: ☽ gemstone serpentine ☾

    Alie and Ariel's magic (Fantasy Fragment) Empty Re: Alie and Ariel's magic (Fantasy Fragment)

    Post by desirée 16th December 2017, 4:47 pm

    Alie and Ariel's magic (Fantasy Fragment) XEibTrW


    _____________________________________________________________________________________

    Alie and Ariel's magic (Fantasy Fragment) IY2eFxu


      Current date/time is 18th March 2024, 11:26 pm