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    Lava-Make W.I.P

    Elijah
    Elijah
     
     

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Metal God Slayer
    Second Magic: N/A
    Third Magic:

    In Progress Lava-Make W.I.P

    Post by Elijah on 26th June 2014, 11:11 am

    Magic

    Primary Magic: Lava-Make
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Lava-Make is a form of make magic and like all make magics, it utilizes one type of element. In the case of Lava-Make, it's well lava. Lava-Make works, by turning the rock and earth around the user, into a molten version of it aka lava. The user can generate lava out of their body to some extent, but not enough to fuel their most powerful spells.

    Lava-Make is very similar to other make type magics, allowing the user to create inanimate and animate objects/creatures from lava. These can range from simple weaponry to living beasts made of the extremely hot lava. The animate constructs of lava, can move freely around, sometimes fully ignoring the users commands even.

    Lava-Makes spells and creations have the properties of lava, as they can turn liquid or into obsidian, depending on their temperature, which the user can regulate. The lava can usually burn or melt it's way through anything, making it an amazing tool for area of effect. All lava in an area, that was created by the user of Lava-Make or that was there naturally, can be used for the spells and is fully under the user's control.
    Strengths:

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    Abilities/Powers:

    • Heat Tempered Body: While in combat (Combat state: After taking a hit or dealing damage) the user's body let's out an immense heat, only very close to the user's body. This immense heat will burn anyone who touches the user's body, dealing a C-rank damage, nothing will be done if the touch was magically enchanted. All physical damage that is lower rank of the user, will be negated by the heat. Physical damage equal will be lowered by 50% and higher rank physical damage will be reduced by 25%.
    • Temperature Control: The user can raise the temperature in the area, but not lower it. The area of effect is 75 feet and the maximum temperature that can be raised is 300 degrees Celsius.
    • Lava Puddles: All spells cast by the user, that aren't attached to the user's body, will leave behind a puddle of lava, the size depending on the spells rank. The size is D-rank: 2.5 feet area, C-rank: 5 feet area, B-rank: 10 feet area, A-rank: 20 feet area, S-rank: 40 feet area, H-rank: 70 feet area. If stepped in, the puddles deal half the damage of the spells rank that they were created from. The puddles stay on the field for 5 posts or until destroyed by a water spell.
    • Melting Power: All the Lava of Lava-Make can melt through anything in the environment and everything lower ranked than the spell used.
    • Temperature Resistance: The user can't feel cold or heat, unless they are over -500'c or 1500'c.
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    Last edited by ElijahR on 20th February 2015, 11:48 am; edited 10 times in total
    Elijah
    Elijah
     
     

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Metal God Slayer
    Second Magic: N/A
    Third Magic:

    In Progress Re: Lava-Make W.I.P

    Post by Elijah on 4th July 2014, 7:03 am

    Bump, finished.
    avatar
    Guest
    Guest

    In Progress Re: Lava-Make W.I.P

    Post by Guest on 5th July 2014, 4:57 am

    Hey ElijahR, I'll be reviewing your application for you =] Any edits will be written in blue and if you have any questions at all or wish to talk about the edits I've requested then feel free to grab me in the CBox, on skype or via PM and I'll happily talk to you about them.

    Requip: Berserker:
    Magic

    Primary Magic: Requip: Berserker
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip: Berserker is part of the requip family of magics. Berserker allows the switching of only weapons, Requip: Berserker users have no way to switch between armors as their magic doesn't hold that ability. Berserker users use mostly close range weaponry, mostly ranging from maces, axes, scythes, hammers and swords, though there are a few special ones as well. The magic was used by mages who didn't care about their life or well being, it was a magic used mainly by outlaws or dark mages, as it's usage was and still is quite dangerous. It's dangerous considering the fact, that to tap into it's hidden potential, the user must be damaged or close to death. Berserker users seem ti share a common line of being a little reckless in combat as their magic isn't sophisticated or really doesn't use that many spells.

    Requip: Berserker is still really similar to all other types of requips. The user has a space to store weaponry, that they use in combat. Berserker users are though, fairly quick at requiping. They do only have to change weapons and it can be done quickly while in the midst of combat.
    Strengths:

    • Is fast at changing different weapons.
    • All the weapons have a passive and active effect.
    • Has a variety of different weapons.

    Weaknesses:

    • No long range weaponry.
    • No armors what so ever.
    • Has to take damage to delve into some of the powers of the magic.
    • Weapons have low duration.

    Abilities/Powers:

    • Berserk State: Requip: Berserker mages, when going below 50% health start showing signs of insanity. Every time they requip a new weapon, they lose 20% from their sanity and gain a 10% increase to strength and endurance. This caps out at 100% sanity loss and 50% gain to strength and endurance.
    • Master of Weaponry: Can use any weapon without any real training before.


