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    Sky Kingdom Armory

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Sky Kingdom Armory Empty Sky Kingdom Armory

    Post by Rosetta Crawford 18th November 2013, 1:10 pm

    Armour
    Spoiler:

    Eye of Emptiness:

    Rank: Legendary(+)
    Type: Eye
    Description:
    Spoiler:
    Sky Kingdom Armory Green_Magic_Orb_by_toast_sama
    There is a reason that Zack constantly wears an eyepatch and that is when he was training he lost his eye. This was not an accident. No, his eye was taken to be replaced with something much more useful. Aside from its storage power this grants him the ability to see more clearly. It sees through the eyepatch as if it wasn't there.
    Strengths:

    • The eye sees as well as his normal eye, but is much more resistant to damage
    • By closing his real eye he can see as clearly in darkness as if it was in bright daylight with this eye

    Weaknesses:

    • Tends to scare off the girls
    • If the eye is destroyed he will lose access to all of his tools that are stored within it until the eye is repaired

    Abilities:

    The Void:

    Rank: B
    Description: The eye contains a dimensional rift to an external dimension only accessible via the eye.  Due to the magical powers being dependant on the user the eye is only able to store ten items inside it and these have to be marked with a special magic seal in order to be stored. This seal is Zack's personal seal. He can reach into the eye and pull out objects as if from nowhere. Zack is the only one able to pull items out. He is able to put into the eye an object that is less than 12ftx12ftx12ft including living organisms, but not people. The object until it is fully removed is reduced in size enough to allow it to be extracted.

    • Allows weapons, animals and armour to be carried about without any effort.
    • Allows weapons, animals and armour to be snuck into places easily.
    • Allows heavy weapons and armour to be transported without wearing out the user
    • Is insanely creepy to see

    Weaknesses:

    • Can only store marked items
    • Can only store ten items
    • Can only store animals, weapons and armour that are smaller than 12ftx12ftx12ft
    • Leaves him open whilst he is pulling out a weapon/item
    • Items must be registered or put in during the thread to be pulled out


    Anadem of Aeolus:

    Rank: Strong
    Type: Headgear
    Description: The Anadem of Aeolus is a strange piece of equipment that when worn takes a form dependant on the user's needs.  However, it can only be worn by those blessed by the winds i.e. the wind demon slayer the one who possesses blessed wind magic. Normally, for Zack, it takes the form of a headband. It gives the user a faint coating of wind that is invisible, but protects them from some damage. It is concentrated most around the head. Thus the user is protected as if wearing a full set of armour even though they are only wearing a headband. The head is protected as if by strong armour and the rest of the body by weak.
    Strengths:

    • Protects the wearer
    • Can change form to suit the wearer
    • Can only be worn by a sky demon slayer

    Weaknesses:

    • Cannot protect the user if it is not being worn on the head
    • Can only block up to one C rank's worth of damage(on head) or D rank damage on body

    Abilities:
    Aelous Aura:

    Rank: C
    Description: The constant wind aura that surrounds the body whilst the anadem is worn upon the head can be charged with extra power in order to generate a stronger coating. This coating increases the defensive power by one C rank.

    • Boosts the defensive power of the armour by one C rank
    • Is invisible so the enemy is unaware they are protected

    Weaknesses:

    • Is more vulnerable to fire magic, it gets boosted by one C rank
    • Cannot block earth spells of C rank or above.
    • 3 post cooldown

    Exposition Eyepatch:

    Rank: Weak
    Type: Armored eyepatch
    Description: The eyepatch goes over the left eye and is black in colour. It appears to be a simple black eye patch attached to an elasticated cord which is used to secure it to the face. However, the eye patch is made of a specially reinforced magical material providing extra protection for the Eye of Emptiness which is kept below it. It also has one useful ability which is the detection of magical strength and type.
    Strengths:

    • Provides protection for the eye of emptiness
    • Is deceptively strong

    Weaknesses:

    • If hit by 2 D rank attacks or equivalent it gets broken
    • Only covers the eye area
    • Has to be moved to access the eye of emptiness.