    Signature Spell:

    Name: Requip: Hyosanryu
    Rank: D-Rank
    Type: Sword
    Description: Hyosanryu is summoned when Elijah holds his right hand outward in front of him. The sword appears in his hand, by it's handle. After that, the sword must be held by both hands, as it is heavy and the length of it is too much for one hand. The sword is 6 feet long, the blade making up 4,5 feet of it, while the handle is 1,5 feet long. The sword is sharp from only one edge. On the blade of Hyosanryu are small letters, that seemingly do nothing and don't stand out at all.
    Hyosanryu:
    Lava-Make W.I.P 89115
    Strengths:

    • Has a long length, making it have a longer reach.
    • Has a powerful swing do it.
    • Can break through armor equal or lower than it's rank.

    Weaknesses:

    • Is two-handed.
    • Is heavy to use and a wrong swing can move the user out of balance.
    • Can be broken by 2 spells of the same rank.
    • If the weapon is broken, it can't be used during the thread it was broken in again.

    Duration: 4 posts
    Cool-down: 6 posts
    Ability:

    Name:Highlander
    Rank: D-Rank
    Type: Buff
    Description: When cast, Hyosanryu starts to emit a bright green light. The light emits from the letters on the blade. Highlander empowers the Hyosanryu with extra power, making it's strikes deal increased damage. Also during Highlander, the user's eyes glow with the same bright green color.
    Strengths:

    • Doubles the attack power of Hyosanryu. If the weapon is D-rank and Highlander is active, the weapon's strikes will deal 2 D-ranks worth of damage.
    • Is instant cast, so can be cast while an attack is going on.
    • Makes the weapon give off light.

    Weaknesses:

    • When Highlander is activated, it makes the duration of Hyosanryu be the same as Highlander.
    • Can't be activated when the weapon has been out for 3 or 4 posts.
    • When Highlander duration ends, so does Hyosanryu's. (This is the same as the first weakness really. Please replace it or remove it.)
    • Only powers up attacking damage, the speed of the attacks stays the same.

    Duration:2 posts
    Cool-down:6 posts


    D-Rank Spells:

    Name: Requip: Eltren
    Rank: D-Rank
    Type: Polearm
    Description: The user holds their arm out next to them and says Eltren's name. The polearm appears into their hand in a second. Eltren is about 8 feet in length, with the blade only being 2 foot long. There is a small red orb between the handle and the blade, which seems to hold the two together.
    Eltren:
    Lava-Make W.I.P Item_polearm_by_FreedomIsNow
    Strengths:

    • Has a long reach.
    • Can be used as one handed or two handed.
    • Eltren's attacks are quick.

    Weaknesses:

    • One handed attacks aren't as strong as two handed.
    • The blade is small compared to the weapon length.
    • Can be broken by 2 of the same rank spells.
    • Two-handed attack means using both hands. (This is more of a statement than an actual weakness. What is it about using two hands that makes it a weakness?)

    Duration:3 posts
    Cool-down:5 posts
    Ability:

    Name: Raver Wind
    Rank: D-Rank
    Type: Buff
    Description: When Raver Wind is cast, Eltren releases a gust of wind from the red orb connecting the blade and handle. The gust is visible and travels to the caster, covering them in it. The gust increases the speed of the user and makes them look distorted thanks to the wind. It has no real defensive capabilities, as the gust isn't powerful.
    Strengths:

    • Increases the users speed by 20%.
    • Is instant cast.
    • Distorts the users looks a little, making their actions to be harder to identify by D and C rank mages.

    Weaknesses:

    • Has no defensive or real offensive power.
    • B-rank and up mages aren't effected by the distortion.
    • Raver Wind ends when Eltren is broken or switched.
    • Needs to have the weapon out to cast Raver Wind.

    Duration: 2 posts
    Cool-down: 4 posts


    Name: Requip: Havergrades
    Rank: D-Rank
    Type: Dual Swords
    Description: The user holds both their hands out and calls for the Havergrades. The swords appear in front of the user, floating in midair. Havergrades resemble regular swords, but have a difference. Both of the swords are cut in half from the middle, giving them the look of a fork, but due to the blades being quite lengthy, both 3 feet with the handle being 0.5 feet long. The cuts were probably made, so that Havergrades could break other weapons, mainly swords and spears in combat.
    Havergrades:
    Lava-Make W.I.P 00Byz-36b625be-ad75-4fdb-be2a-59ece7400dbe
    Strengths:

    • There are two swords.
    • Have defensive capabilities due to the cut in the middle.
    • Are fast striking.

    Weaknesses:

    • Even when Havergrades are one handed weapon, there is two of them, so the use both arms.
    • Always requips both, no way to just take out one.
    • When one is broken, the other switches out automatically.
    • Can be broken by 2 same rank spells.

    Duration:3 posts
    Cool-down:5 posts
    Ability:

    Name:Weapon Breaker
    Rank: D-Rank
    Type: Offensive, Defensive
    Description: Both of the Havergrades start glowing, when this spell is activated. The weapons increase in durability, making them unbreakable for one post and making them able to break other weak weapons for that post. The weapon they break, must be inside the cut, but the weaponry does more damage for that one post as well.
    Strengths:

    • Can break weak weapons or D-rank spell weapons.
    • Is unbreakable during the effect.
    • Does half a D-rank damage more for one post.

    Weaknesses:

    • Can't break strong weapons or C-rank and up spell weapons.
    • The weapon that is broken, must be inside the cut on one of the Havergrades.
    • Very close range orientated.
    • Doesn't boost the speed of the attacks, meaning that the damage boost may just go to waste.

    Duration:1 post
    Cool-down:5 posts


    Name: Neferit
    Rank: D-Rank
    Type: War Axe
    Description: The weapon is summoned by the user holding their hands together in front of them and saying the name of Neferit. The axe appears with it's blade on the ground and handle in the hands of the user. Neferit is a massive thing, supporting the length of 7 feet, with the blade making up 3 feet in length and the blades reaching 1.5 feet outwards from both sides of the axe. It has multiple small spikes on the head of the weapon, mostly as decoration.
    Neferit:
    Lava-Make W.I.P MC-SW-710
    Strengths:

    • Is massive in size. (Please state how this is a strength)
    • Hits with a huge force, due to it's size.
    • Can hit multiple opponents at the same time, due to it's size.

    Weaknesses:

    • Uses up both hands.
    • A false swing may make the user lose his balance.
    • The summoning takes a post.
    • Is broken by 3 of the same rank spells.

    Duration:3 posts
    Cool-down:5 posts
    Ability:

    Name: Ravage
    Rank: D-Rank
    Type: Buff
    Description: Neferit starts glowing in an evil red glow. It's power starts to surge through the users body, giving them increased power, though at a higher cost. To cast Ravage, the user must have first lost at least 20% health and must give up 10% more to activate Ravage. The spell makes the user lose almost all of their senses regarding detection, making them able to attack anyone. The attacks of Neferit power up as well.
    Strengths:

    • Boosts strength by 15%
    • Attacks from Neferit deal double their rank damage for the duration.
    • Can help activate the berserker passive earlier.

    Weaknesses:

    • Must have lost 20% health to activate.
    • Costs 10% health to activate.
    • Can't detect allies while active.
    • Increases the cool-down of Neferit by 2 posts.

    Duration:2 posts
    Cool-down:7 posts


    Name: Vierron
    Rank: D-Rank
    Type: Claws
    Description: Vierron is a claw type weapon that is somewhat similar to that of a birds peak. The summoning is them most simple one of all weapons in Elijah's arsenal. Just say the name of Vierron and the blades appear onto the hands of the user. The blades are made up of 3 different ones. The first being the main one and is longer than than the others, being 1.5 feet in length, the other two are placed lower than the main one and are 0.5 feet in length. Vierron can strike the fastest out of all of Elijah's weapons.
    Vierron:
    Lava-Make W.I.P Arm_shark_fantasy_weapon_540
    Strengths:

    • Instant summon.
    • Attacks quickly.
    • Small in size, making damaging it harder.

    Weaknesses:

    • Very close range.
    • Only really for one target fighting.
    • Broken by 2 of the same rank spells.
    • As there is two of them, each on one hand, when one is broken, the other is forced to switch out.

    Duration:3 posts
    Cool-down:5 posts
    Ability:

    Name: Bleed
    Rank: D-Rank
    Type: Offensive
    Description: Both of the weapons start glowing with a black glow. The effect only causes the weapons to make deeper cuts with a small force thingy around them. The cuts cause bleed damage to the opponent for 2 posts.
    Strengths:

    • Makes cuts deeper.
    • Causes the opponent to take D-rank bleeding damage for 2 posts after the cuts have been made.
    • Can make multiple opponents bleed.

    Weaknesses:

    • The bleed doesn't stack. When an enemy has been made to bleed once, it can't be done again in the next 2 posts.
    • The cuts can be healed by a D-rank healing spell.
    • Gives no other boost than the ability to add bleed.
    • Is useless when all the attacks are dodged.

    Duration:2 posts
    Cool-down:4 posts
    Elijah
    Elijah
     
     

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Metal God Slayer
    Second Magic: N/A
    Third Magic:

    In Progress Re: Lava-Make W.I.P

    Post by Elijah on 5th July 2014, 7:03 am

    Bump, edited ;3
    avatar
    Guest
    Guest

    In Progress Re: Lava-Make W.I.P

    Post by Guest on 5th July 2014, 7:55 am

    Nice work and thank you for the edits =]

    Lava-Make W.I.P ZhroAlE
    Cirven
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Partner : Demi
    Posts : 2403
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Experience : 764,538

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic: Vir'ednith

    In Progress Re: Lava-Make W.I.P

    Post by Cirven on 29th November 2014, 9:48 am

    Re-opened for magic change.


    _____________________________________________________________________________________

    Lava-Make W.I.P LxcTBIi
    Character Info:
    Elijah
    Elijah
     
     

    Quality Badge Level 1- Guild Master- S-Rank- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 257
    Guild : Gold Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic: Metal God Slayer
    Second Magic: N/A
    Third Magic:

    In Progress Re: Lava-Make W.I.P

    Post by Elijah on 13th December 2014, 3:13 pm

    ElijahR wrote:Magic

    Primary Magic: Requip: Highlander
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip

    Strengths:

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      Current date/time is 22nd August 2019, 2:09 am