    Abilities:
    Magic Detection:

    Rank: D
    Type: Passive
    Description: This is the passive ability of the eyepatch. It allows the user, if they concentrate, to see the magical strength of an opponent. So they could tell if they were a D rank mage or an S rank mage conclusively. Furthermore, they can see the rough type of the magic though it is not always obvious particularly with weaker mages due to their aura not being as defined. So for example, a weak fire mage might have a slight flame-like flicker surrounding their body, that could be hard to see, whilst a strong lightning mage would seem to have lightning constantly coursing over their body. Those who have access to more than one magic type are also harder to define as the aura is mixed and therefore less obvious.
    Strengths:

    • Allows the user to accurately gauge the magical strength of an opponent
    • Allows the user to estimate what type of magic the user is capable of using.

    Weaknesses:

    • Weaker mages are harder to assess
    • Mages with multiple magic are harder to assess
    • Does not allow the user to assess physical strength and skill
    • Does not allow the user to assess the magical skill of the user just the magic power

         

    Weapons
    Spoiler:

    Nobility of Notus:

    Rank:Artifact
    Type: Sword
    Description:  
    Spoiler:
    Sky Kingdom Armory Elucidator_zps352c7b13
    The sword of the south wind, a warm wind and that of summer. This is the opposite of the Bravery of Boreas and is the primary weapon of Zack. He sometimes uses it in conjunction with the Bravery of Boreas, but only when circumstances demand it and Devon does not need it. It is said that only noble people can wield this. Not noble of birth, but noble of character. It is said that when wielded the user is more likely to commit noble actions.

    Strengths:

    • Powerful cutting weapon
    • Slashing damage
    • Can cut through legendary weapons and armours
    • Can cut through A rank barriers and below

    Weaknesses:

    • Heavy (though able to be wielded one handed by Zack)
    • Cannot cut through S rank barriers or higher
    • Cannot cut through artifact(+) armors and weapons

    Abilities:

    South Wind:

    Rank: A
    Description: The south wind is known as a bringer of storms and this is no different. The user thrusts the blade up into the sky generating a terrific amount of heat upwards and then swings it at an opponent. This generates a bolt of B rank lightning to strike the target area. The user is able to launch four such bolts within the space of three posts.
    Strengths:

    • High speed
    • Electric damage
    • High damage

    Weaknesses:

    • Takes a few seconds to build up the heat
    • Small target area
    • Bolts can only be launched one at a time so B rank barriers can be used to defend
    • Could accidently swing it at an ally
    • Seven post cooldown


    Burning Blade:

    Rank: A
    Description: The user harnesses the power of summer in order to generate an aura of super hot wind around the blade. This not only enhances its cutting ability, but adds a high heat to it so that any wounds causes are immediately cauterized and increasing the pain caused immensely as it is likely to leave third or even fourth degree burns.
    Strengths:

    • Increases the cutting power of the blade by one A rank
    • Adds heat damage to the weapon equal to one A rank
    • Leaves burns
    • 5 post duration

    Weaknesses:

    • Due to cauterizing wounds it is difficult for an opponent to die of blood loss from this attack
    • User will sweat a lot more whilst wielding this so will tire more quickly
    • 7 post cooldown


    Bravery of Boreas:

    Rank: Legendary(+)
    Type: Sword
    Description:
    Spoiler:
    Sky Kingdom Armory Kirito-dark-repulser1

    The blade of the god of the north wind or so it is said. This blade is a blade of cold winds and of winter. It is the primary weapon of Devon, his 'pet'. However, he himself will sometimes use it normally in combination with his primary weapon the Nobility of Notus. Or if the situation demands the power of the North rather than the South. It is said that only brave people can wield this and when wielded the user is more prone to brave action.
    Strengths:

    • Powerful cutting weapon
    • Slashing damage
    • Can cut through strong(+) weapons and armours
    • Can cut through B rank barriers and below

    Weaknesses:

    • Heavy (though able to be wielded one handed by Zack and Devon)
    • Cannot cut through A rank barriers or higher
    • Cannot cut through legendary(+) armors and weapons

    Abilities:

    North Wind:

    Rank: A
    Description: The north wind is the wind of winter and this attack shows that. With a swing of the sword towards a target a great blizzard forms around an area that is 10ft in diameter. Essentially the air is super chilled buffeting those within the area with cold air and snow at high speeds. This can lead to frostbite and other cold related deficiences. Weak opponents might even be frozen solid
    Strengths:

    • Can freeze weak targets
    • Can cause frostbite
    • Large area
    • Three post duration

    Weaknesses:

    • Can effect allies
    • Can effect self
    • Can be countered out by hot temperatures
    • Seven post cooldown


    Freezing Blade:

    Rank: A
    Description: The user harnesses the power of summer in order to generate an aura of super cold wind around the blade. This not only enhances its cutting ability, but adds a super cold temperature to it so that any wounds causes are immediately frozen and increasing the pain caused immensely as it is likely to leave third or even fourth frostbite.
    Strengths:

    • Increases the cutting power of the blade by one A rank
    • Adds cold damage to the weapon equal to one A rank
    • Leaves frostbite
    • Four post duration

    Weaknesses:

    • Due to freezing of wounds it is difficult for an opponent to die of blood loss from this attack
    • User will shiver a lot more whilst wielding this so will tire more quickly
    • 7 post cooldown


    Zeal of Zephyrus:

    Rank: Strong(+)
    Type: Halberd
    Description:
    Spoiler:
    Sky Kingdom Armory Halberd01
    The weapon of the Western wind is a halberd with 5ft long shaft and a 1ft long spike, the axe blade is 2ft. It is said that only the most zealous are capable of wielding this weapon and when wielded the user is more determined to acheive their goals. It also said that those who wield this weapon wield the power of spring.
    Strengths:

    • Good range
    • Multiple ways of striking

    Weaknesses:

    • Heavy
    • Cumbersome to use
    • Not suitable for up close combat

    Abilities:
    West Wind:

    Rank: B
    Description: The lightest of the four winds and that is reflected in this spell. The user whilst this is in effect feels a lot lighter in themselves allowing them to move much swifter. The weapon feels lighter as well allowing it to be wielded with much greater ability. However, they also feel lighter to an opponent, though not as much. So there blows whilst a lot faster will be slightly less powerful. (Say a 30% increase in speed and a 20% decrease in power). They will also be easier to send flying due to this lightness.
    Strengths:

    • The user feels lighter to themselves allowing for faster movement
    • Anyone who holds the halberd gains the same effect so if he stabbed an opponent they would temporarily be lighter.
    • 3 post duration

    Weaknesses:

    • If the weapon is taken from his hands somehow then the effect ends
    • The user does less damage
    • The user can be sent flying easier
    • 5 post cooldown


    Ambition of Apheliotes:

    Rank: Weak
    Type: Three section staff
    Description:
    Spoiler:
    Sky Kingdom Armory 3_Sectional_Staff_Black_XL
    The weapon of the Eastern Wind. It is said that only those with great ambitions are able to wield this weapon and those who wield it are more likely to acheive their ambitions. The east wind is a wind of mischief and change. It is often associated with autumn when it is time to change from the warmth into the cold.

    This weapon's primary form is that of a staff with a shaft of 5ft  However, by channeling a small amount of magic energy into the shaft it seems to divide into three parts each of two of which are 1.5ft long and the other(the central part) is 2ft. Each part is attached by a small chain of approximately 1ft in length.
    Strengths:

    • Hard to predict
    • Good range
    • Blunt damage

    Weaknesses:

    • Heavy
    • Tricky to wield in its secondary form

    Abilities:
    East wind:

    Rank: D
    Description: The east wind is a wind of mischief and that is reflected in this spell. Whilst this spell is active the user gains two non-tangible clones. These are manipulated by the user freely. Every time the user goes to use a spell the clones will too go to use an illusionary replica of it. Though the replica is non-tangible like themselves.
    Strengths:

    • Can confuse opponents
    • 3 post duration

    Weaknesses:

    • No offensive power
    • Clone dispelled by any physical blow
    • 3 post cooldown



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    Sky Kingdom Armory Zack2_by_gramcrackers-d8ker96

    Sky Kingdom Armory Zack_by_ravenart5-d8j23c0

    Sky Kingdom Armory Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 11th April 2021, 3:50 am